Lines Matching refs:p_status
196 Player.p_status = S_PLAYING; in main()
233 if (Player.p_status != S_CLOAKED in main()
251 if (Player.p_status == S_CLOAKED) { in main()
258 Player.p_status = S_PLAYING; in main()
263 if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED) in main()
266 Player.p_status = S_PLAYING; in main()
502 if (Player.p_status != S_CLOAKED) in procmain()
507 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) in procmain()
562 if (Player.p_status == S_CLOAKED) in procmain()
563 Player.p_status = S_PLAYING; in procmain()
570 Player.p_status = S_CLOAKED; in procmain()
652 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) in procmain()
683 Other.p_status != S_NOTUSED) in titlelist()
699 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED) in titlelist()
712 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) in titlelist()
731 if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) in titlelist()
743 && Other.p_status != S_NOTUSED) in titlelist()
793 if (Player.p_status != S_OFF) in recallplayer()
805 Player.p_status = S_HUNGUP; in recallplayer()