1=head1 NAME 2 3perlstyle - Perl style guide 4 5=head1 DESCRIPTION 6 7Each programmer will, of course, have his or her own preferences in 8regards to formatting, but there are some general guidelines that will 9make your programs easier to read, understand, and maintain. 10 11The most important thing is to run your programs under the B<-w> 12flag at all times. You may turn it off explicitly for particular 13portions of code via the C<no warnings> pragma or the C<$^W> variable 14if you must. You should also always run under C<use strict> or know the 15reason why not. The C<use sigtrap> and even C<use diagnostics> pragmas 16may also prove useful. 17 18Regarding aesthetics of code lay out, about the only thing Larry 19cares strongly about is that the closing curly bracket of 20a multi-line BLOCK should line up with the keyword that started the construct. 21Beyond that, he has other preferences that aren't so strong: 22 23=over 4 24 25=item * 26 274-column indent. 28 29=item * 30 31Opening curly on same line as keyword, if possible, otherwise line up. 32 33=item * 34 35Space before the opening curly of a multi-line BLOCK. 36 37=item * 38 39One-line BLOCK may be put on one line, including curlies. 40 41=item * 42 43No space before the semicolon. 44 45=item * 46 47Semicolon omitted in "short" one-line BLOCK. 48 49=item * 50 51Space around most operators. 52 53=item * 54 55Space around a "complex" subscript (inside brackets). 56 57=item * 58 59Blank lines between chunks that do different things. 60 61=item * 62 63Uncuddled elses. 64 65=item * 66 67No space between function name and its opening parenthesis. 68 69=item * 70 71Space after each comma. 72 73=item * 74 75Long lines broken after an operator (except "and" and "or"). 76 77=item * 78 79Space after last parenthesis matching on current line. 80 81=item * 82 83Line up corresponding items vertically. 84 85=item * 86 87Omit redundant punctuation as long as clarity doesn't suffer. 88 89=back 90 91Larry has his reasons for each of these things, but he doesn't claim that 92everyone else's mind works the same as his does. 93 94Here are some other more substantive style issues to think about: 95 96=over 4 97 98=item * 99 100Just because you I<CAN> do something a particular way doesn't mean that 101you I<SHOULD> do it that way. Perl is designed to give you several 102ways to do anything, so consider picking the most readable one. For 103instance 104 105 open(FOO,$foo) || die "Can't open $foo: $!"; 106 107is better than 108 109 die "Can't open $foo: $!" unless open(FOO,$foo); 110 111because the second way hides the main point of the statement in a 112modifier. On the other hand 113 114 print "Starting analysis\n" if $verbose; 115 116is better than 117 118 $verbose && print "Starting analysis\n"; 119 120because the main point isn't whether the user typed B<-v> or not. 121 122Similarly, just because an operator lets you assume default arguments 123doesn't mean that you have to make use of the defaults. The defaults 124are there for lazy systems programmers writing one-shot programs. If 125you want your program to be readable, consider supplying the argument. 126 127Along the same lines, just because you I<CAN> omit parentheses in many 128places doesn't mean that you ought to: 129 130 return print reverse sort num values %array; 131 return print(reverse(sort num (values(%array)))); 132 133When in doubt, parenthesize. At the very least it will let some poor 134schmuck bounce on the % key in B<vi>. 135 136Even if you aren't in doubt, consider the mental welfare of the person 137who has to maintain the code after you, and who will probably put 138parentheses in the wrong place. 139 140=item * 141 142Don't go through silly contortions to exit a loop at the top or the 143bottom, when Perl provides the C<last> operator so you can exit in 144the middle. Just "outdent" it a little to make it more visible: 145 146 LINE: 147 for (;;) { 148 statements; 149 last LINE if $foo; 150 next LINE if /^#/; 151 statements; 152 } 153 154=item * 155 156Don't be afraid to use loop labels--they're there to enhance 157readability as well as to allow multilevel loop breaks. See the 158previous example. 159 160=item * 161 162Avoid using grep() (or map()) or `backticks` in a void context, that is, 163when you just throw away their return values. Those functions all 164have return values, so use them. Otherwise use a foreach() loop or 165the system() function instead. 166 167=item * 168 169For portability, when using features that may not be implemented on 170every machine, test the construct in an eval to see if it fails. If 171you know what version or patchlevel a particular feature was 172implemented, you can test C<$]> (C<$PERL_VERSION> in C<English>) to see if it 173will be there. The C<Config> module will also let you interrogate values 174determined by the B<Configure> program when Perl was installed. 175 176=item * 177 178Choose mnemonic identifiers. If you can't remember what mnemonic means, 179you've got a problem. 180 181=item * 182 183While short identifiers like $gotit are probably ok, use underscores to 184separate words. It is generally easier to read $var_names_like_this than 185$VarNamesLikeThis, especially for non-native speakers of English. It's 186also a simple rule that works consistently with VAR_NAMES_LIKE_THIS. 187 188Package names are sometimes an exception to this rule. Perl informally 189reserves lowercase module names for "pragma" modules like C<integer> and 190C<strict>. Other modules should begin with a capital letter and use mixed 191case, but probably without underscores due to limitations in primitive 192file systems' representations of module names as files that must fit into a 193few sparse bytes. 194 195=item * 196 197You may find it helpful to use letter case to indicate the scope 198or nature of a variable. For example: 199 200 $ALL_CAPS_HERE constants only (beware clashes with perl vars!) 201 $Some_Caps_Here package-wide global/static 202 $no_caps_here function scope my() or local() variables 203 204Function and method names seem to work best as all lowercase. 205E.g., $obj-E<gt>as_string(). 206 207You can use a leading underscore to indicate that a variable or 208function should not be used outside the package that defined it. 209 210=item * 211 212If you have a really hairy regular expression, use the C</x> modifier and 213put in some whitespace to make it look a little less like line noise. 214Don't use slash as a delimiter when your regexp has slashes or backslashes. 215 216=item * 217 218Use the new "and" and "or" operators to avoid having to parenthesize 219list operators so much, and to reduce the incidence of punctuation 220operators like C<&&> and C<||>. Call your subroutines as if they were 221functions or list operators to avoid excessive ampersands and parentheses. 222 223=item * 224 225Use here documents instead of repeated print() statements. 226 227=item * 228 229Line up corresponding things vertically, especially if it'd be too long 230to fit on one line anyway. 231 232 $IDX = $ST_MTIME; 233 $IDX = $ST_ATIME if $opt_u; 234 $IDX = $ST_CTIME if $opt_c; 235 $IDX = $ST_SIZE if $opt_s; 236 237 mkdir $tmpdir, 0700 or die "can't mkdir $tmpdir: $!"; 238 chdir($tmpdir) or die "can't chdir $tmpdir: $!"; 239 mkdir 'tmp', 0777 or die "can't mkdir $tmpdir/tmp: $!"; 240 241=item * 242 243Always check the return codes of system calls. Good error messages should 244go to STDERR, include which program caused the problem, what the failed 245system call and arguments were, and (VERY IMPORTANT) should contain the 246standard system error message for what went wrong. Here's a simple but 247sufficient example: 248 249 opendir(D, $dir) or die "can't opendir $dir: $!"; 250 251=item * 252 253Line up your transliterations when it makes sense: 254 255 tr [abc] 256 [xyz]; 257 258=item * 259 260Think about reusability. Why waste brainpower on a one-shot when you 261might want to do something like it again? Consider generalizing your 262code. Consider writing a module or object class. Consider making your 263code run cleanly with C<use strict> and C<use warnings> (or B<-w>) in 264effect. Consider giving away your code. Consider changing your whole 265world view. Consider... oh, never mind. 266 267=item * 268 269Be consistent. 270 271=item * 272 273Be nice. 274 275=back 276