1*11da2480Smestre /* $OpenBSD: ram.c,v 1.7 2016/01/07 14:37:51 mestre Exp $ */
2df930be7Sderaadt /* $NetBSD: ram.c,v 1.3 1995/04/22 10:59:19 cgd Exp $ */
3df930be7Sderaadt
4df930be7Sderaadt /*
5df930be7Sderaadt * Copyright (c) 1980, 1993
6df930be7Sderaadt * The Regents of the University of California. All rights reserved.
7df930be7Sderaadt *
8df930be7Sderaadt * Redistribution and use in source and binary forms, with or without
9df930be7Sderaadt * modification, are permitted provided that the following conditions
10df930be7Sderaadt * are met:
11df930be7Sderaadt * 1. Redistributions of source code must retain the above copyright
12df930be7Sderaadt * notice, this list of conditions and the following disclaimer.
13df930be7Sderaadt * 2. Redistributions in binary form must reproduce the above copyright
14df930be7Sderaadt * notice, this list of conditions and the following disclaimer in the
15df930be7Sderaadt * documentation and/or other materials provided with the distribution.
167a09557bSmillert * 3. Neither the name of the University nor the names of its contributors
17df930be7Sderaadt * may be used to endorse or promote products derived from this software
18df930be7Sderaadt * without specific prior written permission.
19df930be7Sderaadt *
20df930be7Sderaadt * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21df930be7Sderaadt * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22df930be7Sderaadt * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23df930be7Sderaadt * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24df930be7Sderaadt * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25df930be7Sderaadt * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26df930be7Sderaadt * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27df930be7Sderaadt * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28df930be7Sderaadt * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29df930be7Sderaadt * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30df930be7Sderaadt * SUCH DAMAGE.
31df930be7Sderaadt */
32df930be7Sderaadt
331ed0e75dSpjanzen #include <stdio.h>
341ed0e75dSpjanzen #include <unistd.h>
3548b4d137Smestre
36df930be7Sderaadt #include "trek.h"
37df930be7Sderaadt
38df930be7Sderaadt /*
39df930be7Sderaadt ** RAM SOME OBJECT
40df930be7Sderaadt **
41df930be7Sderaadt ** You have run into some sort of object. It may be a Klingon,
42df930be7Sderaadt ** a star, or a starbase. If you run into a star, you are really
43df930be7Sderaadt ** stupid, because there is no hope for you.
44df930be7Sderaadt **
45df930be7Sderaadt ** If you run into something else, you destroy that object. You
46df930be7Sderaadt ** also rack up incredible damages.
47df930be7Sderaadt */
48df930be7Sderaadt
491ed0e75dSpjanzen void
ram(int ix,int iy)50*11da2480Smestre ram(int ix, int iy)
51df930be7Sderaadt {
5297419aa0Spjanzen int i;
5397419aa0Spjanzen char c;
54df930be7Sderaadt
55df930be7Sderaadt printf("\07RED ALERT\07: collision imminent\n");
56df930be7Sderaadt c = Sect[ix][iy];
57df930be7Sderaadt switch (c)
58df930be7Sderaadt {
59df930be7Sderaadt
60df930be7Sderaadt case KLINGON:
61df930be7Sderaadt printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
62df930be7Sderaadt killk(ix, iy);
63df930be7Sderaadt break;
64df930be7Sderaadt
65df930be7Sderaadt case STAR:
66df930be7Sderaadt case INHABIT:
67df930be7Sderaadt printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
68df930be7Sderaadt sleep(2);
69df930be7Sderaadt printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
70df930be7Sderaadt lose(L_STAR);
71df930be7Sderaadt
72df930be7Sderaadt case BASE:
73df930be7Sderaadt printf("You ran into the starbase at %d,%d\n", ix, iy);
74df930be7Sderaadt killb(Ship.quadx, Ship.quady);
75df930be7Sderaadt /* don't penalize the captain if it wasn't his fault */
76df930be7Sderaadt if (!damaged(SINS))
77df930be7Sderaadt Game.killb += 1;
78df930be7Sderaadt break;
79df930be7Sderaadt }
80df930be7Sderaadt sleep(2);
81df930be7Sderaadt printf("%s heavily damaged\n", Ship.shipname);
82df930be7Sderaadt
83df930be7Sderaadt /* select the number of deaths to occur */
84df930be7Sderaadt i = 10 + ranf(20 * Game.skill);
85df930be7Sderaadt Game.deaths += i;
86df930be7Sderaadt Ship.crew -= i;
87df930be7Sderaadt printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
88df930be7Sderaadt
89df930be7Sderaadt /* damage devices with an 80% probability */
90df930be7Sderaadt for (i = 0; i < NDEV; i++)
91df930be7Sderaadt {
92df930be7Sderaadt if (ranf(100) < 20)
93df930be7Sderaadt continue;
94df930be7Sderaadt damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
95df930be7Sderaadt }
96df930be7Sderaadt
97df930be7Sderaadt /* no chance that your shields remained up in all that */
98df930be7Sderaadt Ship.shldup = 0;
99df930be7Sderaadt }
100