xref: /netbsd-src/games/monop/execute.c (revision d710132b4b8ce7f7cccaaf660cb16aa16b4077a0)
1 /*	$NetBSD: execute.c,v 1.9 2003/04/21 01:25:27 christos Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. All advertising materials mentioning features or use of this software
16  *    must display the following acknowledgement:
17  *	This product includes software developed by the University of
18  *	California, Berkeley and its contributors.
19  * 4. Neither the name of the University nor the names of its contributors
20  *    may be used to endorse or promote products derived from this software
21  *    without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33  * SUCH DAMAGE.
34  */
35 
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)execute.c	8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: execute.c,v 1.9 2003/04/21 01:25:27 christos Exp $");
42 #endif
43 #endif /* not lint */
44 
45 #include "monop.ext"
46 #include <fcntl.h>
47 #include <stdlib.h>
48 #include <unistd.h>
49 #include <sys/types.h>
50 #include <sys/stat.h>
51 #include <sys/time.h>
52 #include <time.h>
53 
54 #define	SEGSIZE	8192
55 
56 typedef	struct stat	STAT;
57 typedef	struct tm	TIME;
58 
59 static char	buf[257];
60 
61 static bool	new_play;	/* set if move on to new player		*/
62 extern void 	*heapstart;
63 
64 static void show_move __P((void));
65 
66 /*
67  *	This routine executes the given command by index number
68  */
69 void
70 execute(com_num)
71 	int com_num;
72 {
73 	new_play = FALSE;	/* new_play is true if fixing	*/
74 	(*func[com_num])();
75 	notify();
76 	force_morg();
77 	if (new_play)
78 		next_play();
79 	else if (num_doub)
80 		printf("%s rolled doubles.  Goes again\n", cur_p->name);
81 }
82 
83 /*
84  *	This routine moves a piece around.
85  */
86 void
87 do_move()
88 {
89 	int r1, r2;
90 	bool was_jail;
91 
92 	new_play = was_jail = FALSE;
93 	printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
94 	if (cur_p->loc == JAIL) {
95 		was_jail++;
96 		if (!move_jail(r1, r2)) {
97 			new_play++;
98 			goto ret;
99 		}
100 	}
101 	else {
102 		if (r1 == r2 && ++num_doub == 3) {
103 			printf("That's 3 doubles.  You go to jail\n");
104 			goto_jail();
105 			new_play++;
106 			goto ret;
107 		}
108 		move(r1+r2);
109 	}
110 	if (r1 != r2 || was_jail)
111 		new_play++;
112 ret:
113 	return;
114 }
115 
116 /*
117  *	This routine moves a normal move
118  */
119 void
120 move(rl)
121 	int rl;
122 {
123 	int old_loc;
124 
125 	old_loc = cur_p->loc;
126 	cur_p->loc = (cur_p->loc + rl) % N_SQRS;
127 	if (cur_p->loc < old_loc && rl > 0) {
128 		cur_p->money += 200;
129 		printf("You pass %s and get $200\n", board[0].name);
130 	}
131 	show_move();
132 }
133 
134 /*
135  *	This routine shows the results of a move
136  */
137 static void
138 show_move()
139 {
140 	SQUARE *sqp;
141 
142 	sqp = &board[cur_p->loc];
143 	printf("That puts you on %s\n", sqp->name);
144 	switch (sqp->type) {
145 	  case SAFE:
146 		printf("That is a safe place\n");
147 		break;
148 	  case CC:
149 		cc(); break;
150 	  case CHANCE:
151 		chance(); break;
152 	  case INC_TAX:
153 		inc_tax(); break;
154 	  case GOTO_J:
155 		goto_jail(); break;
156 	  case LUX_TAX:
157 		lux_tax(); break;
158 	  case PRPTY:
159 	  case RR:
160 	  case UTIL:
161 		if (sqp->owner < 0) {
162 			printf("That would cost $%d\n", sqp->cost);
163 			if (getyn("Do you want to buy? ") == 0) {
164 				buy(player, sqp);
165 				cur_p->money -= sqp->cost;
166 			}
167 			else if (num_play > 2)
168 				bid();
169 		}
170 		else if (sqp->owner == player)
171 			printf("You own it.\n");
172 		else
173 			rent(sqp);
174 	}
175 }
176 
177 /*
178  *	This routine saves the current game for use at a later date
179  */
180 void
181 save()
182 {
183 	char *sp;
184 	int outf, num;
185 	time_t t;
186 	struct stat sb;
187 	char *start, *end;
188 
189 	printf("Which file do you wish to save it in? ");
190 	sp = buf;
191 	while ((*sp++=getchar()) != '\n')
192 		continue;
193 	*--sp = '\0';
194 
195 	/*
196 	 * check for existing files, and confirm overwrite if needed
197 	 */
198 
199 	if (stat(buf, &sb) > -1
200 	    && getyn("File exists.  Do you wish to overwrite? ") > 0)
201 		return;
202 
203 	if ((outf=creat(buf, 0644)) < 0) {
204 		perror(buf);
205 		return;
206 	}
207 	printf("\"%s\" ", buf);
208 	time(&t);			/* get current time		*/
209 	strcpy(buf, ctime(&t));
210 	for (sp = buf; *sp != '\n'; sp++)
211 		continue;
212 	*sp = '\0';
213 	start = heapstart;
214 	end = sbrk(0);
215 	while (start < end) {		/* write out entire data space */
216 		num = start + 16 * 1024 > end ? end - start : 16 * 1024;
217 		write(outf, start, num);
218 		start += num;
219 	}
220 	close(outf);
221 	printf("[%s]\n", buf);
222 }
223 
224 /*
225  *	This routine restores an old game from a file
226  */
227 void
228 restore()
229 {
230 	char *sp;
231 
232 	printf("Which file do you wish to restore from? ");
233 	for (sp = buf; (*sp=getchar()) != '\n'; sp++)
234 		continue;
235 	*sp = '\0';
236 	rest_f(buf);
237 }
238 
239 /*
240  *	This does the actual restoring.  It returns TRUE if the
241  * backup was successful, else false.
242  */
243 int
244 rest_f(file)
245 	const char *file;
246 {
247 	char *sp;
248 	int inf, num;
249 	char buf[80];
250 	char *start, *end;
251 	STAT sbuf;
252 
253 	if ((inf=open(file, O_RDONLY)) < 0) {
254 		perror(file);
255 		return FALSE;
256 	}
257 	printf("\"%s\" ", file);
258 	if (fstat(inf, &sbuf) < 0) {		/* get file stats	*/
259 		perror(file);
260 		exit(1);
261 	}
262 	start = heapstart;
263 	brk(end = start + sbuf.st_size);
264 	while (start < end) {		/* write out entire data space */
265 		num = start + 16 * 1024 > end ? end - start : 16 * 1024;
266 		read(inf, start, num);
267 		start += num;
268 	}
269 	close(inf);
270 	strcpy(buf, ctime(&sbuf.st_mtime));
271 	for (sp = buf; *sp != '\n'; sp++)
272 		continue;
273 	*sp = '\0';
274 	printf("[%s]\n", buf);
275 	return TRUE;
276 }
277