xref: /onnv-gate/usr/src/cmd/perl/5.8.4/distrib/pod/perlobj.pod (revision 0:68f95e015346)
1=head1 NAME
2
3perlobj - Perl objects
4
5=head1 DESCRIPTION
6
7First you need to understand what references are in Perl.
8See L<perlref> for that.  Second, if you still find the following
9reference work too complicated, a tutorial on object-oriented programming
10in Perl can be found in L<perltoot> and L<perltooc>.
11
12If you're still with us, then
13here are three very simple definitions that you should find reassuring.
14
15=over 4
16
17=item 1.
18
19An object is simply a reference that happens to know which class it
20belongs to.
21
22=item 2.
23
24A class is simply a package that happens to provide methods to deal
25with object references.
26
27=item 3.
28
29A method is simply a subroutine that expects an object reference (or
30a package name, for class methods) as the first argument.
31
32=back
33
34We'll cover these points now in more depth.
35
36=head2 An Object is Simply a Reference
37
38Unlike say C++, Perl doesn't provide any special syntax for
39constructors.  A constructor is merely a subroutine that returns a
40reference to something "blessed" into a class, generally the
41class that the subroutine is defined in.  Here is a typical
42constructor:
43
44    package Critter;
45    sub new { bless {} }
46
47That word C<new> isn't special.  You could have written
48a construct this way, too:
49
50    package Critter;
51    sub spawn { bless {} }
52
53This might even be preferable, because the C++ programmers won't
54be tricked into thinking that C<new> works in Perl as it does in C++.
55It doesn't.  We recommend that you name your constructors whatever
56makes sense in the context of the problem you're solving.  For example,
57constructors in the Tk extension to Perl are named after the widgets
58they create.
59
60One thing that's different about Perl constructors compared with those in
61C++ is that in Perl, they have to allocate their own memory.  (The other
62things is that they don't automatically call overridden base-class
63constructors.)  The C<{}> allocates an anonymous hash containing no
64key/value pairs, and returns it  The bless() takes that reference and
65tells the object it references that it's now a Critter, and returns
66the reference.  This is for convenience, because the referenced object
67itself knows that it has been blessed, and the reference to it could
68have been returned directly, like this:
69
70    sub new {
71	my $self = {};
72	bless $self;
73	return $self;
74    }
75
76You often see such a thing in more complicated constructors
77that wish to call methods in the class as part of the construction:
78
79    sub new {
80	my $self = {};
81	bless $self;
82	$self->initialize();
83	return $self;
84    }
85
86If you care about inheritance (and you should; see
87L<perlmodlib/"Modules: Creation, Use, and Abuse">),
88then you want to use the two-arg form of bless
89so that your constructors may be inherited:
90
91    sub new {
92	my $class = shift;
93	my $self = {};
94	bless $self, $class;
95	$self->initialize();
96	return $self;
97    }
98
99Or if you expect people to call not just C<< CLASS->new() >> but also
100C<< $obj->new() >>, then use something like the following.  (Note that using
101this to call new() on an instance does not automatically perform any
102copying.  If you want a shallow or deep copy of an object, you'll have to
103specifically allow for that.)  The initialize() method used will be of
104whatever $class we blessed the object into:
105
106    sub new {
107	my $this = shift;
108	my $class = ref($this) || $this;
109	my $self = {};
110	bless $self, $class;
111	$self->initialize();
112	return $self;
113    }
114
115Within the class package, the methods will typically deal with the
116reference as an ordinary reference.  Outside the class package,
117the reference is generally treated as an opaque value that may
118be accessed only through the class's methods.
119
120Although a constructor can in theory re-bless a referenced object
121currently belonging to another class, this is almost certainly going
122to get you into trouble.  The new class is responsible for all
123cleanup later.  The previous blessing is forgotten, as an object
124may belong to only one class at a time.  (Although of course it's
125free to inherit methods from many classes.)  If you find yourself
126having to do this, the parent class is probably misbehaving, though.
127
128A clarification:  Perl objects are blessed.  References are not.  Objects
129know which package they belong to.  References do not.  The bless()
130function uses the reference to find the object.  Consider
131the following example:
132
133    $a = {};
134    $b = $a;
135    bless $a, BLAH;
136    print "\$b is a ", ref($b), "\n";
137
138This reports $b as being a BLAH, so obviously bless()
139operated on the object and not on the reference.
140
141=head2 A Class is Simply a Package
142
143Unlike say C++, Perl doesn't provide any special syntax for class
144definitions.  You use a package as a class by putting method
145definitions into the class.
146
147There is a special array within each package called @ISA, which says
148where else to look for a method if you can't find it in the current
149package.  This is how Perl implements inheritance.  Each element of the
150@ISA array is just the name of another package that happens to be a
151class package.  The classes are searched (depth first) for missing
152methods in the order that they occur in @ISA.  The classes accessible
153through @ISA are known as base classes of the current class.
154
155All classes implicitly inherit from class C<UNIVERSAL> as their
156last base class.  Several commonly used methods are automatically
157supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
158more details.
159
160If a missing method is found in a base class, it is cached
161in the current class for efficiency.  Changing @ISA or defining new
162subroutines invalidates the cache and causes Perl to do the lookup again.
163
164If neither the current class, its named base classes, nor the UNIVERSAL
165class contains the requested method, these three places are searched
166all over again, this time looking for a method named AUTOLOAD().  If an
167AUTOLOAD is found, this method is called on behalf of the missing method,
168setting the package global $AUTOLOAD to be the fully qualified name of
169the method that was intended to be called.
170
171If none of that works, Perl finally gives up and complains.
172
173If you want to stop the AUTOLOAD inheritance say simply
174
175	sub AUTOLOAD;
176
177and the call will die using the name of the sub being called.
178
179Perl classes do method inheritance only.  Data inheritance is left up
180to the class itself.  By and large, this is not a problem in Perl,
181because most classes model the attributes of their object using an
182anonymous hash, which serves as its own little namespace to be carved up
183by the various classes that might want to do something with the object.
184The only problem with this is that you can't sure that you aren't using
185a piece of the hash that isn't already used.  A reasonable workaround
186is to prepend your fieldname in the hash with the package name.
187
188    sub bump {
189	my $self = shift;
190	$self->{ __PACKAGE__ . ".count"}++;
191    }
192
193=head2 A Method is Simply a Subroutine
194
195Unlike say C++, Perl doesn't provide any special syntax for method
196definition.  (It does provide a little syntax for method invocation
197though.  More on that later.)  A method expects its first argument
198to be the object (reference) or package (string) it is being invoked
199on.  There are two ways of calling methods, which we'll call class
200methods and instance methods.
201
202A class method expects a class name as the first argument.  It
203provides functionality for the class as a whole, not for any
204individual object belonging to the class.  Constructors are often
205class methods, but see L<perltoot> and L<perltooc> for alternatives.
206Many class methods simply ignore their first argument, because they
207already know what package they're in and don't care what package
208they were invoked via.  (These aren't necessarily the same, because
209class methods follow the inheritance tree just like ordinary instance
210methods.)  Another typical use for class methods is to look up an
211object by name:
212
213    sub find {
214	my ($class, $name) = @_;
215	$objtable{$name};
216    }
217
218An instance method expects an object reference as its first argument.
219Typically it shifts the first argument into a "self" or "this" variable,
220and then uses that as an ordinary reference.
221
222    sub display {
223	my $self = shift;
224	my @keys = @_ ? @_ : sort keys %$self;
225	foreach $key (@keys) {
226	    print "\t$key => $self->{$key}\n";
227	}
228    }
229
230=head2 Method Invocation
231
232For various historical and other reasons, Perl offers two equivalent
233ways to write a method call.  The simpler and more common way is to use
234the arrow notation:
235
236    my $fred = Critter->find("Fred");
237    $fred->display("Height", "Weight");
238
239You should already be familiar with the use of the C<< -> >> operator with
240references.  In fact, since C<$fred> above is a reference to an object,
241you could think of the method call as just another form of
242dereferencing.
243
244Whatever is on the left side of the arrow, whether a reference or a
245class name, is passed to the method subroutine as its first argument.
246So the above code is mostly equivalent to:
247
248    my $fred = Critter::find("Critter", "Fred");
249    Critter::display($fred, "Height", "Weight");
250
251How does Perl know which package the subroutine is in?  By looking at
252the left side of the arrow, which must be either a package name or a
253reference to an object, i.e. something that has been blessed to a
254package.  Either way, that's the package where Perl starts looking.  If
255that package has no subroutine with that name, Perl starts looking for
256it in any base classes of that package, and so on.
257
258If you need to, you I<can> force Perl to start looking in some other package:
259
260    my $barney = MyCritter->Critter::find("Barney");
261    $barney->Critter::display("Height", "Weight");
262
263Here C<MyCritter> is presumably a subclass of C<Critter> that defines
264its own versions of find() and display().  We haven't specified what
265those methods do, but that doesn't matter above since we've forced Perl
266to start looking for the subroutines in C<Critter>.
267
268As a special case of the above, you may use the C<SUPER> pseudo-class to
269tell Perl to start looking for the method in the packages named in the
270current class's C<@ISA> list.
271
272    package MyCritter;
273    use base 'Critter';    # sets @MyCritter::ISA = ('Critter');
274
275    sub display {
276        my ($self, @args) = @_;
277        $self->SUPER::display("Name", @args);
278    }
279
280It is important to note that C<SUPER> refers to the superclass(es) of the
281I<current package> and not to the superclass(es) of the object. Also, the
282C<SUPER> pseudo-class can only currently be used as a modifier to a method
283name, but not in any of the other ways that class names are normally used,
284eg:
285
286    something->SUPER::method(...);	# OK
287    SUPER::method(...);			# WRONG
288    SUPER->method(...);			# WRONG
289
290Instead of a class name or an object reference, you can also use any
291expression that returns either of those on the left side of the arrow.
292So the following statement is valid:
293
294    Critter->find("Fred")->display("Height", "Weight");
295
296and so is the following:
297
298    my $fred = (reverse "rettirC")->find(reverse "derF");
299
300=head2 Indirect Object Syntax
301
302The other way to invoke a method is by using the so-called "indirect
303object" notation.  This syntax was available in Perl 4 long before
304objects were introduced, and is still used with filehandles like this:
305
306   print STDERR "help!!!\n";
307
308The same syntax can be used to call either object or class methods.
309
310   my $fred = find Critter "Fred";
311   display $fred "Height", "Weight";
312
313Notice that there is no comma between the object or class name and the
314parameters.  This is how Perl can tell you want an indirect method call
315instead of an ordinary subroutine call.
316
317But what if there are no arguments?  In that case, Perl must guess what
318you want.  Even worse, it must make that guess I<at compile time>.
319Usually Perl gets it right, but when it doesn't you get a function
320call compiled as a method, or vice versa.  This can introduce subtle bugs
321that are hard to detect.
322
323For example, a call to a method C<new> in indirect notation -- as C++
324programmers are wont to make -- can be miscompiled into a subroutine
325call if there's already a C<new> function in scope.  You'd end up
326calling the current package's C<new> as a subroutine, rather than the
327desired class's method.  The compiler tries to cheat by remembering
328bareword C<require>s, but the grief when it messes up just isn't worth the
329years of debugging it will take you to track down such subtle bugs.
330
331There is another problem with this syntax: the indirect object is
332limited to a name, a scalar variable, or a block, because it would have
333to do too much lookahead otherwise, just like any other postfix
334dereference in the language.  (These are the same quirky rules as are
335used for the filehandle slot in functions like C<print> and C<printf>.)
336This can lead to horribly confusing precedence problems, as in these
337next two lines:
338
339    move $obj->{FIELD};                 # probably wrong!
340    move $ary[$i];                      # probably wrong!
341
342Those actually parse as the very surprising:
343
344    $obj->move->{FIELD};                # Well, lookee here
345    $ary->move([$i]);                   # Didn't expect this one, eh?
346
347Rather than what you might have expected:
348
349    $obj->{FIELD}->move();              # You should be so lucky.
350    $ary[$i]->move;                     # Yeah, sure.
351
352To get the correct behavior with indirect object syntax, you would have
353to use a block around the indirect object:
354
355    move {$obj->{FIELD}};
356    move {$ary[$i]};
357
358Even then, you still have the same potential problem if there happens to
359be a function named C<move> in the current package.  B<The C<< -> >>
360notation suffers from neither of these disturbing ambiguities, so we
361recommend you use it exclusively.>  However, you may still end up having
362to read code using the indirect object notation, so it's important to be
363familiar with it.
364
365=head2 Default UNIVERSAL methods
366
367The C<UNIVERSAL> package automatically contains the following methods that
368are inherited by all other classes:
369
370=over 4
371
372=item isa(CLASS)
373
374C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
375
376You can also call C<UNIVERSAL::isa> as a subroutine with two arguments.
377The first does not need to be an object or even a reference.  This
378allows you to check what a reference points to, or whether
379something is a reference of a given type. Example
380
381    if(UNIVERSAL::isa($ref, 'ARRAY')) {
382    	#...
383    }
384
385To determine if a reference is a blessed object, you can write
386
387    print "It's an object\n" if UNIVERSAL::isa($val, 'UNIVERSAL');
388
389=item can(METHOD)
390
391C<can> checks to see if its object has a method called C<METHOD>,
392if it does then a reference to the sub is returned, if it does not then
393I<undef> is returned.
394
395C<UNIVERSAL::can> can also be called as a subroutine with two arguments.
396It'll always return I<undef> if its first argument isn't an object or a
397class name.    So here's another way to check if a reference is a
398blessed object
399
400    print "It's still an object\n" if UNIVERSAL::can($val, 'can');
401
402You can also use the C<blessed> function of Scalar::Util:
403
404    use Scalar::Util 'blessed';
405
406    my $blessing = blessed $suspected_object;
407
408C<blessed> returns the name of the package the argument has been
409blessed into, or C<undef>.
410
411=item VERSION( [NEED] )
412
413C<VERSION> returns the version number of the class (package).  If the
414NEED argument is given then it will check that the current version (as
415defined by the $VERSION variable in the given package) not less than
416NEED; it will die if this is not the case.  This method is normally
417called as a class method.  This method is called automatically by the
418C<VERSION> form of C<use>.
419
420    use A 1.2 qw(some imported subs);
421    # implies:
422    A->VERSION(1.2);
423
424=back
425
426B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
427C<isa> uses a very similar method and cache-ing strategy. This may cause
428strange effects if the Perl code dynamically changes @ISA in any package.
429
430You may add other methods to the UNIVERSAL class via Perl or XS code.
431You do not need to C<use UNIVERSAL> to make these methods
432available to your program (and you should not do so).
433
434=head2 Destructors
435
436When the last reference to an object goes away, the object is
437automatically destroyed.  (This may even be after you exit, if you've
438stored references in global variables.)  If you want to capture control
439just before the object is freed, you may define a DESTROY method in
440your class.  It will automatically be called at the appropriate moment,
441and you can do any extra cleanup you need to do.  Perl passes a reference
442to the object under destruction as the first (and only) argument.  Beware
443that the reference is a read-only value, and cannot be modified by
444manipulating C<$_[0]> within the destructor.  The object itself (i.e.
445the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
446C<%{$_[0]}> etc.) is not similarly constrained.
447
448If you arrange to re-bless the reference before the destructor returns,
449perl will again call the DESTROY method for the re-blessed object after
450the current one returns.  This can be used for clean delegation of
451object destruction, or for ensuring that destructors in the base classes
452of your choosing get called.  Explicitly calling DESTROY is also possible,
453but is usually never needed.
454
455Do not confuse the previous discussion with how objects I<CONTAINED> in the current
456one are destroyed.  Such objects will be freed and destroyed automatically
457when the current object is freed, provided no other references to them exist
458elsewhere.
459
460=head2 Summary
461
462That's about all there is to it.  Now you need just to go off and buy a
463book about object-oriented design methodology, and bang your forehead
464with it for the next six months or so.
465
466=head2 Two-Phased Garbage Collection
467
468For most purposes, Perl uses a fast and simple, reference-based
469garbage collection system.  That means there's an extra
470dereference going on at some level, so if you haven't built
471your Perl executable using your C compiler's C<-O> flag, performance
472will suffer.  If you I<have> built Perl with C<cc -O>, then this
473probably won't matter.
474
475A more serious concern is that unreachable memory with a non-zero
476reference count will not normally get freed.  Therefore, this is a bad
477idea:
478
479    {
480	my $a;
481	$a = \$a;
482    }
483
484Even thought $a I<should> go away, it can't.  When building recursive data
485structures, you'll have to break the self-reference yourself explicitly
486if you don't care to leak.  For example, here's a self-referential
487node such as one might use in a sophisticated tree structure:
488
489    sub new_node {
490	my $class = shift;
491	my $node  = {};
492	$node->{LEFT} = $node->{RIGHT} = $node;
493	$node->{DATA} = [ @_ ];
494	return bless $node => $class;
495    }
496
497If you create nodes like that, they (currently) won't go away unless you
498break their self reference yourself.  (In other words, this is not to be
499construed as a feature, and you shouldn't depend on it.)
500
501Almost.
502
503When an interpreter thread finally shuts down (usually when your program
504exits), then a rather costly but complete mark-and-sweep style of garbage
505collection is performed, and everything allocated by that thread gets
506destroyed.  This is essential to support Perl as an embedded or a
507multithreadable language.  For example, this program demonstrates Perl's
508two-phased garbage collection:
509
510    #!/usr/bin/perl
511    package Subtle;
512
513    sub new {
514	my $test;
515	$test = \$test;
516	warn "CREATING " . \$test;
517	return bless \$test;
518    }
519
520    sub DESTROY {
521	my $self = shift;
522	warn "DESTROYING $self";
523    }
524
525    package main;
526
527    warn "starting program";
528    {
529	my $a = Subtle->new;
530	my $b = Subtle->new;
531	$$a = 0;  # break selfref
532	warn "leaving block";
533    }
534
535    warn "just exited block";
536    warn "time to die...";
537    exit;
538
539When run as F</foo/test>, the following output is produced:
540
541    starting program at /foo/test line 18.
542    CREATING SCALAR(0x8e5b8) at /foo/test line 7.
543    CREATING SCALAR(0x8e57c) at /foo/test line 7.
544    leaving block at /foo/test line 23.
545    DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13.
546    just exited block at /foo/test line 26.
547    time to die... at /foo/test line 27.
548    DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
549
550Notice that "global destruction" bit there?  That's the thread
551garbage collector reaching the unreachable.
552
553Objects are always destructed, even when regular refs aren't.  Objects
554are destructed in a separate pass before ordinary refs just to
555prevent object destructors from using refs that have been themselves
556destructed.  Plain refs are only garbage-collected if the destruct level
557is greater than 0.  You can test the higher levels of global destruction
558by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
559C<-DDEBUGGING> was enabled during perl build time.
560See L<perlhack/PERL_DESTRUCT_LEVEL> for more information.
561
562A more complete garbage collection strategy will be implemented
563at a future date.
564
565In the meantime, the best solution is to create a non-recursive container
566class that holds a pointer to the self-referential data structure.
567Define a DESTROY method for the containing object's class that manually
568breaks the circularities in the self-referential structure.
569
570=head1 SEE ALSO
571
572A kinder, gentler tutorial on object-oriented programming in Perl can
573be found in L<perltoot>, L<perlboot> and L<perltooc>.  You should
574also check out L<perlbot> for other object tricks, traps, and tips, as
575well as L<perlmodlib> for some style guides on constructing both
576modules and classes.
577