xref: /netbsd-src/games/mille/comp.c (revision c543d0677041736a46f4db799cc7022a71b50de0)
1 /*	$NetBSD: comp.c,v 1.14 2019/02/04 03:29:41 mrg Exp $	*/
2 
3 /*
4  * Copyright (c) 1982, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)comp.c	8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: comp.c,v 1.14 2019/02/04 03:29:41 mrg Exp $");
38 #endif
39 #endif /* not lint */
40 
41 #include "mille.h"
42 
43 /*
44  * @(#)comp.c	1.1 (Berkeley) 4/1/82
45  */
46 
47 #define V_VALUABLE	40
48 
49 void
calcmove(void)50 calcmove(void)
51 {
52 	CARD		card;
53 	int		*value;
54 	PLAY		*pp, *op;
55 	bool		foundend, canstop, foundlow;
56 	int		cango;
57 	unsigned int	i, count200, badcount, nummin, nummax, diff;
58 	int		curmin, curmax;
59 	CARD		safe, oppos;
60 	int		valbuf[HAND_SZ], count[NUM_CARDS];
61 	bool		playit[HAND_SZ];
62 
63 	wmove(Score, ERR_Y, ERR_X);	/* get rid of error messages	*/
64 	wclrtoeol(Score);
65 	pp = &Player[COMP];
66 	op = &Player[PLAYER];
67 	safe = 0;
68 	cango = 0;
69 	canstop = FALSE;
70 	foundend = FALSE;
71 
72 	/* Try for a Coup Forre, and see what we have. */
73 	for (i = 0; i < NUM_CARDS; i++)
74 		count[i] = 0;
75 	for (i = 0; i < HAND_SZ; i++) {
76 		card = pp->hand[i];
77 		switch (card) {
78 		  case C_STOP:	case C_CRASH:
79 		  case C_FLAT:	case C_EMPTY:
80 			if ((playit[i] = canplay(pp, op, card)) != 0)
81 				canstop = TRUE;
82 			goto norm;
83 		  case C_LIMIT:
84 			if ((playit[i] = canplay(pp, op, card))
85 			    && Numseen[C_25] == Numcards[C_25]
86 			    && Numseen[C_50] == Numcards[C_50])
87 				canstop = TRUE;
88 			goto norm;
89 		  case C_25:	case C_50:	case C_75:
90 		  case C_100:	case C_200:
91 			if ((playit[i] = canplay(pp, op, card))
92 			    && pp->mileage + Value[card] == End)
93 				foundend = TRUE;
94 			goto norm;
95 		  default:
96 			playit[i] = canplay(pp, op, card);
97 norm:
98 			if (playit[i])
99 				++cango;
100 			break;
101 		  case C_GAS_SAFE:	case C_DRIVE_SAFE:
102 		  case C_SPARE_SAFE:	case C_RIGHT_WAY:
103 			if (pp->battle == opposite(card) ||
104 			    (pp->speed == C_LIMIT && card == C_RIGHT_WAY)) {
105 				Movetype = M_PLAY;
106 				Card_no = i;
107 				return;
108 			}
109 			++safe;
110 			playit[i] = TRUE;
111 			break;
112 		}
113 		if (card >= 0)
114 			++count[card];
115 	}
116 
117 	/* No Coup Forre.  Draw to fill hand, then restart, as needed. */
118 	if (pp->hand[0] == C_INIT && Topcard > Deck) {
119 		Movetype = M_DRAW;
120 		return;
121 	}
122 
123 #ifdef DEBUG
124 	if (Debug)
125 		fprintf(outf, "CALCMOVE: cango = %d, canstop = %d, safe = %d\n",
126 			cango, canstop, safe);
127 #endif
128 	if (foundend)
129 		foundend = !check_ext(TRUE);
130 	for (i = 0; safe && i < HAND_SZ; i++) {
131 		if (is_safety(pp->hand[i])) {
132 			if (onecard(op) || (foundend && cango && !canstop)) {
133 #ifdef DEBUG
134 				if (Debug)
135 					fprintf(outf,
136 						"CALCMOVE: onecard(op) = %d, foundend = %d\n",
137 						onecard(op), foundend);
138 #endif
139 playsafe:
140 				Movetype = M_PLAY;
141 				Card_no = i;
142 				return;
143 			}
144 			oppos = opposite(pp->hand[i]);
145 			if (Numseen[oppos] == Numcards[oppos] &&
146 			    !(pp->hand[i] == C_RIGHT_WAY &&
147 			      Numseen[C_LIMIT] != Numcards[C_LIMIT]))
148 				goto playsafe;
149 			else if (!cango
150 			    && (op->can_go || !pp->can_go || Topcard < Deck)) {
151 				card = (Topcard - Deck) - roll(1, 10);
152 				if ((!pp->mileage) != (!op->mileage))
153 					card -= 7;
154 #ifdef DEBUG
155 				if (Debug)
156 					fprintf(outf,
157 						"CALCMOVE: card = %d, DECK_SZ / 4 = %d\n",
158 						card, DECK_SZ / 4);
159 #endif
160 				if (card < DECK_SZ / 4)
161 					goto playsafe;
162 			}
163 			safe--;
164 			playit[i] = cango;
165 		}
166 	}
167 	if (!pp->can_go && !is_repair(pp->battle))
168 		Numneed[opposite(pp->battle)]++;
169 redoit:
170 	foundlow = (cango || count[C_END_LIMIT] != 0
171 			  || Numseen[C_LIMIT] == Numcards[C_LIMIT]
172 			  || pp->safety[S_RIGHT_WAY] != S_UNKNOWN);
173 	foundend = FALSE;
174 	count200 = pp->nummiles[C_200];
175 	badcount = 0;
176 	curmax = -1;
177 	curmin = 101;
178 	nummin = -1;
179 	nummax = -1;
180 	value = valbuf;
181 	for (i = 0; i < HAND_SZ; i++) {
182 		card = pp->hand[i];
183 		if (is_safety(card) || playit[i] == (cango != 0)) {
184 #ifdef DEBUG
185 			if (Debug)
186 				fprintf(outf, "CALCMOVE: switch(\"%s\")\n",
187 					C_name[card]);
188 #endif
189 			switch (card) {
190 			  case C_25:	case C_50:
191 				diff = End - pp->mileage;
192 				/* avoid getting too close */
193 				if (Topcard > Deck && cango && diff <= 100
194 				    && (int)diff / Value[card] > count[card]
195 				    && (card == C_25 || diff % 50 == 0)) {
196 					if (card == C_50 && diff - 50 == 25
197 					    && count[C_25] > 0)
198 						goto okay;
199 					*value = 0;
200 					if (--cango <= 0)
201 						goto redoit;
202 					break;
203 				}
204 okay:
205 				*value = (Value[card] >> 3);
206 				if (pp->speed == C_LIMIT)
207 					++*value;
208 				else
209 					--*value;
210 				if (!foundlow
211 				   && (card == C_50 || count[C_50] == 0)) {
212 					*value = (pp->mileage ? 10 : 20);
213 					foundlow = TRUE;
214 				}
215 				goto miles;
216 			  case C_200:
217 				if (++count200 > 2) {
218 					*value = 0;
219 					break;
220 				}
221 				/* FALLTHROUGH */
222 			  case C_75:	case C_100:
223 				*value = (Value[card] >> 3);
224 				if (pp->speed == C_LIMIT)
225 					--*value;
226 				else
227 					++*value;
228 miles:
229 				if (pp->mileage + Value[card] > End)
230 					*value = (End == 700 ? card : 0);
231 				else if (pp->mileage + Value[card] == End) {
232 					*value = (foundend ? card : V_VALUABLE);
233 					foundend = TRUE;
234 				}
235 				break;
236 			  case C_END_LIMIT:
237 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
238 					*value = (pp->safety[S_RIGHT_WAY] ==
239 						  S_PLAYED ? -1 : 1);
240 				else if (pp->speed == C_LIMIT &&
241 					 End - pp->mileage <= 50)
242 					*value = 1;
243 				else if (pp->speed == C_LIMIT
244 				    || Numseen[C_LIMIT] != Numcards[C_LIMIT]) {
245 					safe = S_RIGHT_WAY;
246 					oppos = C_LIMIT;
247 					goto repair;
248 				}
249 				else {
250 					*value = 0;
251 					--count[C_END_LIMIT];
252 				}
253 				break;
254 			  case C_REPAIRS:	case C_SPARE:	case C_GAS:
255 				safe = safety(card) - S_CONV;
256 				oppos = opposite(card);
257 				if (pp->safety[safe] != S_UNKNOWN)
258 					*value = (pp->safety[safe] ==
259 						  S_PLAYED ? -1 : 1);
260 				else if (pp->battle != oppos
261 				    && (Numseen[oppos] == Numcards[oppos] ||
262 					Numseen[oppos] + count[card] >
263 					Numcards[oppos])) {
264 					*value = 0;
265 					--count[card];
266 				}
267 				else {
268 repair:
269 					*value = Numcards[oppos] * 6;
270 					*value += Numseen[card] -
271 						  Numseen[oppos];
272 					if (!cango)
273 					    *value /= (count[card]*count[card]);
274 					count[card]--;
275 				}
276 				break;
277 			  case C_GO:
278 				if (pp->safety[S_RIGHT_WAY] != S_UNKNOWN)
279 					*value = (pp->safety[S_RIGHT_WAY] ==
280 						  S_PLAYED ? -1 : 2);
281 				else if (pp->can_go
282 				 && Numgos + count[C_GO] == Numneed[C_GO]) {
283 					*value = 0;
284 					--count[C_GO];
285 				}
286 				else {
287 					*value = Numneed[C_GO] * 3;
288 					*value += (Numseen[C_GO] - Numgos);
289 					*value /= (count[C_GO] * count[C_GO]);
290 					count[C_GO]--;
291 				}
292 				break;
293 			  case C_LIMIT:
294 				if (op->mileage + 50 >= End) {
295 					*value = (End == 700 && !cango);
296 					break;
297 				}
298 				if (canstop || (cango && !op->can_go))
299 					*value = 1;
300 				else {
301 					*value = (pp->safety[S_RIGHT_WAY] !=
302 						  S_UNKNOWN ? 2 : 3);
303 					safe = S_RIGHT_WAY;
304 					oppos = C_END_LIMIT;
305 					goto normbad;
306 				}
307 				break;
308 			  case C_CRASH:	case C_EMPTY:	case C_FLAT:
309 				safe = safety(card) - S_CONV;
310 				oppos = opposite(card);
311 				*value = (pp->safety[safe]!=S_UNKNOWN ? 3 : 4);
312 normbad:
313 				if (op->safety[safe] == S_PLAYED)
314 					*value = -1;
315 				else {
316 					*value *= Numneed[oppos] +
317 						  Numseen[oppos] + 2;
318 					if (!pp->mileage || foundend ||
319 					    onecard(op))
320 						*value += 5;
321 					if (op->mileage == 0 || onecard(op))
322 						*value += 5;
323 					if (op->speed == C_LIMIT)
324 						*value -= 3;
325 					if (cango &&
326 					    pp->safety[safe] != S_UNKNOWN)
327 						*value += 3;
328 					if (!cango)
329 						*value /= ++badcount;
330 				}
331 				break;
332 			  case C_STOP:
333 				if (op->safety[S_RIGHT_WAY] == S_PLAYED)
334 					*value = -1;
335 				else {
336 					*value = (pp->safety[S_RIGHT_WAY] !=
337 						  S_UNKNOWN ? 3 : 4);
338 					*value *= Numcards[C_STOP] +
339 						  Numseen[C_GO];
340 					if (!pp->mileage || foundend ||
341 					    onecard(op))
342 						*value += 5;
343 					if (!cango)
344 						*value /= ++badcount;
345 					if (op->mileage == 0)
346 						*value += 5;
347 					if (op->speed == C_LIMIT || !op->can_go)
348 						*value -= 5;
349 					if (cango && pp->safety[S_RIGHT_WAY] !=
350 						     S_UNKNOWN)
351 						*value += 5;
352 				}
353 				break;
354 			  case C_GAS_SAFE:	case C_DRIVE_SAFE:
355 			  case C_SPARE_SAFE:	case C_RIGHT_WAY:
356 				*value = cango ? 0 : 101;
357 				break;
358 			  case C_INIT:
359 				*value = 0;
360 				break;
361 			}
362 		}
363 		else
364 			*value = cango ? 0 : 101;
365 		if (card != C_INIT) {
366 			if (*value >= curmax) {
367 				nummax = i;
368 				curmax = *value;
369 			}
370 			if (*value <= curmin) {
371 				nummin = i;
372 				curmin = *value;
373 			}
374 		}
375 #ifdef DEBUG
376 		if (Debug)
377 			mvprintw(i + 6, 2, "%3d %-14s", *value,
378 				 C_name[pp->hand[i]]);
379 #endif
380 		value++;
381 	}
382 	if (!pp->can_go && !is_repair(pp->battle))
383 		Numneed[opposite(pp->battle)]++;
384 	if (cango) {
385 play_it:
386 		mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");
387 		Movetype = M_PLAY;
388 		Card_no = nummax;
389 	}
390 	else {
391 		if (is_safety(pp->hand[nummin])) { /* NEVER discard a safety */
392 			nummax = nummin;
393 			goto play_it;
394 		}
395 		mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");
396 		Movetype = M_DISCARD;
397 		Card_no = nummin;
398 	}
399 	mvprintw(MOVE_Y + 2, MOVE_X, "%16s", C_name[pp->hand[Card_no]]);
400 }
401 
402 /*
403  * Return true if the given player could conceivably win with his next card.
404  */
405 int
onecard(const PLAY * pp)406 onecard(const PLAY *pp)
407 {
408 	CARD	bat, spd, card;
409 
410 	bat = pp->battle;
411 	spd = pp->speed;
412 	card = -1;
413 	if (pp->can_go || ((is_repair(bat) || bat == C_STOP || spd == C_LIMIT) &&
414 			   Numseen[S_RIGHT_WAY] != 0) ||
415 	    (bat >= 0 && Numseen[safety(bat)] != 0))
416 		switch (End - pp->mileage) {
417 		  case 200:
418 			if (pp->nummiles[C_200] == 2)
419 				return FALSE;
420 			card = C_200;
421 			/* FALLTHROUGH */
422 		  case 100:
423 		  case 75:
424 			if (card == -1)
425 				card = (End - pp->mileage == 75 ? C_75 : C_100);
426 			if (spd == C_LIMIT)
427 				return Numseen[S_RIGHT_WAY] == 0;
428 			/* FALLTHROUGH */
429 		  case 50:
430 		  case 25:
431 			if (card == -1)
432 				card = (End - pp->mileage == 25 ? C_25 : C_50);
433 			return Numseen[card] != Numcards[card];
434 		}
435 	return FALSE;
436 }
437 
438 int
canplay(const PLAY * pp,const PLAY * op,CARD card)439 canplay(const PLAY *pp, const PLAY *op, CARD card)
440 {
441 	switch (card) {
442 	  case C_200:
443 		if (pp->nummiles[C_200] == 2)
444 			break;
445 		/* FALLTHROUGH */
446 	  case C_75:	case C_100:
447 		if (pp->speed == C_LIMIT)
448 			break;
449 		/* FALLTHROUGH */
450 	  case C_50:
451 		if (pp->mileage + Value[card] > End)
452 			break;
453 		/* FALLTHROUGH */
454 	  case C_25:
455 		if (pp->can_go)
456 			return TRUE;
457 		break;
458 	  case C_EMPTY:	case C_FLAT:	case C_CRASH:
459 	  case C_STOP:
460 		if (op->can_go && op->safety[safety(card) - S_CONV] != S_PLAYED)
461 			return TRUE;
462 		break;
463 	  case C_LIMIT:
464 		if (op->speed != C_LIMIT &&
465 		    op->safety[S_RIGHT_WAY] != S_PLAYED &&
466 		    op->mileage + 50 < End)
467 			return TRUE;
468 		break;
469 	  case C_GAS:	case C_SPARE:	case C_REPAIRS:
470 		if (pp->battle == opposite(card))
471 			return TRUE;
472 		break;
473 	  case C_GO:
474 		if (!pp->can_go &&
475 		    (is_repair(pp->battle) || pp->battle == C_STOP))
476 			return TRUE;
477 		break;
478 	  case C_END_LIMIT:
479 		if (pp->speed == C_LIMIT)
480 			return TRUE;
481 	}
482 	return FALSE;
483 }
484