| /openbsd-src/games/hack/ |
| H A D | def.rm.h | 73 #define DOOR 7 macro 85 #define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */ 87 #define ZAP_POS(typ) ((typ) > DOOR)
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| H A D | hack.vault.c | 245 levl[x][y].typ = DOOR; in invault() 284 crm->typ = (typ == SCORR) ? CORR : DOOR; in gd_move() 302 crm->typ = DOOR; in gd_move() 314 crm->typ = DOOR; in gd_move()
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| H A D | hack.mklev.c | 374 if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR) in finddpos() 389 if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR || in okdoor() 390 levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR || in okdoor() 408 dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR); in dodoor() 418 type = DOOR; in dosdoor() 420 if(type == DOOR) in dosdoor() 727 dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR); in makeniche()
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| H A D | hack.c | 222 (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){ in domove() 232 (levl[(int)rx][(int)ry].typ != DOOR || !(u.dx && u.dy)) && in domove() 324 if(tmpr->typ == DOOR || in domove() 345 if(tmpr->typ == DOOR) in domove() 347 else if(ust->typ == DOOR) in domove() 357 if(tmpr->typ == DOOR) { in domove()
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| H A D | hack.search.c | 85 levl[(int)zx][(int)zy].typ = DOOR; in findit() 125 levl[(int)x][(int)y].typ = DOOR; in dosearch()
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| H A D | hack.apply.c | 369 lev->typ = xdnstair ? DOOR : ROOM; in dig() 477 if(lev->typ == DOOR) in use_pick_axe()
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| H A D | hack.read.c | 406 lev->typ = DOOR; in doread() 554 if (levl[(int)u.ux][(int)u.uy].typ == DOOR) { in litroom()
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| H A D | hack.mkshop.c | 311 if((lev = &levl[sx+dx][sy+dy])->typ == DOOR || in nexttodoor()
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| H A D | hack.mon.c | 564 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) in mfndpos()
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| H A D | hack.zap.c | 299 room->typ = DOOR; in dozap()
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| H A D | hack.pri.c | 443 case DOOR: in news0()
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| /openbsd-src/games/hunt/huntd/ |
| H A D | makemaze.c | 60 *sp++ = DOOR; in makemaze() 220 *sp = DOOR; in remap()
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| H A D | expl.c | 93 case DOOR: in showexpl() 219 Maze[r->r_y][r->r_x] = DOOR; in remove_wall()
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| H A D | hunt.h | 82 # define DOOR '#' macro
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| H A D | shots.c | 317 case DOOR: in move_normal_shot() 707 case DOOR: in move_flyer() 851 case DOOR: in chkslime() 1056 case DOOR: in iswall()
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| H A D | execute.c | 229 case DOOR: in move_player()
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| /openbsd-src/games/battlestar/ |
| H A D | command6.c | 243 && wordvalue[wordnumber] == DOOR) { in dooropen()
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| H A D | extern.h | 180 #define DOOR 1045 macro
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| H A D | command3.c | 219 case DOOR: in shoot()
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| H A D | command2.c | 46 (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] != DOOR))) { in wearit()
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| H A D | words.c | 179 { "door", DOOR, NOUNS, NULL },
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| H A D | command4.c | 284 if (wordtype[wordnumber] == NOUNS && value == DOOR) { in drop()
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| /openbsd-src/gnu/usr.bin/perl/lib/unicore/ |
| H A D | EquivalentUnifiedIdeograph.txt | 216 2F3E ; 6236 # KANGXI RADICAL DOOR
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| H A D | DNormalizationProps.txt | 4471 2F3E ; NFKC_CF; 6236 # So KANGXI RADICAL DOOR
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| /openbsd-src/gnu/usr.bin/perl/cpan/Unicode-Collate/Collate/ |
| H A D | allkeys.txt | 7569 1F6AA ; [*1948.0020.0002] # DOOR 32040 2F3E ; [.FB40.0020.0004][.E236.0000.0000] # KANGXI RADICAL DOOR
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