xref: /netbsd-src/games/monop/execute.c (revision c34afa686bf074a6dcc7f17157faae72111dde9a)
1 /*	$NetBSD: execute.c,v 1.22 2012/06/19 05:35:32 dholland Exp $	*/
2 
3 /*
4  * Copyright (c) 1980, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)execute.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: execute.c,v 1.22 2012/06/19 05:35:32 dholland Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include <fcntl.h>
42 #include <stdlib.h>
43 #include <unistd.h>
44 #include <limits.h>
45 #include <sys/types.h>
46 #include <sys/stat.h>
47 #include <sys/time.h>
48 #include <time.h>
49 #include <errno.h>
50 
51 #include "deck.h"
52 #include "monop.h"
53 
54 #define MIN_FORMAT_VERSION 1
55 #define CUR_FORMAT_VERSION 1
56 #define MAX_FORMAT_VERSION 1
57 
58 typedef	struct stat	STAT;
59 typedef	struct tm	TIME;
60 
61 static char	buf[257];
62 
63 static bool	new_play;	/* set if move on to new player		*/
64 
65 static void show_move(void);
66 
67 static void restore_reset(void);
68 static int restore_parseline(char *txt);
69 static int restore_toplevel_attr(const char *attribute, char *txt);
70 static int restore_player_attr(const char *attribute, char *txt);
71 static int restore_deck_attr(const char *attribute, char *txt);
72 static int restore_square_attr(const char *attribute, char *txt);
73 static int getnum(const char *what, char *txt, int min, int max, int *ret);
74 static int getnum_withbrace(const char *what, char *txt, int min, int max,
75 		int *ret);
76 
77 /*
78  *	This routine executes the given command by index number
79  */
80 void
execute(int com_num)81 execute(int com_num)
82 {
83 	new_play = FALSE;	/* new_play is true if fixing	*/
84 	(*func[com_num])();
85 	notify();
86 	force_morg();
87 	if (new_play)
88 		next_play();
89 	else if (num_doub)
90 		printf("%s rolled doubles.  Goes again\n", cur_p->name);
91 }
92 
93 /*
94  *	This routine moves a piece around.
95  */
96 void
do_move(void)97 do_move(void)
98 {
99 	int r1, r2;
100 	bool was_jail;
101 
102 	new_play = was_jail = FALSE;
103 	printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
104 	if (cur_p->loc == JAIL) {
105 		was_jail++;
106 		if (!move_jail(r1, r2)) {
107 			new_play++;
108 			goto ret;
109 		}
110 	}
111 	else {
112 		if (r1 == r2 && ++num_doub == 3) {
113 			printf("That's 3 doubles.  You go to jail\n");
114 			goto_jail();
115 			new_play++;
116 			goto ret;
117 		}
118 		move(r1+r2);
119 	}
120 	if (r1 != r2 || was_jail)
121 		new_play++;
122 ret:
123 	return;
124 }
125 
126 /*
127  *	This routine moves a normal move
128  */
129 void
move(int rl)130 move(int rl)
131 {
132 	int old_loc;
133 
134 	old_loc = cur_p->loc;
135 	cur_p->loc = (cur_p->loc + rl) % N_SQRS;
136 	if (cur_p->loc < old_loc && rl > 0) {
137 		cur_p->money += 200;
138 		printf("You pass %s and get $200\n", board[0].name);
139 	}
140 	show_move();
141 }
142 
143 /*
144  *	This routine shows the results of a move
145  */
146 static void
show_move(void)147 show_move(void)
148 {
149 	SQUARE *sqp;
150 
151 	sqp = &board[cur_p->loc];
152 	printf("That puts you on %s\n", sqp->name);
153 	switch (sqp->type) {
154 	  case SAFE:
155 		printf("That is a safe place\n");
156 		break;
157 	  case CC:
158 		cc();
159 		break;
160 	  case CHANCE:
161 		chance();
162 		break;
163 	  case INC_TAX:
164 		inc_tax();
165 		break;
166 	  case GOTO_J:
167 		goto_jail();
168 		break;
169 	  case LUX_TAX:
170 		lux_tax();
171 		break;
172 	  case PRPTY:
173 	  case RR:
174 	  case UTIL:
175 		if (sqp->owner < 0) {
176 			printf("That would cost $%d\n", sqp->cost);
177 			if (getyn("Do you want to buy? ") == 0) {
178 				buy(player, sqp);
179 				cur_p->money -= sqp->cost;
180 			}
181 			else if (num_play > 2)
182 				bid();
183 		}
184 		else if (sqp->owner == player)
185 			printf("You own it.\n");
186 		else
187 			rent(sqp);
188 	}
189 }
190 
191 /*
192  * Reset the game state.
193  */
194 static void
reset_game(void)195 reset_game(void)
196 {
197 	int i;
198 
199 	for (i = 0; i < N_SQRS; i++) {
200 		board[i].owner = -1;
201 		if (board[i].type == PRPTY) {
202 			board[i].desc->morg = 0;
203 			board[i].desc->houses = 0;
204 		} else if (board[i].type == RR || board[i].type == UTIL) {
205 			board[i].desc->morg = 0;
206 		}
207 	}
208 
209 	for (i = 0; i < 2; i++) {
210 		deck[i].top_card = 0;
211 		deck[i].gojf_used = FALSE;
212 	}
213 
214 	if (play) {
215 		for (i = 0; i < num_play; i++) {
216 			free(play[i].name);
217 			play[i].name = NULL;
218 		}
219 		free(play);
220 		play = NULL;
221 	}
222 
223 	for (i = 0; i < MAX_PL+2; i++) {
224 		name_list[i] = NULL;
225 	}
226 
227 	cur_p = NULL;
228 	num_play = 0;
229 	player = 0;
230 	num_doub = 0;
231 	fixing = FALSE;
232 	trading = FALSE;
233 	told_em = FALSE;
234 	spec = FALSE;
235 }
236 
237 
238 /*
239  *	This routine saves the current game for use at a later date
240  */
241 void
save(void)242 save(void)
243 {
244 	char *sp;
245 	FILE *outf;
246 	time_t t;
247 	struct stat sb;
248 	int i, j;
249 
250 	printf("Which file do you wish to save it in? ");
251 	fgets(buf, sizeof(buf), stdin);
252 	if (feof(stdin))
253 		return;
254 	sp = strchr(buf, '\n');
255 	if (sp)
256 		*sp = '\0';
257 
258 	/*
259 	 * check for existing files, and confirm overwrite if needed
260 	 */
261 
262 	if (stat(buf, &sb) == 0
263 	    && getyn("File exists.  Do you wish to overwrite? ") > 0)
264 		return;
265 
266 	outf = fopen(buf, "w");
267 	if (outf == NULL) {
268 		warn("%s", buf);
269 		return;
270 	}
271 	printf("\"%s\" ", buf);
272 	time(&t);			/* get current time		*/
273 
274 	/* Header */
275 	fprintf(outf, "NetBSD monop format v%d\n", CUR_FORMAT_VERSION);
276 	fprintf(outf, "time %s", ctime(&t));  /* ctime includes a \n */
277 	fprintf(outf, "numplayers %d\n", num_play);
278 	fprintf(outf, "currentplayer %d\n", player);
279 	fprintf(outf, "doubles %d\n", num_doub);
280 
281 	/* Players */
282 	for (i = 0; i < num_play; i++) {
283 		fprintf(outf, "player %d {\n", i);
284 		fprintf(outf, "    name %s\n", name_list[i]);
285 		fprintf(outf, "    money %d\n", play[i].money);
286 		fprintf(outf, "    loc %d\n", play[i].loc);
287 		fprintf(outf, "    num_gojf %d\n", play[i].num_gojf);
288 		fprintf(outf, "    in_jail %d\n", play[i].in_jail);
289 		fprintf(outf, "}\n");
290 	}
291 
292 	/* Decks */
293 	for (i = 0; i < 2; i++) {
294 		fprintf(outf, "deck %d {\n", i);
295 		fprintf(outf, "    numcards %d\n", deck[i].num_cards);
296 		fprintf(outf, "    topcard %d\n", deck[i].top_card);
297 		fprintf(outf, "    gojf_used %d\n", deck[i].gojf_used);
298 		fprintf(outf, "    cards");
299 		for (j = 0; j < deck[i].num_cards; j++)
300 			fprintf(outf, " %d", deck[i].cards[j]);
301 		fprintf(outf, "\n");
302 		fprintf(outf, "}\n");
303 	}
304 
305 	/* Board */
306 	for (i = 0; i < N_SQRS; i++) {
307 		fprintf(outf, "square %d {\n", i);
308 		fprintf(outf, "owner %d\n", board[i].owner);
309 		if (board[i].owner < 0) {
310 			/* nothing */
311 		} else if (board[i].type == PRPTY) {
312 			fprintf(outf, "morg %d\n", board[i].desc->morg);
313 			fprintf(outf, "houses %d\n", board[i].desc->houses);
314 		} else if (board[i].type == RR || board[i].type == UTIL) {
315 			fprintf(outf, "morg %d\n", board[i].desc->morg);
316 		}
317 		fprintf(outf, "}\n");
318 	}
319 	if (ferror(outf) || fflush(outf))
320 		warnx("write error");
321 	fclose(outf);
322 
323 	strcpy(buf, ctime(&t));
324 	for (sp = buf; *sp != '\n'; sp++)
325 		continue;
326 	*sp = '\0';
327 	printf("[%s]\n", buf);
328 }
329 
330 /*
331  *	This routine restores an old game from a file
332  */
333 void
restore(void)334 restore(void)
335 {
336 	char *sp;
337 
338 	for (;;) {
339 		printf("Which file do you wish to restore from? ");
340 		fgets(buf, sizeof(buf), stdin);
341 		if (feof(stdin))
342 			return;
343 		sp = strchr(buf, '\n');
344 		if (sp)
345 			*sp = '\0';
346 		if (rest_f(buf) == 0)
347 			break;
348 	}
349 }
350 
351 /*
352  * This does the actual restoring.  It returns zero on success,
353  * and -1 on failure.
354  */
355 int
rest_f(const char * file)356 rest_f(const char *file)
357 {
358 	char *sp;
359 	FILE *inf;
360 	char xbuf[80];
361 	STAT sbuf;
362 	char readbuf[512];
363 	int ret = 0;
364 
365 	inf = fopen(file, "r");
366 	if (inf == NULL) {
367 		warn("%s", file);
368 		return -1;
369 	}
370 	printf("\"%s\" ", file);
371 	if (fstat(fileno(inf), &sbuf) < 0) {
372 		err(1, "%s: fstat", file);
373 	}
374 
375 	/* Clear the game state to prevent brokenness on misordered files. */
376 	reset_game();
377 
378 	/* Reset the parser */
379 	restore_reset();
380 
381 	/* Note: can't use buf[], file might point at it. (Lame...) */
382 	while (fgets(readbuf, sizeof(readbuf), inf)) {
383 		/*
384 		 * The input buffer is long enough to handle anything
385 		 * that's supposed to be in the output buffer, so if
386 		 * we get a partial line, complain.
387 		 */
388 		sp = strchr(readbuf, '\n');
389 		if (sp == NULL) {
390 			printf("file is corrupt: long lines.\n");
391 			ret = -1;
392 			break;
393 		}
394 		*sp = '\0';
395 
396 		if (restore_parseline(readbuf)) {
397 			ret = -1;
398 			break;
399 		}
400 	}
401 
402 	if (ferror(inf))
403 		warnx("%s: read error", file);
404 	fclose(inf);
405 
406 	if (ret < 0)
407 		return -1;
408 
409 	name_list[num_play] = "done";
410 
411 	if (play == NULL || cur_p == NULL || num_play < 2) {
412 		printf("save file is incomplete.\n");
413 		return -1;
414 	}
415 
416 	/*
417 	 * We could at this point crosscheck the following:
418 	 *    - there are only two GOJF cards floating around
419 	 *    - total number of houses and hotels does not exceed maximums
420 	 *    - no props are both built and mortgaged
421 	 * but for now we don't.
422 	 */
423 
424 	strcpy(xbuf, ctime(&sbuf.st_mtime));
425 	for (sp = xbuf; *sp != '\n'; sp++)
426 		continue;
427 	*sp = '\0';
428 	printf("[%s]\n", xbuf);
429 	return 0;
430 }
431 
432 /*
433  * State of the restore parser
434  */
435 static int restore_version;
436 static enum {
437 	RI_NONE,
438 	RI_PLAYER,
439 	RI_DECK,
440 	RI_SQUARE
441 } restore_item;
442 static int restore_itemnum;
443 
444 /*
445  * Reset the restore parser
446  */
447 static void
restore_reset(void)448 restore_reset(void)
449 {
450 	restore_version = -1;
451 	restore_item = RI_NONE;
452 	restore_itemnum = -1;
453 }
454 
455 /*
456  * Handle one line of the save file
457  */
458 static int
restore_parseline(char * txt)459 restore_parseline(char *txt)
460 {
461 	char *attribute;
462 	char *s;
463 
464 	if (restore_version < 0) {
465 		/* Haven't seen the header yet. Demand it right away. */
466 		if (!strncmp(txt, "NetBSD monop format v", 21)) {
467 			return getnum("format version", txt+21,
468 				      MIN_FORMAT_VERSION,
469 				      MAX_FORMAT_VERSION,
470 				      &restore_version);
471 		}
472 		printf("file is not a monop save file.\n");
473 		return -1;
474 	}
475 
476 	/* Check for lines that are right braces. */
477 	if (!strcmp(txt, "}")) {
478 		if (restore_item == RI_NONE) {
479 			printf("mismatched close brace.\n");
480 			return -1;
481 		}
482 		restore_item = RI_NONE;
483 		restore_itemnum = -1;
484 		return 0;
485 	}
486 
487 	/* Any other line must begin with a word, which is the attribute. */
488 	s = txt;
489 	while (*s==' ')
490 		s++;
491 	attribute = s;
492 	s = strchr(attribute, ' ');
493 	if (s == NULL) {
494 		printf("file is corrupt: attribute %s lacks value.\n",
495 		    attribute);
496 		return -1;
497 	}
498 	*(s++) = '\0';
499 	while (*s==' ')
500 		s++;
501 	/* keep the remaining text for further handling */
502 	txt = s;
503 
504 	switch (restore_item) {
505 	    case RI_NONE:
506 		/* toplevel attributes */
507 		return restore_toplevel_attr(attribute, txt);
508 
509 	    case RI_PLAYER:
510 		/* player attributes */
511 		return restore_player_attr(attribute, txt);
512 
513 	    case RI_DECK:
514 		/* deck attributes */
515 		return restore_deck_attr(attribute, txt);
516 
517 	    case RI_SQUARE:
518 		/* board square attributes */
519 		return restore_square_attr(attribute, txt);
520 	}
521 	/* NOTREACHED */
522 	printf("internal logic error\n");
523 	return -1;
524 }
525 
526 static int
restore_toplevel_attr(const char * attribute,char * txt)527 restore_toplevel_attr(const char *attribute, char *txt)
528 {
529 	if (!strcmp(attribute, "time")) {
530 		/* nothing */
531 	} else if (!strcmp(attribute, "numplayers")) {
532 		if (getnum("numplayers", txt, 2, MAX_PL, &num_play) < 0) {
533 			return -1;
534 		}
535 		if (play != NULL) {
536 			printf("numplayers: multiple settings\n");
537 			return -1;
538 		}
539 		play = calloc((size_t)num_play, sizeof(play[0]));
540 		if (play == NULL) {
541 			err(1, "calloc");
542 		}
543 	} else if (!strcmp(attribute, "currentplayer")) {
544 		if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) {
545 			return -1;
546 		}
547 		if (play == NULL) {
548 			printf("currentplayer: before numplayers\n");
549 			return -1;
550 		}
551 		cur_p = &play[player];
552 	} else if (!strcmp(attribute, "doubles")) {
553 		if (getnum("doubles", txt, 0, 2, &num_doub) < 0) {
554 			return -1;
555 		}
556 	} else if (!strcmp(attribute, "player")) {
557 		if (getnum_withbrace("player", txt, 0, num_play-1,
558 		    &restore_itemnum) < 0) {
559 			return -1;
560 		}
561 		restore_item = RI_PLAYER;
562 	} else if (!strcmp(attribute, "deck")) {
563 		if (getnum_withbrace("deck", txt, 0, 1,
564 		    &restore_itemnum) < 0) {
565 			return -1;
566 		}
567 		restore_item = RI_DECK;
568 	} else if (!strcmp(attribute, "square")) {
569 		if (getnum_withbrace("square", txt, 0, N_SQRS-1,
570 		    &restore_itemnum) < 0) {
571 			return -1;
572 		}
573 		restore_item = RI_SQUARE;
574 	} else {
575 		printf("unknown attribute %s\n", attribute);
576 		return -1;
577 	}
578 	return 0;
579 }
580 
581 static int
restore_player_attr(const char * attribute,char * txt)582 restore_player_attr(const char *attribute, char *txt)
583 {
584 	PLAY *pp;
585 	int tmp;
586 
587 	if (play == NULL) {
588 		printf("player came before numplayers.\n");
589 		return -1;
590 	}
591 	pp = &play[restore_itemnum];
592 
593 	if (!strcmp(attribute, "name")) {
594 		if (pp->name != NULL) {
595 			printf("player has multiple names.\n");
596 			return -1;
597 		}
598 		/* XXX should really systematize the max name length */
599 		if (strlen(txt) > 256) {
600 			txt[256] = 0;
601 		}
602 		pp->name = strdup(txt);
603 		if (pp->name == NULL)
604 			err(1, "strdup");
605 		name_list[restore_itemnum] = pp->name;
606 	} else if (!strcmp(attribute, "money")) {
607 		if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) {
608 			return -1;
609 		}
610 	} else if (!strcmp(attribute, "loc")) {
611 		/* note: not N_SQRS-1 */
612 		if (getnum(attribute, txt, 0, N_SQRS, &tmp) < 0) {
613 			return -1;
614 		}
615 		pp->loc = tmp;
616 	} else if (!strcmp(attribute, "num_gojf")) {
617 		if (getnum(attribute, txt, 0, 2, &tmp) < 0) {
618 			return -1;
619 		}
620 		pp->num_gojf = tmp;
621 	} else if (!strcmp(attribute, "in_jail")) {
622 		if (getnum(attribute, txt, 0, 3, &tmp) < 0) {
623 			return -1;
624 		}
625 		pp->in_jail = tmp;
626 		if (pp->in_jail > 0 && pp->loc != JAIL) {
627 			printf("player escaped from jail?\n");
628 			return -1;
629 		}
630 	} else {
631 		printf("unknown attribute %s\n", attribute);
632 		return -1;
633 	}
634 	return 0;
635 }
636 
637 static int
restore_deck_attr(const char * attribute,char * txt)638 restore_deck_attr(const char *attribute, char *txt)
639 {
640 	int tmp, j;
641 	char *s;
642 	DECK *dp;
643 
644 	dp = &deck[restore_itemnum];
645 
646 	if (!strcmp(attribute, "numcards")) {
647 		if (getnum(attribute, txt, dp->num_cards, dp->num_cards,
648 		    &tmp) < 0) {
649 			return -1;
650 		}
651 	} else if (!strcmp(attribute, "topcard")) {
652 		if (getnum(attribute, txt, 0, dp->num_cards,
653 		    &dp->top_card) < 0) {
654 			return -1;
655 		}
656 	} else if (!strcmp(attribute, "gojf_used")) {
657 		if (getnum(attribute, txt, 0, 1, &tmp) < 0) {
658 			return -1;
659 		}
660 		dp->gojf_used = tmp;
661 	} else if (!strcmp(attribute, "cards")) {
662 		errno = 0;
663 		s = txt;
664 		for (j = 0; j<dp->num_cards; j++) {
665 			tmp = strtol(s, &s, 10);
666 			if (tmp < 0 || tmp >= dp->num_cards) {
667 				printf("cards: out of range value\n");
668 				return -1;
669 			}
670 			dp->cards[j] = tmp;
671 		}
672 		if (errno) {
673 			printf("cards: invalid values\n");
674 			return -1;
675 		}
676 	} else {
677 		printf("unknown attribute %s\n", attribute);
678 		return -1;
679 	}
680 	return 0;
681 }
682 
683 static int
restore_square_attr(const char * attribute,char * txt)684 restore_square_attr(const char *attribute, char *txt)
685 {
686 	SQUARE *sp = &board[restore_itemnum];
687 	int tmp;
688 
689 	if (!strcmp(attribute, "owner")) {
690 		if (getnum(attribute, txt, -1, num_play-1, &tmp) < 0) {
691 			return -1;
692 		}
693 		sp->owner = tmp;
694 		if (tmp >= 0)
695 			add_list(tmp, &play[tmp].own_list, restore_itemnum);
696 	} else if (!strcmp(attribute, "morg")) {
697 		if (sp->type != PRPTY && sp->type != RR && sp->type != UTIL) {
698 			printf("unownable property is mortgaged.\n");
699 			return -1;
700 		}
701 		if (getnum(attribute, txt, 0, 1, &tmp) < 0) {
702 			return -1;
703 		}
704 		sp->desc->morg = tmp;
705 	} else if (!strcmp(attribute, "houses")) {
706 		if (sp->type != PRPTY) {
707 			printf("unbuildable property has houses.\n");
708 			return -1;
709 		}
710 		if (getnum(attribute, txt, 0, 5, &tmp) < 0) {
711 			return -1;
712 		}
713 		sp->desc->houses = tmp;
714 	} else {
715 		printf("unknown attribute %s\n", attribute);
716 		return -1;
717 	}
718 	return 0;
719 }
720 
721 static int
getnum(const char * what,char * txt,int min,int max,int * ret)722 getnum(const char *what, char *txt, int min, int max, int *ret)
723 {
724 	char *s;
725 	long l;
726 
727 	errno = 0;
728 	l = strtol(txt, &s, 10);
729 	if (errno || strlen(s)>0) {
730 		printf("%s: not a number.\n", what);
731 		return -1;
732 	}
733 	if (l < min || l > max) {
734 		printf("%s: out of range.\n", what);
735 	}
736 	*ret = l;
737 	return 0;
738 }
739 
740 static int
getnum_withbrace(const char * what,char * txt,int min,int max,int * ret)741 getnum_withbrace(const char *what, char *txt, int min, int max, int *ret)
742 {
743 	char *s;
744 	s = strchr(txt, ' ');
745 	if (s == NULL) {
746 		printf("%s: expected open brace\n", what);
747 		return -1;
748 	}
749 	*(s++) = '\0';
750 	while (*s == ' ')
751 		s++;
752 	if (*s != '{') {
753 		printf("%s: expected open brace\n", what);
754 		return -1;
755 	}
756 	if (s[1] != 0) {
757 		printf("%s: garbage after open brace\n", what);
758 		return -1;
759 	}
760 	return getnum(what, txt, min, max, ret);
761 }
762