xref: /onnv-gate/usr/src/cmd/perl/5.8.4/distrib/pod/perlobj.pod (revision 0:68f95e015346)
1*0Sstevel@tonic-gate=head1 NAME
2*0Sstevel@tonic-gate
3*0Sstevel@tonic-gateperlobj - Perl objects
4*0Sstevel@tonic-gate
5*0Sstevel@tonic-gate=head1 DESCRIPTION
6*0Sstevel@tonic-gate
7*0Sstevel@tonic-gateFirst you need to understand what references are in Perl.
8*0Sstevel@tonic-gateSee L<perlref> for that.  Second, if you still find the following
9*0Sstevel@tonic-gatereference work too complicated, a tutorial on object-oriented programming
10*0Sstevel@tonic-gatein Perl can be found in L<perltoot> and L<perltooc>.
11*0Sstevel@tonic-gate
12*0Sstevel@tonic-gateIf you're still with us, then
13*0Sstevel@tonic-gatehere are three very simple definitions that you should find reassuring.
14*0Sstevel@tonic-gate
15*0Sstevel@tonic-gate=over 4
16*0Sstevel@tonic-gate
17*0Sstevel@tonic-gate=item 1.
18*0Sstevel@tonic-gate
19*0Sstevel@tonic-gateAn object is simply a reference that happens to know which class it
20*0Sstevel@tonic-gatebelongs to.
21*0Sstevel@tonic-gate
22*0Sstevel@tonic-gate=item 2.
23*0Sstevel@tonic-gate
24*0Sstevel@tonic-gateA class is simply a package that happens to provide methods to deal
25*0Sstevel@tonic-gatewith object references.
26*0Sstevel@tonic-gate
27*0Sstevel@tonic-gate=item 3.
28*0Sstevel@tonic-gate
29*0Sstevel@tonic-gateA method is simply a subroutine that expects an object reference (or
30*0Sstevel@tonic-gatea package name, for class methods) as the first argument.
31*0Sstevel@tonic-gate
32*0Sstevel@tonic-gate=back
33*0Sstevel@tonic-gate
34*0Sstevel@tonic-gateWe'll cover these points now in more depth.
35*0Sstevel@tonic-gate
36*0Sstevel@tonic-gate=head2 An Object is Simply a Reference
37*0Sstevel@tonic-gate
38*0Sstevel@tonic-gateUnlike say C++, Perl doesn't provide any special syntax for
39*0Sstevel@tonic-gateconstructors.  A constructor is merely a subroutine that returns a
40*0Sstevel@tonic-gatereference to something "blessed" into a class, generally the
41*0Sstevel@tonic-gateclass that the subroutine is defined in.  Here is a typical
42*0Sstevel@tonic-gateconstructor:
43*0Sstevel@tonic-gate
44*0Sstevel@tonic-gate    package Critter;
45*0Sstevel@tonic-gate    sub new { bless {} }
46*0Sstevel@tonic-gate
47*0Sstevel@tonic-gateThat word C<new> isn't special.  You could have written
48*0Sstevel@tonic-gatea construct this way, too:
49*0Sstevel@tonic-gate
50*0Sstevel@tonic-gate    package Critter;
51*0Sstevel@tonic-gate    sub spawn { bless {} }
52*0Sstevel@tonic-gate
53*0Sstevel@tonic-gateThis might even be preferable, because the C++ programmers won't
54*0Sstevel@tonic-gatebe tricked into thinking that C<new> works in Perl as it does in C++.
55*0Sstevel@tonic-gateIt doesn't.  We recommend that you name your constructors whatever
56*0Sstevel@tonic-gatemakes sense in the context of the problem you're solving.  For example,
57*0Sstevel@tonic-gateconstructors in the Tk extension to Perl are named after the widgets
58*0Sstevel@tonic-gatethey create.
59*0Sstevel@tonic-gate
60*0Sstevel@tonic-gateOne thing that's different about Perl constructors compared with those in
61*0Sstevel@tonic-gateC++ is that in Perl, they have to allocate their own memory.  (The other
62*0Sstevel@tonic-gatethings is that they don't automatically call overridden base-class
63*0Sstevel@tonic-gateconstructors.)  The C<{}> allocates an anonymous hash containing no
64*0Sstevel@tonic-gatekey/value pairs, and returns it  The bless() takes that reference and
65*0Sstevel@tonic-gatetells the object it references that it's now a Critter, and returns
66*0Sstevel@tonic-gatethe reference.  This is for convenience, because the referenced object
67*0Sstevel@tonic-gateitself knows that it has been blessed, and the reference to it could
68*0Sstevel@tonic-gatehave been returned directly, like this:
69*0Sstevel@tonic-gate
70*0Sstevel@tonic-gate    sub new {
71*0Sstevel@tonic-gate	my $self = {};
72*0Sstevel@tonic-gate	bless $self;
73*0Sstevel@tonic-gate	return $self;
74*0Sstevel@tonic-gate    }
75*0Sstevel@tonic-gate
76*0Sstevel@tonic-gateYou often see such a thing in more complicated constructors
77*0Sstevel@tonic-gatethat wish to call methods in the class as part of the construction:
78*0Sstevel@tonic-gate
79*0Sstevel@tonic-gate    sub new {
80*0Sstevel@tonic-gate	my $self = {};
81*0Sstevel@tonic-gate	bless $self;
82*0Sstevel@tonic-gate	$self->initialize();
83*0Sstevel@tonic-gate	return $self;
84*0Sstevel@tonic-gate    }
85*0Sstevel@tonic-gate
86*0Sstevel@tonic-gateIf you care about inheritance (and you should; see
87*0Sstevel@tonic-gateL<perlmodlib/"Modules: Creation, Use, and Abuse">),
88*0Sstevel@tonic-gatethen you want to use the two-arg form of bless
89*0Sstevel@tonic-gateso that your constructors may be inherited:
90*0Sstevel@tonic-gate
91*0Sstevel@tonic-gate    sub new {
92*0Sstevel@tonic-gate	my $class = shift;
93*0Sstevel@tonic-gate	my $self = {};
94*0Sstevel@tonic-gate	bless $self, $class;
95*0Sstevel@tonic-gate	$self->initialize();
96*0Sstevel@tonic-gate	return $self;
97*0Sstevel@tonic-gate    }
98*0Sstevel@tonic-gate
99*0Sstevel@tonic-gateOr if you expect people to call not just C<< CLASS->new() >> but also
100*0Sstevel@tonic-gateC<< $obj->new() >>, then use something like the following.  (Note that using
101*0Sstevel@tonic-gatethis to call new() on an instance does not automatically perform any
102*0Sstevel@tonic-gatecopying.  If you want a shallow or deep copy of an object, you'll have to
103*0Sstevel@tonic-gatespecifically allow for that.)  The initialize() method used will be of
104*0Sstevel@tonic-gatewhatever $class we blessed the object into:
105*0Sstevel@tonic-gate
106*0Sstevel@tonic-gate    sub new {
107*0Sstevel@tonic-gate	my $this = shift;
108*0Sstevel@tonic-gate	my $class = ref($this) || $this;
109*0Sstevel@tonic-gate	my $self = {};
110*0Sstevel@tonic-gate	bless $self, $class;
111*0Sstevel@tonic-gate	$self->initialize();
112*0Sstevel@tonic-gate	return $self;
113*0Sstevel@tonic-gate    }
114*0Sstevel@tonic-gate
115*0Sstevel@tonic-gateWithin the class package, the methods will typically deal with the
116*0Sstevel@tonic-gatereference as an ordinary reference.  Outside the class package,
117*0Sstevel@tonic-gatethe reference is generally treated as an opaque value that may
118*0Sstevel@tonic-gatebe accessed only through the class's methods.
119*0Sstevel@tonic-gate
120*0Sstevel@tonic-gateAlthough a constructor can in theory re-bless a referenced object
121*0Sstevel@tonic-gatecurrently belonging to another class, this is almost certainly going
122*0Sstevel@tonic-gateto get you into trouble.  The new class is responsible for all
123*0Sstevel@tonic-gatecleanup later.  The previous blessing is forgotten, as an object
124*0Sstevel@tonic-gatemay belong to only one class at a time.  (Although of course it's
125*0Sstevel@tonic-gatefree to inherit methods from many classes.)  If you find yourself
126*0Sstevel@tonic-gatehaving to do this, the parent class is probably misbehaving, though.
127*0Sstevel@tonic-gate
128*0Sstevel@tonic-gateA clarification:  Perl objects are blessed.  References are not.  Objects
129*0Sstevel@tonic-gateknow which package they belong to.  References do not.  The bless()
130*0Sstevel@tonic-gatefunction uses the reference to find the object.  Consider
131*0Sstevel@tonic-gatethe following example:
132*0Sstevel@tonic-gate
133*0Sstevel@tonic-gate    $a = {};
134*0Sstevel@tonic-gate    $b = $a;
135*0Sstevel@tonic-gate    bless $a, BLAH;
136*0Sstevel@tonic-gate    print "\$b is a ", ref($b), "\n";
137*0Sstevel@tonic-gate
138*0Sstevel@tonic-gateThis reports $b as being a BLAH, so obviously bless()
139*0Sstevel@tonic-gateoperated on the object and not on the reference.
140*0Sstevel@tonic-gate
141*0Sstevel@tonic-gate=head2 A Class is Simply a Package
142*0Sstevel@tonic-gate
143*0Sstevel@tonic-gateUnlike say C++, Perl doesn't provide any special syntax for class
144*0Sstevel@tonic-gatedefinitions.  You use a package as a class by putting method
145*0Sstevel@tonic-gatedefinitions into the class.
146*0Sstevel@tonic-gate
147*0Sstevel@tonic-gateThere is a special array within each package called @ISA, which says
148*0Sstevel@tonic-gatewhere else to look for a method if you can't find it in the current
149*0Sstevel@tonic-gatepackage.  This is how Perl implements inheritance.  Each element of the
150*0Sstevel@tonic-gate@ISA array is just the name of another package that happens to be a
151*0Sstevel@tonic-gateclass package.  The classes are searched (depth first) for missing
152*0Sstevel@tonic-gatemethods in the order that they occur in @ISA.  The classes accessible
153*0Sstevel@tonic-gatethrough @ISA are known as base classes of the current class.
154*0Sstevel@tonic-gate
155*0Sstevel@tonic-gateAll classes implicitly inherit from class C<UNIVERSAL> as their
156*0Sstevel@tonic-gatelast base class.  Several commonly used methods are automatically
157*0Sstevel@tonic-gatesupplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
158*0Sstevel@tonic-gatemore details.
159*0Sstevel@tonic-gate
160*0Sstevel@tonic-gateIf a missing method is found in a base class, it is cached
161*0Sstevel@tonic-gatein the current class for efficiency.  Changing @ISA or defining new
162*0Sstevel@tonic-gatesubroutines invalidates the cache and causes Perl to do the lookup again.
163*0Sstevel@tonic-gate
164*0Sstevel@tonic-gateIf neither the current class, its named base classes, nor the UNIVERSAL
165*0Sstevel@tonic-gateclass contains the requested method, these three places are searched
166*0Sstevel@tonic-gateall over again, this time looking for a method named AUTOLOAD().  If an
167*0Sstevel@tonic-gateAUTOLOAD is found, this method is called on behalf of the missing method,
168*0Sstevel@tonic-gatesetting the package global $AUTOLOAD to be the fully qualified name of
169*0Sstevel@tonic-gatethe method that was intended to be called.
170*0Sstevel@tonic-gate
171*0Sstevel@tonic-gateIf none of that works, Perl finally gives up and complains.
172*0Sstevel@tonic-gate
173*0Sstevel@tonic-gateIf you want to stop the AUTOLOAD inheritance say simply
174*0Sstevel@tonic-gate
175*0Sstevel@tonic-gate	sub AUTOLOAD;
176*0Sstevel@tonic-gate
177*0Sstevel@tonic-gateand the call will die using the name of the sub being called.
178*0Sstevel@tonic-gate
179*0Sstevel@tonic-gatePerl classes do method inheritance only.  Data inheritance is left up
180*0Sstevel@tonic-gateto the class itself.  By and large, this is not a problem in Perl,
181*0Sstevel@tonic-gatebecause most classes model the attributes of their object using an
182*0Sstevel@tonic-gateanonymous hash, which serves as its own little namespace to be carved up
183*0Sstevel@tonic-gateby the various classes that might want to do something with the object.
184*0Sstevel@tonic-gateThe only problem with this is that you can't sure that you aren't using
185*0Sstevel@tonic-gatea piece of the hash that isn't already used.  A reasonable workaround
186*0Sstevel@tonic-gateis to prepend your fieldname in the hash with the package name.
187*0Sstevel@tonic-gate
188*0Sstevel@tonic-gate    sub bump {
189*0Sstevel@tonic-gate	my $self = shift;
190*0Sstevel@tonic-gate	$self->{ __PACKAGE__ . ".count"}++;
191*0Sstevel@tonic-gate    }
192*0Sstevel@tonic-gate
193*0Sstevel@tonic-gate=head2 A Method is Simply a Subroutine
194*0Sstevel@tonic-gate
195*0Sstevel@tonic-gateUnlike say C++, Perl doesn't provide any special syntax for method
196*0Sstevel@tonic-gatedefinition.  (It does provide a little syntax for method invocation
197*0Sstevel@tonic-gatethough.  More on that later.)  A method expects its first argument
198*0Sstevel@tonic-gateto be the object (reference) or package (string) it is being invoked
199*0Sstevel@tonic-gateon.  There are two ways of calling methods, which we'll call class
200*0Sstevel@tonic-gatemethods and instance methods.
201*0Sstevel@tonic-gate
202*0Sstevel@tonic-gateA class method expects a class name as the first argument.  It
203*0Sstevel@tonic-gateprovides functionality for the class as a whole, not for any
204*0Sstevel@tonic-gateindividual object belonging to the class.  Constructors are often
205*0Sstevel@tonic-gateclass methods, but see L<perltoot> and L<perltooc> for alternatives.
206*0Sstevel@tonic-gateMany class methods simply ignore their first argument, because they
207*0Sstevel@tonic-gatealready know what package they're in and don't care what package
208*0Sstevel@tonic-gatethey were invoked via.  (These aren't necessarily the same, because
209*0Sstevel@tonic-gateclass methods follow the inheritance tree just like ordinary instance
210*0Sstevel@tonic-gatemethods.)  Another typical use for class methods is to look up an
211*0Sstevel@tonic-gateobject by name:
212*0Sstevel@tonic-gate
213*0Sstevel@tonic-gate    sub find {
214*0Sstevel@tonic-gate	my ($class, $name) = @_;
215*0Sstevel@tonic-gate	$objtable{$name};
216*0Sstevel@tonic-gate    }
217*0Sstevel@tonic-gate
218*0Sstevel@tonic-gateAn instance method expects an object reference as its first argument.
219*0Sstevel@tonic-gateTypically it shifts the first argument into a "self" or "this" variable,
220*0Sstevel@tonic-gateand then uses that as an ordinary reference.
221*0Sstevel@tonic-gate
222*0Sstevel@tonic-gate    sub display {
223*0Sstevel@tonic-gate	my $self = shift;
224*0Sstevel@tonic-gate	my @keys = @_ ? @_ : sort keys %$self;
225*0Sstevel@tonic-gate	foreach $key (@keys) {
226*0Sstevel@tonic-gate	    print "\t$key => $self->{$key}\n";
227*0Sstevel@tonic-gate	}
228*0Sstevel@tonic-gate    }
229*0Sstevel@tonic-gate
230*0Sstevel@tonic-gate=head2 Method Invocation
231*0Sstevel@tonic-gate
232*0Sstevel@tonic-gateFor various historical and other reasons, Perl offers two equivalent
233*0Sstevel@tonic-gateways to write a method call.  The simpler and more common way is to use
234*0Sstevel@tonic-gatethe arrow notation:
235*0Sstevel@tonic-gate
236*0Sstevel@tonic-gate    my $fred = Critter->find("Fred");
237*0Sstevel@tonic-gate    $fred->display("Height", "Weight");
238*0Sstevel@tonic-gate
239*0Sstevel@tonic-gateYou should already be familiar with the use of the C<< -> >> operator with
240*0Sstevel@tonic-gatereferences.  In fact, since C<$fred> above is a reference to an object,
241*0Sstevel@tonic-gateyou could think of the method call as just another form of
242*0Sstevel@tonic-gatedereferencing.
243*0Sstevel@tonic-gate
244*0Sstevel@tonic-gateWhatever is on the left side of the arrow, whether a reference or a
245*0Sstevel@tonic-gateclass name, is passed to the method subroutine as its first argument.
246*0Sstevel@tonic-gateSo the above code is mostly equivalent to:
247*0Sstevel@tonic-gate
248*0Sstevel@tonic-gate    my $fred = Critter::find("Critter", "Fred");
249*0Sstevel@tonic-gate    Critter::display($fred, "Height", "Weight");
250*0Sstevel@tonic-gate
251*0Sstevel@tonic-gateHow does Perl know which package the subroutine is in?  By looking at
252*0Sstevel@tonic-gatethe left side of the arrow, which must be either a package name or a
253*0Sstevel@tonic-gatereference to an object, i.e. something that has been blessed to a
254*0Sstevel@tonic-gatepackage.  Either way, that's the package where Perl starts looking.  If
255*0Sstevel@tonic-gatethat package has no subroutine with that name, Perl starts looking for
256*0Sstevel@tonic-gateit in any base classes of that package, and so on.
257*0Sstevel@tonic-gate
258*0Sstevel@tonic-gateIf you need to, you I<can> force Perl to start looking in some other package:
259*0Sstevel@tonic-gate
260*0Sstevel@tonic-gate    my $barney = MyCritter->Critter::find("Barney");
261*0Sstevel@tonic-gate    $barney->Critter::display("Height", "Weight");
262*0Sstevel@tonic-gate
263*0Sstevel@tonic-gateHere C<MyCritter> is presumably a subclass of C<Critter> that defines
264*0Sstevel@tonic-gateits own versions of find() and display().  We haven't specified what
265*0Sstevel@tonic-gatethose methods do, but that doesn't matter above since we've forced Perl
266*0Sstevel@tonic-gateto start looking for the subroutines in C<Critter>.
267*0Sstevel@tonic-gate
268*0Sstevel@tonic-gateAs a special case of the above, you may use the C<SUPER> pseudo-class to
269*0Sstevel@tonic-gatetell Perl to start looking for the method in the packages named in the
270*0Sstevel@tonic-gatecurrent class's C<@ISA> list.
271*0Sstevel@tonic-gate
272*0Sstevel@tonic-gate    package MyCritter;
273*0Sstevel@tonic-gate    use base 'Critter';    # sets @MyCritter::ISA = ('Critter');
274*0Sstevel@tonic-gate
275*0Sstevel@tonic-gate    sub display {
276*0Sstevel@tonic-gate        my ($self, @args) = @_;
277*0Sstevel@tonic-gate        $self->SUPER::display("Name", @args);
278*0Sstevel@tonic-gate    }
279*0Sstevel@tonic-gate
280*0Sstevel@tonic-gateIt is important to note that C<SUPER> refers to the superclass(es) of the
281*0Sstevel@tonic-gateI<current package> and not to the superclass(es) of the object. Also, the
282*0Sstevel@tonic-gateC<SUPER> pseudo-class can only currently be used as a modifier to a method
283*0Sstevel@tonic-gatename, but not in any of the other ways that class names are normally used,
284*0Sstevel@tonic-gateeg:
285*0Sstevel@tonic-gate
286*0Sstevel@tonic-gate    something->SUPER::method(...);	# OK
287*0Sstevel@tonic-gate    SUPER::method(...);			# WRONG
288*0Sstevel@tonic-gate    SUPER->method(...);			# WRONG
289*0Sstevel@tonic-gate
290*0Sstevel@tonic-gateInstead of a class name or an object reference, you can also use any
291*0Sstevel@tonic-gateexpression that returns either of those on the left side of the arrow.
292*0Sstevel@tonic-gateSo the following statement is valid:
293*0Sstevel@tonic-gate
294*0Sstevel@tonic-gate    Critter->find("Fred")->display("Height", "Weight");
295*0Sstevel@tonic-gate
296*0Sstevel@tonic-gateand so is the following:
297*0Sstevel@tonic-gate
298*0Sstevel@tonic-gate    my $fred = (reverse "rettirC")->find(reverse "derF");
299*0Sstevel@tonic-gate
300*0Sstevel@tonic-gate=head2 Indirect Object Syntax
301*0Sstevel@tonic-gate
302*0Sstevel@tonic-gateThe other way to invoke a method is by using the so-called "indirect
303*0Sstevel@tonic-gateobject" notation.  This syntax was available in Perl 4 long before
304*0Sstevel@tonic-gateobjects were introduced, and is still used with filehandles like this:
305*0Sstevel@tonic-gate
306*0Sstevel@tonic-gate   print STDERR "help!!!\n";
307*0Sstevel@tonic-gate
308*0Sstevel@tonic-gateThe same syntax can be used to call either object or class methods.
309*0Sstevel@tonic-gate
310*0Sstevel@tonic-gate   my $fred = find Critter "Fred";
311*0Sstevel@tonic-gate   display $fred "Height", "Weight";
312*0Sstevel@tonic-gate
313*0Sstevel@tonic-gateNotice that there is no comma between the object or class name and the
314*0Sstevel@tonic-gateparameters.  This is how Perl can tell you want an indirect method call
315*0Sstevel@tonic-gateinstead of an ordinary subroutine call.
316*0Sstevel@tonic-gate
317*0Sstevel@tonic-gateBut what if there are no arguments?  In that case, Perl must guess what
318*0Sstevel@tonic-gateyou want.  Even worse, it must make that guess I<at compile time>.
319*0Sstevel@tonic-gateUsually Perl gets it right, but when it doesn't you get a function
320*0Sstevel@tonic-gatecall compiled as a method, or vice versa.  This can introduce subtle bugs
321*0Sstevel@tonic-gatethat are hard to detect.
322*0Sstevel@tonic-gate
323*0Sstevel@tonic-gateFor example, a call to a method C<new> in indirect notation -- as C++
324*0Sstevel@tonic-gateprogrammers are wont to make -- can be miscompiled into a subroutine
325*0Sstevel@tonic-gatecall if there's already a C<new> function in scope.  You'd end up
326*0Sstevel@tonic-gatecalling the current package's C<new> as a subroutine, rather than the
327*0Sstevel@tonic-gatedesired class's method.  The compiler tries to cheat by remembering
328*0Sstevel@tonic-gatebareword C<require>s, but the grief when it messes up just isn't worth the
329*0Sstevel@tonic-gateyears of debugging it will take you to track down such subtle bugs.
330*0Sstevel@tonic-gate
331*0Sstevel@tonic-gateThere is another problem with this syntax: the indirect object is
332*0Sstevel@tonic-gatelimited to a name, a scalar variable, or a block, because it would have
333*0Sstevel@tonic-gateto do too much lookahead otherwise, just like any other postfix
334*0Sstevel@tonic-gatedereference in the language.  (These are the same quirky rules as are
335*0Sstevel@tonic-gateused for the filehandle slot in functions like C<print> and C<printf>.)
336*0Sstevel@tonic-gateThis can lead to horribly confusing precedence problems, as in these
337*0Sstevel@tonic-gatenext two lines:
338*0Sstevel@tonic-gate
339*0Sstevel@tonic-gate    move $obj->{FIELD};                 # probably wrong!
340*0Sstevel@tonic-gate    move $ary[$i];                      # probably wrong!
341*0Sstevel@tonic-gate
342*0Sstevel@tonic-gateThose actually parse as the very surprising:
343*0Sstevel@tonic-gate
344*0Sstevel@tonic-gate    $obj->move->{FIELD};                # Well, lookee here
345*0Sstevel@tonic-gate    $ary->move([$i]);                   # Didn't expect this one, eh?
346*0Sstevel@tonic-gate
347*0Sstevel@tonic-gateRather than what you might have expected:
348*0Sstevel@tonic-gate
349*0Sstevel@tonic-gate    $obj->{FIELD}->move();              # You should be so lucky.
350*0Sstevel@tonic-gate    $ary[$i]->move;                     # Yeah, sure.
351*0Sstevel@tonic-gate
352*0Sstevel@tonic-gateTo get the correct behavior with indirect object syntax, you would have
353*0Sstevel@tonic-gateto use a block around the indirect object:
354*0Sstevel@tonic-gate
355*0Sstevel@tonic-gate    move {$obj->{FIELD}};
356*0Sstevel@tonic-gate    move {$ary[$i]};
357*0Sstevel@tonic-gate
358*0Sstevel@tonic-gateEven then, you still have the same potential problem if there happens to
359*0Sstevel@tonic-gatebe a function named C<move> in the current package.  B<The C<< -> >>
360*0Sstevel@tonic-gatenotation suffers from neither of these disturbing ambiguities, so we
361*0Sstevel@tonic-gaterecommend you use it exclusively.>  However, you may still end up having
362*0Sstevel@tonic-gateto read code using the indirect object notation, so it's important to be
363*0Sstevel@tonic-gatefamiliar with it.
364*0Sstevel@tonic-gate
365*0Sstevel@tonic-gate=head2 Default UNIVERSAL methods
366*0Sstevel@tonic-gate
367*0Sstevel@tonic-gateThe C<UNIVERSAL> package automatically contains the following methods that
368*0Sstevel@tonic-gateare inherited by all other classes:
369*0Sstevel@tonic-gate
370*0Sstevel@tonic-gate=over 4
371*0Sstevel@tonic-gate
372*0Sstevel@tonic-gate=item isa(CLASS)
373*0Sstevel@tonic-gate
374*0Sstevel@tonic-gateC<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
375*0Sstevel@tonic-gate
376*0Sstevel@tonic-gateYou can also call C<UNIVERSAL::isa> as a subroutine with two arguments.
377*0Sstevel@tonic-gateThe first does not need to be an object or even a reference.  This
378*0Sstevel@tonic-gateallows you to check what a reference points to, or whether
379*0Sstevel@tonic-gatesomething is a reference of a given type. Example
380*0Sstevel@tonic-gate
381*0Sstevel@tonic-gate    if(UNIVERSAL::isa($ref, 'ARRAY')) {
382*0Sstevel@tonic-gate    	#...
383*0Sstevel@tonic-gate    }
384*0Sstevel@tonic-gate
385*0Sstevel@tonic-gateTo determine if a reference is a blessed object, you can write
386*0Sstevel@tonic-gate
387*0Sstevel@tonic-gate    print "It's an object\n" if UNIVERSAL::isa($val, 'UNIVERSAL');
388*0Sstevel@tonic-gate
389*0Sstevel@tonic-gate=item can(METHOD)
390*0Sstevel@tonic-gate
391*0Sstevel@tonic-gateC<can> checks to see if its object has a method called C<METHOD>,
392*0Sstevel@tonic-gateif it does then a reference to the sub is returned, if it does not then
393*0Sstevel@tonic-gateI<undef> is returned.
394*0Sstevel@tonic-gate
395*0Sstevel@tonic-gateC<UNIVERSAL::can> can also be called as a subroutine with two arguments.
396*0Sstevel@tonic-gateIt'll always return I<undef> if its first argument isn't an object or a
397*0Sstevel@tonic-gateclass name.    So here's another way to check if a reference is a
398*0Sstevel@tonic-gateblessed object
399*0Sstevel@tonic-gate
400*0Sstevel@tonic-gate    print "It's still an object\n" if UNIVERSAL::can($val, 'can');
401*0Sstevel@tonic-gate
402*0Sstevel@tonic-gateYou can also use the C<blessed> function of Scalar::Util:
403*0Sstevel@tonic-gate
404*0Sstevel@tonic-gate    use Scalar::Util 'blessed';
405*0Sstevel@tonic-gate
406*0Sstevel@tonic-gate    my $blessing = blessed $suspected_object;
407*0Sstevel@tonic-gate
408*0Sstevel@tonic-gateC<blessed> returns the name of the package the argument has been
409*0Sstevel@tonic-gateblessed into, or C<undef>.
410*0Sstevel@tonic-gate
411*0Sstevel@tonic-gate=item VERSION( [NEED] )
412*0Sstevel@tonic-gate
413*0Sstevel@tonic-gateC<VERSION> returns the version number of the class (package).  If the
414*0Sstevel@tonic-gateNEED argument is given then it will check that the current version (as
415*0Sstevel@tonic-gatedefined by the $VERSION variable in the given package) not less than
416*0Sstevel@tonic-gateNEED; it will die if this is not the case.  This method is normally
417*0Sstevel@tonic-gatecalled as a class method.  This method is called automatically by the
418*0Sstevel@tonic-gateC<VERSION> form of C<use>.
419*0Sstevel@tonic-gate
420*0Sstevel@tonic-gate    use A 1.2 qw(some imported subs);
421*0Sstevel@tonic-gate    # implies:
422*0Sstevel@tonic-gate    A->VERSION(1.2);
423*0Sstevel@tonic-gate
424*0Sstevel@tonic-gate=back
425*0Sstevel@tonic-gate
426*0Sstevel@tonic-gateB<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
427*0Sstevel@tonic-gateC<isa> uses a very similar method and cache-ing strategy. This may cause
428*0Sstevel@tonic-gatestrange effects if the Perl code dynamically changes @ISA in any package.
429*0Sstevel@tonic-gate
430*0Sstevel@tonic-gateYou may add other methods to the UNIVERSAL class via Perl or XS code.
431*0Sstevel@tonic-gateYou do not need to C<use UNIVERSAL> to make these methods
432*0Sstevel@tonic-gateavailable to your program (and you should not do so).
433*0Sstevel@tonic-gate
434*0Sstevel@tonic-gate=head2 Destructors
435*0Sstevel@tonic-gate
436*0Sstevel@tonic-gateWhen the last reference to an object goes away, the object is
437*0Sstevel@tonic-gateautomatically destroyed.  (This may even be after you exit, if you've
438*0Sstevel@tonic-gatestored references in global variables.)  If you want to capture control
439*0Sstevel@tonic-gatejust before the object is freed, you may define a DESTROY method in
440*0Sstevel@tonic-gateyour class.  It will automatically be called at the appropriate moment,
441*0Sstevel@tonic-gateand you can do any extra cleanup you need to do.  Perl passes a reference
442*0Sstevel@tonic-gateto the object under destruction as the first (and only) argument.  Beware
443*0Sstevel@tonic-gatethat the reference is a read-only value, and cannot be modified by
444*0Sstevel@tonic-gatemanipulating C<$_[0]> within the destructor.  The object itself (i.e.
445*0Sstevel@tonic-gatethe thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
446*0Sstevel@tonic-gateC<%{$_[0]}> etc.) is not similarly constrained.
447*0Sstevel@tonic-gate
448*0Sstevel@tonic-gateIf you arrange to re-bless the reference before the destructor returns,
449*0Sstevel@tonic-gateperl will again call the DESTROY method for the re-blessed object after
450*0Sstevel@tonic-gatethe current one returns.  This can be used for clean delegation of
451*0Sstevel@tonic-gateobject destruction, or for ensuring that destructors in the base classes
452*0Sstevel@tonic-gateof your choosing get called.  Explicitly calling DESTROY is also possible,
453*0Sstevel@tonic-gatebut is usually never needed.
454*0Sstevel@tonic-gate
455*0Sstevel@tonic-gateDo not confuse the previous discussion with how objects I<CONTAINED> in the current
456*0Sstevel@tonic-gateone are destroyed.  Such objects will be freed and destroyed automatically
457*0Sstevel@tonic-gatewhen the current object is freed, provided no other references to them exist
458*0Sstevel@tonic-gateelsewhere.
459*0Sstevel@tonic-gate
460*0Sstevel@tonic-gate=head2 Summary
461*0Sstevel@tonic-gate
462*0Sstevel@tonic-gateThat's about all there is to it.  Now you need just to go off and buy a
463*0Sstevel@tonic-gatebook about object-oriented design methodology, and bang your forehead
464*0Sstevel@tonic-gatewith it for the next six months or so.
465*0Sstevel@tonic-gate
466*0Sstevel@tonic-gate=head2 Two-Phased Garbage Collection
467*0Sstevel@tonic-gate
468*0Sstevel@tonic-gateFor most purposes, Perl uses a fast and simple, reference-based
469*0Sstevel@tonic-gategarbage collection system.  That means there's an extra
470*0Sstevel@tonic-gatedereference going on at some level, so if you haven't built
471*0Sstevel@tonic-gateyour Perl executable using your C compiler's C<-O> flag, performance
472*0Sstevel@tonic-gatewill suffer.  If you I<have> built Perl with C<cc -O>, then this
473*0Sstevel@tonic-gateprobably won't matter.
474*0Sstevel@tonic-gate
475*0Sstevel@tonic-gateA more serious concern is that unreachable memory with a non-zero
476*0Sstevel@tonic-gatereference count will not normally get freed.  Therefore, this is a bad
477*0Sstevel@tonic-gateidea:
478*0Sstevel@tonic-gate
479*0Sstevel@tonic-gate    {
480*0Sstevel@tonic-gate	my $a;
481*0Sstevel@tonic-gate	$a = \$a;
482*0Sstevel@tonic-gate    }
483*0Sstevel@tonic-gate
484*0Sstevel@tonic-gateEven thought $a I<should> go away, it can't.  When building recursive data
485*0Sstevel@tonic-gatestructures, you'll have to break the self-reference yourself explicitly
486*0Sstevel@tonic-gateif you don't care to leak.  For example, here's a self-referential
487*0Sstevel@tonic-gatenode such as one might use in a sophisticated tree structure:
488*0Sstevel@tonic-gate
489*0Sstevel@tonic-gate    sub new_node {
490*0Sstevel@tonic-gate	my $class = shift;
491*0Sstevel@tonic-gate	my $node  = {};
492*0Sstevel@tonic-gate	$node->{LEFT} = $node->{RIGHT} = $node;
493*0Sstevel@tonic-gate	$node->{DATA} = [ @_ ];
494*0Sstevel@tonic-gate	return bless $node => $class;
495*0Sstevel@tonic-gate    }
496*0Sstevel@tonic-gate
497*0Sstevel@tonic-gateIf you create nodes like that, they (currently) won't go away unless you
498*0Sstevel@tonic-gatebreak their self reference yourself.  (In other words, this is not to be
499*0Sstevel@tonic-gateconstrued as a feature, and you shouldn't depend on it.)
500*0Sstevel@tonic-gate
501*0Sstevel@tonic-gateAlmost.
502*0Sstevel@tonic-gate
503*0Sstevel@tonic-gateWhen an interpreter thread finally shuts down (usually when your program
504*0Sstevel@tonic-gateexits), then a rather costly but complete mark-and-sweep style of garbage
505*0Sstevel@tonic-gatecollection is performed, and everything allocated by that thread gets
506*0Sstevel@tonic-gatedestroyed.  This is essential to support Perl as an embedded or a
507*0Sstevel@tonic-gatemultithreadable language.  For example, this program demonstrates Perl's
508*0Sstevel@tonic-gatetwo-phased garbage collection:
509*0Sstevel@tonic-gate
510*0Sstevel@tonic-gate    #!/usr/bin/perl
511*0Sstevel@tonic-gate    package Subtle;
512*0Sstevel@tonic-gate
513*0Sstevel@tonic-gate    sub new {
514*0Sstevel@tonic-gate	my $test;
515*0Sstevel@tonic-gate	$test = \$test;
516*0Sstevel@tonic-gate	warn "CREATING " . \$test;
517*0Sstevel@tonic-gate	return bless \$test;
518*0Sstevel@tonic-gate    }
519*0Sstevel@tonic-gate
520*0Sstevel@tonic-gate    sub DESTROY {
521*0Sstevel@tonic-gate	my $self = shift;
522*0Sstevel@tonic-gate	warn "DESTROYING $self";
523*0Sstevel@tonic-gate    }
524*0Sstevel@tonic-gate
525*0Sstevel@tonic-gate    package main;
526*0Sstevel@tonic-gate
527*0Sstevel@tonic-gate    warn "starting program";
528*0Sstevel@tonic-gate    {
529*0Sstevel@tonic-gate	my $a = Subtle->new;
530*0Sstevel@tonic-gate	my $b = Subtle->new;
531*0Sstevel@tonic-gate	$$a = 0;  # break selfref
532*0Sstevel@tonic-gate	warn "leaving block";
533*0Sstevel@tonic-gate    }
534*0Sstevel@tonic-gate
535*0Sstevel@tonic-gate    warn "just exited block";
536*0Sstevel@tonic-gate    warn "time to die...";
537*0Sstevel@tonic-gate    exit;
538*0Sstevel@tonic-gate
539*0Sstevel@tonic-gateWhen run as F</foo/test>, the following output is produced:
540*0Sstevel@tonic-gate
541*0Sstevel@tonic-gate    starting program at /foo/test line 18.
542*0Sstevel@tonic-gate    CREATING SCALAR(0x8e5b8) at /foo/test line 7.
543*0Sstevel@tonic-gate    CREATING SCALAR(0x8e57c) at /foo/test line 7.
544*0Sstevel@tonic-gate    leaving block at /foo/test line 23.
545*0Sstevel@tonic-gate    DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13.
546*0Sstevel@tonic-gate    just exited block at /foo/test line 26.
547*0Sstevel@tonic-gate    time to die... at /foo/test line 27.
548*0Sstevel@tonic-gate    DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
549*0Sstevel@tonic-gate
550*0Sstevel@tonic-gateNotice that "global destruction" bit there?  That's the thread
551*0Sstevel@tonic-gategarbage collector reaching the unreachable.
552*0Sstevel@tonic-gate
553*0Sstevel@tonic-gateObjects are always destructed, even when regular refs aren't.  Objects
554*0Sstevel@tonic-gateare destructed in a separate pass before ordinary refs just to
555*0Sstevel@tonic-gateprevent object destructors from using refs that have been themselves
556*0Sstevel@tonic-gatedestructed.  Plain refs are only garbage-collected if the destruct level
557*0Sstevel@tonic-gateis greater than 0.  You can test the higher levels of global destruction
558*0Sstevel@tonic-gateby setting the PERL_DESTRUCT_LEVEL environment variable, presuming
559*0Sstevel@tonic-gateC<-DDEBUGGING> was enabled during perl build time.
560*0Sstevel@tonic-gateSee L<perlhack/PERL_DESTRUCT_LEVEL> for more information.
561*0Sstevel@tonic-gate
562*0Sstevel@tonic-gateA more complete garbage collection strategy will be implemented
563*0Sstevel@tonic-gateat a future date.
564*0Sstevel@tonic-gate
565*0Sstevel@tonic-gateIn the meantime, the best solution is to create a non-recursive container
566*0Sstevel@tonic-gateclass that holds a pointer to the self-referential data structure.
567*0Sstevel@tonic-gateDefine a DESTROY method for the containing object's class that manually
568*0Sstevel@tonic-gatebreaks the circularities in the self-referential structure.
569*0Sstevel@tonic-gate
570*0Sstevel@tonic-gate=head1 SEE ALSO
571*0Sstevel@tonic-gate
572*0Sstevel@tonic-gateA kinder, gentler tutorial on object-oriented programming in Perl can
573*0Sstevel@tonic-gatebe found in L<perltoot>, L<perlboot> and L<perltooc>.  You should
574*0Sstevel@tonic-gatealso check out L<perlbot> for other object tricks, traps, and tips, as
575*0Sstevel@tonic-gatewell as L<perlmodlib> for some style guides on constructing both
576*0Sstevel@tonic-gatemodules and classes.
577