1; RUN: opt -mtriple=nvptx64-nvidia-cuda -passes=load-store-vectorizer -S -o - %s | FileCheck %s 2 3; Load from a constant. This can be vectorized, but shouldn't crash us. 4 5@global = internal addrspace(1) constant [4 x float] [float 0xBF71111120000000, float 0x3F70410420000000, float 0xBF81111120000000, float 0x3FB5555560000000], align 4 6 7define void @foo() { 8 ; CHECK: load <4 x float> 9 %a = load float, ptr addrspace(1) @global, align 16 10 %b = load float, ptr addrspace(1) getelementptr inbounds ([4 x float], ptr addrspace(1) @global, i64 0, i64 1), align 4 11 %c = load float, ptr addrspace(1) getelementptr inbounds ([4 x float], ptr addrspace(1) @global, i64 0, i64 2), align 4 12 %d = load float, ptr addrspace(1) getelementptr inbounds ([4 x float], ptr addrspace(1) @global, i64 0, i64 3), align 4 13 ret void 14} 15