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Searched refs:DOOR (Results 1 – 25 of 28) sorted by relevance

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/openbsd-src/games/hack/
H A Ddef.rm.h73 #define DOOR 7 macro
85 #define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */
87 #define ZAP_POS(typ) ((typ) > DOOR)
H A Dhack.vault.c245 levl[x][y].typ = DOOR; in invault()
284 crm->typ = (typ == SCORR) ? CORR : DOOR; in gd_move()
302 crm->typ = DOOR; in gd_move()
314 crm->typ = DOOR; in gd_move()
H A Dhack.mklev.c374 if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR) in finddpos()
389 if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR || in okdoor()
390 levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR || in okdoor()
408 dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR); in dodoor()
418 type = DOOR; in dosdoor()
420 if(type == DOOR) in dosdoor()
727 dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR); in makeniche()
H A Dhack.c222 (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){ in domove()
232 (levl[(int)rx][(int)ry].typ != DOOR || !(u.dx && u.dy)) && in domove()
324 if(tmpr->typ == DOOR || in domove()
345 if(tmpr->typ == DOOR) in domove()
347 else if(ust->typ == DOOR) in domove()
357 if(tmpr->typ == DOOR) { in domove()
H A Dhack.search.c85 levl[(int)zx][(int)zy].typ = DOOR; in findit()
125 levl[(int)x][(int)y].typ = DOOR; in dosearch()
H A Dhack.apply.c369 lev->typ = xdnstair ? DOOR : ROOM; in dig()
477 if(lev->typ == DOOR) in use_pick_axe()
H A Dhack.read.c406 lev->typ = DOOR; in doread()
554 if (levl[(int)u.ux][(int)u.uy].typ == DOOR) { in litroom()
H A Dhack.mkshop.c311 if((lev = &levl[sx+dx][sy+dy])->typ == DOOR || in nexttodoor()
H A Dhack.mon.c564 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) in mfndpos()
H A Dhack.zap.c299 room->typ = DOOR; in dozap()
H A Dhack.pri.c443 case DOOR: in news0()
/openbsd-src/games/hunt/huntd/
H A Dmakemaze.c60 *sp++ = DOOR; in makemaze()
220 *sp = DOOR; in remap()
H A Dexpl.c93 case DOOR: in showexpl()
219 Maze[r->r_y][r->r_x] = DOOR; in remove_wall()
H A Dhunt.h82 # define DOOR '#' macro
H A Dshots.c317 case DOOR: in move_normal_shot()
707 case DOOR: in move_flyer()
851 case DOOR: in chkslime()
1056 case DOOR: in iswall()
H A Dexecute.c229 case DOOR: in move_player()
/openbsd-src/games/battlestar/
H A Dcommand6.c243 && wordvalue[wordnumber] == DOOR) { in dooropen()
H A Dextern.h180 #define DOOR 1045 macro
H A Dcommand3.c219 case DOOR: in shoot()
H A Dcommand2.c46 (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] != DOOR))) { in wearit()
H A Dwords.c179 { "door", DOOR, NOUNS, NULL },
H A Dcommand4.c284 if (wordtype[wordnumber] == NOUNS && value == DOOR) { in drop()
/openbsd-src/gnu/usr.bin/perl/lib/unicore/
H A DEquivalentUnifiedIdeograph.txt216 2F3E ; 6236 # KANGXI RADICAL DOOR
H A DDNormalizationProps.txt4471 2F3E ; NFKC_CF; 6236 # So KANGXI RADICAL DOOR
/openbsd-src/gnu/usr.bin/perl/cpan/Unicode-Collate/Collate/
H A Dallkeys.txt7569 1F6AA ; [*1948.0020.0002] # DOOR
32040 2F3E ; [.FB40.0020.0004][.E236.0000.0000] # KANGXI RADICAL DOOR

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