1=head1 NAME 2 3perlobj - Perl objects 4 5=head1 DESCRIPTION 6 7First you need to understand what references are in Perl. 8See L<perlref> for that. Second, if you still find the following 9reference work too complicated, a tutorial on object-oriented programming 10in Perl can be found in L<perltoot> and L<perltooc>. 11 12If you're still with us, then 13here are three very simple definitions that you should find reassuring. 14 15=over 4 16 17=item 1. 18 19An object is simply a reference that happens to know which class it 20belongs to. 21 22=item 2. 23 24A class is simply a package that happens to provide methods to deal 25with object references. 26 27=item 3. 28 29A method is simply a subroutine that expects an object reference (or 30a package name, for class methods) as the first argument. 31 32=back 33 34We'll cover these points now in more depth. 35 36=head2 An Object is Simply a Reference 37 38Unlike say C++, Perl doesn't provide any special syntax for 39constructors. A constructor is merely a subroutine that returns a 40reference to something "blessed" into a class, generally the 41class that the subroutine is defined in. Here is a typical 42constructor: 43 44 package Critter; 45 sub new { bless {} } 46 47That word C<new> isn't special. You could have written 48a construct this way, too: 49 50 package Critter; 51 sub spawn { bless {} } 52 53This might even be preferable, because the C++ programmers won't 54be tricked into thinking that C<new> works in Perl as it does in C++. 55It doesn't. We recommend that you name your constructors whatever 56makes sense in the context of the problem you're solving. For example, 57constructors in the Tk extension to Perl are named after the widgets 58they create. 59 60One thing that's different about Perl constructors compared with those in 61C++ is that in Perl, they have to allocate their own memory. (The other 62things is that they don't automatically call overridden base-class 63constructors.) The C<{}> allocates an anonymous hash containing no 64key/value pairs, and returns it The bless() takes that reference and 65tells the object it references that it's now a Critter, and returns 66the reference. This is for convenience, because the referenced object 67itself knows that it has been blessed, and the reference to it could 68have been returned directly, like this: 69 70 sub new { 71 my $self = {}; 72 bless $self; 73 return $self; 74 } 75 76You often see such a thing in more complicated constructors 77that wish to call methods in the class as part of the construction: 78 79 sub new { 80 my $self = {}; 81 bless $self; 82 $self->initialize(); 83 return $self; 84 } 85 86If you care about inheritance (and you should; see 87L<perlmodlib/"Modules: Creation, Use, and Abuse">), 88then you want to use the two-arg form of bless 89so that your constructors may be inherited: 90 91 sub new { 92 my $class = shift; 93 my $self = {}; 94 bless $self, $class; 95 $self->initialize(); 96 return $self; 97 } 98 99Or if you expect people to call not just C<< CLASS->new() >> but also 100C<< $obj->new() >>, then use something like the following. (Note that using 101this to call new() on an instance does not automatically perform any 102copying. If you want a shallow or deep copy of an object, you'll have to 103specifically allow for that.) The initialize() method used will be of 104whatever $class we blessed the object into: 105 106 sub new { 107 my $this = shift; 108 my $class = ref($this) || $this; 109 my $self = {}; 110 bless $self, $class; 111 $self->initialize(); 112 return $self; 113 } 114 115Within the class package, the methods will typically deal with the 116reference as an ordinary reference. Outside the class package, 117the reference is generally treated as an opaque value that may 118be accessed only through the class's methods. 119 120Although a constructor can in theory re-bless a referenced object 121currently belonging to another class, this is almost certainly going 122to get you into trouble. The new class is responsible for all 123cleanup later. The previous blessing is forgotten, as an object 124may belong to only one class at a time. (Although of course it's 125free to inherit methods from many classes.) If you find yourself 126having to do this, the parent class is probably misbehaving, though. 127 128A clarification: Perl objects are blessed. References are not. Objects 129know which package they belong to. References do not. The bless() 130function uses the reference to find the object. Consider 131the following example: 132 133 $a = {}; 134 $b = $a; 135 bless $a, BLAH; 136 print "\$b is a ", ref($b), "\n"; 137 138This reports $b as being a BLAH, so obviously bless() 139operated on the object and not on the reference. 140 141=head2 A Class is Simply a Package 142 143Unlike say C++, Perl doesn't provide any special syntax for class 144definitions. You use a package as a class by putting method 145definitions into the class. 146 147There is a special array within each package called @ISA, which says 148where else to look for a method if you can't find it in the current 149package. This is how Perl implements inheritance. Each element of the 150@ISA array is just the name of another package that happens to be a 151class package. The classes are searched (depth first) for missing 152methods in the order that they occur in @ISA. The classes accessible 153through @ISA are known as base classes of the current class. 154 155All classes implicitly inherit from class C<UNIVERSAL> as their 156last base class. Several commonly used methods are automatically 157supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for 158more details. 159 160If a missing method is found in a base class, it is cached 161in the current class for efficiency. Changing @ISA or defining new 162subroutines invalidates the cache and causes Perl to do the lookup again. 163 164If neither the current class, its named base classes, nor the UNIVERSAL 165class contains the requested method, these three places are searched 166all over again, this time looking for a method named AUTOLOAD(). If an 167AUTOLOAD is found, this method is called on behalf of the missing method, 168setting the package global $AUTOLOAD to be the fully qualified name of 169the method that was intended to be called. 170 171If none of that works, Perl finally gives up and complains. 172 173If you want to stop the AUTOLOAD inheritance say simply 174 175 sub AUTOLOAD; 176 177and the call will die using the name of the sub being called. 178 179Perl classes do method inheritance only. Data inheritance is left up 180to the class itself. By and large, this is not a problem in Perl, 181because most classes model the attributes of their object using an 182anonymous hash, which serves as its own little namespace to be carved up 183by the various classes that might want to do something with the object. 184The only problem with this is that you can't sure that you aren't using 185a piece of the hash that isn't already used. A reasonable workaround 186is to prepend your fieldname in the hash with the package name. 187 188 sub bump { 189 my $self = shift; 190 $self->{ __PACKAGE__ . ".count"}++; 191 } 192 193=head2 A Method is Simply a Subroutine 194 195Unlike say C++, Perl doesn't provide any special syntax for method 196definition. (It does provide a little syntax for method invocation 197though. More on that later.) A method expects its first argument 198to be the object (reference) or package (string) it is being invoked 199on. There are two ways of calling methods, which we'll call class 200methods and instance methods. 201 202A class method expects a class name as the first argument. It 203provides functionality for the class as a whole, not for any 204individual object belonging to the class. Constructors are often 205class methods, but see L<perltoot> and L<perltooc> for alternatives. 206Many class methods simply ignore their first argument, because they 207already know what package they're in and don't care what package 208they were invoked via. (These aren't necessarily the same, because 209class methods follow the inheritance tree just like ordinary instance 210methods.) Another typical use for class methods is to look up an 211object by name: 212 213 sub find { 214 my ($class, $name) = @_; 215 $objtable{$name}; 216 } 217 218An instance method expects an object reference as its first argument. 219Typically it shifts the first argument into a "self" or "this" variable, 220and then uses that as an ordinary reference. 221 222 sub display { 223 my $self = shift; 224 my @keys = @_ ? @_ : sort keys %$self; 225 foreach $key (@keys) { 226 print "\t$key => $self->{$key}\n"; 227 } 228 } 229 230=head2 Method Invocation 231 232For various historical and other reasons, Perl offers two equivalent 233ways to write a method call. The simpler and more common way is to use 234the arrow notation: 235 236 my $fred = Critter->find("Fred"); 237 $fred->display("Height", "Weight"); 238 239You should already be familiar with the use of the C<< -> >> operator with 240references. In fact, since C<$fred> above is a reference to an object, 241you could think of the method call as just another form of 242dereferencing. 243 244Whatever is on the left side of the arrow, whether a reference or a 245class name, is passed to the method subroutine as its first argument. 246So the above code is mostly equivalent to: 247 248 my $fred = Critter::find("Critter", "Fred"); 249 Critter::display($fred, "Height", "Weight"); 250 251How does Perl know which package the subroutine is in? By looking at 252the left side of the arrow, which must be either a package name or a 253reference to an object, i.e. something that has been blessed to a 254package. Either way, that's the package where Perl starts looking. If 255that package has no subroutine with that name, Perl starts looking for 256it in any base classes of that package, and so on. 257 258If you need to, you I<can> force Perl to start looking in some other package: 259 260 my $barney = MyCritter->Critter::find("Barney"); 261 $barney->Critter::display("Height", "Weight"); 262 263Here C<MyCritter> is presumably a subclass of C<Critter> that defines 264its own versions of find() and display(). We haven't specified what 265those methods do, but that doesn't matter above since we've forced Perl 266to start looking for the subroutines in C<Critter>. 267 268As a special case of the above, you may use the C<SUPER> pseudo-class to 269tell Perl to start looking for the method in the packages named in the 270current class's C<@ISA> list. 271 272 package MyCritter; 273 use base 'Critter'; # sets @MyCritter::ISA = ('Critter'); 274 275 sub display { 276 my ($self, @args) = @_; 277 $self->SUPER::display("Name", @args); 278 } 279 280It is important to note that C<SUPER> refers to the superclass(es) of the 281I<current package> and not to the superclass(es) of the object. Also, the 282C<SUPER> pseudo-class can only currently be used as a modifier to a method 283name, but not in any of the other ways that class names are normally used, 284eg: 285 286 something->SUPER::method(...); # OK 287 SUPER::method(...); # WRONG 288 SUPER->method(...); # WRONG 289 290Instead of a class name or an object reference, you can also use any 291expression that returns either of those on the left side of the arrow. 292So the following statement is valid: 293 294 Critter->find("Fred")->display("Height", "Weight"); 295 296and so is the following: 297 298 my $fred = (reverse "rettirC")->find(reverse "derF"); 299 300=head2 Indirect Object Syntax 301 302The other way to invoke a method is by using the so-called "indirect 303object" notation. This syntax was available in Perl 4 long before 304objects were introduced, and is still used with filehandles like this: 305 306 print STDERR "help!!!\n"; 307 308The same syntax can be used to call either object or class methods. 309 310 my $fred = find Critter "Fred"; 311 display $fred "Height", "Weight"; 312 313Notice that there is no comma between the object or class name and the 314parameters. This is how Perl can tell you want an indirect method call 315instead of an ordinary subroutine call. 316 317But what if there are no arguments? In that case, Perl must guess what 318you want. Even worse, it must make that guess I<at compile time>. 319Usually Perl gets it right, but when it doesn't you get a function 320call compiled as a method, or vice versa. This can introduce subtle bugs 321that are hard to detect. 322 323For example, a call to a method C<new> in indirect notation -- as C++ 324programmers are wont to make -- can be miscompiled into a subroutine 325call if there's already a C<new> function in scope. You'd end up 326calling the current package's C<new> as a subroutine, rather than the 327desired class's method. The compiler tries to cheat by remembering 328bareword C<require>s, but the grief when it messes up just isn't worth the 329years of debugging it will take you to track down such subtle bugs. 330 331There is another problem with this syntax: the indirect object is 332limited to a name, a scalar variable, or a block, because it would have 333to do too much lookahead otherwise, just like any other postfix 334dereference in the language. (These are the same quirky rules as are 335used for the filehandle slot in functions like C<print> and C<printf>.) 336This can lead to horribly confusing precedence problems, as in these 337next two lines: 338 339 move $obj->{FIELD}; # probably wrong! 340 move $ary[$i]; # probably wrong! 341 342Those actually parse as the very surprising: 343 344 $obj->move->{FIELD}; # Well, lookee here 345 $ary->move([$i]); # Didn't expect this one, eh? 346 347Rather than what you might have expected: 348 349 $obj->{FIELD}->move(); # You should be so lucky. 350 $ary[$i]->move; # Yeah, sure. 351 352To get the correct behavior with indirect object syntax, you would have 353to use a block around the indirect object: 354 355 move {$obj->{FIELD}}; 356 move {$ary[$i]}; 357 358Even then, you still have the same potential problem if there happens to 359be a function named C<move> in the current package. B<The C<< -> >> 360notation suffers from neither of these disturbing ambiguities, so we 361recommend you use it exclusively.> However, you may still end up having 362to read code using the indirect object notation, so it's important to be 363familiar with it. 364 365=head2 Default UNIVERSAL methods 366 367The C<UNIVERSAL> package automatically contains the following methods that 368are inherited by all other classes: 369 370=over 4 371 372=item isa(CLASS) 373 374C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS> 375 376You can also call C<UNIVERSAL::isa> as a subroutine with two arguments. 377The first does not need to be an object or even a reference. This 378allows you to check what a reference points to, or whether 379something is a reference of a given type. Example 380 381 if(UNIVERSAL::isa($ref, 'ARRAY')) { 382 #... 383 } 384 385To determine if a reference is a blessed object, you can write 386 387 print "It's an object\n" if UNIVERSAL::isa($val, 'UNIVERSAL'); 388 389=item can(METHOD) 390 391C<can> checks to see if its object has a method called C<METHOD>, 392if it does then a reference to the sub is returned, if it does not then 393I<undef> is returned. 394 395C<UNIVERSAL::can> can also be called as a subroutine with two arguments. 396It'll always return I<undef> if its first argument isn't an object or a 397class name. So here's another way to check if a reference is a 398blessed object 399 400 print "It's still an object\n" if UNIVERSAL::can($val, 'can'); 401 402You can also use the C<blessed> function of Scalar::Util: 403 404 use Scalar::Util 'blessed'; 405 406 my $blessing = blessed $suspected_object; 407 408C<blessed> returns the name of the package the argument has been 409blessed into, or C<undef>. 410 411=item VERSION( [NEED] ) 412 413C<VERSION> returns the version number of the class (package). If the 414NEED argument is given then it will check that the current version (as 415defined by the $VERSION variable in the given package) not less than 416NEED; it will die if this is not the case. This method is normally 417called as a class method. This method is called automatically by the 418C<VERSION> form of C<use>. 419 420 use A 1.2 qw(some imported subs); 421 # implies: 422 A->VERSION(1.2); 423 424=back 425 426B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and 427C<isa> uses a very similar method and cache-ing strategy. This may cause 428strange effects if the Perl code dynamically changes @ISA in any package. 429 430You may add other methods to the UNIVERSAL class via Perl or XS code. 431You do not need to C<use UNIVERSAL> to make these methods 432available to your program (and you should not do so). 433 434=head2 Destructors 435 436When the last reference to an object goes away, the object is 437automatically destroyed. (This may even be after you exit, if you've 438stored references in global variables.) If you want to capture control 439just before the object is freed, you may define a DESTROY method in 440your class. It will automatically be called at the appropriate moment, 441and you can do any extra cleanup you need to do. Perl passes a reference 442to the object under destruction as the first (and only) argument. Beware 443that the reference is a read-only value, and cannot be modified by 444manipulating C<$_[0]> within the destructor. The object itself (i.e. 445the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>, 446C<%{$_[0]}> etc.) is not similarly constrained. 447 448If you arrange to re-bless the reference before the destructor returns, 449perl will again call the DESTROY method for the re-blessed object after 450the current one returns. This can be used for clean delegation of 451object destruction, or for ensuring that destructors in the base classes 452of your choosing get called. Explicitly calling DESTROY is also possible, 453but is usually never needed. 454 455Do not confuse the previous discussion with how objects I<CONTAINED> in the current 456one are destroyed. Such objects will be freed and destroyed automatically 457when the current object is freed, provided no other references to them exist 458elsewhere. 459 460=head2 Summary 461 462That's about all there is to it. Now you need just to go off and buy a 463book about object-oriented design methodology, and bang your forehead 464with it for the next six months or so. 465 466=head2 Two-Phased Garbage Collection 467 468For most purposes, Perl uses a fast and simple, reference-based 469garbage collection system. That means there's an extra 470dereference going on at some level, so if you haven't built 471your Perl executable using your C compiler's C<-O> flag, performance 472will suffer. If you I<have> built Perl with C<cc -O>, then this 473probably won't matter. 474 475A more serious concern is that unreachable memory with a non-zero 476reference count will not normally get freed. Therefore, this is a bad 477idea: 478 479 { 480 my $a; 481 $a = \$a; 482 } 483 484Even thought $a I<should> go away, it can't. When building recursive data 485structures, you'll have to break the self-reference yourself explicitly 486if you don't care to leak. For example, here's a self-referential 487node such as one might use in a sophisticated tree structure: 488 489 sub new_node { 490 my $class = shift; 491 my $node = {}; 492 $node->{LEFT} = $node->{RIGHT} = $node; 493 $node->{DATA} = [ @_ ]; 494 return bless $node => $class; 495 } 496 497If you create nodes like that, they (currently) won't go away unless you 498break their self reference yourself. (In other words, this is not to be 499construed as a feature, and you shouldn't depend on it.) 500 501Almost. 502 503When an interpreter thread finally shuts down (usually when your program 504exits), then a rather costly but complete mark-and-sweep style of garbage 505collection is performed, and everything allocated by that thread gets 506destroyed. This is essential to support Perl as an embedded or a 507multithreadable language. For example, this program demonstrates Perl's 508two-phased garbage collection: 509 510 #!/usr/bin/perl 511 package Subtle; 512 513 sub new { 514 my $test; 515 $test = \$test; 516 warn "CREATING " . \$test; 517 return bless \$test; 518 } 519 520 sub DESTROY { 521 my $self = shift; 522 warn "DESTROYING $self"; 523 } 524 525 package main; 526 527 warn "starting program"; 528 { 529 my $a = Subtle->new; 530 my $b = Subtle->new; 531 $$a = 0; # break selfref 532 warn "leaving block"; 533 } 534 535 warn "just exited block"; 536 warn "time to die..."; 537 exit; 538 539When run as F</foo/test>, the following output is produced: 540 541 starting program at /foo/test line 18. 542 CREATING SCALAR(0x8e5b8) at /foo/test line 7. 543 CREATING SCALAR(0x8e57c) at /foo/test line 7. 544 leaving block at /foo/test line 23. 545 DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13. 546 just exited block at /foo/test line 26. 547 time to die... at /foo/test line 27. 548 DESTROYING Subtle=SCALAR(0x8e57c) during global destruction. 549 550Notice that "global destruction" bit there? That's the thread 551garbage collector reaching the unreachable. 552 553Objects are always destructed, even when regular refs aren't. Objects 554are destructed in a separate pass before ordinary refs just to 555prevent object destructors from using refs that have been themselves 556destructed. Plain refs are only garbage-collected if the destruct level 557is greater than 0. You can test the higher levels of global destruction 558by setting the PERL_DESTRUCT_LEVEL environment variable, presuming 559C<-DDEBUGGING> was enabled during perl build time. 560See L<perlhack/PERL_DESTRUCT_LEVEL> for more information. 561 562A more complete garbage collection strategy will be implemented 563at a future date. 564 565In the meantime, the best solution is to create a non-recursive container 566class that holds a pointer to the self-referential data structure. 567Define a DESTROY method for the containing object's class that manually 568breaks the circularities in the self-referential structure. 569 570=head1 SEE ALSO 571 572A kinder, gentler tutorial on object-oriented programming in Perl can 573be found in L<perltoot>, L<perlboot> and L<perltooc>. You should 574also check out L<perlbot> for other object tricks, traps, and tips, as 575well as L<perlmodlib> for some style guides on constructing both 576modules and classes. 577