xref: /netbsd-src/games/robots/play_level.c (revision a4cc1f4f0637905f7929d8a1548fb2e9be0fa870)
1 /*	$NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)play_level.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: play_level.c,v 1.9 2009/07/20 06:39:06 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <curses.h>
42 #include <unistd.h>
43 #include "robots.h"
44 
45 /*
46  * play_level:
47  *	Let the player play the current level
48  */
49 void
play_level(void)50 play_level(void)
51 {
52 	COORD *cp;
53 
54 	move(My_pos.y, My_pos.x);
55 	addch(PLAYER);
56 	refresh();
57 	for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
58 		if (cp->y < 0)
59 			continue;
60 		move(cp->y, cp->x);
61 		addch(ROBOT);
62 	}
63 	refresh();
64 #ifdef DEBUG
65 	standout();
66 	move(Min.y, Min.x);
67 	addch(inch());
68 	move(Max.y, Max.x);
69 	addch(inch());
70 	standend();
71 #endif /* DEBUG */
72 	setjmp(End_move);
73 	flush_in();
74 	while (!Dead && Num_robots > 0) {
75 		move(My_pos.y, My_pos.x);
76 		if (!jumping())
77 			refresh();
78 		get_move();
79 		if (Real_time)
80 			alarm(0);
81 		if (Field[My_pos.y][My_pos.x] != 0)
82 			Dead = true;
83 		if (!Dead)
84 			move_robots(false);
85 		if (Was_bonus) {
86 			move(Y_PROMPT, X_PROMPT);
87 			clrtoeol();
88 			move(Y_PROMPT + 1, X_PROMPT);
89 			clrtoeol();
90 			Was_bonus = false;
91 		}
92 	}
93 
94 	/*
95 	 * if the player didn't die, add on the possible bonuses
96 	 */
97 
98 	if (!Dead) {
99 		Was_bonus = false;
100 
101 		if (Level == Start_level && Start_level > 1) {
102 			move(Y_PROMPT, X_PROMPT);
103 			printw("Advance bonus: %d", S_BONUS);
104 			refresh();
105 			add_score(S_BONUS);
106 			Was_bonus = true;
107 		}
108 
109 		if (Wait_bonus != 0) {
110 			if (!Was_bonus)
111 				move(Y_PROMPT, X_PROMPT);
112 			else
113 				move(Y_PROMPT + 1, X_PROMPT);
114 			printw("Wait bonus: %d", Wait_bonus);
115 			refresh();
116 			add_score(Wait_bonus);
117 			Was_bonus = true;
118 		}
119 	}
120 }
121