1// RUN: mlir-translate -no-implicit-module -test-spirv-roundtrip -split-input-file %s | FileCheck %s 2 3// CHECK: spirv.GlobalVariable @var0 bind(1, 0) : !spirv.ptr<f32, Input> 4// CHECK-NEXT: spirv.GlobalVariable @var1 bind(0, 1) : !spirv.ptr<f32, Output> 5// CHECK-NEXT: spirv.GlobalVariable @var2 built_in("GlobalInvocationId") : !spirv.ptr<vector<3xi32>, Input> 6// CHECK-NEXT: spirv.GlobalVariable @var3 built_in("GlobalInvocationId") : !spirv.ptr<vector<3xi32>, Input> 7 8spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> { 9 spirv.GlobalVariable @var0 bind(1, 0) : !spirv.ptr<f32, Input> 10 spirv.GlobalVariable @var1 bind(0, 1) : !spirv.ptr<f32, Output> 11 spirv.GlobalVariable @var2 {built_in = "GlobalInvocationId"} : !spirv.ptr<vector<3xi32>, Input> 12 spirv.GlobalVariable @var3 built_in("GlobalInvocationId") : !spirv.ptr<vector<3xi32>, Input> 13} 14 15// ----- 16 17spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> { 18 // CHECK: spirv.GlobalVariable @var1 : !spirv.ptr<f32, Input> 19 // CHECK-NEXT: spirv.GlobalVariable @var2 initializer(@var1) bind(1, 0) : !spirv.ptr<f32, Input> 20 spirv.GlobalVariable @var1 : !spirv.ptr<f32, Input> 21 spirv.GlobalVariable @var2 initializer(@var1) bind(1, 0) : !spirv.ptr<f32, Input> 22} 23 24// ----- 25 26spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> { 27 // CHECK: spirv.SpecConstant @sc = 1 : i8 28 // CHECK-NEXT: spirv.GlobalVariable @var initializer(@sc) : !spirv.ptr<i8, Uniform> 29 spirv.SpecConstant @sc = 1 : i8 30 31 spirv.GlobalVariable @var initializer(@sc) : !spirv.ptr<i8, Uniform> 32} 33 34// ----- 35 36spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> { 37 // CHECK: spirv.SpecConstantComposite @scc (@sc0, @sc1, @sc2) : !spirv.array<3 x i8> 38 // CHECK-NEXT: spirv.GlobalVariable @var initializer(@scc) : !spirv.ptr<!spirv.array<3 x i8>, Uniform> 39 spirv.SpecConstant @sc0 = 1 : i8 40 spirv.SpecConstant @sc1 = 2 : i8 41 spirv.SpecConstant @sc2 = 3 : i8 42 43 spirv.SpecConstantComposite @scc (@sc0, @sc1, @sc2) : !spirv.array<3 x i8> 44 45 spirv.GlobalVariable @var initializer(@scc) : !spirv.ptr<!spirv.array<3 x i8>, Uniform> 46} 47 48// ----- 49 50spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> { 51 spirv.GlobalVariable @globalInvocationID built_in("GlobalInvocationId") : !spirv.ptr<vector<3xi32>, Input> 52 spirv.func @foo() "None" { 53 // CHECK: %[[ADDR:.*]] = spirv.mlir.addressof @globalInvocationID : !spirv.ptr<vector<3xi32>, Input> 54 %0 = spirv.mlir.addressof @globalInvocationID : !spirv.ptr<vector<3xi32>, Input> 55 %1 = spirv.Constant 0: i32 56 // CHECK: spirv.AccessChain %[[ADDR]] 57 %2 = spirv.AccessChain %0[%1] : !spirv.ptr<vector<3xi32>, Input>, i32 -> !spirv.ptr<i32, Input> 58 spirv.Return 59 } 60} 61 62// ----- 63 64spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader, Linkage], []> { 65 // CHECK: linkage_attributes = #spirv.linkage_attributes<linkage_name = "outSideGlobalVar1", linkage_type = <Import>> 66 spirv.GlobalVariable @var1 { 67 linkage_attributes=#spirv.linkage_attributes< 68 linkage_name="outSideGlobalVar1", 69 linkage_type=<Import> 70 > 71 } : !spirv.ptr<f32, Private> 72} 73