1=head1 NAME 2 3perlguts - Introduction to the Perl API 4 5=head1 DESCRIPTION 6 7This document attempts to describe how to use the Perl API, as well as 8to provide some info on the basic workings of the Perl core. It is far 9from complete and probably contains many errors. Please refer any 10questions or comments to the author below. 11 12=head1 Variables 13 14=head2 Datatypes 15 16Perl has three typedefs that handle Perl's three main data types: 17 18 SV Scalar Value 19 AV Array Value 20 HV Hash Value 21 22Each typedef has specific routines that manipulate the various data types. 23 24=head2 What is an "IV"? 25 26Perl uses a special typedef IV which is a simple signed integer type that is 27guaranteed to be large enough to hold a pointer (as well as an integer). 28Additionally, there is the UV, which is simply an unsigned IV. 29 30Perl also uses two special typedefs, I32 and I16, which will always be at 31least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, 32as well.) They will usually be exactly 32 and 16 bits long, but on Crays 33they will both be 64 bits. 34 35=head2 Working with SVs 36 37An SV can be created and loaded with one command. There are five types of 38values that can be loaded: an integer value (IV), an unsigned integer 39value (UV), a double (NV), a string (PV), and another scalar (SV). 40 41The seven routines are: 42 43 SV* newSViv(IV); 44 SV* newSVuv(UV); 45 SV* newSVnv(double); 46 SV* newSVpv(const char*, STRLEN); 47 SV* newSVpvn(const char*, STRLEN); 48 SV* newSVpvf(const char*, ...); 49 SV* newSVsv(SV*); 50 51C<STRLEN> is an integer type (Size_t, usually defined as size_t in 52F<config.h>) guaranteed to be large enough to represent the size of 53any string that perl can handle. 54 55In the unlikely case of a SV requiring more complex initialisation, you 56can create an empty SV with newSV(len). If C<len> is 0 an empty SV of 57type NULL is returned, else an SV of type PV is returned with len + 1 (for 58the NUL) bytes of storage allocated, accessible via SvPVX. In both cases 59the SV has value undef. 60 61 SV *sv = newSV(0); /* no storage allocated */ 62 SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */ 63 64To change the value of an I<already-existing> SV, there are eight routines: 65 66 void sv_setiv(SV*, IV); 67 void sv_setuv(SV*, UV); 68 void sv_setnv(SV*, double); 69 void sv_setpv(SV*, const char*); 70 void sv_setpvn(SV*, const char*, STRLEN) 71 void sv_setpvf(SV*, const char*, ...); 72 void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *); 73 void sv_setsv(SV*, SV*); 74 75Notice that you can choose to specify the length of the string to be 76assigned by using C<sv_setpvn>, C<newSVpvn>, or C<newSVpv>, or you may 77allow Perl to calculate the length by using C<sv_setpv> or by specifying 780 as the second argument to C<newSVpv>. Be warned, though, that Perl will 79determine the string's length by using C<strlen>, which depends on the 80string terminating with a NUL character. 81 82The arguments of C<sv_setpvf> are processed like C<sprintf>, and the 83formatted output becomes the value. 84 85C<sv_vsetpvfn> is an analogue of C<vsprintf>, but it allows you to specify 86either a pointer to a variable argument list or the address and length of 87an array of SVs. The last argument points to a boolean; on return, if that 88boolean is true, then locale-specific information has been used to format 89the string, and the string's contents are therefore untrustworthy (see 90L<perlsec>). This pointer may be NULL if that information is not 91important. Note that this function requires you to specify the length of 92the format. 93 94The C<sv_set*()> functions are not generic enough to operate on values 95that have "magic". See L<Magic Virtual Tables> later in this document. 96 97All SVs that contain strings should be terminated with a NUL character. 98If it is not NUL-terminated there is a risk of 99core dumps and corruptions from code which passes the string to C 100functions or system calls which expect a NUL-terminated string. 101Perl's own functions typically add a trailing NUL for this reason. 102Nevertheless, you should be very careful when you pass a string stored 103in an SV to a C function or system call. 104 105To access the actual value that an SV points to, you can use the macros: 106 107 SvIV(SV*) 108 SvUV(SV*) 109 SvNV(SV*) 110 SvPV(SV*, STRLEN len) 111 SvPV_nolen(SV*) 112 113which will automatically coerce the actual scalar type into an IV, UV, double, 114or string. 115 116In the C<SvPV> macro, the length of the string returned is placed into the 117variable C<len> (this is a macro, so you do I<not> use C<&len>). If you do 118not care what the length of the data is, use the C<SvPV_nolen> macro. 119Historically the C<SvPV> macro with the global variable C<PL_na> has been 120used in this case. But that can be quite inefficient because C<PL_na> must 121be accessed in thread-local storage in threaded Perl. In any case, remember 122that Perl allows arbitrary strings of data that may both contain NULs and 123might not be terminated by a NUL. 124 125Also remember that C doesn't allow you to safely say C<foo(SvPV(s, len), 126len);>. It might work with your compiler, but it won't work for everyone. 127Break this sort of statement up into separate assignments: 128 129 SV *s; 130 STRLEN len; 131 char * ptr; 132 ptr = SvPV(s, len); 133 foo(ptr, len); 134 135If you want to know if the scalar value is TRUE, you can use: 136 137 SvTRUE(SV*) 138 139Although Perl will automatically grow strings for you, if you need to force 140Perl to allocate more memory for your SV, you can use the macro 141 142 SvGROW(SV*, STRLEN newlen) 143 144which will determine if more memory needs to be allocated. If so, it will 145call the function C<sv_grow>. Note that C<SvGROW> can only increase, not 146decrease, the allocated memory of an SV and that it does not automatically 147add a byte for the a trailing NUL (perl's own string functions typically do 148C<SvGROW(sv, len + 1)>). 149 150If you have an SV and want to know what kind of data Perl thinks is stored 151in it, you can use the following macros to check the type of SV you have. 152 153 SvIOK(SV*) 154 SvNOK(SV*) 155 SvPOK(SV*) 156 157You can get and set the current length of the string stored in an SV with 158the following macros: 159 160 SvCUR(SV*) 161 SvCUR_set(SV*, I32 val) 162 163You can also get a pointer to the end of the string stored in the SV 164with the macro: 165 166 SvEND(SV*) 167 168But note that these last three macros are valid only if C<SvPOK()> is true. 169 170If you want to append something to the end of string stored in an C<SV*>, 171you can use the following functions: 172 173 void sv_catpv(SV*, const char*); 174 void sv_catpvn(SV*, const char*, STRLEN); 175 void sv_catpvf(SV*, const char*, ...); 176 void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool); 177 void sv_catsv(SV*, SV*); 178 179The first function calculates the length of the string to be appended by 180using C<strlen>. In the second, you specify the length of the string 181yourself. The third function processes its arguments like C<sprintf> and 182appends the formatted output. The fourth function works like C<vsprintf>. 183You can specify the address and length of an array of SVs instead of the 184va_list argument. The fifth function extends the string stored in the first 185SV with the string stored in the second SV. It also forces the second SV 186to be interpreted as a string. 187 188The C<sv_cat*()> functions are not generic enough to operate on values that 189have "magic". See L<Magic Virtual Tables> later in this document. 190 191If you know the name of a scalar variable, you can get a pointer to its SV 192by using the following: 193 194 SV* get_sv("package::varname", FALSE); 195 196This returns NULL if the variable does not exist. 197 198If you want to know if this variable (or any other SV) is actually C<defined>, 199you can call: 200 201 SvOK(SV*) 202 203The scalar C<undef> value is stored in an SV instance called C<PL_sv_undef>. 204Its address can be used whenever an C<SV*> is needed. 205However, you have to be careful when using C<&PL_sv_undef> as a value in AVs 206or HVs (see L<AVs, HVs and undefined values>). 207 208There are also the two values C<PL_sv_yes> and C<PL_sv_no>, which contain 209boolean TRUE and FALSE values, respectively. Like C<PL_sv_undef>, their 210addresses can be used whenever an C<SV*> is needed. 211 212Do not be fooled into thinking that C<(SV *) 0> is the same as C<&PL_sv_undef>. 213Take this code: 214 215 SV* sv = (SV*) 0; 216 if (I-am-to-return-a-real-value) { 217 sv = sv_2mortal(newSViv(42)); 218 } 219 sv_setsv(ST(0), sv); 220 221This code tries to return a new SV (which contains the value 42) if it should 222return a real value, or undef otherwise. Instead it has returned a NULL 223pointer which, somewhere down the line, will cause a segmentation violation, 224bus error, or just weird results. Change the zero to C<&PL_sv_undef> in the 225first line and all will be well. 226 227To free an SV that you've created, call C<SvREFCNT_dec(SV*)>. Normally this 228call is not necessary (see L<Reference Counts and Mortality>). 229 230=head2 Offsets 231 232Perl provides the function C<sv_chop> to efficiently remove characters 233from the beginning of a string; you give it an SV and a pointer to 234somewhere inside the PV, and it discards everything before the 235pointer. The efficiency comes by means of a little hack: instead of 236actually removing the characters, C<sv_chop> sets the flag C<OOK> 237(offset OK) to signal to other functions that the offset hack is in 238effect, and it puts the number of bytes chopped off into the IV field 239of the SV. It then moves the PV pointer (called C<SvPVX>) forward that 240many bytes, and adjusts C<SvCUR> and C<SvLEN>. 241 242Hence, at this point, the start of the buffer that we allocated lives 243at C<SvPVX(sv) - SvIV(sv)> in memory and the PV pointer is pointing 244into the middle of this allocated storage. 245 246This is best demonstrated by example: 247 248 % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)' 249 SV = PVIV(0x8128450) at 0x81340f0 250 REFCNT = 1 251 FLAGS = (POK,OOK,pPOK) 252 IV = 1 (OFFSET) 253 PV = 0x8135781 ( "1" . ) "2345"\0 254 CUR = 4 255 LEN = 5 256 257Here the number of bytes chopped off (1) is put into IV, and 258C<Devel::Peek::Dump> helpfully reminds us that this is an offset. The 259portion of the string between the "real" and the "fake" beginnings is 260shown in parentheses, and the values of C<SvCUR> and C<SvLEN> reflect 261the fake beginning, not the real one. 262 263Something similar to the offset hack is performed on AVs to enable 264efficient shifting and splicing off the beginning of the array; while 265C<AvARRAY> points to the first element in the array that is visible from 266Perl, C<AvALLOC> points to the real start of the C array. These are 267usually the same, but a C<shift> operation can be carried out by 268increasing C<AvARRAY> by one and decreasing C<AvFILL> and C<AvLEN>. 269Again, the location of the real start of the C array only comes into 270play when freeing the array. See C<av_shift> in F<av.c>. 271 272=head2 What's Really Stored in an SV? 273 274Recall that the usual method of determining the type of scalar you have is 275to use C<Sv*OK> macros. Because a scalar can be both a number and a string, 276usually these macros will always return TRUE and calling the C<Sv*V> 277macros will do the appropriate conversion of string to integer/double or 278integer/double to string. 279 280If you I<really> need to know if you have an integer, double, or string 281pointer in an SV, you can use the following three macros instead: 282 283 SvIOKp(SV*) 284 SvNOKp(SV*) 285 SvPOKp(SV*) 286 287These will tell you if you truly have an integer, double, or string pointer 288stored in your SV. The "p" stands for private. 289 290The are various ways in which the private and public flags may differ. 291For example, a tied SV may have a valid underlying value in the IV slot 292(so SvIOKp is true), but the data should be accessed via the FETCH 293routine rather than directly, so SvIOK is false. Another is when 294numeric conversion has occured and precision has been lost: only the 295private flag is set on 'lossy' values. So when an NV is converted to an 296IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be. 297 298In general, though, it's best to use the C<Sv*V> macros. 299 300=head2 Working with AVs 301 302There are two ways to create and load an AV. The first method creates an 303empty AV: 304 305 AV* newAV(); 306 307The second method both creates the AV and initially populates it with SVs: 308 309 AV* av_make(I32 num, SV **ptr); 310 311The second argument points to an array containing C<num> C<SV*>'s. Once the 312AV has been created, the SVs can be destroyed, if so desired. 313 314Once the AV has been created, the following operations are possible on AVs: 315 316 void av_push(AV*, SV*); 317 SV* av_pop(AV*); 318 SV* av_shift(AV*); 319 void av_unshift(AV*, I32 num); 320 321These should be familiar operations, with the exception of C<av_unshift>. 322This routine adds C<num> elements at the front of the array with the C<undef> 323value. You must then use C<av_store> (described below) to assign values 324to these new elements. 325 326Here are some other functions: 327 328 I32 av_len(AV*); 329 SV** av_fetch(AV*, I32 key, I32 lval); 330 SV** av_store(AV*, I32 key, SV* val); 331 332The C<av_len> function returns the highest index value in array (just 333like $#array in Perl). If the array is empty, -1 is returned. The 334C<av_fetch> function returns the value at index C<key>, but if C<lval> 335is non-zero, then C<av_fetch> will store an undef value at that index. 336The C<av_store> function stores the value C<val> at index C<key>, and does 337not increment the reference count of C<val>. Thus the caller is responsible 338for taking care of that, and if C<av_store> returns NULL, the caller will 339have to decrement the reference count to avoid a memory leak. Note that 340C<av_fetch> and C<av_store> both return C<SV**>'s, not C<SV*>'s as their 341return value. 342 343 void av_clear(AV*); 344 void av_undef(AV*); 345 void av_extend(AV*, I32 key); 346 347The C<av_clear> function deletes all the elements in the AV* array, but 348does not actually delete the array itself. The C<av_undef> function will 349delete all the elements in the array plus the array itself. The 350C<av_extend> function extends the array so that it contains at least C<key+1> 351elements. If C<key+1> is less than the currently allocated length of the array, 352then nothing is done. 353 354If you know the name of an array variable, you can get a pointer to its AV 355by using the following: 356 357 AV* get_av("package::varname", FALSE); 358 359This returns NULL if the variable does not exist. 360 361See L<Understanding the Magic of Tied Hashes and Arrays> for more 362information on how to use the array access functions on tied arrays. 363 364=head2 Working with HVs 365 366To create an HV, you use the following routine: 367 368 HV* newHV(); 369 370Once the HV has been created, the following operations are possible on HVs: 371 372 SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash); 373 SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval); 374 375The C<klen> parameter is the length of the key being passed in (Note that 376you cannot pass 0 in as a value of C<klen> to tell Perl to measure the 377length of the key). The C<val> argument contains the SV pointer to the 378scalar being stored, and C<hash> is the precomputed hash value (zero if 379you want C<hv_store> to calculate it for you). The C<lval> parameter 380indicates whether this fetch is actually a part of a store operation, in 381which case a new undefined value will be added to the HV with the supplied 382key and C<hv_fetch> will return as if the value had already existed. 383 384Remember that C<hv_store> and C<hv_fetch> return C<SV**>'s and not just 385C<SV*>. To access the scalar value, you must first dereference the return 386value. However, you should check to make sure that the return value is 387not NULL before dereferencing it. 388 389These two functions check if a hash table entry exists, and deletes it. 390 391 bool hv_exists(HV*, const char* key, U32 klen); 392 SV* hv_delete(HV*, const char* key, U32 klen, I32 flags); 393 394If C<flags> does not include the C<G_DISCARD> flag then C<hv_delete> will 395create and return a mortal copy of the deleted value. 396 397And more miscellaneous functions: 398 399 void hv_clear(HV*); 400 void hv_undef(HV*); 401 402Like their AV counterparts, C<hv_clear> deletes all the entries in the hash 403table but does not actually delete the hash table. The C<hv_undef> deletes 404both the entries and the hash table itself. 405 406Perl keeps the actual data in linked list of structures with a typedef of HE. 407These contain the actual key and value pointers (plus extra administrative 408overhead). The key is a string pointer; the value is an C<SV*>. However, 409once you have an C<HE*>, to get the actual key and value, use the routines 410specified below. 411 412 I32 hv_iterinit(HV*); 413 /* Prepares starting point to traverse hash table */ 414 HE* hv_iternext(HV*); 415 /* Get the next entry, and return a pointer to a 416 structure that has both the key and value */ 417 char* hv_iterkey(HE* entry, I32* retlen); 418 /* Get the key from an HE structure and also return 419 the length of the key string */ 420 SV* hv_iterval(HV*, HE* entry); 421 /* Return an SV pointer to the value of the HE 422 structure */ 423 SV* hv_iternextsv(HV*, char** key, I32* retlen); 424 /* This convenience routine combines hv_iternext, 425 hv_iterkey, and hv_iterval. The key and retlen 426 arguments are return values for the key and its 427 length. The value is returned in the SV* argument */ 428 429If you know the name of a hash variable, you can get a pointer to its HV 430by using the following: 431 432 HV* get_hv("package::varname", FALSE); 433 434This returns NULL if the variable does not exist. 435 436The hash algorithm is defined in the C<PERL_HASH(hash, key, klen)> macro: 437 438 hash = 0; 439 while (klen--) 440 hash = (hash * 33) + *key++; 441 hash = hash + (hash >> 5); /* after 5.6 */ 442 443The last step was added in version 5.6 to improve distribution of 444lower bits in the resulting hash value. 445 446See L<Understanding the Magic of Tied Hashes and Arrays> for more 447information on how to use the hash access functions on tied hashes. 448 449=head2 Hash API Extensions 450 451Beginning with version 5.004, the following functions are also supported: 452 453 HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash); 454 HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash); 455 456 bool hv_exists_ent (HV* tb, SV* key, U32 hash); 457 SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash); 458 459 SV* hv_iterkeysv (HE* entry); 460 461Note that these functions take C<SV*> keys, which simplifies writing 462of extension code that deals with hash structures. These functions 463also allow passing of C<SV*> keys to C<tie> functions without forcing 464you to stringify the keys (unlike the previous set of functions). 465 466They also return and accept whole hash entries (C<HE*>), making their 467use more efficient (since the hash number for a particular string 468doesn't have to be recomputed every time). See L<perlapi> for detailed 469descriptions. 470 471The following macros must always be used to access the contents of hash 472entries. Note that the arguments to these macros must be simple 473variables, since they may get evaluated more than once. See 474L<perlapi> for detailed descriptions of these macros. 475 476 HePV(HE* he, STRLEN len) 477 HeVAL(HE* he) 478 HeHASH(HE* he) 479 HeSVKEY(HE* he) 480 HeSVKEY_force(HE* he) 481 HeSVKEY_set(HE* he, SV* sv) 482 483These two lower level macros are defined, but must only be used when 484dealing with keys that are not C<SV*>s: 485 486 HeKEY(HE* he) 487 HeKLEN(HE* he) 488 489Note that both C<hv_store> and C<hv_store_ent> do not increment the 490reference count of the stored C<val>, which is the caller's responsibility. 491If these functions return a NULL value, the caller will usually have to 492decrement the reference count of C<val> to avoid a memory leak. 493 494=head2 AVs, HVs and undefined values 495 496Sometimes you have to store undefined values in AVs or HVs. Although 497this may be a rare case, it can be tricky. That's because you're 498used to using C<&PL_sv_undef> if you need an undefined SV. 499 500For example, intuition tells you that this XS code: 501 502 AV *av = newAV(); 503 av_store( av, 0, &PL_sv_undef ); 504 505is equivalent to this Perl code: 506 507 my @av; 508 $av[0] = undef; 509 510Unfortunately, this isn't true. AVs use C<&PL_sv_undef> as a marker 511for indicating that an array element has not yet been initialized. 512Thus, C<exists $av[0]> would be true for the above Perl code, but 513false for the array generated by the XS code. 514 515Other problems can occur when storing C<&PL_sv_undef> in HVs: 516 517 hv_store( hv, "key", 3, &PL_sv_undef, 0 ); 518 519This will indeed make the value C<undef>, but if you try to modify 520the value of C<key>, you'll get the following error: 521 522 Modification of non-creatable hash value attempted 523 524In perl 5.8.0, C<&PL_sv_undef> was also used to mark placeholders 525in restricted hashes. This caused such hash entries not to appear 526when iterating over the hash or when checking for the keys 527with the C<hv_exists> function. 528 529You can run into similar problems when you store C<&PL_sv_true> or 530C<&PL_sv_false> into AVs or HVs. Trying to modify such elements 531will give you the following error: 532 533 Modification of a read-only value attempted 534 535To make a long story short, you can use the special variables 536C<&PL_sv_undef>, C<&PL_sv_true> and C<&PL_sv_false> with AVs and 537HVs, but you have to make sure you know what you're doing. 538 539Generally, if you want to store an undefined value in an AV 540or HV, you should not use C<&PL_sv_undef>, but rather create a 541new undefined value using the C<newSV> function, for example: 542 543 av_store( av, 42, newSV(0) ); 544 hv_store( hv, "foo", 3, newSV(0), 0 ); 545 546=head2 References 547 548References are a special type of scalar that point to other data types 549(including references). 550 551To create a reference, use either of the following functions: 552 553 SV* newRV_inc((SV*) thing); 554 SV* newRV_noinc((SV*) thing); 555 556The C<thing> argument can be any of an C<SV*>, C<AV*>, or C<HV*>. The 557functions are identical except that C<newRV_inc> increments the reference 558count of the C<thing>, while C<newRV_noinc> does not. For historical 559reasons, C<newRV> is a synonym for C<newRV_inc>. 560 561Once you have a reference, you can use the following macro to dereference 562the reference: 563 564 SvRV(SV*) 565 566then call the appropriate routines, casting the returned C<SV*> to either an 567C<AV*> or C<HV*>, if required. 568 569To determine if an SV is a reference, you can use the following macro: 570 571 SvROK(SV*) 572 573To discover what type of value the reference refers to, use the following 574macro and then check the return value. 575 576 SvTYPE(SvRV(SV*)) 577 578The most useful types that will be returned are: 579 580 SVt_IV Scalar 581 SVt_NV Scalar 582 SVt_PV Scalar 583 SVt_RV Scalar 584 SVt_PVAV Array 585 SVt_PVHV Hash 586 SVt_PVCV Code 587 SVt_PVGV Glob (possible a file handle) 588 SVt_PVMG Blessed or Magical Scalar 589 590 See the sv.h header file for more details. 591 592=head2 Blessed References and Class Objects 593 594References are also used to support object-oriented programming. In perl's 595OO lexicon, an object is simply a reference that has been blessed into a 596package (or class). Once blessed, the programmer may now use the reference 597to access the various methods in the class. 598 599A reference can be blessed into a package with the following function: 600 601 SV* sv_bless(SV* sv, HV* stash); 602 603The C<sv> argument must be a reference value. The C<stash> argument 604specifies which class the reference will belong to. See 605L<Stashes and Globs> for information on converting class names into stashes. 606 607/* Still under construction */ 608 609Upgrades rv to reference if not already one. Creates new SV for rv to 610point to. If C<classname> is non-null, the SV is blessed into the specified 611class. SV is returned. 612 613 SV* newSVrv(SV* rv, const char* classname); 614 615Copies integer, unsigned integer or double into an SV whose reference is C<rv>. SV is blessed 616if C<classname> is non-null. 617 618 SV* sv_setref_iv(SV* rv, const char* classname, IV iv); 619 SV* sv_setref_uv(SV* rv, const char* classname, UV uv); 620 SV* sv_setref_nv(SV* rv, const char* classname, NV iv); 621 622Copies the pointer value (I<the address, not the string!>) into an SV whose 623reference is rv. SV is blessed if C<classname> is non-null. 624 625 SV* sv_setref_pv(SV* rv, const char* classname, PV iv); 626 627Copies string into an SV whose reference is C<rv>. Set length to 0 to let 628Perl calculate the string length. SV is blessed if C<classname> is non-null. 629 630 SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length); 631 632Tests whether the SV is blessed into the specified class. It does not 633check inheritance relationships. 634 635 int sv_isa(SV* sv, const char* name); 636 637Tests whether the SV is a reference to a blessed object. 638 639 int sv_isobject(SV* sv); 640 641Tests whether the SV is derived from the specified class. SV can be either 642a reference to a blessed object or a string containing a class name. This 643is the function implementing the C<UNIVERSAL::isa> functionality. 644 645 bool sv_derived_from(SV* sv, const char* name); 646 647To check if you've got an object derived from a specific class you have 648to write: 649 650 if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... } 651 652=head2 Creating New Variables 653 654To create a new Perl variable with an undef value which can be accessed from 655your Perl script, use the following routines, depending on the variable type. 656 657 SV* get_sv("package::varname", TRUE); 658 AV* get_av("package::varname", TRUE); 659 HV* get_hv("package::varname", TRUE); 660 661Notice the use of TRUE as the second parameter. The new variable can now 662be set, using the routines appropriate to the data type. 663 664There are additional macros whose values may be bitwise OR'ed with the 665C<TRUE> argument to enable certain extra features. Those bits are: 666 667=over 668 669=item GV_ADDMULTI 670 671Marks the variable as multiply defined, thus preventing the: 672 673 Name <varname> used only once: possible typo 674 675warning. 676 677=item GV_ADDWARN 678 679Issues the warning: 680 681 Had to create <varname> unexpectedly 682 683if the variable did not exist before the function was called. 684 685=back 686 687If you do not specify a package name, the variable is created in the current 688package. 689 690=head2 Reference Counts and Mortality 691 692Perl uses a reference count-driven garbage collection mechanism. SVs, 693AVs, or HVs (xV for short in the following) start their life with a 694reference count of 1. If the reference count of an xV ever drops to 0, 695then it will be destroyed and its memory made available for reuse. 696 697This normally doesn't happen at the Perl level unless a variable is 698undef'ed or the last variable holding a reference to it is changed or 699overwritten. At the internal level, however, reference counts can be 700manipulated with the following macros: 701 702 int SvREFCNT(SV* sv); 703 SV* SvREFCNT_inc(SV* sv); 704 void SvREFCNT_dec(SV* sv); 705 706However, there is one other function which manipulates the reference 707count of its argument. The C<newRV_inc> function, you will recall, 708creates a reference to the specified argument. As a side effect, 709it increments the argument's reference count. If this is not what 710you want, use C<newRV_noinc> instead. 711 712For example, imagine you want to return a reference from an XSUB function. 713Inside the XSUB routine, you create an SV which initially has a reference 714count of one. Then you call C<newRV_inc>, passing it the just-created SV. 715This returns the reference as a new SV, but the reference count of the 716SV you passed to C<newRV_inc> has been incremented to two. Now you 717return the reference from the XSUB routine and forget about the SV. 718But Perl hasn't! Whenever the returned reference is destroyed, the 719reference count of the original SV is decreased to one and nothing happens. 720The SV will hang around without any way to access it until Perl itself 721terminates. This is a memory leak. 722 723The correct procedure, then, is to use C<newRV_noinc> instead of 724C<newRV_inc>. Then, if and when the last reference is destroyed, 725the reference count of the SV will go to zero and it will be destroyed, 726stopping any memory leak. 727 728There are some convenience functions available that can help with the 729destruction of xVs. These functions introduce the concept of "mortality". 730An xV that is mortal has had its reference count marked to be decremented, 731but not actually decremented, until "a short time later". Generally the 732term "short time later" means a single Perl statement, such as a call to 733an XSUB function. The actual determinant for when mortal xVs have their 734reference count decremented depends on two macros, SAVETMPS and FREETMPS. 735See L<perlcall> and L<perlxs> for more details on these macros. 736 737"Mortalization" then is at its simplest a deferred C<SvREFCNT_dec>. 738However, if you mortalize a variable twice, the reference count will 739later be decremented twice. 740 741"Mortal" SVs are mainly used for SVs that are placed on perl's stack. 742For example an SV which is created just to pass a number to a called sub 743is made mortal to have it cleaned up automatically when it's popped off 744the stack. Similarly, results returned by XSUBs (which are pushed on the 745stack) are often made mortal. 746 747To create a mortal variable, use the functions: 748 749 SV* sv_newmortal() 750 SV* sv_2mortal(SV*) 751 SV* sv_mortalcopy(SV*) 752 753The first call creates a mortal SV (with no value), the second converts an existing 754SV to a mortal SV (and thus defers a call to C<SvREFCNT_dec>), and the 755third creates a mortal copy of an existing SV. 756Because C<sv_newmortal> gives the new SV no value,it must normally be given one 757via C<sv_setpv>, C<sv_setiv>, etc. : 758 759 SV *tmp = sv_newmortal(); 760 sv_setiv(tmp, an_integer); 761 762As that is multiple C statements it is quite common so see this idiom instead: 763 764 SV *tmp = sv_2mortal(newSViv(an_integer)); 765 766 767You should be careful about creating mortal variables. Strange things 768can happen if you make the same value mortal within multiple contexts, 769or if you make a variable mortal multiple times. Thinking of "Mortalization" 770as deferred C<SvREFCNT_dec> should help to minimize such problems. 771For example if you are passing an SV which you I<know> has high enough REFCNT 772to survive its use on the stack you need not do any mortalization. 773If you are not sure then doing an C<SvREFCNT_inc> and C<sv_2mortal>, or 774making a C<sv_mortalcopy> is safer. 775 776The mortal routines are not just for SVs -- AVs and HVs can be 777made mortal by passing their address (type-casted to C<SV*>) to the 778C<sv_2mortal> or C<sv_mortalcopy> routines. 779 780=head2 Stashes and Globs 781 782A B<stash> is a hash that contains all variables that are defined 783within a package. Each key of the stash is a symbol 784name (shared by all the different types of objects that have the same 785name), and each value in the hash table is a GV (Glob Value). This GV 786in turn contains references to the various objects of that name, 787including (but not limited to) the following: 788 789 Scalar Value 790 Array Value 791 Hash Value 792 I/O Handle 793 Format 794 Subroutine 795 796There is a single stash called C<PL_defstash> that holds the items that exist 797in the C<main> package. To get at the items in other packages, append the 798string "::" to the package name. The items in the C<Foo> package are in 799the stash C<Foo::> in PL_defstash. The items in the C<Bar::Baz> package are 800in the stash C<Baz::> in C<Bar::>'s stash. 801 802To get the stash pointer for a particular package, use the function: 803 804 HV* gv_stashpv(const char* name, I32 create) 805 HV* gv_stashsv(SV*, I32 create) 806 807The first function takes a literal string, the second uses the string stored 808in the SV. Remember that a stash is just a hash table, so you get back an 809C<HV*>. The C<create> flag will create a new package if it is set. 810 811The name that C<gv_stash*v> wants is the name of the package whose symbol table 812you want. The default package is called C<main>. If you have multiply nested 813packages, pass their names to C<gv_stash*v>, separated by C<::> as in the Perl 814language itself. 815 816Alternately, if you have an SV that is a blessed reference, you can find 817out the stash pointer by using: 818 819 HV* SvSTASH(SvRV(SV*)); 820 821then use the following to get the package name itself: 822 823 char* HvNAME(HV* stash); 824 825If you need to bless or re-bless an object you can use the following 826function: 827 828 SV* sv_bless(SV*, HV* stash) 829 830where the first argument, an C<SV*>, must be a reference, and the second 831argument is a stash. The returned C<SV*> can now be used in the same way 832as any other SV. 833 834For more information on references and blessings, consult L<perlref>. 835 836=head2 Double-Typed SVs 837 838Scalar variables normally contain only one type of value, an integer, 839double, pointer, or reference. Perl will automatically convert the 840actual scalar data from the stored type into the requested type. 841 842Some scalar variables contain more than one type of scalar data. For 843example, the variable C<$!> contains either the numeric value of C<errno> 844or its string equivalent from either C<strerror> or C<sys_errlist[]>. 845 846To force multiple data values into an SV, you must do two things: use the 847C<sv_set*v> routines to add the additional scalar type, then set a flag 848so that Perl will believe it contains more than one type of data. The 849four macros to set the flags are: 850 851 SvIOK_on 852 SvNOK_on 853 SvPOK_on 854 SvROK_on 855 856The particular macro you must use depends on which C<sv_set*v> routine 857you called first. This is because every C<sv_set*v> routine turns on 858only the bit for the particular type of data being set, and turns off 859all the rest. 860 861For example, to create a new Perl variable called "dberror" that contains 862both the numeric and descriptive string error values, you could use the 863following code: 864 865 extern int dberror; 866 extern char *dberror_list; 867 868 SV* sv = get_sv("dberror", TRUE); 869 sv_setiv(sv, (IV) dberror); 870 sv_setpv(sv, dberror_list[dberror]); 871 SvIOK_on(sv); 872 873If the order of C<sv_setiv> and C<sv_setpv> had been reversed, then the 874macro C<SvPOK_on> would need to be called instead of C<SvIOK_on>. 875 876=head2 Magic Variables 877 878[This section still under construction. Ignore everything here. Post no 879bills. Everything not permitted is forbidden.] 880 881Any SV may be magical, that is, it has special features that a normal 882SV does not have. These features are stored in the SV structure in a 883linked list of C<struct magic>'s, typedef'ed to C<MAGIC>. 884 885 struct magic { 886 MAGIC* mg_moremagic; 887 MGVTBL* mg_virtual; 888 U16 mg_private; 889 char mg_type; 890 U8 mg_flags; 891 SV* mg_obj; 892 char* mg_ptr; 893 I32 mg_len; 894 }; 895 896Note this is current as of patchlevel 0, and could change at any time. 897 898=head2 Assigning Magic 899 900Perl adds magic to an SV using the sv_magic function: 901 902 void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen); 903 904The C<sv> argument is a pointer to the SV that is to acquire a new magical 905feature. 906 907If C<sv> is not already magical, Perl uses the C<SvUPGRADE> macro to 908convert C<sv> to type C<SVt_PVMG>. Perl then continues by adding new magic 909to the beginning of the linked list of magical features. Any prior entry 910of the same type of magic is deleted. Note that this can be overridden, 911and multiple instances of the same type of magic can be associated with an 912SV. 913 914The C<name> and C<namlen> arguments are used to associate a string with 915the magic, typically the name of a variable. C<namlen> is stored in the 916C<mg_len> field and if C<name> is non-null and C<namlen> E<gt>= 0 a malloc'd 917copy of the name is stored in C<mg_ptr> field. 918 919The sv_magic function uses C<how> to determine which, if any, predefined 920"Magic Virtual Table" should be assigned to the C<mg_virtual> field. 921See the L<Magic Virtual Tables> section below. The C<how> argument is also 922stored in the C<mg_type> field. The value of C<how> should be chosen 923from the set of macros C<PERL_MAGIC_foo> found in F<perl.h>. Note that before 924these macros were added, Perl internals used to directly use character 925literals, so you may occasionally come across old code or documentation 926referring to 'U' magic rather than C<PERL_MAGIC_uvar> for example. 927 928The C<obj> argument is stored in the C<mg_obj> field of the C<MAGIC> 929structure. If it is not the same as the C<sv> argument, the reference 930count of the C<obj> object is incremented. If it is the same, or if 931the C<how> argument is C<PERL_MAGIC_arylen>, or if it is a NULL pointer, 932then C<obj> is merely stored, without the reference count being incremented. 933 934There is also a function to add magic to an C<HV>: 935 936 void hv_magic(HV *hv, GV *gv, int how); 937 938This simply calls C<sv_magic> and coerces the C<gv> argument into an C<SV>. 939 940To remove the magic from an SV, call the function sv_unmagic: 941 942 void sv_unmagic(SV *sv, int type); 943 944The C<type> argument should be equal to the C<how> value when the C<SV> 945was initially made magical. 946 947=head2 Magic Virtual Tables 948 949The C<mg_virtual> field in the C<MAGIC> structure is a pointer to an 950C<MGVTBL>, which is a structure of function pointers and stands for 951"Magic Virtual Table" to handle the various operations that might be 952applied to that variable. 953 954The C<MGVTBL> has five pointers to the following routine types: 955 956 int (*svt_get)(SV* sv, MAGIC* mg); 957 int (*svt_set)(SV* sv, MAGIC* mg); 958 U32 (*svt_len)(SV* sv, MAGIC* mg); 959 int (*svt_clear)(SV* sv, MAGIC* mg); 960 int (*svt_free)(SV* sv, MAGIC* mg); 961 962This MGVTBL structure is set at compile-time in F<perl.h> and there are 963currently 19 types (or 21 with overloading turned on). These different 964structures contain pointers to various routines that perform additional 965actions depending on which function is being called. 966 967 Function pointer Action taken 968 ---------------- ------------ 969 svt_get Do something before the value of the SV is retrieved. 970 svt_set Do something after the SV is assigned a value. 971 svt_len Report on the SV's length. 972 svt_clear Clear something the SV represents. 973 svt_free Free any extra storage associated with the SV. 974 975For instance, the MGVTBL structure called C<vtbl_sv> (which corresponds 976to an C<mg_type> of C<PERL_MAGIC_sv>) contains: 977 978 { magic_get, magic_set, magic_len, 0, 0 } 979 980Thus, when an SV is determined to be magical and of type C<PERL_MAGIC_sv>, 981if a get operation is being performed, the routine C<magic_get> is 982called. All the various routines for the various magical types begin 983with C<magic_>. NOTE: the magic routines are not considered part of 984the Perl API, and may not be exported by the Perl library. 985 986The current kinds of Magic Virtual Tables are: 987 988 mg_type 989 (old-style char and macro) MGVTBL Type of magic 990 -------------------------- ------ ---------------------------- 991 \0 PERL_MAGIC_sv vtbl_sv Special scalar variable 992 A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash 993 a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element 994 c PERL_MAGIC_overload_table (none) Holds overload table (AMT) 995 on stash 996 B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search) 997 D PERL_MAGIC_regdata vtbl_regdata Regex match position data 998 (@+ and @- vars) 999 d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data 1000 element 1001 E PERL_MAGIC_env vtbl_env %ENV hash 1002 e PERL_MAGIC_envelem vtbl_envelem %ENV hash element 1003 f PERL_MAGIC_fm vtbl_fm Formline ('compiled' format) 1004 g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string 1005 I PERL_MAGIC_isa vtbl_isa @ISA array 1006 i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element 1007 k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue 1008 L PERL_MAGIC_dbfile (none) Debugger %_<filename 1009 l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element 1010 m PERL_MAGIC_mutex vtbl_mutex ??? 1011 o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation 1012 P PERL_MAGIC_tied vtbl_pack Tied array or hash 1013 p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element 1014 q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle 1015 r PERL_MAGIC_qr vtbl_qr precompiled qr// regex 1016 S PERL_MAGIC_sig vtbl_sig %SIG hash 1017 s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element 1018 t PERL_MAGIC_taint vtbl_taint Taintedness 1019 U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions 1020 v PERL_MAGIC_vec vtbl_vec vec() lvalue 1021 V PERL_MAGIC_vstring (none) v-string scalars 1022 w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache 1023 x PERL_MAGIC_substr vtbl_substr substr() lvalue 1024 y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator 1025 variable / smart parameter 1026 vivification 1027 * PERL_MAGIC_glob vtbl_glob GV (typeglob) 1028 # PERL_MAGIC_arylen vtbl_arylen Array length ($#ary) 1029 . PERL_MAGIC_pos vtbl_pos pos() lvalue 1030 < PERL_MAGIC_backref vtbl_backref ??? 1031 ~ PERL_MAGIC_ext (none) Available for use by extensions 1032 1033When an uppercase and lowercase letter both exist in the table, then the 1034uppercase letter is typically used to represent some kind of composite type 1035(a list or a hash), and the lowercase letter is used to represent an element 1036of that composite type. Some internals code makes use of this case 1037relationship. However, 'v' and 'V' (vec and v-string) are in no way related. 1038 1039The C<PERL_MAGIC_ext> and C<PERL_MAGIC_uvar> magic types are defined 1040specifically for use by extensions and will not be used by perl itself. 1041Extensions can use C<PERL_MAGIC_ext> magic to 'attach' private information 1042to variables (typically objects). This is especially useful because 1043there is no way for normal perl code to corrupt this private information 1044(unlike using extra elements of a hash object). 1045 1046Similarly, C<PERL_MAGIC_uvar> magic can be used much like tie() to call a 1047C function any time a scalar's value is used or changed. The C<MAGIC>'s 1048C<mg_ptr> field points to a C<ufuncs> structure: 1049 1050 struct ufuncs { 1051 I32 (*uf_val)(pTHX_ IV, SV*); 1052 I32 (*uf_set)(pTHX_ IV, SV*); 1053 IV uf_index; 1054 }; 1055 1056When the SV is read from or written to, the C<uf_val> or C<uf_set> 1057function will be called with C<uf_index> as the first arg and a pointer to 1058the SV as the second. A simple example of how to add C<PERL_MAGIC_uvar> 1059magic is shown below. Note that the ufuncs structure is copied by 1060sv_magic, so you can safely allocate it on the stack. 1061 1062 void 1063 Umagic(sv) 1064 SV *sv; 1065 PREINIT: 1066 struct ufuncs uf; 1067 CODE: 1068 uf.uf_val = &my_get_fn; 1069 uf.uf_set = &my_set_fn; 1070 uf.uf_index = 0; 1071 sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf)); 1072 1073Note that because multiple extensions may be using C<PERL_MAGIC_ext> 1074or C<PERL_MAGIC_uvar> magic, it is important for extensions to take 1075extra care to avoid conflict. Typically only using the magic on 1076objects blessed into the same class as the extension is sufficient. 1077For C<PERL_MAGIC_ext> magic, it may also be appropriate to add an I32 1078'signature' at the top of the private data area and check that. 1079 1080Also note that the C<sv_set*()> and C<sv_cat*()> functions described 1081earlier do B<not> invoke 'set' magic on their targets. This must 1082be done by the user either by calling the C<SvSETMAGIC()> macro after 1083calling these functions, or by using one of the C<sv_set*_mg()> or 1084C<sv_cat*_mg()> functions. Similarly, generic C code must call the 1085C<SvGETMAGIC()> macro to invoke any 'get' magic if they use an SV 1086obtained from external sources in functions that don't handle magic. 1087See L<perlapi> for a description of these functions. 1088For example, calls to the C<sv_cat*()> functions typically need to be 1089followed by C<SvSETMAGIC()>, but they don't need a prior C<SvGETMAGIC()> 1090since their implementation handles 'get' magic. 1091 1092=head2 Finding Magic 1093 1094 MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */ 1095 1096This routine returns a pointer to the C<MAGIC> structure stored in the SV. 1097If the SV does not have that magical feature, C<NULL> is returned. Also, 1098if the SV is not of type SVt_PVMG, Perl may core dump. 1099 1100 int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen); 1101 1102This routine checks to see what types of magic C<sv> has. If the mg_type 1103field is an uppercase letter, then the mg_obj is copied to C<nsv>, but 1104the mg_type field is changed to be the lowercase letter. 1105 1106=head2 Understanding the Magic of Tied Hashes and Arrays 1107 1108Tied hashes and arrays are magical beasts of the C<PERL_MAGIC_tied> 1109magic type. 1110 1111WARNING: As of the 5.004 release, proper usage of the array and hash 1112access functions requires understanding a few caveats. Some 1113of these caveats are actually considered bugs in the API, to be fixed 1114in later releases, and are bracketed with [MAYCHANGE] below. If 1115you find yourself actually applying such information in this section, be 1116aware that the behavior may change in the future, umm, without warning. 1117 1118The perl tie function associates a variable with an object that implements 1119the various GET, SET, etc methods. To perform the equivalent of the perl 1120tie function from an XSUB, you must mimic this behaviour. The code below 1121carries out the necessary steps - firstly it creates a new hash, and then 1122creates a second hash which it blesses into the class which will implement 1123the tie methods. Lastly it ties the two hashes together, and returns a 1124reference to the new tied hash. Note that the code below does NOT call the 1125TIEHASH method in the MyTie class - 1126see L<Calling Perl Routines from within C Programs> for details on how 1127to do this. 1128 1129 SV* 1130 mytie() 1131 PREINIT: 1132 HV *hash; 1133 HV *stash; 1134 SV *tie; 1135 CODE: 1136 hash = newHV(); 1137 tie = newRV_noinc((SV*)newHV()); 1138 stash = gv_stashpv("MyTie", TRUE); 1139 sv_bless(tie, stash); 1140 hv_magic(hash, (GV*)tie, PERL_MAGIC_tied); 1141 RETVAL = newRV_noinc(hash); 1142 OUTPUT: 1143 RETVAL 1144 1145The C<av_store> function, when given a tied array argument, merely 1146copies the magic of the array onto the value to be "stored", using 1147C<mg_copy>. It may also return NULL, indicating that the value did not 1148actually need to be stored in the array. [MAYCHANGE] After a call to 1149C<av_store> on a tied array, the caller will usually need to call 1150C<mg_set(val)> to actually invoke the perl level "STORE" method on the 1151TIEARRAY object. If C<av_store> did return NULL, a call to 1152C<SvREFCNT_dec(val)> will also be usually necessary to avoid a memory 1153leak. [/MAYCHANGE] 1154 1155The previous paragraph is applicable verbatim to tied hash access using the 1156C<hv_store> and C<hv_store_ent> functions as well. 1157 1158C<av_fetch> and the corresponding hash functions C<hv_fetch> and 1159C<hv_fetch_ent> actually return an undefined mortal value whose magic 1160has been initialized using C<mg_copy>. Note the value so returned does not 1161need to be deallocated, as it is already mortal. [MAYCHANGE] But you will 1162need to call C<mg_get()> on the returned value in order to actually invoke 1163the perl level "FETCH" method on the underlying TIE object. Similarly, 1164you may also call C<mg_set()> on the return value after possibly assigning 1165a suitable value to it using C<sv_setsv>, which will invoke the "STORE" 1166method on the TIE object. [/MAYCHANGE] 1167 1168[MAYCHANGE] 1169In other words, the array or hash fetch/store functions don't really 1170fetch and store actual values in the case of tied arrays and hashes. They 1171merely call C<mg_copy> to attach magic to the values that were meant to be 1172"stored" or "fetched". Later calls to C<mg_get> and C<mg_set> actually 1173do the job of invoking the TIE methods on the underlying objects. Thus 1174the magic mechanism currently implements a kind of lazy access to arrays 1175and hashes. 1176 1177Currently (as of perl version 5.004), use of the hash and array access 1178functions requires the user to be aware of whether they are operating on 1179"normal" hashes and arrays, or on their tied variants. The API may be 1180changed to provide more transparent access to both tied and normal data 1181types in future versions. 1182[/MAYCHANGE] 1183 1184You would do well to understand that the TIEARRAY and TIEHASH interfaces 1185are mere sugar to invoke some perl method calls while using the uniform hash 1186and array syntax. The use of this sugar imposes some overhead (typically 1187about two to four extra opcodes per FETCH/STORE operation, in addition to 1188the creation of all the mortal variables required to invoke the methods). 1189This overhead will be comparatively small if the TIE methods are themselves 1190substantial, but if they are only a few statements long, the overhead 1191will not be insignificant. 1192 1193=head2 Localizing changes 1194 1195Perl has a very handy construction 1196 1197 { 1198 local $var = 2; 1199 ... 1200 } 1201 1202This construction is I<approximately> equivalent to 1203 1204 { 1205 my $oldvar = $var; 1206 $var = 2; 1207 ... 1208 $var = $oldvar; 1209 } 1210 1211The biggest difference is that the first construction would 1212reinstate the initial value of $var, irrespective of how control exits 1213the block: C<goto>, C<return>, C<die>/C<eval>, etc. It is a little bit 1214more efficient as well. 1215 1216There is a way to achieve a similar task from C via Perl API: create a 1217I<pseudo-block>, and arrange for some changes to be automatically 1218undone at the end of it, either explicit, or via a non-local exit (via 1219die()). A I<block>-like construct is created by a pair of 1220C<ENTER>/C<LEAVE> macros (see L<perlcall/"Returning a Scalar">). 1221Such a construct may be created specially for some important localized 1222task, or an existing one (like boundaries of enclosing Perl 1223subroutine/block, or an existing pair for freeing TMPs) may be 1224used. (In the second case the overhead of additional localization must 1225be almost negligible.) Note that any XSUB is automatically enclosed in 1226an C<ENTER>/C<LEAVE> pair. 1227 1228Inside such a I<pseudo-block> the following service is available: 1229 1230=over 4 1231 1232=item C<SAVEINT(int i)> 1233 1234=item C<SAVEIV(IV i)> 1235 1236=item C<SAVEI32(I32 i)> 1237 1238=item C<SAVELONG(long i)> 1239 1240These macros arrange things to restore the value of integer variable 1241C<i> at the end of enclosing I<pseudo-block>. 1242 1243=item C<SAVESPTR(s)> 1244 1245=item C<SAVEPPTR(p)> 1246 1247These macros arrange things to restore the value of pointers C<s> and 1248C<p>. C<s> must be a pointer of a type which survives conversion to 1249C<SV*> and back, C<p> should be able to survive conversion to C<char*> 1250and back. 1251 1252=item C<SAVEFREESV(SV *sv)> 1253 1254The refcount of C<sv> would be decremented at the end of 1255I<pseudo-block>. This is similar to C<sv_2mortal> in that it is also a 1256mechanism for doing a delayed C<SvREFCNT_dec>. However, while C<sv_2mortal> 1257extends the lifetime of C<sv> until the beginning of the next statement, 1258C<SAVEFREESV> extends it until the end of the enclosing scope. These 1259lifetimes can be wildly different. 1260 1261Also compare C<SAVEMORTALIZESV>. 1262 1263=item C<SAVEMORTALIZESV(SV *sv)> 1264 1265Just like C<SAVEFREESV>, but mortalizes C<sv> at the end of the current 1266scope instead of decrementing its reference count. This usually has the 1267effect of keeping C<sv> alive until the statement that called the currently 1268live scope has finished executing. 1269 1270=item C<SAVEFREEOP(OP *op)> 1271 1272The C<OP *> is op_free()ed at the end of I<pseudo-block>. 1273 1274=item C<SAVEFREEPV(p)> 1275 1276The chunk of memory which is pointed to by C<p> is Safefree()ed at the 1277end of I<pseudo-block>. 1278 1279=item C<SAVECLEARSV(SV *sv)> 1280 1281Clears a slot in the current scratchpad which corresponds to C<sv> at 1282the end of I<pseudo-block>. 1283 1284=item C<SAVEDELETE(HV *hv, char *key, I32 length)> 1285 1286The key C<key> of C<hv> is deleted at the end of I<pseudo-block>. The 1287string pointed to by C<key> is Safefree()ed. If one has a I<key> in 1288short-lived storage, the corresponding string may be reallocated like 1289this: 1290 1291 SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf)); 1292 1293=item C<SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)> 1294 1295At the end of I<pseudo-block> the function C<f> is called with the 1296only argument C<p>. 1297 1298=item C<SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)> 1299 1300At the end of I<pseudo-block> the function C<f> is called with the 1301implicit context argument (if any), and C<p>. 1302 1303=item C<SAVESTACK_POS()> 1304 1305The current offset on the Perl internal stack (cf. C<SP>) is restored 1306at the end of I<pseudo-block>. 1307 1308=back 1309 1310The following API list contains functions, thus one needs to 1311provide pointers to the modifiable data explicitly (either C pointers, 1312or Perlish C<GV *>s). Where the above macros take C<int>, a similar 1313function takes C<int *>. 1314 1315=over 4 1316 1317=item C<SV* save_scalar(GV *gv)> 1318 1319Equivalent to Perl code C<local $gv>. 1320 1321=item C<AV* save_ary(GV *gv)> 1322 1323=item C<HV* save_hash(GV *gv)> 1324 1325Similar to C<save_scalar>, but localize C<@gv> and C<%gv>. 1326 1327=item C<void save_item(SV *item)> 1328 1329Duplicates the current value of C<SV>, on the exit from the current 1330C<ENTER>/C<LEAVE> I<pseudo-block> will restore the value of C<SV> 1331using the stored value. 1332 1333=item C<void save_list(SV **sarg, I32 maxsarg)> 1334 1335A variant of C<save_item> which takes multiple arguments via an array 1336C<sarg> of C<SV*> of length C<maxsarg>. 1337 1338=item C<SV* save_svref(SV **sptr)> 1339 1340Similar to C<save_scalar>, but will reinstate an C<SV *>. 1341 1342=item C<void save_aptr(AV **aptr)> 1343 1344=item C<void save_hptr(HV **hptr)> 1345 1346Similar to C<save_svref>, but localize C<AV *> and C<HV *>. 1347 1348=back 1349 1350The C<Alias> module implements localization of the basic types within the 1351I<caller's scope>. People who are interested in how to localize things in 1352the containing scope should take a look there too. 1353 1354=head1 Subroutines 1355 1356=head2 XSUBs and the Argument Stack 1357 1358The XSUB mechanism is a simple way for Perl programs to access C subroutines. 1359An XSUB routine will have a stack that contains the arguments from the Perl 1360program, and a way to map from the Perl data structures to a C equivalent. 1361 1362The stack arguments are accessible through the C<ST(n)> macro, which returns 1363the C<n>'th stack argument. Argument 0 is the first argument passed in the 1364Perl subroutine call. These arguments are C<SV*>, and can be used anywhere 1365an C<SV*> is used. 1366 1367Most of the time, output from the C routine can be handled through use of 1368the RETVAL and OUTPUT directives. However, there are some cases where the 1369argument stack is not already long enough to handle all the return values. 1370An example is the POSIX tzname() call, which takes no arguments, but returns 1371two, the local time zone's standard and summer time abbreviations. 1372 1373To handle this situation, the PPCODE directive is used and the stack is 1374extended using the macro: 1375 1376 EXTEND(SP, num); 1377 1378where C<SP> is the macro that represents the local copy of the stack pointer, 1379and C<num> is the number of elements the stack should be extended by. 1380 1381Now that there is room on the stack, values can be pushed on it using C<PUSHs> 1382macro. The pushed values will often need to be "mortal" (See 1383L</Reference Counts and Mortality>). 1384 1385 PUSHs(sv_2mortal(newSViv(an_integer))) 1386 PUSHs(sv_2mortal(newSVpv("Some String",0))) 1387 PUSHs(sv_2mortal(newSVnv(3.141592))) 1388 1389And now the Perl program calling C<tzname>, the two values will be assigned 1390as in: 1391 1392 ($standard_abbrev, $summer_abbrev) = POSIX::tzname; 1393 1394An alternate (and possibly simpler) method to pushing values on the stack is 1395to use the macro: 1396 1397 XPUSHs(SV*) 1398 1399This macro automatically adjust the stack for you, if needed. Thus, you 1400do not need to call C<EXTEND> to extend the stack. 1401 1402Despite their suggestions in earlier versions of this document the macros 1403C<PUSHi>, C<PUSHn> and C<PUSHp> are I<not> suited to XSUBs which return 1404multiple results, see L</Putting a C value on Perl stack>. 1405 1406For more information, consult L<perlxs> and L<perlxstut>. 1407 1408=head2 Calling Perl Routines from within C Programs 1409 1410There are four routines that can be used to call a Perl subroutine from 1411within a C program. These four are: 1412 1413 I32 call_sv(SV*, I32); 1414 I32 call_pv(const char*, I32); 1415 I32 call_method(const char*, I32); 1416 I32 call_argv(const char*, I32, register char**); 1417 1418The routine most often used is C<call_sv>. The C<SV*> argument 1419contains either the name of the Perl subroutine to be called, or a 1420reference to the subroutine. The second argument consists of flags 1421that control the context in which the subroutine is called, whether 1422or not the subroutine is being passed arguments, how errors should be 1423trapped, and how to treat return values. 1424 1425All four routines return the number of arguments that the subroutine returned 1426on the Perl stack. 1427 1428These routines used to be called C<perl_call_sv>, etc., before Perl v5.6.0, 1429but those names are now deprecated; macros of the same name are provided for 1430compatibility. 1431 1432When using any of these routines (except C<call_argv>), the programmer 1433must manipulate the Perl stack. These include the following macros and 1434functions: 1435 1436 dSP 1437 SP 1438 PUSHMARK() 1439 PUTBACK 1440 SPAGAIN 1441 ENTER 1442 SAVETMPS 1443 FREETMPS 1444 LEAVE 1445 XPUSH*() 1446 POP*() 1447 1448For a detailed description of calling conventions from C to Perl, 1449consult L<perlcall>. 1450 1451=head2 Memory Allocation 1452 1453=head3 Allocation 1454 1455All memory meant to be used with the Perl API functions should be manipulated 1456using the macros described in this section. The macros provide the necessary 1457transparency between differences in the actual malloc implementation that is 1458used within perl. 1459 1460It is suggested that you enable the version of malloc that is distributed 1461with Perl. It keeps pools of various sizes of unallocated memory in 1462order to satisfy allocation requests more quickly. However, on some 1463platforms, it may cause spurious malloc or free errors. 1464 1465The following three macros are used to initially allocate memory : 1466 1467 New(x, pointer, number, type); 1468 Newc(x, pointer, number, type, cast); 1469 Newz(x, pointer, number, type); 1470 1471The first argument C<x> was a "magic cookie" that was used to keep track 1472of who called the macro, to help when debugging memory problems. However, 1473the current code makes no use of this feature (most Perl developers now 1474use run-time memory checkers), so this argument can be any number. 1475 1476The second argument C<pointer> should be the name of a variable that will 1477point to the newly allocated memory. 1478 1479The third and fourth arguments C<number> and C<type> specify how many of 1480the specified type of data structure should be allocated. The argument 1481C<type> is passed to C<sizeof>. The final argument to C<Newc>, C<cast>, 1482should be used if the C<pointer> argument is different from the C<type> 1483argument. 1484 1485Unlike the C<New> and C<Newc> macros, the C<Newz> macro calls C<memzero> 1486to zero out all the newly allocated memory. 1487 1488=head3 Reallocation 1489 1490 Renew(pointer, number, type); 1491 Renewc(pointer, number, type, cast); 1492 Safefree(pointer) 1493 1494These three macros are used to change a memory buffer size or to free a 1495piece of memory no longer needed. The arguments to C<Renew> and C<Renewc> 1496match those of C<New> and C<Newc> with the exception of not needing the 1497"magic cookie" argument. 1498 1499=head3 Moving 1500 1501 Move(source, dest, number, type); 1502 Copy(source, dest, number, type); 1503 Zero(dest, number, type); 1504 1505These three macros are used to move, copy, or zero out previously allocated 1506memory. The C<source> and C<dest> arguments point to the source and 1507destination starting points. Perl will move, copy, or zero out C<number> 1508instances of the size of the C<type> data structure (using the C<sizeof> 1509function). 1510 1511=head2 PerlIO 1512 1513The most recent development releases of Perl has been experimenting with 1514removing Perl's dependency on the "normal" standard I/O suite and allowing 1515other stdio implementations to be used. This involves creating a new 1516abstraction layer that then calls whichever implementation of stdio Perl 1517was compiled with. All XSUBs should now use the functions in the PerlIO 1518abstraction layer and not make any assumptions about what kind of stdio 1519is being used. 1520 1521For a complete description of the PerlIO abstraction, consult L<perlapio>. 1522 1523=head2 Putting a C value on Perl stack 1524 1525A lot of opcodes (this is an elementary operation in the internal perl 1526stack machine) put an SV* on the stack. However, as an optimization 1527the corresponding SV is (usually) not recreated each time. The opcodes 1528reuse specially assigned SVs (I<target>s) which are (as a corollary) 1529not constantly freed/created. 1530 1531Each of the targets is created only once (but see 1532L<Scratchpads and recursion> below), and when an opcode needs to put 1533an integer, a double, or a string on stack, it just sets the 1534corresponding parts of its I<target> and puts the I<target> on stack. 1535 1536The macro to put this target on stack is C<PUSHTARG>, and it is 1537directly used in some opcodes, as well as indirectly in zillions of 1538others, which use it via C<(X)PUSH[pni]>. 1539 1540Because the target is reused, you must be careful when pushing multiple 1541values on the stack. The following code will not do what you think: 1542 1543 XPUSHi(10); 1544 XPUSHi(20); 1545 1546This translates as "set C<TARG> to 10, push a pointer to C<TARG> onto 1547the stack; set C<TARG> to 20, push a pointer to C<TARG> onto the stack". 1548At the end of the operation, the stack does not contain the values 10 1549and 20, but actually contains two pointers to C<TARG>, which we have set 1550to 20. If you need to push multiple different values, use C<XPUSHs>, 1551which bypasses C<TARG>. 1552 1553On a related note, if you do use C<(X)PUSH[npi]>, then you're going to 1554need a C<dTARG> in your variable declarations so that the C<*PUSH*> 1555macros can make use of the local variable C<TARG>. 1556 1557=head2 Scratchpads 1558 1559The question remains on when the SVs which are I<target>s for opcodes 1560are created. The answer is that they are created when the current unit -- 1561a subroutine or a file (for opcodes for statements outside of 1562subroutines) -- is compiled. During this time a special anonymous Perl 1563array is created, which is called a scratchpad for the current 1564unit. 1565 1566A scratchpad keeps SVs which are lexicals for the current unit and are 1567targets for opcodes. One can deduce that an SV lives on a scratchpad 1568by looking on its flags: lexicals have C<SVs_PADMY> set, and 1569I<target>s have C<SVs_PADTMP> set. 1570 1571The correspondence between OPs and I<target>s is not 1-to-1. Different 1572OPs in the compile tree of the unit can use the same target, if this 1573would not conflict with the expected life of the temporary. 1574 1575=head2 Scratchpads and recursion 1576 1577In fact it is not 100% true that a compiled unit contains a pointer to 1578the scratchpad AV. In fact it contains a pointer to an AV of 1579(initially) one element, and this element is the scratchpad AV. Why do 1580we need an extra level of indirection? 1581 1582The answer is B<recursion>, and maybe B<threads>. Both 1583these can create several execution pointers going into the same 1584subroutine. For the subroutine-child not write over the temporaries 1585for the subroutine-parent (lifespan of which covers the call to the 1586child), the parent and the child should have different 1587scratchpads. (I<And> the lexicals should be separate anyway!) 1588 1589So each subroutine is born with an array of scratchpads (of length 1). 1590On each entry to the subroutine it is checked that the current 1591depth of the recursion is not more than the length of this array, and 1592if it is, new scratchpad is created and pushed into the array. 1593 1594The I<target>s on this scratchpad are C<undef>s, but they are already 1595marked with correct flags. 1596 1597=head1 Compiled code 1598 1599=head2 Code tree 1600 1601Here we describe the internal form your code is converted to by 1602Perl. Start with a simple example: 1603 1604 $a = $b + $c; 1605 1606This is converted to a tree similar to this one: 1607 1608 assign-to 1609 / \ 1610 + $a 1611 / \ 1612 $b $c 1613 1614(but slightly more complicated). This tree reflects the way Perl 1615parsed your code, but has nothing to do with the execution order. 1616There is an additional "thread" going through the nodes of the tree 1617which shows the order of execution of the nodes. In our simplified 1618example above it looks like: 1619 1620 $b ---> $c ---> + ---> $a ---> assign-to 1621 1622But with the actual compile tree for C<$a = $b + $c> it is different: 1623some nodes I<optimized away>. As a corollary, though the actual tree 1624contains more nodes than our simplified example, the execution order 1625is the same as in our example. 1626 1627=head2 Examining the tree 1628 1629If you have your perl compiled for debugging (usually done with 1630C<-DDEBUGGING> on the C<Configure> command line), you may examine the 1631compiled tree by specifying C<-Dx> on the Perl command line. The 1632output takes several lines per node, and for C<$b+$c> it looks like 1633this: 1634 1635 5 TYPE = add ===> 6 1636 TARG = 1 1637 FLAGS = (SCALAR,KIDS) 1638 { 1639 TYPE = null ===> (4) 1640 (was rv2sv) 1641 FLAGS = (SCALAR,KIDS) 1642 { 1643 3 TYPE = gvsv ===> 4 1644 FLAGS = (SCALAR) 1645 GV = main::b 1646 } 1647 } 1648 { 1649 TYPE = null ===> (5) 1650 (was rv2sv) 1651 FLAGS = (SCALAR,KIDS) 1652 { 1653 4 TYPE = gvsv ===> 5 1654 FLAGS = (SCALAR) 1655 GV = main::c 1656 } 1657 } 1658 1659This tree has 5 nodes (one per C<TYPE> specifier), only 3 of them are 1660not optimized away (one per number in the left column). The immediate 1661children of the given node correspond to C<{}> pairs on the same level 1662of indentation, thus this listing corresponds to the tree: 1663 1664 add 1665 / \ 1666 null null 1667 | | 1668 gvsv gvsv 1669 1670The execution order is indicated by C<===E<gt>> marks, thus it is C<3 16714 5 6> (node C<6> is not included into above listing), i.e., 1672C<gvsv gvsv add whatever>. 1673 1674Each of these nodes represents an op, a fundamental operation inside the 1675Perl core. The code which implements each operation can be found in the 1676F<pp*.c> files; the function which implements the op with type C<gvsv> 1677is C<pp_gvsv>, and so on. As the tree above shows, different ops have 1678different numbers of children: C<add> is a binary operator, as one would 1679expect, and so has two children. To accommodate the various different 1680numbers of children, there are various types of op data structure, and 1681they link together in different ways. 1682 1683The simplest type of op structure is C<OP>: this has no children. Unary 1684operators, C<UNOP>s, have one child, and this is pointed to by the 1685C<op_first> field. Binary operators (C<BINOP>s) have not only an 1686C<op_first> field but also an C<op_last> field. The most complex type of 1687op is a C<LISTOP>, which has any number of children. In this case, the 1688first child is pointed to by C<op_first> and the last child by 1689C<op_last>. The children in between can be found by iteratively 1690following the C<op_sibling> pointer from the first child to the last. 1691 1692There are also two other op types: a C<PMOP> holds a regular expression, 1693and has no children, and a C<LOOP> may or may not have children. If the 1694C<op_children> field is non-zero, it behaves like a C<LISTOP>. To 1695complicate matters, if a C<UNOP> is actually a C<null> op after 1696optimization (see L</Compile pass 2: context propagation>) it will still 1697have children in accordance with its former type. 1698 1699Another way to examine the tree is to use a compiler back-end module, such 1700as L<B::Concise>. 1701 1702=head2 Compile pass 1: check routines 1703 1704The tree is created by the compiler while I<yacc> code feeds it 1705the constructions it recognizes. Since I<yacc> works bottom-up, so does 1706the first pass of perl compilation. 1707 1708What makes this pass interesting for perl developers is that some 1709optimization may be performed on this pass. This is optimization by 1710so-called "check routines". The correspondence between node names 1711and corresponding check routines is described in F<opcode.pl> (do not 1712forget to run C<make regen_headers> if you modify this file). 1713 1714A check routine is called when the node is fully constructed except 1715for the execution-order thread. Since at this time there are no 1716back-links to the currently constructed node, one can do most any 1717operation to the top-level node, including freeing it and/or creating 1718new nodes above/below it. 1719 1720The check routine returns the node which should be inserted into the 1721tree (if the top-level node was not modified, check routine returns 1722its argument). 1723 1724By convention, check routines have names C<ck_*>. They are usually 1725called from C<new*OP> subroutines (or C<convert>) (which in turn are 1726called from F<perly.y>). 1727 1728=head2 Compile pass 1a: constant folding 1729 1730Immediately after the check routine is called the returned node is 1731checked for being compile-time executable. If it is (the value is 1732judged to be constant) it is immediately executed, and a I<constant> 1733node with the "return value" of the corresponding subtree is 1734substituted instead. The subtree is deleted. 1735 1736If constant folding was not performed, the execution-order thread is 1737created. 1738 1739=head2 Compile pass 2: context propagation 1740 1741When a context for a part of compile tree is known, it is propagated 1742down through the tree. At this time the context can have 5 values 1743(instead of 2 for runtime context): void, boolean, scalar, list, and 1744lvalue. In contrast with the pass 1 this pass is processed from top 1745to bottom: a node's context determines the context for its children. 1746 1747Additional context-dependent optimizations are performed at this time. 1748Since at this moment the compile tree contains back-references (via 1749"thread" pointers), nodes cannot be free()d now. To allow 1750optimized-away nodes at this stage, such nodes are null()ified instead 1751of free()ing (i.e. their type is changed to OP_NULL). 1752 1753=head2 Compile pass 3: peephole optimization 1754 1755After the compile tree for a subroutine (or for an C<eval> or a file) 1756is created, an additional pass over the code is performed. This pass 1757is neither top-down or bottom-up, but in the execution order (with 1758additional complications for conditionals). These optimizations are 1759done in the subroutine peep(). Optimizations performed at this stage 1760are subject to the same restrictions as in the pass 2. 1761 1762=head2 Pluggable runops 1763 1764The compile tree is executed in a runops function. There are two runops 1765functions, in F<run.c> and in F<dump.c>. C<Perl_runops_debug> is used 1766with DEBUGGING and C<Perl_runops_standard> is used otherwise. For fine 1767control over the execution of the compile tree it is possible to provide 1768your own runops function. 1769 1770It's probably best to copy one of the existing runops functions and 1771change it to suit your needs. Then, in the BOOT section of your XS 1772file, add the line: 1773 1774 PL_runops = my_runops; 1775 1776This function should be as efficient as possible to keep your programs 1777running as fast as possible. 1778 1779=head1 Examining internal data structures with the C<dump> functions 1780 1781To aid debugging, the source file F<dump.c> contains a number of 1782functions which produce formatted output of internal data structures. 1783 1784The most commonly used of these functions is C<Perl_sv_dump>; it's used 1785for dumping SVs, AVs, HVs, and CVs. The C<Devel::Peek> module calls 1786C<sv_dump> to produce debugging output from Perl-space, so users of that 1787module should already be familiar with its format. 1788 1789C<Perl_op_dump> can be used to dump an C<OP> structure or any of its 1790derivatives, and produces output similar to C<perl -Dx>; in fact, 1791C<Perl_dump_eval> will dump the main root of the code being evaluated, 1792exactly like C<-Dx>. 1793 1794Other useful functions are C<Perl_dump_sub>, which turns a C<GV> into an 1795op tree, C<Perl_dump_packsubs> which calls C<Perl_dump_sub> on all the 1796subroutines in a package like so: (Thankfully, these are all xsubs, so 1797there is no op tree) 1798 1799 (gdb) print Perl_dump_packsubs(PL_defstash) 1800 1801 SUB attributes::bootstrap = (xsub 0x811fedc 0) 1802 1803 SUB UNIVERSAL::can = (xsub 0x811f50c 0) 1804 1805 SUB UNIVERSAL::isa = (xsub 0x811f304 0) 1806 1807 SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0) 1808 1809 SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0) 1810 1811and C<Perl_dump_all>, which dumps all the subroutines in the stash and 1812the op tree of the main root. 1813 1814=head1 How multiple interpreters and concurrency are supported 1815 1816=head2 Background and PERL_IMPLICIT_CONTEXT 1817 1818The Perl interpreter can be regarded as a closed box: it has an API 1819for feeding it code or otherwise making it do things, but it also has 1820functions for its own use. This smells a lot like an object, and 1821there are ways for you to build Perl so that you can have multiple 1822interpreters, with one interpreter represented either as a C structure, 1823or inside a thread-specific structure. These structures contain all 1824the context, the state of that interpreter. 1825 1826Two macros control the major Perl build flavors: MULTIPLICITY and 1827USE_5005THREADS. The MULTIPLICITY build has a C structure 1828that packages all the interpreter state, and there is a similar thread-specific 1829data structure under USE_5005THREADS. In both cases, 1830PERL_IMPLICIT_CONTEXT is also normally defined, and enables the 1831support for passing in a "hidden" first argument that represents all three 1832data structures. 1833 1834All this obviously requires a way for the Perl internal functions to be 1835either subroutines taking some kind of structure as the first 1836argument, or subroutines taking nothing as the first argument. To 1837enable these two very different ways of building the interpreter, 1838the Perl source (as it does in so many other situations) makes heavy 1839use of macros and subroutine naming conventions. 1840 1841First problem: deciding which functions will be public API functions and 1842which will be private. All functions whose names begin C<S_> are private 1843(think "S" for "secret" or "static"). All other functions begin with 1844"Perl_", but just because a function begins with "Perl_" does not mean it is 1845part of the API. (See L</Internal Functions>.) The easiest way to be B<sure> a 1846function is part of the API is to find its entry in L<perlapi>. 1847If it exists in L<perlapi>, it's part of the API. If it doesn't, and you 1848think it should be (i.e., you need it for your extension), send mail via 1849L<perlbug> explaining why you think it should be. 1850 1851Second problem: there must be a syntax so that the same subroutine 1852declarations and calls can pass a structure as their first argument, 1853or pass nothing. To solve this, the subroutines are named and 1854declared in a particular way. Here's a typical start of a static 1855function used within the Perl guts: 1856 1857 STATIC void 1858 S_incline(pTHX_ char *s) 1859 1860STATIC becomes "static" in C, and may be #define'd to nothing in some 1861configurations in future. 1862 1863A public function (i.e. part of the internal API, but not necessarily 1864sanctioned for use in extensions) begins like this: 1865 1866 void 1867 Perl_sv_setiv(pTHX_ SV* dsv, IV num) 1868 1869C<pTHX_> is one of a number of macros (in perl.h) that hide the 1870details of the interpreter's context. THX stands for "thread", "this", 1871or "thingy", as the case may be. (And no, George Lucas is not involved. :-) 1872The first character could be 'p' for a B<p>rototype, 'a' for B<a>rgument, 1873or 'd' for B<d>eclaration, so we have C<pTHX>, C<aTHX> and C<dTHX>, and 1874their variants. 1875 1876When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no 1877first argument containing the interpreter's context. The trailing underscore 1878in the pTHX_ macro indicates that the macro expansion needs a comma 1879after the context argument because other arguments follow it. If 1880PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the 1881subroutine is not prototyped to take the extra argument. The form of the 1882macro without the trailing underscore is used when there are no additional 1883explicit arguments. 1884 1885When a core function calls another, it must pass the context. This 1886is normally hidden via macros. Consider C<sv_setiv>. It expands into 1887something like this: 1888 1889 #ifdef PERL_IMPLICIT_CONTEXT 1890 #define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b) 1891 /* can't do this for vararg functions, see below */ 1892 #else 1893 #define sv_setiv Perl_sv_setiv 1894 #endif 1895 1896This works well, and means that XS authors can gleefully write: 1897 1898 sv_setiv(foo, bar); 1899 1900and still have it work under all the modes Perl could have been 1901compiled with. 1902 1903This doesn't work so cleanly for varargs functions, though, as macros 1904imply that the number of arguments is known in advance. Instead we 1905either need to spell them out fully, passing C<aTHX_> as the first 1906argument (the Perl core tends to do this with functions like 1907Perl_warner), or use a context-free version. 1908 1909The context-free version of Perl_warner is called 1910Perl_warner_nocontext, and does not take the extra argument. Instead 1911it does dTHX; to get the context from thread-local storage. We 1912C<#define warner Perl_warner_nocontext> so that extensions get source 1913compatibility at the expense of performance. (Passing an arg is 1914cheaper than grabbing it from thread-local storage.) 1915 1916You can ignore [pad]THXx when browsing the Perl headers/sources. 1917Those are strictly for use within the core. Extensions and embedders 1918need only be aware of [pad]THX. 1919 1920=head2 So what happened to dTHR? 1921 1922C<dTHR> was introduced in perl 5.005 to support the older thread model. 1923The older thread model now uses the C<THX> mechanism to pass context 1924pointers around, so C<dTHR> is not useful any more. Perl 5.6.0 and 1925later still have it for backward source compatibility, but it is defined 1926to be a no-op. 1927 1928=head2 How do I use all this in extensions? 1929 1930When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call 1931any functions in the Perl API will need to pass the initial context 1932argument somehow. The kicker is that you will need to write it in 1933such a way that the extension still compiles when Perl hasn't been 1934built with PERL_IMPLICIT_CONTEXT enabled. 1935 1936There are three ways to do this. First, the easy but inefficient way, 1937which is also the default, in order to maintain source compatibility 1938with extensions: whenever XSUB.h is #included, it redefines the aTHX 1939and aTHX_ macros to call a function that will return the context. 1940Thus, something like: 1941 1942 sv_setiv(sv, num); 1943 1944in your extension will translate to this when PERL_IMPLICIT_CONTEXT is 1945in effect: 1946 1947 Perl_sv_setiv(Perl_get_context(), sv, num); 1948 1949or to this otherwise: 1950 1951 Perl_sv_setiv(sv, num); 1952 1953You have to do nothing new in your extension to get this; since 1954the Perl library provides Perl_get_context(), it will all just 1955work. 1956 1957The second, more efficient way is to use the following template for 1958your Foo.xs: 1959 1960 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 1961 #include "EXTERN.h" 1962 #include "perl.h" 1963 #include "XSUB.h" 1964 1965 static my_private_function(int arg1, int arg2); 1966 1967 static SV * 1968 my_private_function(int arg1, int arg2) 1969 { 1970 dTHX; /* fetch context */ 1971 ... call many Perl API functions ... 1972 } 1973 1974 [... etc ...] 1975 1976 MODULE = Foo PACKAGE = Foo 1977 1978 /* typical XSUB */ 1979 1980 void 1981 my_xsub(arg) 1982 int arg 1983 CODE: 1984 my_private_function(arg, 10); 1985 1986Note that the only two changes from the normal way of writing an 1987extension is the addition of a C<#define PERL_NO_GET_CONTEXT> before 1988including the Perl headers, followed by a C<dTHX;> declaration at 1989the start of every function that will call the Perl API. (You'll 1990know which functions need this, because the C compiler will complain 1991that there's an undeclared identifier in those functions.) No changes 1992are needed for the XSUBs themselves, because the XS() macro is 1993correctly defined to pass in the implicit context if needed. 1994 1995The third, even more efficient way is to ape how it is done within 1996the Perl guts: 1997 1998 1999 #define PERL_NO_GET_CONTEXT /* we want efficiency */ 2000 #include "EXTERN.h" 2001 #include "perl.h" 2002 #include "XSUB.h" 2003 2004 /* pTHX_ only needed for functions that call Perl API */ 2005 static my_private_function(pTHX_ int arg1, int arg2); 2006 2007 static SV * 2008 my_private_function(pTHX_ int arg1, int arg2) 2009 { 2010 /* dTHX; not needed here, because THX is an argument */ 2011 ... call Perl API functions ... 2012 } 2013 2014 [... etc ...] 2015 2016 MODULE = Foo PACKAGE = Foo 2017 2018 /* typical XSUB */ 2019 2020 void 2021 my_xsub(arg) 2022 int arg 2023 CODE: 2024 my_private_function(aTHX_ arg, 10); 2025 2026This implementation never has to fetch the context using a function 2027call, since it is always passed as an extra argument. Depending on 2028your needs for simplicity or efficiency, you may mix the previous 2029two approaches freely. 2030 2031Never add a comma after C<pTHX> yourself--always use the form of the 2032macro with the underscore for functions that take explicit arguments, 2033or the form without the argument for functions with no explicit arguments. 2034 2035=head2 Should I do anything special if I call perl from multiple threads? 2036 2037If you create interpreters in one thread and then proceed to call them in 2038another, you need to make sure perl's own Thread Local Storage (TLS) slot is 2039initialized correctly in each of those threads. 2040 2041The C<perl_alloc> and C<perl_clone> API functions will automatically set 2042the TLS slot to the interpreter they created, so that there is no need to do 2043anything special if the interpreter is always accessed in the same thread that 2044created it, and that thread did not create or call any other interpreters 2045afterwards. If that is not the case, you have to set the TLS slot of the 2046thread before calling any functions in the Perl API on that particular 2047interpreter. This is done by calling the C<PERL_SET_CONTEXT> macro in that 2048thread as the first thing you do: 2049 2050 /* do this before doing anything else with some_perl */ 2051 PERL_SET_CONTEXT(some_perl); 2052 2053 ... other Perl API calls on some_perl go here ... 2054 2055=head2 Future Plans and PERL_IMPLICIT_SYS 2056 2057Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything 2058that the interpreter knows about itself and pass it around, so too are 2059there plans to allow the interpreter to bundle up everything it knows 2060about the environment it's running on. This is enabled with the 2061PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS 2062and USE_5005THREADS on Windows (see inside iperlsys.h). 2063 2064This allows the ability to provide an extra pointer (called the "host" 2065environment) for all the system calls. This makes it possible for 2066all the system stuff to maintain their own state, broken down into 2067seven C structures. These are thin wrappers around the usual system 2068calls (see win32/perllib.c) for the default perl executable, but for a 2069more ambitious host (like the one that would do fork() emulation) all 2070the extra work needed to pretend that different interpreters are 2071actually different "processes", would be done here. 2072 2073The Perl engine/interpreter and the host are orthogonal entities. 2074There could be one or more interpreters in a process, and one or 2075more "hosts", with free association between them. 2076 2077=head1 Internal Functions 2078 2079All of Perl's internal functions which will be exposed to the outside 2080world are prefixed by C<Perl_> so that they will not conflict with XS 2081functions or functions used in a program in which Perl is embedded. 2082Similarly, all global variables begin with C<PL_>. (By convention, 2083static functions start with C<S_>.) 2084 2085Inside the Perl core, you can get at the functions either with or 2086without the C<Perl_> prefix, thanks to a bunch of defines that live in 2087F<embed.h>. This header file is generated automatically from 2088F<embed.pl> and F<embed.fnc>. F<embed.pl> also creates the prototyping 2089header files for the internal functions, generates the documentation 2090and a lot of other bits and pieces. It's important that when you add 2091a new function to the core or change an existing one, you change the 2092data in the table in F<embed.fnc> as well. Here's a sample entry from 2093that table: 2094 2095 Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval 2096 2097The second column is the return type, the third column the name. Columns 2098after that are the arguments. The first column is a set of flags: 2099 2100=over 3 2101 2102=item A 2103 2104This function is a part of the public API. 2105 2106=item p 2107 2108This function has a C<Perl_> prefix; ie, it is defined as C<Perl_av_fetch> 2109 2110=item d 2111 2112This function has documentation using the C<apidoc> feature which we'll 2113look at in a second. 2114 2115=back 2116 2117Other available flags are: 2118 2119=over 3 2120 2121=item s 2122 2123This is a static function and is defined as C<S_whatever>, and usually 2124called within the sources as C<whatever(...)>. 2125 2126=item n 2127 2128This does not use C<aTHX_> and C<pTHX> to pass interpreter context. (See 2129L<perlguts/Background and PERL_IMPLICIT_CONTEXT>.) 2130 2131=item r 2132 2133This function never returns; C<croak>, C<exit> and friends. 2134 2135=item f 2136 2137This function takes a variable number of arguments, C<printf> style. 2138The argument list should end with C<...>, like this: 2139 2140 Afprd |void |croak |const char* pat|... 2141 2142=item M 2143 2144This function is part of the experimental development API, and may change 2145or disappear without notice. 2146 2147=item o 2148 2149This function should not have a compatibility macro to define, say, 2150C<Perl_parse> to C<parse>. It must be called as C<Perl_parse>. 2151 2152=item x 2153 2154This function isn't exported out of the Perl core. 2155 2156=item m 2157 2158This is implemented as a macro. 2159 2160=item X 2161 2162This function is explicitly exported. 2163 2164=item E 2165 2166This function is visible to extensions included in the Perl core. 2167 2168=item b 2169 2170Binary backward compatibility; this function is a macro but also has 2171a C<Perl_> implementation (which is exported). 2172 2173=back 2174 2175If you edit F<embed.pl> or F<embed.fnc>, you will need to run 2176C<make regen_headers> to force a rebuild of F<embed.h> and other 2177auto-generated files. 2178 2179=head2 Formatted Printing of IVs, UVs, and NVs 2180 2181If you are printing IVs, UVs, or NVS instead of the stdio(3) style 2182formatting codes like C<%d>, C<%ld>, C<%f>, you should use the 2183following macros for portability 2184 2185 IVdf IV in decimal 2186 UVuf UV in decimal 2187 UVof UV in octal 2188 UVxf UV in hexadecimal 2189 NVef NV %e-like 2190 NVff NV %f-like 2191 NVgf NV %g-like 2192 2193These will take care of 64-bit integers and long doubles. 2194For example: 2195 2196 printf("IV is %"IVdf"\n", iv); 2197 2198The IVdf will expand to whatever is the correct format for the IVs. 2199 2200If you are printing addresses of pointers, use UVxf combined 2201with PTR2UV(), do not use %lx or %p. 2202 2203=head2 Pointer-To-Integer and Integer-To-Pointer 2204 2205Because pointer size does not necessarily equal integer size, 2206use the follow macros to do it right. 2207 2208 PTR2UV(pointer) 2209 PTR2IV(pointer) 2210 PTR2NV(pointer) 2211 INT2PTR(pointertotype, integer) 2212 2213For example: 2214 2215 IV iv = ...; 2216 SV *sv = INT2PTR(SV*, iv); 2217 2218and 2219 2220 AV *av = ...; 2221 UV uv = PTR2UV(av); 2222 2223=head2 Source Documentation 2224 2225There's an effort going on to document the internal functions and 2226automatically produce reference manuals from them - L<perlapi> is one 2227such manual which details all the functions which are available to XS 2228writers. L<perlintern> is the autogenerated manual for the functions 2229which are not part of the API and are supposedly for internal use only. 2230 2231Source documentation is created by putting POD comments into the C 2232source, like this: 2233 2234 /* 2235 =for apidoc sv_setiv 2236 2237 Copies an integer into the given SV. Does not handle 'set' magic. See 2238 C<sv_setiv_mg>. 2239 2240 =cut 2241 */ 2242 2243Please try and supply some documentation if you add functions to the 2244Perl core. 2245 2246=head1 Unicode Support 2247 2248Perl 5.6.0 introduced Unicode support. It's important for porters and XS 2249writers to understand this support and make sure that the code they 2250write does not corrupt Unicode data. 2251 2252=head2 What B<is> Unicode, anyway? 2253 2254In the olden, less enlightened times, we all used to use ASCII. Most of 2255us did, anyway. The big problem with ASCII is that it's American. Well, 2256no, that's not actually the problem; the problem is that it's not 2257particularly useful for people who don't use the Roman alphabet. What 2258used to happen was that particular languages would stick their own 2259alphabet in the upper range of the sequence, between 128 and 255. Of 2260course, we then ended up with plenty of variants that weren't quite 2261ASCII, and the whole point of it being a standard was lost. 2262 2263Worse still, if you've got a language like Chinese or 2264Japanese that has hundreds or thousands of characters, then you really 2265can't fit them into a mere 256, so they had to forget about ASCII 2266altogether, and build their own systems using pairs of numbers to refer 2267to one character. 2268 2269To fix this, some people formed Unicode, Inc. and 2270produced a new character set containing all the characters you can 2271possibly think of and more. There are several ways of representing these 2272characters, and the one Perl uses is called UTF-8. UTF-8 uses 2273a variable number of bytes to represent a character, instead of just 2274one. You can learn more about Unicode at http://www.unicode.org/ 2275 2276=head2 How can I recognise a UTF-8 string? 2277 2278You can't. This is because UTF-8 data is stored in bytes just like 2279non-UTF-8 data. The Unicode character 200, (C<0xC8> for you hex types) 2280capital E with a grave accent, is represented by the two bytes 2281C<v196.172>. Unfortunately, the non-Unicode string C<chr(196).chr(172)> 2282has that byte sequence as well. So you can't tell just by looking - this 2283is what makes Unicode input an interesting problem. 2284 2285The API function C<is_utf8_string> can help; it'll tell you if a string 2286contains only valid UTF-8 characters. However, it can't do the work for 2287you. On a character-by-character basis, C<is_utf8_char> will tell you 2288whether the current character in a string is valid UTF-8. 2289 2290=head2 How does UTF-8 represent Unicode characters? 2291 2292As mentioned above, UTF-8 uses a variable number of bytes to store a 2293character. Characters with values 1...128 are stored in one byte, just 2294like good ol' ASCII. Character 129 is stored as C<v194.129>; this 2295continues up to character 191, which is C<v194.191>. Now we've run out of 2296bits (191 is binary C<10111111>) so we move on; 192 is C<v195.128>. And 2297so it goes on, moving to three bytes at character 2048. 2298 2299Assuming you know you're dealing with a UTF-8 string, you can find out 2300how long the first character in it is with the C<UTF8SKIP> macro: 2301 2302 char *utf = "\305\233\340\240\201"; 2303 I32 len; 2304 2305 len = UTF8SKIP(utf); /* len is 2 here */ 2306 utf += len; 2307 len = UTF8SKIP(utf); /* len is 3 here */ 2308 2309Another way to skip over characters in a UTF-8 string is to use 2310C<utf8_hop>, which takes a string and a number of characters to skip 2311over. You're on your own about bounds checking, though, so don't use it 2312lightly. 2313 2314All bytes in a multi-byte UTF-8 character will have the high bit set, 2315so you can test if you need to do something special with this 2316character like this (the UTF8_IS_INVARIANT() is a macro that tests 2317whether the byte can be encoded as a single byte even in UTF-8): 2318 2319 U8 *utf; 2320 UV uv; /* Note: a UV, not a U8, not a char */ 2321 2322 if (!UTF8_IS_INVARIANT(*utf)) 2323 /* Must treat this as UTF-8 */ 2324 uv = utf8_to_uv(utf); 2325 else 2326 /* OK to treat this character as a byte */ 2327 uv = *utf; 2328 2329You can also see in that example that we use C<utf8_to_uv> to get the 2330value of the character; the inverse function C<uv_to_utf8> is available 2331for putting a UV into UTF-8: 2332 2333 if (!UTF8_IS_INVARIANT(uv)) 2334 /* Must treat this as UTF8 */ 2335 utf8 = uv_to_utf8(utf8, uv); 2336 else 2337 /* OK to treat this character as a byte */ 2338 *utf8++ = uv; 2339 2340You B<must> convert characters to UVs using the above functions if 2341you're ever in a situation where you have to match UTF-8 and non-UTF-8 2342characters. You may not skip over UTF-8 characters in this case. If you 2343do this, you'll lose the ability to match hi-bit non-UTF-8 characters; 2344for instance, if your UTF-8 string contains C<v196.172>, and you skip 2345that character, you can never match a C<chr(200)> in a non-UTF-8 string. 2346So don't do that! 2347 2348=head2 How does Perl store UTF-8 strings? 2349 2350Currently, Perl deals with Unicode strings and non-Unicode strings 2351slightly differently. If a string has been identified as being UTF-8 2352encoded, Perl will set a flag in the SV, C<SVf_UTF8>. You can check and 2353manipulate this flag with the following macros: 2354 2355 SvUTF8(sv) 2356 SvUTF8_on(sv) 2357 SvUTF8_off(sv) 2358 2359This flag has an important effect on Perl's treatment of the string: if 2360Unicode data is not properly distinguished, regular expressions, 2361C<length>, C<substr> and other string handling operations will have 2362undesirable results. 2363 2364The problem comes when you have, for instance, a string that isn't 2365flagged is UTF-8, and contains a byte sequence that could be UTF-8 - 2366especially when combining non-UTF-8 and UTF-8 strings. 2367 2368Never forget that the C<SVf_UTF8> flag is separate to the PV value; you 2369need be sure you don't accidentally knock it off while you're 2370manipulating SVs. More specifically, you cannot expect to do this: 2371 2372 SV *sv; 2373 SV *nsv; 2374 STRLEN len; 2375 char *p; 2376 2377 p = SvPV(sv, len); 2378 frobnicate(p); 2379 nsv = newSVpvn(p, len); 2380 2381The C<char*> string does not tell you the whole story, and you can't 2382copy or reconstruct an SV just by copying the string value. Check if the 2383old SV has the UTF-8 flag set, and act accordingly: 2384 2385 p = SvPV(sv, len); 2386 frobnicate(p); 2387 nsv = newSVpvn(p, len); 2388 if (SvUTF8(sv)) 2389 SvUTF8_on(nsv); 2390 2391In fact, your C<frobnicate> function should be made aware of whether or 2392not it's dealing with UTF-8 data, so that it can handle the string 2393appropriately. 2394 2395Since just passing an SV to an XS function and copying the data of 2396the SV is not enough to copy the UTF-8 flags, even less right is just 2397passing a C<char *> to an XS function. 2398 2399=head2 How do I convert a string to UTF-8? 2400 2401If you're mixing UTF-8 and non-UTF-8 strings, you might find it necessary 2402to upgrade one of the strings to UTF-8. If you've got an SV, the easiest 2403way to do this is: 2404 2405 sv_utf8_upgrade(sv); 2406 2407However, you must not do this, for example: 2408 2409 if (!SvUTF8(left)) 2410 sv_utf8_upgrade(left); 2411 2412If you do this in a binary operator, you will actually change one of the 2413strings that came into the operator, and, while it shouldn't be noticeable 2414by the end user, it can cause problems. 2415 2416Instead, C<bytes_to_utf8> will give you a UTF-8-encoded B<copy> of its 2417string argument. This is useful for having the data available for 2418comparisons and so on, without harming the original SV. There's also 2419C<utf8_to_bytes> to go the other way, but naturally, this will fail if 2420the string contains any characters above 255 that can't be represented 2421in a single byte. 2422 2423=head2 Is there anything else I need to know? 2424 2425Not really. Just remember these things: 2426 2427=over 3 2428 2429=item * 2430 2431There's no way to tell if a string is UTF-8 or not. You can tell if an SV 2432is UTF-8 by looking at is C<SvUTF8> flag. Don't forget to set the flag if 2433something should be UTF-8. Treat the flag as part of the PV, even though 2434it's not - if you pass on the PV to somewhere, pass on the flag too. 2435 2436=item * 2437 2438If a string is UTF-8, B<always> use C<utf8_to_uv> to get at the value, 2439unless C<UTF8_IS_INVARIANT(*s)> in which case you can use C<*s>. 2440 2441=item * 2442 2443When writing a character C<uv> to a UTF-8 string, B<always> use 2444C<uv_to_utf8>, unless C<UTF8_IS_INVARIANT(uv))> in which case 2445you can use C<*s = uv>. 2446 2447=item * 2448 2449Mixing UTF-8 and non-UTF-8 strings is tricky. Use C<bytes_to_utf8> to get 2450a new string which is UTF-8 encoded. There are tricks you can use to 2451delay deciding whether you need to use a UTF-8 string until you get to a 2452high character - C<HALF_UPGRADE> is one of those. 2453 2454=back 2455 2456=head1 Custom Operators 2457 2458Custom operator support is a new experimental feature that allows you to 2459define your own ops. This is primarily to allow the building of 2460interpreters for other languages in the Perl core, but it also allows 2461optimizations through the creation of "macro-ops" (ops which perform the 2462functions of multiple ops which are usually executed together, such as 2463C<gvsv, gvsv, add>.) 2464 2465This feature is implemented as a new op type, C<OP_CUSTOM>. The Perl 2466core does not "know" anything special about this op type, and so it will 2467not be involved in any optimizations. This also means that you can 2468define your custom ops to be any op structure - unary, binary, list and 2469so on - you like. 2470 2471It's important to know what custom operators won't do for you. They 2472won't let you add new syntax to Perl, directly. They won't even let you 2473add new keywords, directly. In fact, they won't change the way Perl 2474compiles a program at all. You have to do those changes yourself, after 2475Perl has compiled the program. You do this either by manipulating the op 2476tree using a C<CHECK> block and the C<B::Generate> module, or by adding 2477a custom peephole optimizer with the C<optimize> module. 2478 2479When you do this, you replace ordinary Perl ops with custom ops by 2480creating ops with the type C<OP_CUSTOM> and the C<pp_addr> of your own 2481PP function. This should be defined in XS code, and should look like 2482the PP ops in C<pp_*.c>. You are responsible for ensuring that your op 2483takes the appropriate number of values from the stack, and you are 2484responsible for adding stack marks if necessary. 2485 2486You should also "register" your op with the Perl interpreter so that it 2487can produce sensible error and warning messages. Since it is possible to 2488have multiple custom ops within the one "logical" op type C<OP_CUSTOM>, 2489Perl uses the value of C<< o->op_ppaddr >> as a key into the 2490C<PL_custom_op_descs> and C<PL_custom_op_names> hashes. This means you 2491need to enter a name and description for your op at the appropriate 2492place in the C<PL_custom_op_names> and C<PL_custom_op_descs> hashes. 2493 2494Forthcoming versions of C<B::Generate> (version 1.0 and above) should 2495directly support the creation of custom ops by name; C<Opcodes::Custom> 2496will provide functions which make it trivial to "register" custom ops to 2497the Perl interpreter. 2498 2499=head1 AUTHORS 2500 2501Until May 1997, this document was maintained by Jeff Okamoto 2502E<lt>okamoto@corp.hp.comE<gt>. It is now maintained as part of Perl 2503itself by the Perl 5 Porters E<lt>perl5-porters@perl.orgE<gt>. 2504 2505With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, 2506Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil 2507Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, 2508Stephen McCamant, and Gurusamy Sarathy. 2509 2510=head1 SEE ALSO 2511 2512perlapi(1), perlintern(1), perlxs(1), perlembed(1) 2513