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Searched refs:p_status (Results 1 – 9 of 9) sorted by relevance

/netbsd-src/games/phantasia/
H A Dmain.c196 Player.p_status = S_PLAYING; in main()
233 if (Player.p_status != S_CLOAKED in main()
251 if (Player.p_status == S_CLOAKED) { in main()
258 Player.p_status = S_PLAYING; in main()
263 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED) in main()
266 Player.p_status = S_PLAYING; in main()
502 if (Player.p_status != S_CLOAKED) in procmain()
507 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) in procmain()
562 if (Player.p_status == S_CLOAKED) in procmain()
563 Player.p_status = S_PLAYING; in procmain()
[all …]
H A Dinterplayer.c36 if (Other.p_status != S_OFF in checkbattle()
37 && Other.p_status != S_NOTUSED in checkbattle()
38 && Other.p_status != S_HUNGUP in checkbattle()
39 && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR)) in checkbattle()
49 && Player.p_status == S_PLAYING in checkbattle()
50 && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE) in checkbattle()
83 Player.p_status = S_INBATTLE; in battleplayer()
111 for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop) in battleplayer()
118 if (Other.p_status != S_INBATTLE) in battleplayer()
390 if (Player.p_status != S_CLOAKED) in checktampered()
[all …]
H A Dmisc.c173 Player.p_status = S_TRADING; in tradingpost()
533 if (playerp->p_status != S_NOTUSED || Wizard) in findname()
550 if (Other.p_status == S_NOTUSED) in allocrecord()
559 Player.p_status = S_OFF; in allocrecord()
569 playerp->p_status = S_NOTUSED; in freerecord()
581 Player.p_status = S_OFF; in leavegame()
914 playerp->p_status = S_NOTUSED; in initplayer()
978 switch (playerp->p_status) { in descrstatus()
H A Dio.c140 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
H A Dphantstruct.h55 short p_status; /* playing, cloaked, etc. */ member
H A Dgamesupport.c404 playerp->p_status = S_OFF; in changestats()
485 if (Other.p_status != S_NOTUSED) in activelist()
H A Dfight.c39 Player.p_status = S_MONSTER; in encounter()
/netbsd-src/sys/dev/microcode/aic7xxx/
H A Daic79xx.seq689 cmp A,P_STATUS je p_status;
748 p_status:
H A Daic7xxx.seq669 cmp A,P_STATUS je p_status;
1470 p_status: