xref: /llvm-project/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls-inseltpoison.ll (revision ac1869aa70a8cb0e22679fd6eabbb30c101d22bc)
1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
2; RUN: opt < %s -mtriple=x86_64-unknown -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=SSE
3; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=slm -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=SLM
4; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=AVX
5; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=AVX2
6; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=knl -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=AVX2
7; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skx -passes=slp-vectorizer,instcombine -S | FileCheck %s --check-prefixes=AVX2
8
9define <8 x float> @ceil_floor(<8 x float> %a) {
10; SSE-LABEL: @ceil_floor(
11; SSE-NEXT:    [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0
12; SSE-NEXT:    [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3
13; SSE-NEXT:    [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
14; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 1, i32 2>
15; SSE-NEXT:    [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]])
16; SSE-NEXT:    [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
17; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 4, i32 5>
18; SSE-NEXT:    [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]])
19; SSE-NEXT:    [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 6, i32 7>
20; SSE-NEXT:    [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]])
21; SSE-NEXT:    [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i64 0
22; SSE-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
23; SSE-NEXT:    [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
24; SSE-NEXT:    [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3
25; SSE-NEXT:    [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
26; SSE-NEXT:    [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 poison, i32 poison>
27; SSE-NEXT:    [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
28; SSE-NEXT:    [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
29; SSE-NEXT:    ret <8 x float> [[R71]]
30;
31; SLM-LABEL: @ceil_floor(
32; SLM-NEXT:    [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0
33; SLM-NEXT:    [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3
34; SLM-NEXT:    [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
35; SLM-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 1, i32 2>
36; SLM-NEXT:    [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]])
37; SLM-NEXT:    [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
38; SLM-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 4, i32 5>
39; SLM-NEXT:    [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]])
40; SLM-NEXT:    [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 6, i32 7>
41; SLM-NEXT:    [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]])
42; SLM-NEXT:    [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i64 0
43; SLM-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
44; SLM-NEXT:    [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
45; SLM-NEXT:    [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3
46; SLM-NEXT:    [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
47; SLM-NEXT:    [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 poison, i32 poison>
48; SLM-NEXT:    [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
49; SLM-NEXT:    [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
50; SLM-NEXT:    ret <8 x float> [[R71]]
51;
52; AVX-LABEL: @ceil_floor(
53; AVX-NEXT:    [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0
54; AVX-NEXT:    [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3
55; AVX-NEXT:    [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
56; AVX-NEXT:    [[TMP8:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 1, i32 2>
57; AVX-NEXT:    [[TMP9:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP8]])
58; AVX-NEXT:    [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
59; AVX-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 4, i32 5>
60; AVX-NEXT:    [[TMP2:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP1]])
61; AVX-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 6, i32 7>
62; AVX-NEXT:    [[TMP4:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP3]])
63; AVX-NEXT:    [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i64 0
64; AVX-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float> [[TMP9]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
65; AVX-NEXT:    [[R2:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
66; AVX-NEXT:    [[R3:%.*]] = insertelement <8 x float> [[R2]], float [[AB3]], i64 3
67; AVX-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
68; AVX-NEXT:    [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP5]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 poison, i32 poison>
69; AVX-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
70; AVX-NEXT:    [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
71; AVX-NEXT:    ret <8 x float> [[R71]]
72;
73; AVX2-LABEL: @ceil_floor(
74; AVX2-NEXT:    [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i64 0
75; AVX2-NEXT:    [[A3:%.*]] = extractelement <8 x float> [[A]], i64 3
76; AVX2-NEXT:    [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
77; AVX2-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 1, i32 2>
78; AVX2-NEXT:    [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]])
79; AVX2-NEXT:    [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
80; AVX2-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 4, i32 5>
81; AVX2-NEXT:    [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]])
82; AVX2-NEXT:    [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> poison, <2 x i32> <i32 6, i32 7>
83; AVX2-NEXT:    [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]])
84; AVX2-NEXT:    [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i64 0
85; AVX2-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
86; AVX2-NEXT:    [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
87; AVX2-NEXT:    [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i64 3
88; AVX2-NEXT:    [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
89; AVX2-NEXT:    [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 poison, i32 poison>
90; AVX2-NEXT:    [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
91; AVX2-NEXT:    [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
92; AVX2-NEXT:    ret <8 x float> [[R71]]
93;
94  %a0 = extractelement <8 x float> %a, i32 0
95  %a1 = extractelement <8 x float> %a, i32 1
96  %a2 = extractelement <8 x float> %a, i32 2
97  %a3 = extractelement <8 x float> %a, i32 3
98  %a4 = extractelement <8 x float> %a, i32 4
99  %a5 = extractelement <8 x float> %a, i32 5
100  %a6 = extractelement <8 x float> %a, i32 6
101  %a7 = extractelement <8 x float> %a, i32 7
102  %ab0 = call float @llvm.ceil.f32(float %a0)
103  %ab1 = call float @llvm.floor.f32(float %a1)
104  %ab2 = call float @llvm.floor.f32(float %a2)
105  %ab3 = call float @llvm.ceil.f32(float %a3)
106  %ab4 = call float @llvm.ceil.f32(float %a4)
107  %ab5 = call float @llvm.ceil.f32(float %a5)
108  %ab6 = call float @llvm.floor.f32(float %a6)
109  %ab7 = call float @llvm.floor.f32(float %a7)
110  %r0 = insertelement <8 x float> poison, float %ab0, i32 0
111  %r1 = insertelement <8 x float>   %r0, float %ab1, i32 1
112  %r2 = insertelement <8 x float>   %r1, float %ab2, i32 2
113  %r3 = insertelement <8 x float>   %r2, float %ab3, i32 3
114  %r4 = insertelement <8 x float>   %r3, float %ab4, i32 4
115  %r5 = insertelement <8 x float>   %r4, float %ab5, i32 5
116  %r6 = insertelement <8 x float>   %r5, float %ab6, i32 6
117  %r7 = insertelement <8 x float>   %r6, float %ab7, i32 7
118  ret <8 x float> %r7
119}
120
121declare float @llvm.ceil.f32(float)
122declare float @llvm.floor.f32(float)
123