xref: /llvm-project/llvm/test/Transforms/SLPVectorizer/X86/hadd-inseltpoison.ll (revision 70a54bca6f7f9f45b4b17974ddaa01cd7a5d64be)
1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
2; RUN: opt < %s -mtriple=x86_64-unknown -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=CHECK,SSE
3; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=slm -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=CHECK,SLM
4; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=CHECK,AVX
5; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=CHECK,AVX
6; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=knl -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=CHECK,AVX
7; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skx -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=CHECK,AVX
8
9;
10; 128-bit vectors
11;
12
13define <2 x double> @test_v2f64(<2 x double> %a, <2 x double> %b) {
14; CHECK-LABEL: @test_v2f64(
15; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <2 x double> [[A:%.*]], <2 x double> [[B:%.*]], <2 x i32> <i32 0, i32 2>
16; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <2 x double> [[A]], <2 x double> [[B]], <2 x i32> <i32 1, i32 3>
17; CHECK-NEXT:    [[TMP3:%.*]] = fadd <2 x double> [[TMP1]], [[TMP2]]
18; CHECK-NEXT:    ret <2 x double> [[TMP3]]
19;
20  %a0 = extractelement <2 x double> %a, i32 0
21  %a1 = extractelement <2 x double> %a, i32 1
22  %b0 = extractelement <2 x double> %b, i32 0
23  %b1 = extractelement <2 x double> %b, i32 1
24  %r0 = fadd double %a0, %a1
25  %r1 = fadd double %b0, %b1
26  %r00 = insertelement <2 x double> poison, double %r0, i32 0
27  %r01 = insertelement <2 x double>  %r00, double %r1, i32 1
28  ret <2 x double> %r01
29}
30
31define <4 x float> @test_v4f32(<4 x float> %a, <4 x float> %b) {
32; CHECK-LABEL: @test_v4f32(
33; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> [[B:%.*]], <4 x i32> <i32 0, i32 2, i32 4, i32 6>
34; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <4 x float> [[A]], <4 x float> [[B]], <4 x i32> <i32 1, i32 3, i32 5, i32 7>
35; CHECK-NEXT:    [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]]
36; CHECK-NEXT:    ret <4 x float> [[TMP3]]
37;
38  %a0 = extractelement <4 x float> %a, i32 0
39  %a1 = extractelement <4 x float> %a, i32 1
40  %a2 = extractelement <4 x float> %a, i32 2
41  %a3 = extractelement <4 x float> %a, i32 3
42  %b0 = extractelement <4 x float> %b, i32 0
43  %b1 = extractelement <4 x float> %b, i32 1
44  %b2 = extractelement <4 x float> %b, i32 2
45  %b3 = extractelement <4 x float> %b, i32 3
46  %r0 = fadd float %a0, %a1
47  %r1 = fadd float %a2, %a3
48  %r2 = fadd float %b0, %b1
49  %r3 = fadd float %b2, %b3
50  %r00 = insertelement <4 x float> poison, float %r0, i32 0
51  %r01 = insertelement <4 x float>  %r00, float %r1, i32 1
52  %r02 = insertelement <4 x float>  %r01, float %r2, i32 2
53  %r03 = insertelement <4 x float>  %r02, float %r3, i32 3
54  ret <4 x float> %r03
55}
56
57define <2 x i64> @test_v2i64(<2 x i64> %a, <2 x i64> %b) {
58; CHECK-LABEL: @test_v2i64(
59; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <2 x i64> [[A:%.*]], <2 x i64> [[B:%.*]], <2 x i32> <i32 0, i32 2>
60; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <2 x i64> [[A]], <2 x i64> [[B]], <2 x i32> <i32 1, i32 3>
61; CHECK-NEXT:    [[TMP3:%.*]] = add <2 x i64> [[TMP1]], [[TMP2]]
62; CHECK-NEXT:    ret <2 x i64> [[TMP3]]
63;
64  %a0 = extractelement <2 x i64> %a, i32 0
65  %a1 = extractelement <2 x i64> %a, i32 1
66  %b0 = extractelement <2 x i64> %b, i32 0
67  %b1 = extractelement <2 x i64> %b, i32 1
68  %r0 = add i64 %a0, %a1
69  %r1 = add i64 %b0, %b1
70  %r00 = insertelement <2 x i64> poison, i64 %r0, i32 0
71  %r01 = insertelement <2 x i64>  %r00, i64 %r1, i32 1
72  ret <2 x i64> %r01
73}
74
75define <4 x i32> @test_v4i32(<4 x i32> %a, <4 x i32> %b) {
76; CHECK-LABEL: @test_v4i32(
77; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <4 x i32> [[A:%.*]], <4 x i32> [[B:%.*]], <4 x i32> <i32 0, i32 2, i32 4, i32 6>
78; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <4 x i32> [[A]], <4 x i32> [[B]], <4 x i32> <i32 1, i32 3, i32 5, i32 7>
79; CHECK-NEXT:    [[TMP3:%.*]] = add <4 x i32> [[TMP1]], [[TMP2]]
80; CHECK-NEXT:    ret <4 x i32> [[TMP3]]
81;
82  %a0 = extractelement <4 x i32> %a, i32 0
83  %a1 = extractelement <4 x i32> %a, i32 1
84  %a2 = extractelement <4 x i32> %a, i32 2
85  %a3 = extractelement <4 x i32> %a, i32 3
86  %b0 = extractelement <4 x i32> %b, i32 0
87  %b1 = extractelement <4 x i32> %b, i32 1
88  %b2 = extractelement <4 x i32> %b, i32 2
89  %b3 = extractelement <4 x i32> %b, i32 3
90  %r0 = add i32 %a0, %a1
91  %r1 = add i32 %a2, %a3
92  %r2 = add i32 %b0, %b1
93  %r3 = add i32 %b2, %b3
94  %r00 = insertelement <4 x i32> poison, i32 %r0, i32 0
95  %r01 = insertelement <4 x i32>  %r00, i32 %r1, i32 1
96  %r02 = insertelement <4 x i32>  %r01, i32 %r2, i32 2
97  %r03 = insertelement <4 x i32>  %r02, i32 %r3, i32 3
98  ret <4 x i32> %r03
99}
100
101define <8 x i16> @test_v8i16(<8 x i16> %a, <8 x i16> %b) {
102; CHECK-LABEL: @test_v8i16(
103; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <8 x i16> [[A:%.*]], <8 x i16> [[B:%.*]], <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
104; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i16> [[A]], <8 x i16> [[B]], <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
105; CHECK-NEXT:    [[TMP3:%.*]] = add <8 x i16> [[TMP1]], [[TMP2]]
106; CHECK-NEXT:    ret <8 x i16> [[TMP3]]
107;
108  %a0 = extractelement <8 x i16> %a, i32 0
109  %a1 = extractelement <8 x i16> %a, i32 1
110  %a2 = extractelement <8 x i16> %a, i32 2
111  %a3 = extractelement <8 x i16> %a, i32 3
112  %a4 = extractelement <8 x i16> %a, i32 4
113  %a5 = extractelement <8 x i16> %a, i32 5
114  %a6 = extractelement <8 x i16> %a, i32 6
115  %a7 = extractelement <8 x i16> %a, i32 7
116  %b0 = extractelement <8 x i16> %b, i32 0
117  %b1 = extractelement <8 x i16> %b, i32 1
118  %b2 = extractelement <8 x i16> %b, i32 2
119  %b3 = extractelement <8 x i16> %b, i32 3
120  %b4 = extractelement <8 x i16> %b, i32 4
121  %b5 = extractelement <8 x i16> %b, i32 5
122  %b6 = extractelement <8 x i16> %b, i32 6
123  %b7 = extractelement <8 x i16> %b, i32 7
124  %r0 = add i16 %a0, %a1
125  %r1 = add i16 %a2, %a3
126  %r2 = add i16 %a4, %a5
127  %r3 = add i16 %a6, %a7
128  %r4 = add i16 %b0, %b1
129  %r5 = add i16 %b2, %b3
130  %r6 = add i16 %b4, %b5
131  %r7 = add i16 %b6, %b7
132  %r00 = insertelement <8 x i16> poison, i16 %r0, i32 0
133  %r01 = insertelement <8 x i16>  %r00, i16 %r1, i32 1
134  %r02 = insertelement <8 x i16>  %r01, i16 %r2, i32 2
135  %r03 = insertelement <8 x i16>  %r02, i16 %r3, i32 3
136  %r04 = insertelement <8 x i16>  %r03, i16 %r4, i32 4
137  %r05 = insertelement <8 x i16>  %r04, i16 %r5, i32 5
138  %r06 = insertelement <8 x i16>  %r05, i16 %r6, i32 6
139  %r07 = insertelement <8 x i16>  %r06, i16 %r7, i32 7
140  ret <8 x i16> %r07
141}
142
143; PR41892
144define void @test_v4f32_v2f32_store(<4 x float> %f, ptr %p){
145; CHECK-LABEL: @test_v4f32_v2f32_store(
146; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <4 x float> [[F:%.*]], <4 x float> poison, <2 x i32> <i32 1, i32 2>
147; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <4 x float> [[F]], <4 x float> poison, <2 x i32> <i32 0, i32 3>
148; CHECK-NEXT:    [[TMP3:%.*]] = fadd <2 x float> [[TMP1]], [[TMP2]]
149; CHECK-NEXT:    store <2 x float> [[TMP3]], ptr [[P:%.*]], align 4
150; CHECK-NEXT:    ret void
151;
152  %x0 = extractelement <4 x float> %f, i64 0
153  %x1 = extractelement <4 x float> %f, i64 1
154  %add01 = fadd float %x0, %x1
155  store float %add01, ptr %p, align 4
156  %x2 = extractelement <4 x float> %f, i64 2
157  %x3 = extractelement <4 x float> %f, i64 3
158  %add23 = fadd float %x2, %x3
159  %p23 = getelementptr inbounds float, ptr %p, i64 1
160  store float %add23, ptr %p23, align 4
161  ret void
162}
163
164;
165; 256-bit vectors
166;
167
168define <4 x double> @test_v4f64(<4 x double> %a, <4 x double> %b) {
169; SSE-LABEL: @test_v4f64(
170; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <4 x double> [[A:%.*]], <4 x double> [[B:%.*]], <2 x i32> <i32 0, i32 4>
171; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <4 x double> [[A]], <4 x double> [[B]], <2 x i32> <i32 2, i32 6>
172; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <4 x double> [[A]], <4 x double> [[B]], <2 x i32> <i32 1, i32 5>
173; SSE-NEXT:    [[TMP4:%.*]] = shufflevector <4 x double> [[A]], <4 x double> [[B]], <2 x i32> <i32 3, i32 7>
174; SSE-NEXT:    [[TMP5:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
175; SSE-NEXT:    [[TMP6:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]]
176; SSE-NEXT:    [[TMP7:%.*]] = shufflevector <2 x double> [[TMP5]], <2 x double> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
177; SSE-NEXT:    ret <4 x double> [[TMP7]]
178;
179; SLM-LABEL: @test_v4f64(
180; SLM-NEXT:    [[TMP1:%.*]] = shufflevector <4 x double> [[A:%.*]], <4 x double> [[B:%.*]], <2 x i32> <i32 0, i32 4>
181; SLM-NEXT:    [[TMP2:%.*]] = shufflevector <4 x double> [[A]], <4 x double> [[B]], <2 x i32> <i32 2, i32 6>
182; SLM-NEXT:    [[TMP3:%.*]] = shufflevector <4 x double> [[A]], <4 x double> [[B]], <2 x i32> <i32 1, i32 5>
183; SLM-NEXT:    [[TMP4:%.*]] = shufflevector <4 x double> [[A]], <4 x double> [[B]], <2 x i32> <i32 3, i32 7>
184; SLM-NEXT:    [[TMP5:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
185; SLM-NEXT:    [[TMP6:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]]
186; SLM-NEXT:    [[TMP7:%.*]] = shufflevector <2 x double> [[TMP5]], <2 x double> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
187; SLM-NEXT:    ret <4 x double> [[TMP7]]
188;
189; AVX-LABEL: @test_v4f64(
190; AVX-NEXT:    [[TMP1:%.*]] = shufflevector <4 x double> [[A:%.*]], <4 x double> [[B:%.*]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
191; AVX-NEXT:    [[TMP2:%.*]] = shufflevector <4 x double> [[A]], <4 x double> [[B]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
192; AVX-NEXT:    [[TMP3:%.*]] = fadd <4 x double> [[TMP1]], [[TMP2]]
193; AVX-NEXT:    ret <4 x double> [[TMP3]]
194;
195  %a0 = extractelement <4 x double> %a, i32 0
196  %a1 = extractelement <4 x double> %a, i32 1
197  %a2 = extractelement <4 x double> %a, i32 2
198  %a3 = extractelement <4 x double> %a, i32 3
199  %b0 = extractelement <4 x double> %b, i32 0
200  %b1 = extractelement <4 x double> %b, i32 1
201  %b2 = extractelement <4 x double> %b, i32 2
202  %b3 = extractelement <4 x double> %b, i32 3
203  %r0 = fadd double %a0, %a1
204  %r1 = fadd double %b0, %b1
205  %r2 = fadd double %a2, %a3
206  %r3 = fadd double %b2, %b3
207  %r00 = insertelement <4 x double> poison, double %r0, i32 0
208  %r01 = insertelement <4 x double>  %r00, double %r1, i32 1
209  %r02 = insertelement <4 x double>  %r01, double %r2, i32 2
210  %r03 = insertelement <4 x double>  %r02, double %r3, i32 3
211  ret <4 x double> %r03
212}
213
214; PR50392
215define <4 x double> @test_v4f64_partial_swizzle(<4 x double> %a, <4 x double> %b) {
216; CHECK-LABEL: @test_v4f64_partial_swizzle(
217; CHECK-NEXT:    [[B2:%.*]] = extractelement <4 x double> [[B:%.*]], i64 2
218; CHECK-NEXT:    [[B3:%.*]] = extractelement <4 x double> [[B]], i64 3
219; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <4 x double> [[A:%.*]], <4 x double> [[B]], <2 x i32> <i32 0, i32 4>
220; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <4 x double> [[A]], <4 x double> [[B]], <2 x i32> <i32 1, i32 5>
221; CHECK-NEXT:    [[TMP3:%.*]] = fadd <2 x double> [[TMP1]], [[TMP2]]
222; CHECK-NEXT:    [[R3:%.*]] = fadd double [[B2]], [[B3]]
223; CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <2 x double> [[TMP3]], <2 x double> poison, <4 x i32> <i32 0, i32 poison, i32 1, i32 poison>
224; CHECK-NEXT:    [[R03:%.*]] = insertelement <4 x double> [[TMP4]], double [[R3]], i64 3
225; CHECK-NEXT:    ret <4 x double> [[R03]]
226;
227  %a0 = extractelement <4 x double> %a, i64 0
228  %a1 = extractelement <4 x double> %a, i64 1
229  %b0 = extractelement <4 x double> %b, i64 0
230  %b1 = extractelement <4 x double> %b, i64 1
231  %b2 = extractelement <4 x double> %b, i32 2
232  %b3 = extractelement <4 x double> %b, i32 3
233  %r0 = fadd double %a0, %a1
234  %r2 = fadd double %b0, %b1
235  %r3 = fadd double %b2, %b3
236  %r00 = insertelement <4 x double> poison, double %r0, i32 0
237  %r02 = insertelement <4 x double>  %r00, double %r2, i32 2
238  %r03 = insertelement <4 x double>  %r02, double %r3, i32 3
239  ret <4 x double> %r03
240}
241
242define <8 x float> @test_v8f32(<8 x float> %a, <8 x float> %b) {
243; SSE-LABEL: @test_v8f32(
244; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <4 x i32> <i32 0, i32 2, i32 8, i32 10>
245; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <4 x i32> <i32 4, i32 6, i32 12, i32 14>
246; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <4 x i32> <i32 1, i32 3, i32 9, i32 11>
247; SSE-NEXT:    [[TMP4:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <4 x i32> <i32 5, i32 7, i32 13, i32 15>
248; SSE-NEXT:    [[TMP5:%.*]] = fadd <4 x float> [[TMP1]], [[TMP3]]
249; SSE-NEXT:    [[TMP6:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]]
250; SSE-NEXT:    [[TMP7:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
251; SSE-NEXT:    ret <8 x float> [[TMP7]]
252;
253; SLM-LABEL: @test_v8f32(
254; SLM-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <4 x i32> <i32 0, i32 2, i32 8, i32 10>
255; SLM-NEXT:    [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <4 x i32> <i32 4, i32 6, i32 12, i32 14>
256; SLM-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <4 x i32> <i32 1, i32 3, i32 9, i32 11>
257; SLM-NEXT:    [[TMP4:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <4 x i32> <i32 5, i32 7, i32 13, i32 15>
258; SLM-NEXT:    [[TMP5:%.*]] = fadd <4 x float> [[TMP1]], [[TMP3]]
259; SLM-NEXT:    [[TMP6:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]]
260; SLM-NEXT:    [[TMP7:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
261; SLM-NEXT:    ret <8 x float> [[TMP7]]
262;
263; AVX-LABEL: @test_v8f32(
264; AVX-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14>
265; AVX-NEXT:    [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15>
266; AVX-NEXT:    [[TMP3:%.*]] = fadd <8 x float> [[TMP1]], [[TMP2]]
267; AVX-NEXT:    ret <8 x float> [[TMP3]]
268;
269  %a0 = extractelement <8 x float> %a, i32 0
270  %a1 = extractelement <8 x float> %a, i32 1
271  %a2 = extractelement <8 x float> %a, i32 2
272  %a3 = extractelement <8 x float> %a, i32 3
273  %a4 = extractelement <8 x float> %a, i32 4
274  %a5 = extractelement <8 x float> %a, i32 5
275  %a6 = extractelement <8 x float> %a, i32 6
276  %a7 = extractelement <8 x float> %a, i32 7
277  %b0 = extractelement <8 x float> %b, i32 0
278  %b1 = extractelement <8 x float> %b, i32 1
279  %b2 = extractelement <8 x float> %b, i32 2
280  %b3 = extractelement <8 x float> %b, i32 3
281  %b4 = extractelement <8 x float> %b, i32 4
282  %b5 = extractelement <8 x float> %b, i32 5
283  %b6 = extractelement <8 x float> %b, i32 6
284  %b7 = extractelement <8 x float> %b, i32 7
285  %r0 = fadd float %a0, %a1
286  %r1 = fadd float %a2, %a3
287  %r2 = fadd float %b0, %b1
288  %r3 = fadd float %b2, %b3
289  %r4 = fadd float %a4, %a5
290  %r5 = fadd float %a6, %a7
291  %r6 = fadd float %b4, %b5
292  %r7 = fadd float %b6, %b7
293  %r00 = insertelement <8 x float> poison, float %r0, i32 0
294  %r01 = insertelement <8 x float>  %r00, float %r1, i32 1
295  %r02 = insertelement <8 x float>  %r01, float %r2, i32 2
296  %r03 = insertelement <8 x float>  %r02, float %r3, i32 3
297  %r04 = insertelement <8 x float>  %r03, float %r4, i32 4
298  %r05 = insertelement <8 x float>  %r04, float %r5, i32 5
299  %r06 = insertelement <8 x float>  %r05, float %r6, i32 6
300  %r07 = insertelement <8 x float>  %r06, float %r7, i32 7
301  ret <8 x float> %r07
302}
303
304define <4 x i64> @test_v4i64(<4 x i64> %a, <4 x i64> %b) {
305; SSE-LABEL: @test_v4i64(
306; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <4 x i64> [[A:%.*]], <4 x i64> [[B:%.*]], <2 x i32> <i32 0, i32 4>
307; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <4 x i64> [[A]], <4 x i64> [[B]], <2 x i32> <i32 2, i32 6>
308; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <4 x i64> [[A]], <4 x i64> [[B]], <2 x i32> <i32 1, i32 5>
309; SSE-NEXT:    [[TMP4:%.*]] = shufflevector <4 x i64> [[A]], <4 x i64> [[B]], <2 x i32> <i32 3, i32 7>
310; SSE-NEXT:    [[TMP5:%.*]] = add <2 x i64> [[TMP1]], [[TMP3]]
311; SSE-NEXT:    [[TMP6:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
312; SSE-NEXT:    [[TMP7:%.*]] = shufflevector <2 x i64> [[TMP5]], <2 x i64> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
313; SSE-NEXT:    ret <4 x i64> [[TMP7]]
314;
315; SLM-LABEL: @test_v4i64(
316; SLM-NEXT:    [[TMP1:%.*]] = shufflevector <4 x i64> [[A:%.*]], <4 x i64> [[B:%.*]], <2 x i32> <i32 0, i32 4>
317; SLM-NEXT:    [[TMP2:%.*]] = shufflevector <4 x i64> [[A]], <4 x i64> [[B]], <2 x i32> <i32 2, i32 6>
318; SLM-NEXT:    [[TMP3:%.*]] = shufflevector <4 x i64> [[A]], <4 x i64> [[B]], <2 x i32> <i32 1, i32 5>
319; SLM-NEXT:    [[TMP4:%.*]] = shufflevector <4 x i64> [[A]], <4 x i64> [[B]], <2 x i32> <i32 3, i32 7>
320; SLM-NEXT:    [[TMP5:%.*]] = add <2 x i64> [[TMP1]], [[TMP3]]
321; SLM-NEXT:    [[TMP6:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
322; SLM-NEXT:    [[TMP7:%.*]] = shufflevector <2 x i64> [[TMP5]], <2 x i64> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
323; SLM-NEXT:    ret <4 x i64> [[TMP7]]
324;
325; AVX-LABEL: @test_v4i64(
326; AVX-NEXT:    [[TMP1:%.*]] = shufflevector <4 x i64> [[A:%.*]], <4 x i64> [[B:%.*]], <4 x i32> <i32 0, i32 4, i32 2, i32 6>
327; AVX-NEXT:    [[TMP2:%.*]] = shufflevector <4 x i64> [[A]], <4 x i64> [[B]], <4 x i32> <i32 1, i32 5, i32 3, i32 7>
328; AVX-NEXT:    [[TMP3:%.*]] = add <4 x i64> [[TMP1]], [[TMP2]]
329; AVX-NEXT:    ret <4 x i64> [[TMP3]]
330;
331  %a0 = extractelement <4 x i64> %a, i32 0
332  %a1 = extractelement <4 x i64> %a, i32 1
333  %a2 = extractelement <4 x i64> %a, i32 2
334  %a3 = extractelement <4 x i64> %a, i32 3
335  %b0 = extractelement <4 x i64> %b, i32 0
336  %b1 = extractelement <4 x i64> %b, i32 1
337  %b2 = extractelement <4 x i64> %b, i32 2
338  %b3 = extractelement <4 x i64> %b, i32 3
339  %r0 = add i64 %a0, %a1
340  %r1 = add i64 %b0, %b1
341  %r2 = add i64 %a2, %a3
342  %r3 = add i64 %b2, %b3
343  %r00 = insertelement <4 x i64> poison, i64 %r0, i32 0
344  %r01 = insertelement <4 x i64>  %r00, i64 %r1, i32 1
345  %r02 = insertelement <4 x i64>  %r01, i64 %r2, i32 2
346  %r03 = insertelement <4 x i64>  %r02, i64 %r3, i32 3
347  ret <4 x i64> %r03
348}
349
350define <8 x i32> @test_v8i32(<8 x i32> %a, <8 x i32> %b) {
351; SSE-LABEL: @test_v8i32(
352; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> [[B:%.*]], <4 x i32> <i32 0, i32 2, i32 8, i32 10>
353; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> [[B]], <4 x i32> <i32 4, i32 6, i32 12, i32 14>
354; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> [[B]], <4 x i32> <i32 1, i32 3, i32 9, i32 11>
355; SSE-NEXT:    [[TMP4:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> [[B]], <4 x i32> <i32 5, i32 7, i32 13, i32 15>
356; SSE-NEXT:    [[TMP5:%.*]] = add <4 x i32> [[TMP1]], [[TMP3]]
357; SSE-NEXT:    [[TMP6:%.*]] = add <4 x i32> [[TMP2]], [[TMP4]]
358; SSE-NEXT:    [[TMP7:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
359; SSE-NEXT:    ret <8 x i32> [[TMP7]]
360;
361; SLM-LABEL: @test_v8i32(
362; SLM-NEXT:    [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> [[B:%.*]], <4 x i32> <i32 0, i32 2, i32 8, i32 10>
363; SLM-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> [[B]], <4 x i32> <i32 4, i32 6, i32 12, i32 14>
364; SLM-NEXT:    [[TMP3:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> [[B]], <4 x i32> <i32 1, i32 3, i32 9, i32 11>
365; SLM-NEXT:    [[TMP4:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> [[B]], <4 x i32> <i32 5, i32 7, i32 13, i32 15>
366; SLM-NEXT:    [[TMP5:%.*]] = add <4 x i32> [[TMP1]], [[TMP3]]
367; SLM-NEXT:    [[TMP6:%.*]] = add <4 x i32> [[TMP2]], [[TMP4]]
368; SLM-NEXT:    [[TMP7:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
369; SLM-NEXT:    ret <8 x i32> [[TMP7]]
370;
371; AVX-LABEL: @test_v8i32(
372; AVX-NEXT:    [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> [[B:%.*]], <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14>
373; AVX-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> [[B]], <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15>
374; AVX-NEXT:    [[TMP3:%.*]] = add <8 x i32> [[TMP1]], [[TMP2]]
375; AVX-NEXT:    ret <8 x i32> [[TMP3]]
376;
377  %a0 = extractelement <8 x i32> %a, i32 0
378  %a1 = extractelement <8 x i32> %a, i32 1
379  %a2 = extractelement <8 x i32> %a, i32 2
380  %a3 = extractelement <8 x i32> %a, i32 3
381  %a4 = extractelement <8 x i32> %a, i32 4
382  %a5 = extractelement <8 x i32> %a, i32 5
383  %a6 = extractelement <8 x i32> %a, i32 6
384  %a7 = extractelement <8 x i32> %a, i32 7
385  %b0 = extractelement <8 x i32> %b, i32 0
386  %b1 = extractelement <8 x i32> %b, i32 1
387  %b2 = extractelement <8 x i32> %b, i32 2
388  %b3 = extractelement <8 x i32> %b, i32 3
389  %b4 = extractelement <8 x i32> %b, i32 4
390  %b5 = extractelement <8 x i32> %b, i32 5
391  %b6 = extractelement <8 x i32> %b, i32 6
392  %b7 = extractelement <8 x i32> %b, i32 7
393  %r0 = add i32 %a0, %a1
394  %r1 = add i32 %a2, %a3
395  %r2 = add i32 %b0, %b1
396  %r3 = add i32 %b2, %b3
397  %r4 = add i32 %a4, %a5
398  %r5 = add i32 %a6, %a7
399  %r6 = add i32 %b4, %b5
400  %r7 = add i32 %b6, %b7
401  %r00 = insertelement <8 x i32> poison, i32 %r0, i32 0
402  %r01 = insertelement <8 x i32>  %r00, i32 %r1, i32 1
403  %r02 = insertelement <8 x i32>  %r01, i32 %r2, i32 2
404  %r03 = insertelement <8 x i32>  %r02, i32 %r3, i32 3
405  %r04 = insertelement <8 x i32>  %r03, i32 %r4, i32 4
406  %r05 = insertelement <8 x i32>  %r04, i32 %r5, i32 5
407  %r06 = insertelement <8 x i32>  %r05, i32 %r6, i32 6
408  %r07 = insertelement <8 x i32>  %r06, i32 %r7, i32 7
409  ret <8 x i32> %r07
410}
411
412define <16 x i16> @test_v16i16(<16 x i16> %a, <16 x i16> %b) {
413; SSE-LABEL: @test_v16i16(
414; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <16 x i16> [[A:%.*]], <16 x i16> [[B:%.*]], <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 16, i32 18, i32 20, i32 22>
415; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <16 x i16> [[A]], <16 x i16> [[B]], <8 x i32> <i32 8, i32 10, i32 12, i32 14, i32 24, i32 26, i32 28, i32 30>
416; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <16 x i16> [[A]], <16 x i16> [[B]], <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 17, i32 19, i32 21, i32 23>
417; SSE-NEXT:    [[TMP4:%.*]] = shufflevector <16 x i16> [[A]], <16 x i16> [[B]], <8 x i32> <i32 9, i32 11, i32 13, i32 15, i32 25, i32 27, i32 29, i32 31>
418; SSE-NEXT:    [[TMP5:%.*]] = add <8 x i16> [[TMP1]], [[TMP3]]
419; SSE-NEXT:    [[TMP6:%.*]] = add <8 x i16> [[TMP2]], [[TMP4]]
420; SSE-NEXT:    [[TMP7:%.*]] = shufflevector <8 x i16> [[TMP5]], <8 x i16> [[TMP6]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
421; SSE-NEXT:    ret <16 x i16> [[TMP7]]
422;
423; SLM-LABEL: @test_v16i16(
424; SLM-NEXT:    [[TMP1:%.*]] = shufflevector <16 x i16> [[A:%.*]], <16 x i16> [[B:%.*]], <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 16, i32 18, i32 20, i32 22>
425; SLM-NEXT:    [[TMP2:%.*]] = shufflevector <16 x i16> [[A]], <16 x i16> [[B]], <8 x i32> <i32 8, i32 10, i32 12, i32 14, i32 24, i32 26, i32 28, i32 30>
426; SLM-NEXT:    [[TMP3:%.*]] = shufflevector <16 x i16> [[A]], <16 x i16> [[B]], <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 17, i32 19, i32 21, i32 23>
427; SLM-NEXT:    [[TMP4:%.*]] = shufflevector <16 x i16> [[A]], <16 x i16> [[B]], <8 x i32> <i32 9, i32 11, i32 13, i32 15, i32 25, i32 27, i32 29, i32 31>
428; SLM-NEXT:    [[TMP5:%.*]] = add <8 x i16> [[TMP1]], [[TMP3]]
429; SLM-NEXT:    [[TMP6:%.*]] = add <8 x i16> [[TMP2]], [[TMP4]]
430; SLM-NEXT:    [[TMP7:%.*]] = shufflevector <8 x i16> [[TMP5]], <8 x i16> [[TMP6]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
431; SLM-NEXT:    ret <16 x i16> [[TMP7]]
432;
433; AVX-LABEL: @test_v16i16(
434; AVX-NEXT:    [[TMP1:%.*]] = shufflevector <16 x i16> [[A:%.*]], <16 x i16> [[B:%.*]], <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 16, i32 18, i32 20, i32 22, i32 8, i32 10, i32 12, i32 14, i32 24, i32 26, i32 28, i32 30>
435; AVX-NEXT:    [[TMP2:%.*]] = shufflevector <16 x i16> [[A]], <16 x i16> [[B]], <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 17, i32 19, i32 21, i32 23, i32 9, i32 11, i32 13, i32 15, i32 25, i32 27, i32 29, i32 31>
436; AVX-NEXT:    [[TMP3:%.*]] = add <16 x i16> [[TMP1]], [[TMP2]]
437; AVX-NEXT:    ret <16 x i16> [[TMP3]]
438;
439  %a0  = extractelement <16 x i16> %a, i32 0
440  %a1  = extractelement <16 x i16> %a, i32 1
441  %a2  = extractelement <16 x i16> %a, i32 2
442  %a3  = extractelement <16 x i16> %a, i32 3
443  %a4  = extractelement <16 x i16> %a, i32 4
444  %a5  = extractelement <16 x i16> %a, i32 5
445  %a6  = extractelement <16 x i16> %a, i32 6
446  %a7  = extractelement <16 x i16> %a, i32 7
447  %a8  = extractelement <16 x i16> %a, i32 8
448  %a9  = extractelement <16 x i16> %a, i32 9
449  %a10 = extractelement <16 x i16> %a, i32 10
450  %a11 = extractelement <16 x i16> %a, i32 11
451  %a12 = extractelement <16 x i16> %a, i32 12
452  %a13 = extractelement <16 x i16> %a, i32 13
453  %a14 = extractelement <16 x i16> %a, i32 14
454  %a15 = extractelement <16 x i16> %a, i32 15
455  %b0  = extractelement <16 x i16> %b, i32 0
456  %b1  = extractelement <16 x i16> %b, i32 1
457  %b2  = extractelement <16 x i16> %b, i32 2
458  %b3  = extractelement <16 x i16> %b, i32 3
459  %b4  = extractelement <16 x i16> %b, i32 4
460  %b5  = extractelement <16 x i16> %b, i32 5
461  %b6  = extractelement <16 x i16> %b, i32 6
462  %b7  = extractelement <16 x i16> %b, i32 7
463  %b8  = extractelement <16 x i16> %b, i32 8
464  %b9  = extractelement <16 x i16> %b, i32 9
465  %b10 = extractelement <16 x i16> %b, i32 10
466  %b11 = extractelement <16 x i16> %b, i32 11
467  %b12 = extractelement <16 x i16> %b, i32 12
468  %b13 = extractelement <16 x i16> %b, i32 13
469  %b14 = extractelement <16 x i16> %b, i32 14
470  %b15 = extractelement <16 x i16> %b, i32 15
471  %r0  = add i16 %a0 , %a1
472  %r1  = add i16 %a2 , %a3
473  %r2  = add i16 %a4 , %a5
474  %r3  = add i16 %a6 , %a7
475  %r4  = add i16 %b0 , %b1
476  %r5  = add i16 %b2 , %b3
477  %r6  = add i16 %b4 , %b5
478  %r7  = add i16 %b6 , %b7
479  %r8  = add i16 %a8 , %a9
480  %r9  = add i16 %a10, %a11
481  %r10 = add i16 %a12, %a13
482  %r11 = add i16 %a14, %a15
483  %r12 = add i16 %b8 , %b9
484  %r13 = add i16 %b10, %b11
485  %r14 = add i16 %b12, %b13
486  %r15 = add i16 %b14, %b15
487  %rv0  = insertelement <16 x i16> poison, i16 %r0 , i32 0
488  %rv1  = insertelement <16 x i16> %rv0 , i16 %r1 , i32 1
489  %rv2  = insertelement <16 x i16> %rv1 , i16 %r2 , i32 2
490  %rv3  = insertelement <16 x i16> %rv2 , i16 %r3 , i32 3
491  %rv4  = insertelement <16 x i16> %rv3 , i16 %r4 , i32 4
492  %rv5  = insertelement <16 x i16> %rv4 , i16 %r5 , i32 5
493  %rv6  = insertelement <16 x i16> %rv5 , i16 %r6 , i32 6
494  %rv7  = insertelement <16 x i16> %rv6 , i16 %r7 , i32 7
495  %rv8  = insertelement <16 x i16> %rv7 , i16 %r8 , i32 8
496  %rv9  = insertelement <16 x i16> %rv8 , i16 %r9 , i32 9
497  %rv10 = insertelement <16 x i16> %rv9 , i16 %r10, i32 10
498  %rv11 = insertelement <16 x i16> %rv10, i16 %r11, i32 11
499  %rv12 = insertelement <16 x i16> %rv11, i16 %r12, i32 12
500  %rv13 = insertelement <16 x i16> %rv12, i16 %r13, i32 13
501  %rv14 = insertelement <16 x i16> %rv13, i16 %r14, i32 14
502  %rv15 = insertelement <16 x i16> %rv14, i16 %r15, i32 15
503  ret <16 x i16> %rv15
504}
505