1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt -S -passes=slp-vectorizer -mtriple=x86_64-pc-windows-msvc19.16.0 < %s | FileCheck %s 3 4define void @test(ptr %a, ptr %b) { 5; CHECK-LABEL: @test( 6; CHECK-NEXT: entry: 7; CHECK-NEXT: [[RESULT:%.*]] = alloca [4 x [4 x float]], i32 0, align 4 8; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr null, align 4 9; CHECK-NEXT: [[ARRAYIDX120:%.*]] = getelementptr [4 x float], ptr [[B:%.*]], i64 0, i64 3 10; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, ptr [[ARRAYIDX120]], align 4 11; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x float> [[TMP1]], <2 x float> poison, <4 x i32> <i32 1, i32 poison, i32 poison, i32 0> 12; CHECK-NEXT: [[TMP6:%.*]] = insertelement <4 x float> [[TMP2]], float [[TMP0]], i32 2 13; CHECK-NEXT: br label [[FOR_BODY:%.*]] 14; CHECK: for.body: 15; CHECK-NEXT: [[TMP3:%.*]] = load float, ptr null, align 4 16; CHECK-NEXT: [[TMP4:%.*]] = load <2 x float>, ptr [[A:%.*]], align 4 17; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 1, i32 0, i32 1, i32 0> 18; CHECK-NEXT: [[TMP7:%.*]] = insertelement <4 x float> [[TMP6]], float [[TMP3]], i32 1 19; CHECK-NEXT: [[TMP8:%.*]] = fmul <4 x float> [[TMP5]], [[TMP7]] 20; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 0, i32 1> 21; CHECK-NEXT: [[TMP10:%.*]] = fmul <4 x float> [[TMP9]], zeroinitializer 22; CHECK-NEXT: [[TMP11:%.*]] = fadd <4 x float> [[TMP8]], [[TMP10]] 23; CHECK-NEXT: [[TMP12:%.*]] = fadd <4 x float> [[TMP11]], zeroinitializer 24; CHECK-NEXT: store <4 x float> [[TMP12]], ptr [[RESULT]], align 4 25; CHECK-NEXT: br label [[FOR_BODY]] 26; 27entry: 28 %result = alloca [4 x [4 x float]], i32 0, align 4 29 %arrayidx11 = getelementptr [4 x [4 x float]], ptr %b, i64 0, i64 1 30 %0 = load float, ptr %arrayidx11, align 4 31 %1 = load float, ptr null, align 4 32 %arrayidx120 = getelementptr [4 x float], ptr %b, i64 0, i64 3 33 %2 = load float, ptr %arrayidx120, align 4 34 br label %for.body 35 36for.body: 37 %3 = load float, ptr %a, align 4 38 %mul = fmul float %3, 0.000000e+00 39 %arrayidx9 = getelementptr [4 x [4 x float]], ptr %a, i64 0, i64 0, i64 1 40 %4 = load float, ptr %arrayidx9, align 4 41 %mul13 = fmul float %4, %0 42 %add = fadd float %mul, %mul13 43 %add22 = fadd float %add, 0.000000e+00 44 store float %add22, ptr %result, align 4 45 %5 = load float, ptr null, align 4 46 %mul43 = fmul float %3, %5 47 %mul51 = fmul float %4, 0.000000e+00 48 %add52 = fadd float %mul43, %mul51 49 %add61 = fadd float %add52, 0.000000e+00 50 %arrayidx74 = getelementptr [4 x [4 x float]], ptr %result, i64 0, i64 0, i64 1 51 store float %add61, ptr %arrayidx74, align 4 52 %mul82 = fmul float %3, 0.000000e+00 53 %mul90 = fmul float %4, %1 54 %add91 = fadd float %mul82, %mul90 55 %add100 = fadd float %add91, 0.000000e+00 56 %arrayidx113 = getelementptr [4 x [4 x float]], ptr %result, i64 0, i64 0, i64 2 57 store float %add100, ptr %arrayidx113, align 4 58 %mul121 = fmul float %3, %2 59 %mul129 = fmul float %4, 0.000000e+00 60 %add130 = fadd float %mul121, %mul129 61 %add139 = fadd float %add130, 0.000000e+00 62 %arrayidx152 = getelementptr [4 x [4 x float]], ptr %result, i64 0, i64 0, i64 3 63 store float %add139, ptr %arrayidx152, align 4 64 br label %for.body 65} 66