1 /* $NetBSD: play.c,v 1.9 2007/12/15 19:44:45 perry Exp $ */ 2 3 /* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #include <sys/cdefs.h> 33 #ifndef lint 34 #if 0 35 static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93"; 36 #else 37 __RCSID("$NetBSD: play.c,v 1.9 2007/12/15 19:44:45 perry Exp $"); 38 #endif 39 #endif /* not lint */ 40 41 #include <stdio.h> 42 #include <setjmp.h> 43 #include "trek.h" 44 #include "getpar.h" 45 46 /* 47 ** INSTRUCTION READ AND MAIN PLAY LOOP 48 ** 49 ** Well folks, this is it. Here we have the guts of the game. 50 ** This routine executes moves. It sets up per-move variables, 51 ** gets the command, and executes the command. After the command, 52 ** it calls events() to use up time, attack() to have Klingons 53 ** attack if the move was not free, and checkcond() to check up 54 ** on how we are doing after the move. 55 */ 56 57 extern jmp_buf env; 58 59 const struct cvntab Comtab[] = 60 { 61 { "abandon", "", abandon, 0 }, 62 { "ca", "pture", capture, 0 }, 63 { "cl", "oak", shield, -1 }, 64 { "c", "omputer", computer, 0 }, 65 { "da", "mages", dcrept, 0 }, 66 { "destruct", "", destruct, 0 }, 67 { "do", "ck", dock, 0 }, 68 { "help", "", help, 0 }, 69 { "i", "mpulse", impulse, 0 }, 70 { "l", "rscan", lrscan, 0 }, 71 { "m", "ove", dowarp, 0 }, 72 { "p", "hasers", phaser, 0 }, 73 { "ram", "", dowarp, 1 }, 74 { "dump", "", dumpgame, 0 }, 75 { "r", "est", rest, 0 }, 76 { "sh", "ield", shield, 0 }, 77 { "s", "rscan", srscan, 0 }, 78 { "st", "atus", srscan, -1 }, 79 { "terminate", "", myreset, 0 }, 80 { "t", "orpedo", torped, 0 }, 81 { "u", "ndock", undock, 0 }, 82 { "v", "isual", visual, 0 }, 83 { "w", "arp", setwarp, 0 }, 84 { NULL, NULL, NULL, 0 } 85 }; 86 87 /*ARGSUSED*/ 88 void 89 myreset(v) 90 int v __unused; 91 { 92 93 longjmp(env, 1); 94 } 95 96 void 97 play() 98 { 99 const struct cvntab *r; 100 101 while (1) 102 { 103 Move.free = 1; 104 Move.time = 0.0; 105 Move.shldchg = 0; 106 Move.newquad = 0; 107 Move.resting = 0; 108 skiptonl(0); 109 r = getcodpar("\nCommand", Comtab); 110 (*r->value)(r->value2); 111 events(0); 112 attack(0); 113 checkcond(); 114 } 115 } 116