xref: /openbsd-src/games/trek/ram.c (revision 11da2480c68e9717c510fd663096c44c53785231)
1 /*	$OpenBSD: ram.c,v 1.7 2016/01/07 14:37:51 mestre Exp $	*/
2 /*	$NetBSD: ram.c,v 1.3 1995/04/22 10:59:19 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1980, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <unistd.h>
35 
36 #include "trek.h"
37 
38 /*
39 **  RAM SOME OBJECT
40 **
41 **	You have run into some sort of object.  It may be a Klingon,
42 **	a star, or a starbase.  If you run into a star, you are really
43 **	stupid, because there is no hope for you.
44 **
45 **	If you run into something else, you destroy that object.  You
46 **	also rack up incredible damages.
47 */
48 
49 void
ram(int ix,int iy)50 ram(int ix, int iy)
51 {
52 	int		i;
53 	char		c;
54 
55 	printf("\07RED ALERT\07: collision imminent\n");
56 	c = Sect[ix][iy];
57 	switch (c)
58 	{
59 
60 	  case KLINGON:
61 		printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
62 		killk(ix, iy);
63 		break;
64 
65 	  case STAR:
66 	  case INHABIT:
67 		printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
68 		sleep(2);
69 		printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
70 		lose(L_STAR);
71 
72 	  case BASE:
73 		printf("You ran into the starbase at %d,%d\n", ix, iy);
74 		killb(Ship.quadx, Ship.quady);
75 		/* don't penalize the captain if it wasn't his fault */
76 		if (!damaged(SINS))
77 			Game.killb += 1;
78 		break;
79 	}
80 	sleep(2);
81 	printf("%s heavily damaged\n", Ship.shipname);
82 
83 	/* select the number of deaths to occur */
84 	i = 10 + ranf(20 * Game.skill);
85 	Game.deaths += i;
86 	Ship.crew -= i;
87 	printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
88 
89 	/* damage devices with an 80% probability */
90 	for (i = 0; i < NDEV; i++)
91 	{
92 		if (ranf(100) < 20)
93 			continue;
94 		damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
95 	}
96 
97 	/* no chance that your shields remained up in all that */
98 	Ship.shldup = 0;
99 }
100