1Building 2======== 3 4.. contents:: 5 :local: 6 7Getting the Sources 8------------------- 9 10Please refer to the `LLVM Getting Started Guide 11<https://llvm.org/docs/GettingStarted.html#getting-started-with-llvm>`_ for 12general instructions on how to check out the LLVM monorepo, which contains the 13LLDB sources. 14 15Git browser: https://github.com/llvm/llvm-project/tree/main/lldb 16 17Preliminaries 18------------- 19 20LLDB relies on many of the technologies developed by the larger LLVM project. 21In particular, it requires both Clang and LLVM itself in order to build. Due to 22this tight integration the Getting Started guides for both of these projects 23come as prerequisite reading: 24 25* `LLVM <https://llvm.org/docs/GettingStarted.html>`_ 26* `Clang <http://clang.llvm.org/get_started.html>`_ 27 28The following requirements are shared on all platforms. 29 30* `CMake <https://cmake.org>`_ 31* `Ninja <https://ninja-build.org>`_ (strongly recommended) 32 33If you want to run the test suite, you'll need to build LLDB with Python 34scripting support. 35 36* `Python <http://www.python.org/>`_ 37* `SWIG <http://swig.org/>`_ 3 or later. 38 39Optional Dependencies 40********************* 41 42Although the following dependencies are optional, they have a big impact on 43LLDB's functionality. It is strongly encouraged to build LLDB with these 44dependencies enabled. 45 46By default they are auto-detected: if CMake can find the dependency it will be 47used. It is possible to override this behavior by setting the corresponding 48CMake flag to ``On`` or ``Off`` to force the dependency to be enabled or 49disabled. When a dependency is set to ``On`` and can't be found it will cause a 50CMake configuration error. 51 52+-------------------+------------------------------------------------------+--------------------------+ 53| Feature | Description | CMake Flag | 54+===================+======================================================+==========================+ 55| Editline | Generic line editing, history, Emacs and Vi bindings | ``LLDB_ENABLE_LIBEDIT`` | 56+-------------------+------------------------------------------------------+--------------------------+ 57| Curses | Text user interface | ``LLDB_ENABLE_CURSES`` | 58+-------------------+------------------------------------------------------+--------------------------+ 59| LZMA | Lossless data compression | ``LLDB_ENABLE_LZMA`` | 60+-------------------+------------------------------------------------------+--------------------------+ 61| Libxml2 | XML | ``LLDB_ENABLE_LIBXML2`` | 62+-------------------+------------------------------------------------------+--------------------------+ 63| Python | Python scripting | ``LLDB_ENABLE_PYTHON`` | 64+-------------------+------------------------------------------------------+--------------------------+ 65| Lua | Lua scripting | ``LLDB_ENABLE_LUA`` | 66+-------------------+------------------------------------------------------+--------------------------+ 67 68Depending on your platform and package manager, one might run any of the 69commands below. 70 71:: 72 73 $ yum install libedit-devel libxml2-devel ncurses-devel python-devel swig 74 $ sudo apt-get install build-essential swig python3-dev libedit-dev libncurses5-dev 75 $ pkg install swig python 76 $ pkgin install swig python36 cmake ninja-build 77 $ brew install swig cmake ninja 78 79Note that there's an `incompatibility 80<https://github.com/swig/swig/issues/1321>`_ between Python version 3.7 and later 81and swig versions older than 4.0.0 which makes builds of LLDB using debug 82versions of python unusable. This primarily affects Windows, as debug builds of 83LLDB must use debug python as well. 84 85 86Windows 87******* 88 89* Visual Studio 2019. 90* The latest Windows SDK. 91* The Active Template Library (ATL). 92* `GnuWin32 <http://gnuwin32.sourceforge.net/>`_ for CoreUtils and Make. 93* `Python 3 <https://www.python.org/downloads/windows/>`_. Make sure to (1) get 94 the x64 variant if that's what you're targetting and (2) install the debug 95 library if you want to build a debug lldb. The standalone installer is the 96 easiest way to get the debug library. 97* `Python Tools for Visual Studio 98 <https://github.com/Microsoft/PTVS/>`_. If you plan to debug test failures 99 or even write new tests at all, PTVS is an indispensable debugging 100 extension to VS that enables full editing and debugging support for Python 101 (including mixed native/managed debugging). 102* `SWIG for Windows <http://www.swig.org/download.html>`_ 103 104The steps outlined here describes how to set up your system and install the 105required dependencies such that they can be found when needed during the build 106process. They only need to be performed once. 107 108#. Install Visual Studio with the "Desktop Development with C++" workload and 109 the "Python Development" workload. 110#. Install GnuWin32, making sure ``<GnuWin32 install dir>\bin`` is added to 111 your PATH environment variable. Verify that utilities like ``dirname`` and 112 ``make`` are available from your terminal. 113#. Install SWIG for Windows, making sure ``<SWIG install dir>`` is added to 114 your PATH environment variable. Verify that ``swig`` is available from your 115 terminal. 116#. Install Python 3 from the standalone installer and include the debug libraries 117 in the install, making sure the Python install path is added to your PATH 118 environment variable. 119#. Register the Debug Interface Access DLLs with the Registry from a privileged 120 terminal. 121 122:: 123 124> regsvr32 "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\DIA SDK\bin\msdia140.dll" 125> regsvr32 "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\DIA SDK\bin\amd64\msdia140.dll" 126 127Any command prompt from which you build LLDB should have a valid Visual Studio 128environment setup. This means you should open an appropriate `Developer Command 129Prompt for VS <https://docs.microsoft.com/en-us/visualstudio/ide/reference/command-prompt-powershell?view=vs-2019>`_ 130corresponding to the version you wish to use or run ``vcvarsall.bat`` or 131``VsDevCmd.bat``. 132 133macOS 134***** 135 136* To use the in-tree debug server on macOS, lldb needs to be code signed. For 137 more information see :ref:`CodeSigning` below. 138* If you are building both Clang and LLDB together, be sure to also check out 139 libc++, which is a required for testing on macOS. 140 141Building LLDB with CMake 142------------------------ 143 144The LLVM project is migrating to a single monolithic repository for LLVM and 145its subprojects. This is the recommended way to build LLDB. Check out the 146source-tree with git: 147 148:: 149 150 $ git clone https://github.com/llvm/llvm-project.git 151 152CMake is a cross-platform build-generator tool. CMake does not build the 153project, it generates the files needed by your build tool. The recommended 154build tool for LLVM is Ninja, but other generators like Xcode or Visual Studio 155may be used as well. Please also read `Building LLVM with CMake 156<https://llvm.org/docs/CMake.html>`_. 157 158Regular in-tree builds 159********************** 160 161Create a new directory for your build-tree. From there run CMake and point it 162to the ``llvm`` directory in the source-tree: 163 164:: 165 166 $ cmake -G Ninja -DLLVM_ENABLE_PROJECTS="clang;lldb" [<cmake options>] path/to/llvm-project/llvm 167 168We used the ``LLVM_ENABLE_PROJECTS`` option here to tell the build-system which 169subprojects to build in addition to LLVM (for more options see 170:ref:`CommonCMakeOptions` and :ref:`CMakeCaches`). Parts of the LLDB test suite 171require ``lld``. Add it to the list in order to run all tests. Once CMake is done, 172run ninja to perform the actual build. 173 174:: 175 176 $ ninja lldb lldb-server 177 178If you only want lldb, or are on a platform where lldb-server is not supported, 179you can pass just ``lldb``. Ninja will only build what is necessary to run the 180lldb driver: 181 182:: 183 184 $ ninja lldb 185 186Standalone builds 187***************** 188 189This is another way to build LLDB. We can use the same source-tree as we 190checked out above, but now we will have multiple build-trees: 191 192* the main build-tree for LLDB in ``/path/to/lldb-build`` 193* one or more provided build-trees for LLVM and Clang; for simplicity we use a 194 single one in ``/path/to/llvm-build`` 195 196Run CMake with ``-B`` pointing to a new directory for the provided 197build-tree\ :sup:`1` and the positional argument pointing to the ``llvm`` 198directory in the source-tree. Note that we leave out LLDB here and only include 199Clang. Then we build the ``ALL`` target with ninja: 200 201:: 202 203 $ cmake -B /path/to/llvm-build -G Ninja \ 204 -DLLVM_ENABLE_PROJECTS=clang \ 205 [<more cmake options>] /path/to/llvm-project/llvm 206 $ ninja 207 208Now run CMake a second time with ``-B`` pointing to a new directory for the 209main build-tree and the positional argument pointing to the ``lldb`` directory 210in the source-tree. In order to find the provided build-tree, the build system 211looks for the path to its CMake modules in ``LLVM_DIR``. If you use a separate 212build directory for Clang, remember to pass its module path via ``Clang_DIR`` 213(CMake variables are case-sensitive!): 214 215:: 216 217 $ cmake -B /path/to/lldb-build -G Ninja \ 218 -DLLVM_DIR=/path/to/llvm-build/lib/cmake/llvm \ 219 [<more cmake options>] /path/to/llvm-project/lldb 220 $ ninja lldb lldb-server 221 222If you do not require or cannot build ``lldb-server`` on your platform, simply 223remove it from the Ninja command. 224 225.. note:: 226 227 #. The ``-B`` argument was undocumented for a while and is only officially 228 supported since `CMake version 3.14 229 <https://cmake.org/cmake/help/v3.14/release/3.14.html#command-line>`_ 230 231.. _CommonCMakeOptions: 232 233Common CMake options 234******************** 235 236Following is a description of some of the most important CMake variables which 237you are likely to encounter. A variable FOO is set by adding ``-DFOO=value`` to 238the CMake command line. 239 240If you want to debug the lldb that you're building -- that is, build it with 241debug info enabled -- pass two additional arguments to cmake before running 242ninja: 243 244:: 245 246 $ cmake -G Ninja \ 247 -DLLDB_EXPORT_ALL_SYMBOLS=1 \ 248 -DCMAKE_BUILD_TYPE=Debug 249 <path to root of llvm source tree> 250 251If you want to run the test suite, you will need a compiler to build the test 252programs. If you have Clang checked out, that will be used by default. 253Alternatively, you can specify a C and C++ compiler to be used by the test 254suite. 255 256:: 257 258 $ cmake -G Ninja \ 259 -DLLDB_TEST_COMPILER=<path to C compiler> \ 260 <path to root of llvm source tree> 261 262It is strongly recommend to use a release build for the compiler to speed up 263test execution. 264 265Windows 266^^^^^^^ 267 268On Windows the LLDB test suite requires lld. Either add ``lld`` to 269``LLVM_ENABLE_PROJECTS`` or disable the test suite with 270``LLDB_INCLUDE_TESTS=OFF``. 271 272Although the following CMake variables are by no means Windows specific, they 273are commonly used on Windows. 274 275* ``LLDB_TEST_DEBUG_TEST_CRASHES`` (Default=0): If set to 1, will cause Windows 276 to generate a crash dialog whenever lldb.exe or the python extension module 277 crashes while running the test suite. If set to 0, LLDB will silently crash. 278 Setting to 1 allows a developer to attach a JIT debugger at the time of a 279 crash, rather than having to reproduce a failure or use a crash dump. 280* ``PYTHON_HOME`` (Required): Path to the folder where the Python distribution 281 is installed. For example, ``C:\Python35``. 282* ``LLDB_RELOCATABLE_PYTHON`` (Default=0): When this is 0, LLDB will bind 283 statically to the location specified in the ``PYTHON_HOME`` CMake variable, 284 ignoring any value of ``PYTHONHOME`` set in the environment. This is most 285 useful for developers who simply want to run LLDB after they build it. If you 286 wish to move a build of LLDB to a different machine where Python will be in a 287 different location, setting ``LLDB_RELOCATABLE_PYTHON`` to 1 will cause 288 Python to use its default mechanism for finding the python installation at 289 runtime (looking for installed Pythons, or using the ``PYTHONHOME`` 290 environment variable if it is specified). 291 292Sample command line: 293 294:: 295 296 $ cmake -G Ninja^ 297 -DLLDB_TEST_DEBUG_TEST_CRASHES=1^ 298 -DPYTHON_HOME=C:\Python35^ 299 -DLLDB_TEST_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe^ 300 <path to root of llvm source tree> 301 302 303Building with ninja is both faster and simpler than building with Visual Studio, 304but chances are you still want to debug LLDB with an IDE. One solution is to run 305cmake twice and generate the output into two different folders. One for 306compiling (the ninja folder), and one for editing, browsing and debugging. 307 308Follow the previous instructions in one directory, and generate a Visual Studio 309project in another directory. 310 311:: 312 313 $ cmake -G "Visual Studio 16 2019" -A x64 -T host=x64 <cmake variables> <path to root of llvm source tree> 314 315Then you can open the .sln file in Visual Studio, set lldb as the startup 316project, and use F5 to run it. You need only edit the project settings to set 317the executable and the working directory to point to binaries inside of the 318ninja tree. 319 320 321macOS 322^^^^^ 323 324On macOS the LLDB test suite requires libc++. Either add 325``LLVM_ENABLE_RUNTIMES="libcxx;libcxxabi"`` or disable the test suite with 326``LLDB_INCLUDE_TESTS=OFF``. Further useful options: 327 328* ``LLDB_BUILD_FRAMEWORK:BOOL``: Builds the LLDB.framework. 329* ``LLDB_CODESIGN_IDENTITY:STRING``: Set the identity to use for code-signing 330 all executables. If not explicitly specified, only ``debugserver`` will be 331 code-signed with identity ``lldb_codesign`` (see :ref:`CodeSigning`). 332* ``LLDB_USE_SYSTEM_DEBUGSERVER:BOOL``: Use the system's debugserver, so lldb is 333 functional without setting up code-signing. 334 335 336.. _CMakeCaches: 337 338CMake caches 339************ 340 341CMake caches allow to store common sets of configuration options in the form of 342CMake scripts and can be useful to reproduce builds for particular use-cases 343(see by analogy `usage in LLVM and Clang <https://llvm.org/docs/AdvancedBuilds.html>`_). 344A cache is passed to CMake with the ``-C`` flag, following the absolute path to 345the file on disk. Subsequent ``-D`` options are still allowed. Please find the 346currently available caches in the `lldb/cmake/caches/ 347<https://github.com/llvm/llvm-project/tree/main/lldb/cmake/caches>`_ 348directory. 349 350Common configurations on macOS 351^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 352 353Build, test and install a distribution of LLDB from the `monorepo 354<https://github.com/llvm/llvm-project>`_ (see also `Building a Distribution of 355LLVM <https://llvm.org/docs/BuildingADistribution.html>`_): 356 357:: 358 359 $ git clone https://github.com/llvm/llvm-project 360 361 $ cmake -B /path/to/lldb-build -G Ninja \ 362 -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-macOS.cmake \ 363 -DLLVM_ENABLE_PROJECTS="clang;lldb" \ 364 -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi" \ 365 llvm-project/llvm 366 367 $ DESTDIR=/path/to/lldb-install ninja -C /path/to/lldb-build check-lldb install-distribution 368 369.. _CMakeGeneratedXcodeProject: 370 371Build LLDB standalone for development with Xcode: 372 373:: 374 375 $ git clone https://github.com/llvm/llvm-project 376 377 $ cmake -B /path/to/llvm-build -G Ninja \ 378 -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-base.cmake \ 379 -DLLVM_ENABLE_PROJECTS="clang" \ 380 -DLLVM_ENABLE_RUNTIMES="libcxx;libcxxabi" \ 381 llvm-project/llvm 382 $ ninja -C /path/to/llvm-build 383 384 $ cmake -B /path/to/lldb-build \ 385 -C /path/to/llvm-project/lldb/cmake/caches/Apple-lldb-Xcode.cmake \ 386 -DLLVM_DIR=/path/to/llvm-build/lib/cmake/llvm \ 387 llvm-project/lldb 388 $ open lldb.xcodeproj 389 $ cmake --build /path/to/lldb-build --target check-lldb 390 391.. note:: 392 393 The ``-B`` argument was undocumented for a while and is only officially 394 supported since `CMake version 3.14 395 <https://cmake.org/cmake/help/v3.14/release/3.14.html#command-line>`_ 396 397 398Building the Documentation 399-------------------------- 400 401If you wish to build the optional (reference) documentation, additional 402dependencies are required: 403 404* Sphinx (for the website and the Python API reference) 405* Graphviz (for the 'dot' tool) 406* doxygen (if you wish to build the C++ API reference) 407 408To install the prerequisites for building the documentation (on Debian/Ubuntu) 409do: 410 411:: 412 413 $ sudo apt-get install doxygen graphviz python3-sphinx 414 415To build the documentation, configure with ``LLVM_ENABLE_SPHINX=ON`` and build the desired target(s). 416 417:: 418 419 $ ninja docs-lldb-html 420 $ ninja docs-lldb-man 421 $ ninja lldb-cpp-doc 422 423Cross-compiling LLDB 424-------------------- 425 426In order to debug remote targets running different architectures than your 427host, you will need to compile LLDB (or at least the server component) for the 428target. While the easiest solution is to just compile it locally on the target, 429this is often not feasible, and in these cases you will need to cross-compile 430LLDB on your host. 431 432Cross-compilation is often a daunting task and has a lot of quirks which depend 433on the exact host and target architectures, so it is not possible to give a 434universal guide which will work on all platforms. However, here we try to 435provide an overview of the cross-compilation process along with the main things 436you should look out for. 437 438First, you will need a working toolchain which is capable of producing binaries 439for the target architecture. Since you already have a checkout of clang and 440lldb, you can compile a host version of clang in a separate folder and use 441that. Alternatively you can use system clang or even cross-gcc if your 442distribution provides such packages (e.g., ``g++-aarch64-linux-gnu`` on 443Ubuntu). 444 445Next, you will need a copy of the required target headers and libraries on your 446host. The libraries can be usually obtained by copying from the target machine, 447however the headers are often not found there, especially in case of embedded 448platforms. In this case, you will need to obtain them from another source, 449either a cross-package if one is available, or cross-compiling the respective 450library from source. Fortunately the list of LLDB dependencies is not big and 451if you are only interested in the server component, you can reduce this even 452further by passing the appropriate cmake options, such as: 453 454:: 455 456 -DLLDB_ENABLE_PYTHON=0 457 -DLLDB_ENABLE_LIBEDIT=0 458 -DLLDB_ENABLE_CURSES=0 459 -DLLVM_ENABLE_TERMINFO=0 460 461In this case you, will often not need anything other than the standard C and 462C++ libraries. 463 464Once all of the dependencies are in place, it's just a matter of configuring 465the build system with the locations and arguments of all the necessary tools. 466The most important cmake options here are: 467 468* ``CMAKE_CROSSCOMPILING`` : Set to 1 to enable cross-compilation. 469* ``CMAKE_LIBRARY_ARCHITECTURE`` : Affects the cmake search path when looking 470 for libraries. You may need to set this to your architecture triple if you do 471 not specify all your include and library paths explicitly. 472* ``CMAKE_C_COMPILER``, ``CMAKE_CXX_COMPILER`` : C and C++ compilers for the 473 target architecture 474* ``CMAKE_C_FLAGS``, ``CMAKE_CXX_FLAGS`` : The flags for the C and C++ target 475 compilers. You may need to specify the exact target cpu and abi besides the 476 include paths for the target headers. 477* ``CMAKE_EXE_LINKER_FLAGS`` : The flags to be passed to the linker. Usually 478 just a list of library search paths referencing the target libraries. 479* ``LLVM_TABLEGEN``, ``CLANG_TABLEGEN`` : Paths to llvm-tblgen and clang-tblgen 480 for the host architecture. If you already have built clang for the host, you 481 can point these variables to the executables in your build directory. If not, 482 you will need to build the llvm-tblgen and clang-tblgen host targets at 483 least. 484* ``LLVM_HOST_TRIPLE`` : The triple of the system that lldb (or lldb-server) 485 will run on. Not setting this (or setting it incorrectly) can cause a lot of 486 issues with remote debugging as a lot of the choices lldb makes depend on the 487 triple reported by the remote platform. 488 489You can of course also specify the usual cmake options like 490``CMAKE_BUILD_TYPE``, etc. 491 492Example 1: Cross-compiling for linux arm64 on Ubuntu host 493********************************************************* 494 495Ubuntu already provides the packages necessary to cross-compile LLDB for arm64. 496It is sufficient to install packages ``gcc-aarch64-linux-gnu``, 497``g++-aarch64-linux-gnu``, ``binutils-aarch64-linux-gnu``. Then it is possible 498to prepare the cmake build with the following parameters: 499 500:: 501 502 -DCMAKE_CROSSCOMPILING=1 \ 503 -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc \ 504 -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ \ 505 -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-gnu \ 506 -DLLVM_TABLEGEN=<path-to-host>/bin/llvm-tblgen \ 507 -DCLANG_TABLEGEN=<path-to-host>/bin/clang-tblgen \ 508 -DLLDB_ENABLE_PYTHON=0 \ 509 -DLLDB_ENABLE_LIBEDIT=0 \ 510 -DLLDB_ENABLE_CURSES=0 511 512An alternative (and recommended) way to compile LLDB is with clang. 513Unfortunately, clang is not able to find all the include paths necessary for a 514successful cross-compile, so we need to help it with a couple of CFLAGS 515options. In my case it was sufficient to add the following arguments to 516``CMAKE_C_FLAGS`` and ``CMAKE_CXX_FLAGS`` (in addition to changing 517``CMAKE_C(XX)_COMPILER`` to point to clang compilers): 518 519:: 520 521 -target aarch64-linux-gnu \ 522 -I /usr/aarch64-linux-gnu/include/c++/4.8.2/aarch64-linux-gnu \ 523 -I /usr/aarch64-linux-gnu/include 524 525If you wanted to build a full version of LLDB and avoid passing 526``-DLLDB_ENABLE_PYTHON=0`` and other options, you would need to obtain the 527target versions of the respective libraries. The easiest way to achieve this is 528to use the qemu-debootstrap utility, which can prepare a system image using 529qemu and chroot to simulate the target environment. Then you can install the 530necessary packages in this environment (python-dev, libedit-dev, etc.) and 531point your compiler to use them using the correct -I and -L arguments. 532 533Example 2: Cross-compiling for Android on Linux 534*********************************************** 535 536In the case of Android, the toolchain and all required headers and libraries 537are available in the Android NDK. 538 539The NDK also contains a cmake toolchain file, which makes configuring the build 540much simpler. The compiler, include and library paths will be configured by the 541toolchain file and all you need to do is to select the architecture 542(ANDROID_ABI) and platform level (``ANDROID_PLATFORM``, should be at least 21). 543You will also need to set ``ANDROID_ALLOW_UNDEFINED_SYMBOLS=On``, as the 544toolchain file defaults to "no undefined symbols in shared libraries", which is 545not compatible with some llvm libraries. The first version of NDK which 546supports this approach is r14. 547 548For example, the following arguments are sufficient to configure an android 549arm64 build: 550 551:: 552 553 -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \ 554 -DANDROID_ABI=arm64-v8a \ 555 -DANDROID_PLATFORM=android-21 \ 556 -DANDROID_ALLOW_UNDEFINED_SYMBOLS=On \ 557 -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-android \ 558 -DCROSS_TOOLCHAIN_FLAGS_NATIVE='-DCMAKE_C_COMPILER=cc;-DCMAKE_CXX_COMPILER=c++' 559 560Note that currently only lldb-server is functional on android. The lldb client 561is not supported and unlikely to work. 562 563Verifying Python Support 564------------------------ 565 566LLDB has a Python scripting capability and supplies its own Python module named 567lldb. If a script is run inside the command line lldb application, the Python 568module is made available automatically. However, if a script is to be run by a 569Python interpreter outside the command line application, the ``PYTHONPATH`` 570environment variable can be used to let the Python interpreter find the lldb 571module. 572 573The correct path can be obtained by invoking the command line lldb tool with 574the -P flag: 575 576:: 577 578 $ export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P` 579 580If you used a different build directory or made a release build, you may need 581to adjust the above to suit your needs. To test that the lldb Python module is 582built correctly and is available to the default Python interpreter, run: 583 584:: 585 586 $ python -c 'import lldb' 587 588 589Make sure you're using the Python interpreter that matches the Python library 590you linked against. For more details please refer to the :ref:`caveats 591<python_caveat>`. 592 593.. _CodeSigning: 594 595Code Signing on macOS 596--------------------- 597 598To use the in-tree debug server on macOS, lldb needs to be code signed. The 599Debug, DebugClang and Release builds are set to code sign using a code signing 600certificate named ``lldb_codesign``. 601 602Automatic setup, run: 603 604* ``scripts/macos-setup-codesign.sh`` 605 606Note that it's possible to build and use lldb on macOS without setting up code 607signing by using the system's debug server. To configure lldb in this way with 608cmake, specify ``-DLLDB_USE_SYSTEM_DEBUGSERVER=ON``. 609 610If you have re-installed a new OS, please delete all old ``lldb_codesign`` items 611from your keychain. There will be a code signing certification and a public 612and private key. Reboot after deleting them. You will also need to delete and 613build folders that contained old signed items. The darwin kernel will cache 614code signing using the executable's file system node, so you will need to 615delete the file so the kernel clears its cache. 616 617When you build your LLDB for the first time, the Xcode GUI will prompt you for 618permission to use the ``lldb_codesign`` keychain. Be sure to click "Always 619Allow" on your first build. From here on out, the ``lldb_codesign`` will be 620trusted and you can build from the command line without having to authorize. 621Also the first time you debug using a LLDB that was built with this code 622signing certificate, you will need to authenticate once. 623