1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt < %s -passes=slp-vectorizer -mtriple=x86_64-- -mcpu=x86-64 -S | FileCheck %s --check-prefixes=SSE2 3; RUN: opt < %s -passes=slp-vectorizer -mtriple=x86_64-- -mcpu=x86-64-v2 -S | FileCheck %s --check-prefixes=SSE42 4; RUN: opt < %s -passes=slp-vectorizer -mtriple=x86_64-- -mcpu=x86-64-v3 -S | FileCheck %s --check-prefixes=AVX2 5; RUN: opt < %s -passes=slp-vectorizer -mtriple=x86_64-- -mcpu=x86-64-v4 -S | FileCheck %s --check-prefixes=AVX512 6 7; PR51746 8; typedef int v4si __attribute__ ((vector_size (16))); 9; 10; inline int reduce_and4(int acc, v4si v1, v4si v2, v4si v3, v4si v4) { 11; acc &= v1[0] & v1[1] & v1[2] & v1[3]; 12; acc &= v2[0] & v2[1] & v2[2] & v2[3]; 13; acc &= v3[0] & v3[1] & v3[2] & v3[3]; 14; acc &= v4[0] & v4[1] & v4[2] & v4[3]; 15; return acc; 16; } 17 18define i32 @reduce_and4(i32 %acc, <4 x i32> %v1, <4 x i32> %v2, <4 x i32> %v3, <4 x i32> %v4) { 19; SSE2-LABEL: @reduce_and4( 20; SSE2-NEXT: entry: 21; SSE2-NEXT: [[TMP0:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 22; SSE2-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 23; SSE2-NEXT: [[TMP2:%.*]] = shufflevector <16 x i32> [[TMP0]], <16 x i32> [[TMP1]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison> 24; SSE2-NEXT: [[TMP3:%.*]] = shufflevector <4 x i32> [[V1:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 25; SSE2-NEXT: [[TMP4:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> [[TMP3]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19> 26; SSE2-NEXT: [[TMP5:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP4]]) 27; SSE2-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP5]], [[ACC:%.*]] 28; SSE2-NEXT: ret i32 [[OP_RDX]] 29; 30; SSE42-LABEL: @reduce_and4( 31; SSE42-NEXT: entry: 32; SSE42-NEXT: [[TMP0:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 33; SSE42-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 34; SSE42-NEXT: [[TMP2:%.*]] = shufflevector <16 x i32> [[TMP0]], <16 x i32> [[TMP1]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison> 35; SSE42-NEXT: [[TMP3:%.*]] = shufflevector <4 x i32> [[V1:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 36; SSE42-NEXT: [[TMP4:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> [[TMP3]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19> 37; SSE42-NEXT: [[TMP5:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP4]]) 38; SSE42-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP5]], [[ACC:%.*]] 39; SSE42-NEXT: ret i32 [[OP_RDX]] 40; 41; AVX2-LABEL: @reduce_and4( 42; AVX2-NEXT: entry: 43; AVX2-NEXT: [[TMP0:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <8 x i32> <i32 1, i32 0, i32 2, i32 3, i32 5, i32 4, i32 6, i32 7> 44; AVX2-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> [[V1:%.*]], <8 x i32> <i32 1, i32 0, i32 2, i32 3, i32 5, i32 4, i32 6, i32 7> 45; AVX2-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[TMP0]], <8 x i32> [[TMP1]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15> 46; AVX2-NEXT: [[TMP3:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP2]]) 47; AVX2-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP3]], [[ACC:%.*]] 48; AVX2-NEXT: ret i32 [[OP_RDX]] 49; 50; AVX512-LABEL: @reduce_and4( 51; AVX512-NEXT: entry: 52; AVX512-NEXT: [[TMP0:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <8 x i32> <i32 1, i32 0, i32 2, i32 3, i32 5, i32 4, i32 6, i32 7> 53; AVX512-NEXT: [[TMP1:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP0]]) 54; AVX512-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> [[V1:%.*]], <8 x i32> <i32 1, i32 0, i32 2, i32 3, i32 5, i32 4, i32 6, i32 7> 55; AVX512-NEXT: [[TMP3:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP2]]) 56; AVX512-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP1]], [[TMP3]] 57; AVX512-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[ACC:%.*]] 58; AVX512-NEXT: ret i32 [[OP_RDX1]] 59; 60entry: 61 %vecext = extractelement <4 x i32> %v1, i64 0 62 %vecext1 = extractelement <4 x i32> %v1, i64 1 63 %vecext2 = extractelement <4 x i32> %v1, i64 2 64 %vecext4 = extractelement <4 x i32> %v1, i64 3 65 %vecext7 = extractelement <4 x i32> %v2, i64 0 66 %vecext8 = extractelement <4 x i32> %v2, i64 1 67 %vecext10 = extractelement <4 x i32> %v2, i64 2 68 %vecext12 = extractelement <4 x i32> %v2, i64 3 69 %vecext15 = extractelement <4 x i32> %v3, i64 0 70 %vecext16 = extractelement <4 x i32> %v3, i64 1 71 %vecext18 = extractelement <4 x i32> %v3, i64 2 72 %vecext20 = extractelement <4 x i32> %v3, i64 3 73 %vecext23 = extractelement <4 x i32> %v4, i64 0 74 %vecext24 = extractelement <4 x i32> %v4, i64 1 75 %vecext26 = extractelement <4 x i32> %v4, i64 2 76 %vecext28 = extractelement <4 x i32> %v4, i64 3 77 %and25 = and i32 %vecext1, %acc 78 %and27 = and i32 %and25, %vecext 79 %and29 = and i32 %and27, %vecext2 80 %and17 = and i32 %and29, %vecext4 81 %and19 = and i32 %and17, %vecext8 82 %and21 = and i32 %and19, %vecext7 83 %and9 = and i32 %and21, %vecext10 84 %and11 = and i32 %and9, %vecext12 85 %and13 = and i32 %and11, %vecext16 86 %and = and i32 %and13, %vecext15 87 %and3 = and i32 %and, %vecext18 88 %and5 = and i32 %and3, %vecext20 89 %and6 = and i32 %and5, %vecext24 90 %and14 = and i32 %and6, %vecext23 91 %and22 = and i32 %and14, %vecext26 92 %and30 = and i32 %and22, %vecext28 93 ret i32 %and30 94} 95 96; int reduce_and4_transpose(int acc, v4si v1, v4si v2, v4si v3, v4si v4) { 97; acc &= v1[0] & v2[0] & v3[0] & v4[0]; 98; acc &= v1[1] & v2[1] & v3[1] & v4[1]; 99; acc &= v1[2] & v2[2] & v3[2] & v4[2]; 100; acc &= v1[3] & v2[3] & v3[3] & v4[3]; 101; return acc; 102; } 103 104define i32 @reduce_and4_transpose(i32 %acc, <4 x i32> %v1, <4 x i32> %v2, <4 x i32> %v3, <4 x i32> %v4) { 105; SSE2-LABEL: @reduce_and4_transpose( 106; SSE2-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 107; SSE2-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 108; SSE2-NEXT: [[TMP3:%.*]] = shufflevector <16 x i32> [[TMP1]], <16 x i32> [[TMP2]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison> 109; SSE2-NEXT: [[TMP4:%.*]] = shufflevector <4 x i32> [[V1:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 110; SSE2-NEXT: [[TMP5:%.*]] = shufflevector <16 x i32> [[TMP3]], <16 x i32> [[TMP4]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19> 111; SSE2-NEXT: [[TMP6:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP5]]) 112; SSE2-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP6]], [[ACC:%.*]] 113; SSE2-NEXT: ret i32 [[OP_RDX]] 114; 115; SSE42-LABEL: @reduce_and4_transpose( 116; SSE42-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 117; SSE42-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 118; SSE42-NEXT: [[TMP3:%.*]] = shufflevector <16 x i32> [[TMP1]], <16 x i32> [[TMP2]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison> 119; SSE42-NEXT: [[TMP4:%.*]] = shufflevector <4 x i32> [[V1:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 120; SSE42-NEXT: [[TMP5:%.*]] = shufflevector <16 x i32> [[TMP3]], <16 x i32> [[TMP4]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19> 121; SSE42-NEXT: [[TMP6:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP5]]) 122; SSE42-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP6]], [[ACC:%.*]] 123; SSE42-NEXT: ret i32 [[OP_RDX]] 124; 125; AVX2-LABEL: @reduce_and4_transpose( 126; AVX2-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4> 127; AVX2-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> [[V1:%.*]], <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4> 128; AVX2-NEXT: [[TMP3:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> [[TMP2]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15> 129; AVX2-NEXT: [[TMP4:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP3]]) 130; AVX2-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP4]], [[ACC:%.*]] 131; AVX2-NEXT: ret i32 [[OP_RDX]] 132; 133; AVX512-LABEL: @reduce_and4_transpose( 134; AVX512-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4> 135; AVX512-NEXT: [[TMP2:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP1]]) 136; AVX512-NEXT: [[TMP3:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> [[V1:%.*]], <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4> 137; AVX512-NEXT: [[TMP4:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP3]]) 138; AVX512-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP2]], [[TMP4]] 139; AVX512-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[ACC:%.*]] 140; AVX512-NEXT: ret i32 [[OP_RDX1]] 141; 142 %vecext = extractelement <4 x i32> %v1, i64 0 143 %vecext1 = extractelement <4 x i32> %v2, i64 0 144 %vecext2 = extractelement <4 x i32> %v3, i64 0 145 %vecext4 = extractelement <4 x i32> %v4, i64 0 146 %vecext7 = extractelement <4 x i32> %v1, i64 1 147 %vecext8 = extractelement <4 x i32> %v2, i64 1 148 %vecext10 = extractelement <4 x i32> %v3, i64 1 149 %vecext12 = extractelement <4 x i32> %v4, i64 1 150 %vecext15 = extractelement <4 x i32> %v1, i64 2 151 %vecext16 = extractelement <4 x i32> %v2, i64 2 152 %vecext18 = extractelement <4 x i32> %v3, i64 2 153 %vecext20 = extractelement <4 x i32> %v4, i64 2 154 %vecext23 = extractelement <4 x i32> %v1, i64 3 155 %vecext24 = extractelement <4 x i32> %v2, i64 3 156 %vecext26 = extractelement <4 x i32> %v3, i64 3 157 %vecext28 = extractelement <4 x i32> %v4, i64 3 158 %and = and i32 %vecext23, %acc 159 %and3 = and i32 %and, %vecext15 160 %and5 = and i32 %and3, %vecext7 161 %and6 = and i32 %and5, %vecext 162 %and9 = and i32 %and6, %vecext24 163 %and11 = and i32 %and9, %vecext16 164 %and13 = and i32 %and11, %vecext8 165 %and14 = and i32 %and13, %vecext1 166 %and17 = and i32 %and14, %vecext26 167 %and19 = and i32 %and17, %vecext18 168 %and21 = and i32 %and19, %vecext10 169 %and22 = and i32 %and21, %vecext2 170 %and25 = and i32 %and22, %vecext28 171 %and27 = and i32 %and25, %vecext20 172 %and29 = and i32 %and27, %vecext12 173 %and30 = and i32 %and29, %vecext4 174 ret i32 %and30 175} 176