Searched refs:p_status (Results 1 – 9 of 9) sorted by relevance
196 Player.p_status = S_PLAYING; in main()233 if (Player.p_status != S_CLOAKED in main()251 if (Player.p_status == S_CLOAKED) { in main()258 Player.p_status = S_PLAYING; in main()263 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED) in main()266 Player.p_status = S_PLAYING; in main()502 if (Player.p_status != S_CLOAKED) in procmain()507 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) in procmain()562 if (Player.p_status == S_CLOAKED) in procmain()563 Player.p_status = S_PLAYING; in procmain()[all …]
36 if (Other.p_status != S_OFF in checkbattle()37 && Other.p_status != S_NOTUSED in checkbattle()38 && Other.p_status != S_HUNGUP in checkbattle()39 && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR)) in checkbattle()49 && Player.p_status == S_PLAYING in checkbattle()50 && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE) in checkbattle()83 Player.p_status = S_INBATTLE; in battleplayer()111 for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop) in battleplayer()118 if (Other.p_status != S_INBATTLE) in battleplayer()390 if (Player.p_status != S_CLOAKED) in checktampered()[all …]
173 Player.p_status = S_TRADING; in tradingpost()533 if (playerp->p_status != S_NOTUSED || Wizard) in findname()550 if (Other.p_status == S_NOTUSED) in allocrecord()559 Player.p_status = S_OFF; in allocrecord()569 playerp->p_status = S_NOTUSED; in freerecord()581 Player.p_status = S_OFF; in leavegame()914 playerp->p_status = S_NOTUSED; in initplayer()978 switch (playerp->p_status) { in descrstatus()
140 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
55 short p_status; /* playing, cloaked, etc. */ member
404 playerp->p_status = S_OFF; in changestats()485 if (Other.p_status != S_NOTUSED) in activelist()
39 Player.p_status = S_MONSTER; in encounter()
689 cmp A,P_STATUS je p_status;748 p_status:
669 cmp A,P_STATUS je p_status;1470 p_status: