Searched refs:Game (Results 1 – 25 of 35) sorted by relevance
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85 Game.length = (long) r->value; in setup()87 Game.skill = (long) r->value; in setup()88 Game.tourn = 0; in setup()89 getstrpar("Enter a password", Game.passwd, 14, 0); in setup()90 if (strcmp(Game.passwd, "tournament") == 0) in setup()92 getstrpar("Enter tournament code", Game.passwd, 14, 0); in setup()93 Game.tourn = 1; in setup()95 for (i = 0; Game.passwd[i]; i++) in setup()96 d += Game.passwd[i] << i; in setup()99 Param.bases = Now.bases = ranf(6 - Game.skill) + 2; in setup()[all …]
50 s = t = Param.klingpwr / 4 * (u = Game.killk); in score()56 r = Game.killk / r; in score()61 r /= Game.killk + 1; in score()67 s += (t = 100 * (u = Game.skill)); in score()70 if (Game.killed) in score()75 s += (t = -100 * (u = Game.killb)); in score()78 s += (t = -100 * (u = Game.helps)); in score()81 s += (t = -5 * (u = Game.kills)); in score()84 s += (t = -150 * (u = Game.killinhab)); in score()92 s += (t = 3 * (u = Game.captives)); in score()[all …]
68 …if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 10… in win()72 if (Game.skill >= 6) in win()76 p = &Skitab[Game.skill - 1]; in win()
77 Game.killb += 1; in ram()84 i = 10 + ranf(20 * Game.skill); in ram()85 Game.deaths += i; in ram()
86 if (strcmp(checkpass, Game.passwd) != 0) in destruct()104 Game.killed = 1; in destruct()107 Game.deaths += Ship.crew; in destruct()
70 Game.killed = 1; in lose()77 Game.killed = 0; in lose()
87 Game.deaths += Ship.crew; in abandon()95 if (Now.bases == 0 || Game.captives < 20 * Game.skill) in abandon()
162 p = &Lentab[Game.length - 1]; in srscan()163 if (Game.length > 2) in srscan()166 p = &Skitab[Game.skill - 1]; in srscan()
46 struct Game Game; variable
79 Game.kills += 1; in nova()110 Game.killb += 1; in nova()
138 Game.kills += dy; in snova()141 Game.killk += dx; in snova()
146 if (hit >= (15 - Game.skill) * (25 - ranf(12))) in attack()178 Game.deaths += cas; in attack()
66 Game.killk += 1; in killk()164 Game.killinhab += 1; in kills()
229 extern struct Game struct245 } Game; argument
92 Game.captives += Param.brigfree - Ship.brigfree; in dock()
89 Game.helps += 1; in help()
149 if (percent < 35 || !Game.snap) in warp()
197 Game.killb += 1; in torped()
392 Game.snap = 1; in events()
97 # smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps105 #>1 byte 0xED Sega Master System/Game Gear ROM dump106 #>1 byte 0x31 Sega Master System/Game Gear ROM dump107 #>1 byte 0xDB Sega Master System/Game Gear ROM dump108 #>1 byte 0xAF Sega Master System/Game Gear ROM dump109 #>1 byte 0xC3 Sega Master System/Game Gear ROM dump
53 # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
23 Game commands:
18 0x05 Game Pad231 5 Game Controls233 0x01 3D Game Controller249 0x2D New Game847 0xD1 Start or Stop Game Recording848 0xD2 Historical Game Capture849 0xD3 Capture Game Screenshot853 0xD7 Start or Stop Game Broadcast
162 Game play protocol
236 # Game adapter (joystick)