xref: /openbsd-src/games/battlestar/command2.c (revision 166ddc28d18279061e951cf0cefe4c17071993ee)
1 /*	$OpenBSD: command2.c,v 1.1 2020/12/15 00:38:18 daniel Exp $	*/
2 /*	$NetBSD: com2.c,v 1.3 1995/03/21 15:06:55 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <stdlib.h>
35 
36 #include "extern.h"
37 
38 int
wearit(void)39 wearit(void)
40 {				/* synonyms = {sheathe, sheath} */
41 	int     firstnumber, value;
42 
43 	firstnumber = wordnumber;
44 	wordnumber++;
45 	while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT ||
46 	    (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] != DOOR))) {
47 		value = wordvalue[wordnumber];
48 		if (value >= 0 && objsht[value] == NULL)
49 			break;
50 		switch (value) {
51 
52 		case -1:
53 			puts("Wear what?");
54 			return (firstnumber);
55 
56 		default:
57 			printf("You can't wear %s%s!\n",
58 			    A_OR_AN_OR_BLANK(value), objsht[value]);
59 			return (firstnumber);
60 
61 		case KNIFE:
62 	/*	case SHIRT:	*/
63 		case ROBE:
64 		case LEVIS:	/* wearable things */
65 		case SWORD:
66 		case MAIL:
67 		case HELM:
68 		case SHOES:
69 		case PAJAMAS:
70 		case COMPASS:
71 		case LASER:
72 		case AMULET:
73 		case TALISMAN:
74 		case MEDALION:
75 		case ROPE:
76 		case RING:
77 		case BRACELET:
78 		case GRENADE:
79 
80 			if (TestBit(inven, value)) {
81 				ClearBit(inven, value);
82 				SetBit(wear, value);
83 				carrying -= objwt[value];
84 				encumber -= objcumber[value];
85 				ourtime++;
86 				printf("You are now wearing %s%s.\n",
87 				    A_OR_AN_OR_THE(value), objsht[value]);
88 			} else
89 				if (TestBit(wear, value))
90 					printf("You are already wearing the %s.\n",
91 					    objsht[value]);
92 				else
93 					printf("You aren't holding the %s.\n",
94 					    objsht[value]);
95 			if (wordnumber < wordcount - 1 &&
96 			    wordvalue[++wordnumber] == AND)
97 				wordnumber++;
98 			else
99 				return (firstnumber);
100 		}		/* end switch */
101 	}			/* end while */
102 	puts("Don't be ridiculous.");
103 	return (firstnumber);
104 }
105 
106 int
put(void)107 put(void)
108 {				/* synonyms = {buckle, strap, tie} */
109 	if (inc_wordnumber(words[wordnumber], "what"))
110 		return(-1);
111 	if (wordvalue[wordnumber] == ON) {
112 		wordvalue[wordnumber] = PUTON;
113 		wordtype[wordnumber] = VERB;
114 		return (cypher() - 1);
115 	}
116 	if (wordvalue[wordnumber] == DOWN) {
117 		wordvalue[wordnumber] = DROP;
118 		wordtype[wordnumber] = VERB;
119 		return (cypher() - 1);
120 	}
121 	puts("I don't understand what you want to put.");
122 	return (-1);
123 }
124 
125 int
draw(void)126 draw(void)
127 {				/* synonyms = {pull, carry} */
128 	return (take(wear));
129 }
130 
131 int
use(void)132 use(void)
133 {
134 	if (inc_wordnumber(words[wordnumber], "what"))
135 		return(-1);
136 	if (wordvalue[wordnumber] == AMULET && TestBit(inven, AMULET) &&
137 	    position != FINAL) {
138 		puts("The amulet begins to glow.");
139 		if (TestBit(inven, MEDALION)) {
140 			puts("The medallion comes to life too.");
141 			if (position == 114) {
142 				location[position].down = 160;
143 				whichway(location[position]);
144 				puts("The waves subside and it is possible to descend to the sea cave now.");
145 				ourtime++;
146 				wordnumber++;
147 				return (-1);
148 			}
149 		}
150 		puts("A light mist falls over your eyes and the sound of purling water trickles in");
151 		puts("your ears.   When the mist lifts you are standing beside a cool stream.");
152 		if (position == 229)
153 			position = 224;
154 		else
155 			position = 229;
156 		ourtime++;
157 		notes[CANTSEE] = 0;
158 		wordnumber++;
159 		return (0);
160 	}
161 	else if (position == FINAL)
162 		puts("The amulet won't work in here.");
163 	else if (wordvalue[wordnumber] == COMPASS && TestBit(inven, COMPASS))
164 		printf("Your compass points %s.\n", truedirec(NORTH,'-'));
165 	else if (wordvalue[wordnumber] == COMPASS)
166 		puts("You aren't holding the compass.");
167 	else if (wordvalue[wordnumber] == AMULET)
168 		puts("You aren't holding the amulet.");
169 	else
170 		puts("There is no apparent use.");
171 	wordnumber++;
172 	return (-1);
173 }
174 
175 void
murder(void)176 murder(void)
177 {
178 	int     n;
179 
180 	if (inc_wordnumber(words[wordnumber], "whom"))
181 		return;
182 	for (n = 0; n < NUMOFOBJECTS &&
183 	    !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
184 	    n == CLEAVER || n == BROAD || n == CHAIN || n == SHOVEL ||
185 	    n == HALBERD) && TestBit(inven, n)); n++)
186 		continue;
187 	if (n == NUMOFOBJECTS) {
188 		if (TestBit(inven, LASER)) {
189 			printf("Your laser should do the trick.\n");
190 			switch(wordvalue[wordnumber]) {
191 			case NORMGOD:
192 			case TIMER:
193 			case NATIVE:
194 			case MAN:
195 				wordvalue[--wordnumber] = SHOOT;
196 				cypher();
197 				break;
198 			case -1:
199 				puts("Kill what?");
200 				break;
201 			default:
202 				if (wordtype[wordnumber] != OBJECT ||
203 				    wordvalue[wordnumber] == EVERYTHING)
204 					puts("You can't kill that!");
205 				else
206 					printf("You can't kill %s%s!\n",
207 					    A_OR_AN_OR_BLANK(wordvalue[wordnumber]),
208 					    objsht[wordvalue[wordnumber]]);
209 				break;
210 			}
211 		} else
212 			puts("You don't have suitable weapons to kill.");
213 	} else {
214 		printf("Your %s should do the trick.\n", objsht[n]);
215 		switch (wordvalue[wordnumber]) {
216 
217 		case NORMGOD:
218 			if (TestBit(location[position].objects, BATHGOD)) {
219 				puts("The goddess's head slices off.  Her corpse floats in the water.");
220 				ClearBit(location[position].objects, BATHGOD);
221 				SetBit(location[position].objects, DEADGOD);
222 				power += 5;
223 				notes[JINXED]++;
224 			} else
225 				if (TestBit(location[position].objects, NORMGOD)) {
226 					puts("The goddess pleads but you strike her mercilessly.  Her broken body lies in a\npool of blood.");
227 					ClearBit(location[position].objects, NORMGOD);
228 					SetBit(location[position].objects, DEADGOD);
229 					power += 5;
230 					notes[JINXED]++;
231 					if (wintime)
232 						live();
233 				} else
234 					puts("I don't see her anywhere.");
235 			break;
236 		case TIMER:
237 			if (TestBit(location[position].objects, TIMER)) {
238 				puts("The old man offers no resistance.");
239 				ClearBit(location[position].objects, TIMER);
240 				SetBit(location[position].objects, DEADTIME);
241 				power++;
242 				notes[JINXED]++;
243 			} else
244 				puts("Who?");
245 			break;
246 		case NATIVE:
247 			if (TestBit(location[position].objects, NATIVE)) {
248 				puts("The girl screams as you cut her body to shreds.  She is dead.");
249 				ClearBit(location[position].objects, NATIVE);
250 				SetBit(location[position].objects, DEADNATIVE);
251 				power += 5;
252 				notes[JINXED]++;
253 			} else
254 				puts("What girl?");
255 			break;
256 		case MAN:
257 			if (TestBit(location[position].objects, MAN)) {
258 				puts("You strike him to the ground, and he coughs up blood.");
259 				puts("Your fantasy is over.");
260 				die(0);
261 			}
262 		case -1:
263 			puts("Kill what?");
264 			break;
265 
266 		default:
267 			if (wordtype[wordnumber] != OBJECT ||
268 			    wordvalue[wordnumber] == EVERYTHING)
269 				puts("You can't kill that!");
270 			else
271 				printf("You can't kill the %s!\n",
272 				    objsht[wordvalue[wordnumber]]);
273 		}
274 	}
275 	wordnumber++;
276 }
277 
278 void
ravage(void)279 ravage(void)
280 {
281 	if (inc_wordnumber(words[wordnumber], "whom"))
282 		return;
283 	if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, wordvalue[wordnumber])
284 	    || (wordvalue[wordnumber] == NORMGOD && TestBit(location[position].objects, BATHGOD)))) {
285 		ourtime++;
286 		switch (wordvalue[wordnumber]) {
287 		case NORMGOD:
288 			puts("You attack the goddess, and she screams as you beat her.  She falls down");
289 			if (TestBit(location[position].objects, BATHGOD))
290 				puts("crying and tries to cover her nakedness.");
291 			else
292 				puts("crying and tries to hold her torn and bloodied dress around her.");
293 			power += 5;
294 			pleasure += 8;
295 			ego -= 10;
296 			wordnumber--;
297 			godready = -30000;
298 			murder();
299 			win = -30000;
300 			break;
301 		case NATIVE:
302 			puts("The girl tries to run, but you catch her and throw her down.  Her face is");
303 			puts("bleeding, and she screams as you tear off her clothes.");
304 			power += 3;
305 			pleasure += 5;
306 			ego -= 10;
307 			wordnumber--;
308 			murder();
309 			if (rnd(100) < 50) {
310 				puts("Her screams have attracted attention.  I think we are surrounded.");
311 				SetBit(location[ahead].objects, WOODSMAN);
312 				SetBit(location[ahead].objects, DEADWOOD);
313 				SetBit(location[ahead].objects, MALLET);
314 				SetBit(location[back].objects, WOODSMAN);
315 				SetBit(location[back].objects, DEADWOOD);
316 				SetBit(location[back].objects, MALLET);
317 				SetBit(location[left].objects, WOODSMAN);
318 				SetBit(location[left].objects, DEADWOOD);
319 				SetBit(location[left].objects, MALLET);
320 				SetBit(location[right].objects, WOODSMAN);
321 				SetBit(location[right].objects, DEADWOOD);
322 				SetBit(location[right].objects, MALLET);
323 			}
324 			break;
325 		default:
326 			puts("You are perverted.");
327 			wordnumber++;
328 		}
329 	} else {
330 		printf("%s:  Who?\n", words[wordnumber]);
331 		wordnumber++;
332 	}
333 }
334 
335 int
follow(void)336 follow(void)
337 {
338 	if (followfight == ourtime) {
339 		puts("The Dark Lord leaps away and runs down secret tunnels and corridors.");
340 		puts("You chase him through the darkness and splash in pools of water.");
341 		puts("You have cornered him.  His laser sword extends as he steps forward.");
342 		position = FINAL;
343 		fight(DARK, 75);
344 		SetBit(location[position].objects, TALISMAN);
345 		SetBit(location[position].objects, AMULET);
346 		return (0);
347 	} else
348 		if (followgod == ourtime) {
349 			puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
350 			puts("She sits down on a throne.");
351 			position = 268;
352 			SetBit(location[position].objects, NORMGOD);
353 			notes[CANTSEE] = 1;
354 			return (0);
355 		} else
356 			puts("There is no one to follow.");
357 	return (-1);
358 }
359 
360 void
undress(void)361 undress(void)
362 {
363 	if (inc_wordnumber(words[wordnumber], "whom"))
364 		return;
365 	if (wordvalue[wordnumber] == NORMGOD &&
366 	    (TestBit(location[position].objects, NORMGOD)) && godready >= 2) {
367 		wordnumber--;
368 		love();
369 	} else {
370 		wordnumber--;
371 		ravage();
372 	}
373 }
374