1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2; RUN: opt < %s -mtriple=x86_64-unknown -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=SSE 3; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=slm -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=SLM 4; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=AVX 5; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=AVX2 6; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=knl -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=AVX2 7; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skx -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=AVX2 8 9define <8 x float> @ceil_floor(<8 x float> %a) { 10; SSE-LABEL: @ceil_floor( 11; SSE-NEXT: [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0 12; SSE-NEXT: [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3 13; SSE-NEXT: [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]]) 14; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 1, i32 2> 15; SSE-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]]) 16; SSE-NEXT: [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]]) 17; SSE-NEXT: [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 4, i32 5> 18; SSE-NEXT: [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]]) 19; SSE-NEXT: [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 6, i32 7> 20; SSE-NEXT: [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]]) 21; SSE-NEXT: [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i64 0 22; SSE-NEXT: [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 23; SSE-NEXT: [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 24; SSE-NEXT: [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3 25; SSE-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 26; SSE-NEXT: [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 poison, i32 poison> 27; SSE-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 28; SSE-NEXT: [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9> 29; SSE-NEXT: ret <8 x float> [[R71]] 30; 31; SLM-LABEL: @ceil_floor( 32; SLM-NEXT: [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0 33; SLM-NEXT: [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3 34; SLM-NEXT: [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]]) 35; SLM-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 1, i32 2> 36; SLM-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]]) 37; SLM-NEXT: [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]]) 38; SLM-NEXT: [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 4, i32 5> 39; SLM-NEXT: [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]]) 40; SLM-NEXT: [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 6, i32 7> 41; SLM-NEXT: [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]]) 42; SLM-NEXT: [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i64 0 43; SLM-NEXT: [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 44; SLM-NEXT: [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 45; SLM-NEXT: [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3 46; SLM-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 47; SLM-NEXT: [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 poison, i32 poison> 48; SLM-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 49; SLM-NEXT: [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9> 50; SLM-NEXT: ret <8 x float> [[R71]] 51; 52; AVX-LABEL: @ceil_floor( 53; AVX-NEXT: [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0 54; AVX-NEXT: [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3 55; AVX-NEXT: [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]]) 56; AVX-NEXT: [[TMP8:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 1, i32 2> 57; AVX-NEXT: [[TMP9:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP8]]) 58; AVX-NEXT: [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]]) 59; AVX-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 4, i32 5> 60; AVX-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP1]]) 61; AVX-NEXT: [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 6, i32 7> 62; AVX-NEXT: [[TMP4:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP3]]) 63; AVX-NEXT: [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i64 0 64; AVX-NEXT: [[TMP7:%.*]] = shufflevector <2 x float> [[TMP9]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 65; AVX-NEXT: [[R2:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 66; AVX-NEXT: [[R3:%.*]] = insertelement <8 x float> [[R2]], float [[AB3]], i64 3 67; AVX-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 68; AVX-NEXT: [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP5]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 poison, i32 poison> 69; AVX-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 70; AVX-NEXT: [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9> 71; AVX-NEXT: ret <8 x float> [[R71]] 72; 73; AVX2-LABEL: @ceil_floor( 74; AVX2-NEXT: [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0 75; AVX2-NEXT: [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3 76; AVX2-NEXT: [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]]) 77; AVX2-NEXT: [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 1, i32 2> 78; AVX2-NEXT: [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]]) 79; AVX2-NEXT: [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]]) 80; AVX2-NEXT: [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 4, i32 5> 81; AVX2-NEXT: [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]]) 82; AVX2-NEXT: [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 6, i32 7> 83; AVX2-NEXT: [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]]) 84; AVX2-NEXT: [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i64 0 85; AVX2-NEXT: [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 86; AVX2-NEXT: [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 87; AVX2-NEXT: [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3 88; AVX2-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 89; AVX2-NEXT: [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 poison, i32 poison> 90; AVX2-NEXT: [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison> 91; AVX2-NEXT: [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9> 92; AVX2-NEXT: ret <8 x float> [[R71]] 93; 94 %a0 = extractelement <8 x float> %a, i32 0 95 %a1 = extractelement <8 x float> %a, i32 1 96 %a2 = extractelement <8 x float> %a, i32 2 97 %a3 = extractelement <8 x float> %a, i32 3 98 %a4 = extractelement <8 x float> %a, i32 4 99 %a5 = extractelement <8 x float> %a, i32 5 100 %a6 = extractelement <8 x float> %a, i32 6 101 %a7 = extractelement <8 x float> %a, i32 7 102 %ab0 = call float @llvm.ceil.f32(float %a0) 103 %ab1 = call float @llvm.floor.f32(float %a1) 104 %ab2 = call float @llvm.floor.f32(float %a2) 105 %ab3 = call float @llvm.ceil.f32(float %a3) 106 %ab4 = call float @llvm.ceil.f32(float %a4) 107 %ab5 = call float @llvm.ceil.f32(float %a5) 108 %ab6 = call float @llvm.floor.f32(float %a6) 109 %ab7 = call float @llvm.floor.f32(float %a7) 110 %r0 = insertelement <8 x float> poison, float %ab0, i32 0 111 %r1 = insertelement <8 x float> %r0, float %ab1, i32 1 112 %r2 = insertelement <8 x float> %r1, float %ab2, i32 2 113 %r3 = insertelement <8 x float> %r2, float %ab3, i32 3 114 %r4 = insertelement <8 x float> %r3, float %ab4, i32 4 115 %r5 = insertelement <8 x float> %r4, float %ab5, i32 5 116 %r6 = insertelement <8 x float> %r5, float %ab6, i32 6 117 %r7 = insertelement <8 x float> %r6, float %ab7, i32 7 118 ret <8 x float> %r7 119} 120 121declare float @llvm.ceil.f32(float) 122declare float @llvm.floor.f32(float) 123