Lines Matching refs:p_status
36 if (Other.p_status != S_OFF in checkbattle()
37 && Other.p_status != S_NOTUSED in checkbattle()
38 && Other.p_status != S_HUNGUP in checkbattle()
39 && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR)) in checkbattle()
49 && Player.p_status == S_PLAYING in checkbattle()
50 && (Other.p_status == S_PLAYING || Other.p_status == S_INBATTLE) in checkbattle()
83 Player.p_status = S_INBATTLE; in battleplayer()
111 for (loop = 0; Other.p_status != S_INBATTLE && loop < 30; ++loop) in battleplayer()
118 if (Other.p_status != S_INBATTLE) in battleplayer()
390 if (Player.p_status != S_CLOAKED) in checktampered()
448 Player.p_status = S_PLAYING; /* no longer cloaked */ in tampered()
530 && Other.p_status != S_NOTUSED) in tampered()
566 if (Other.p_status == S_NOTUSED in userlist()
568 || (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED)) in userlist()
587 && (Other.p_status != S_CLOAKED in userlist()
625 if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) in throneroom()
628 if (Other.p_status != S_OFF) in throneroom()