xref: /llvm-project/llvm/test/CodeGen/Thumb2/mve-vst2.ll (revision 7b3bbd83c0c24087072ec5b22a76799ab31f87d5)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
3
4; i32
5
6define void @vst2_v2i32(ptr %src, ptr %dst) {
7; CHECK-LABEL: vst2_v2i32:
8; CHECK:       @ %bb.0: @ %entry
9; CHECK-NEXT:    ldm.w r0, {r2, r3, r12}
10; CHECK-NEXT:    ldr r0, [r0, #12]
11; CHECK-NEXT:    vmov q0[2], q0[0], r2, r3
12; CHECK-NEXT:    vmov q0[3], q0[1], r12, r0
13; CHECK-NEXT:    vstrw.32 q0, [r1]
14; CHECK-NEXT:    bx lr
15entry:
16  %l1 = load <2 x i32>, ptr %src, align 4
17  %s2 = getelementptr <2 x i32>, ptr %src, i32 1
18  %l2 = load <2 x i32>, ptr %s2, align 4
19  %s = shufflevector <2 x i32> %l1, <2 x i32> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
20  store <4 x i32> %s, ptr %dst, align 4
21  ret void
22}
23
24define void @vst2_v4i32(ptr %src, ptr %dst) {
25; CHECK-LABEL: vst2_v4i32:
26; CHECK:       @ %bb.0: @ %entry
27; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
28; CHECK-NEXT:    vldrw.u32 q0, [r0]
29; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
30; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]
31; CHECK-NEXT:    bx lr
32entry:
33  %l1 = load <4 x i32>, ptr %src, align 4
34  %s2 = getelementptr <4 x i32>, ptr %src, i32 1
35  %l2 = load <4 x i32>, ptr %s2, align 4
36  %s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
37  store <8 x i32> %s, ptr %dst, align 4
38  ret void
39}
40
41define void @vst2_v8i32(ptr %src, ptr %dst) {
42; CHECK-LABEL: vst2_v8i32:
43; CHECK:       @ %bb.0: @ %entry
44; CHECK-NEXT:    vldrw.u32 q1, [r0, #32]
45; CHECK-NEXT:    vldrw.u32 q0, [r0]
46; CHECK-NEXT:    vldrw.u32 q3, [r0, #48]
47; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]
48; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
49; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]!
50; CHECK-NEXT:    vst20.32 {q2, q3}, [r1]
51; CHECK-NEXT:    vst21.32 {q2, q3}, [r1]
52; CHECK-NEXT:    bx lr
53entry:
54  %l1 = load <8 x i32>, ptr %src, align 4
55  %s2 = getelementptr <8 x i32>, ptr %src, i32 1
56  %l2 = load <8 x i32>, ptr %s2, align 4
57  %s = shufflevector <8 x i32> %l1, <8 x i32> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
58  store <16 x i32> %s, ptr %dst, align 4
59  ret void
60}
61
62define void @vst2_v16i32(ptr %src, ptr %dst) {
63; CHECK-LABEL: vst2_v16i32:
64; CHECK:       @ %bb.0: @ %entry
65; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
66; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13, d14, d15}
67; CHECK-NEXT:    vldrw.u32 q7, [r0, #64]
68; CHECK-NEXT:    vldrw.u32 q6, [r0]
69; CHECK-NEXT:    vldrw.u32 q1, [r0, #112]
70; CHECK-NEXT:    vldrw.u32 q3, [r0, #96]
71; CHECK-NEXT:    vldrw.u32 q5, [r0, #80]
72; CHECK-NEXT:    vldrw.u32 q0, [r0, #48]
73; CHECK-NEXT:    vldrw.u32 q2, [r0, #32]
74; CHECK-NEXT:    vldrw.u32 q4, [r0, #16]
75; CHECK-NEXT:    add.w r0, r1, #96
76; CHECK-NEXT:    add.w r2, r1, #64
77; CHECK-NEXT:    vst20.32 {q6, q7}, [r1]
78; CHECK-NEXT:    vst21.32 {q6, q7}, [r1]!
79; CHECK-NEXT:    vst20.32 {q4, q5}, [r1]
80; CHECK-NEXT:    vst20.32 {q2, q3}, [r2]
81; CHECK-NEXT:    vst20.32 {q0, q1}, [r0]
82; CHECK-NEXT:    vst21.32 {q4, q5}, [r1]
83; CHECK-NEXT:    vst21.32 {q2, q3}, [r2]
84; CHECK-NEXT:    vst21.32 {q0, q1}, [r0]
85; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13, d14, d15}
86; CHECK-NEXT:    bx lr
87entry:
88  %l1 = load <16 x i32>, ptr %src, align 4
89  %s2 = getelementptr <16 x i32>, ptr %src, i32 1
90  %l2 = load <16 x i32>, ptr %s2, align 4
91  %s = shufflevector <16 x i32> %l1, <16 x i32> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
92  store <32 x i32> %s, ptr %dst, align 4
93  ret void
94}
95
96define void @vst2_v4i32_align1(ptr %src, ptr %dst) {
97; CHECK-LABEL: vst2_v4i32_align1:
98; CHECK:       @ %bb.0: @ %entry
99; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
100; CHECK-NEXT:    vldrw.u32 q1, [r0]
101; CHECK-NEXT:    vmov.f32 s8, s6
102; CHECK-NEXT:    vmov.f32 s9, s2
103; CHECK-NEXT:    vmov.f32 s10, s7
104; CHECK-NEXT:    vmov.f32 s11, s3
105; CHECK-NEXT:    vmov.f32 s12, s4
106; CHECK-NEXT:    vstrb.8 q2, [r1, #16]
107; CHECK-NEXT:    vmov.f32 s13, s0
108; CHECK-NEXT:    vmov.f32 s14, s5
109; CHECK-NEXT:    vmov.f32 s15, s1
110; CHECK-NEXT:    vstrb.8 q3, [r1]
111; CHECK-NEXT:    bx lr
112entry:
113  %l1 = load <4 x i32>, ptr %src, align 4
114  %s2 = getelementptr <4 x i32>, ptr %src, i32 1
115  %l2 = load <4 x i32>, ptr %s2, align 4
116  %s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
117  store <8 x i32> %s, ptr %dst, align 1
118  ret void
119}
120
121; i16
122
123define void @vst2_v2i16(ptr %src, ptr %dst) {
124; CHECK-LABEL: vst2_v2i16:
125; CHECK:       @ %bb.0: @ %entry
126; CHECK-NEXT:    ldrh r2, [r0, #2]
127; CHECK-NEXT:    ldrh r3, [r0]
128; CHECK-NEXT:    ldrh.w r12, [r0, #6]
129; CHECK-NEXT:    ldrh r0, [r0, #4]
130; CHECK-NEXT:    vmov q0[2], q0[0], r3, r2
131; CHECK-NEXT:    vmov q0[3], q0[1], r0, r12
132; CHECK-NEXT:    vstrh.32 q0, [r1]
133; CHECK-NEXT:    bx lr
134entry:
135  %l1 = load <2 x i16>, ptr %src, align 4
136  %s2 = getelementptr <2 x i16>, ptr %src, i32 1
137  %l2 = load <2 x i16>, ptr %s2, align 4
138  %s = shufflevector <2 x i16> %l1, <2 x i16> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
139  store <4 x i16> %s, ptr %dst, align 2
140  ret void
141}
142
143define void @vst2_v4i16(ptr %src, ptr %dst) {
144; CHECK-LABEL: vst2_v4i16:
145; CHECK:       @ %bb.0: @ %entry
146; CHECK-NEXT:    vldrh.u32 q0, [r0, #8]
147; CHECK-NEXT:    vldrh.u32 q1, [r0]
148; CHECK-NEXT:    vmovnt.i32 q1, q0
149; CHECK-NEXT:    vstrh.16 q1, [r1]
150; CHECK-NEXT:    bx lr
151entry:
152  %l1 = load <4 x i16>, ptr %src, align 4
153  %s2 = getelementptr <4 x i16>, ptr %src, i32 1
154  %l2 = load <4 x i16>, ptr %s2, align 4
155  %s = shufflevector <4 x i16> %l1, <4 x i16> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
156  store <8 x i16> %s, ptr %dst, align 2
157  ret void
158}
159
160define void @vst2_v8i16(ptr %src, ptr %dst) {
161; CHECK-LABEL: vst2_v8i16:
162; CHECK:       @ %bb.0: @ %entry
163; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
164; CHECK-NEXT:    vldrw.u32 q0, [r0]
165; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
166; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]
167; CHECK-NEXT:    bx lr
168entry:
169  %l1 = load <8 x i16>, ptr %src, align 4
170  %s2 = getelementptr <8 x i16>, ptr %src, i32 1
171  %l2 = load <8 x i16>, ptr %s2, align 4
172  %s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
173  store <16 x i16> %s, ptr %dst, align 2
174  ret void
175}
176
177define void @vst2_v16i16(ptr %src, ptr %dst) {
178; CHECK-LABEL: vst2_v16i16:
179; CHECK:       @ %bb.0: @ %entry
180; CHECK-NEXT:    vldrw.u32 q1, [r0, #32]
181; CHECK-NEXT:    vldrw.u32 q0, [r0]
182; CHECK-NEXT:    vldrw.u32 q3, [r0, #48]
183; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]
184; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
185; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]!
186; CHECK-NEXT:    vst20.16 {q2, q3}, [r1]
187; CHECK-NEXT:    vst21.16 {q2, q3}, [r1]
188; CHECK-NEXT:    bx lr
189entry:
190  %l1 = load <16 x i16>, ptr %src, align 4
191  %s2 = getelementptr <16 x i16>, ptr %src, i32 1
192  %l2 = load <16 x i16>, ptr %s2, align 4
193  %s = shufflevector <16 x i16> %l1, <16 x i16> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
194  store <32 x i16> %s, ptr %dst, align 2
195  ret void
196}
197
198define void @vst2_v8i16_align1(ptr %src, ptr %dst) {
199; CHECK-LABEL: vst2_v8i16_align1:
200; CHECK:       @ %bb.0: @ %entry
201; CHECK-NEXT:    vldrw.u32 q2, [r0]
202; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
203; CHECK-NEXT:    vmovx.f16 s1, s10
204; CHECK-NEXT:    vmovx.f16 s0, s6
205; CHECK-NEXT:    vins.f16 s10, s6
206; CHECK-NEXT:    vmovx.f16 s3, s11
207; CHECK-NEXT:    vmovx.f16 s6, s7
208; CHECK-NEXT:    vins.f16 s11, s7
209; CHECK-NEXT:    vins.f16 s3, s6
210; CHECK-NEXT:    vmovx.f16 s6, s8
211; CHECK-NEXT:    vins.f16 s8, s4
212; CHECK-NEXT:    vmovx.f16 s4, s4
213; CHECK-NEXT:    vmov q3, q2
214; CHECK-NEXT:    vins.f16 s6, s4
215; CHECK-NEXT:    vmovx.f16 s15, s9
216; CHECK-NEXT:    vins.f16 s9, s5
217; CHECK-NEXT:    vmovx.f16 s4, s5
218; CHECK-NEXT:    vins.f16 s1, s0
219; CHECK-NEXT:    vmov.f32 s0, s10
220; CHECK-NEXT:    vins.f16 s15, s4
221; CHECK-NEXT:    vmov.f32 s2, s11
222; CHECK-NEXT:    vmov.f32 s13, s6
223; CHECK-NEXT:    vstrb.8 q0, [r1, #16]
224; CHECK-NEXT:    vmov.f32 s14, s9
225; CHECK-NEXT:    vstrb.8 q3, [r1]
226; CHECK-NEXT:    bx lr
227entry:
228  %l1 = load <8 x i16>, ptr %src, align 4
229  %s2 = getelementptr <8 x i16>, ptr %src, i32 1
230  %l2 = load <8 x i16>, ptr %s2, align 4
231  %s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
232  store <16 x i16> %s, ptr %dst, align 1
233  ret void
234}
235
236; i8
237
238define void @vst2_v2i8(ptr %src, ptr %dst) {
239; CHECK-LABEL: vst2_v2i8:
240; CHECK:       @ %bb.0: @ %entry
241; CHECK-NEXT:    ldrb r2, [r0]
242; CHECK-NEXT:    ldrb r3, [r0, #1]
243; CHECK-NEXT:    ldrb.w r12, [r0, #2]
244; CHECK-NEXT:    ldrb r0, [r0, #3]
245; CHECK-NEXT:    vmov q0[2], q0[0], r2, r3
246; CHECK-NEXT:    vmov q0[3], q0[1], r12, r0
247; CHECK-NEXT:    vstrb.32 q0, [r1]
248; CHECK-NEXT:    bx lr
249entry:
250  %l1 = load <2 x i8>, ptr %src, align 4
251  %s2 = getelementptr <2 x i8>, ptr %src, i32 1
252  %l2 = load <2 x i8>, ptr %s2, align 4
253  %s = shufflevector <2 x i8> %l1, <2 x i8> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
254  store <4 x i8> %s, ptr %dst, align 1
255  ret void
256}
257
258define void @vst2_v4i8(ptr %src, ptr %dst) {
259; CHECK-LABEL: vst2_v4i8:
260; CHECK:       @ %bb.0: @ %entry
261; CHECK-NEXT:    vldrb.u32 q0, [r0, #4]
262; CHECK-NEXT:    vldrb.u32 q1, [r0]
263; CHECK-NEXT:    vmovnt.i32 q1, q0
264; CHECK-NEXT:    vstrb.16 q1, [r1]
265; CHECK-NEXT:    bx lr
266entry:
267  %l1 = load <4 x i8>, ptr %src, align 4
268  %s2 = getelementptr <4 x i8>, ptr %src, i32 1
269  %l2 = load <4 x i8>, ptr %s2, align 4
270  %s = shufflevector <4 x i8> %l1, <4 x i8> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
271  store <8 x i8> %s, ptr %dst, align 1
272  ret void
273}
274
275define void @vst2_v8i8(ptr %src, ptr %dst) {
276; CHECK-LABEL: vst2_v8i8:
277; CHECK:       @ %bb.0: @ %entry
278; CHECK-NEXT:    vldrb.u16 q0, [r0, #8]
279; CHECK-NEXT:    vldrb.u16 q1, [r0]
280; CHECK-NEXT:    vmovnt.i16 q1, q0
281; CHECK-NEXT:    vstrb.8 q1, [r1]
282; CHECK-NEXT:    bx lr
283entry:
284  %l1 = load <8 x i8>, ptr %src, align 4
285  %s2 = getelementptr <8 x i8>, ptr %src, i32 1
286  %l2 = load <8 x i8>, ptr %s2, align 4
287  %s = shufflevector <8 x i8> %l1, <8 x i8> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
288  store <16 x i8> %s, ptr %dst, align 1
289  ret void
290}
291
292define void @vst2_v16i8(ptr %src, ptr %dst) {
293; CHECK-LABEL: vst2_v16i8:
294; CHECK:       @ %bb.0: @ %entry
295; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
296; CHECK-NEXT:    vldrw.u32 q0, [r0]
297; CHECK-NEXT:    vst20.8 {q0, q1}, [r1]
298; CHECK-NEXT:    vst21.8 {q0, q1}, [r1]
299; CHECK-NEXT:    bx lr
300entry:
301  %l1 = load <16 x i8>, ptr %src, align 4
302  %s2 = getelementptr <16 x i8>, ptr %src, i32 1
303  %l2 = load <16 x i8>, ptr %s2, align 4
304  %s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
305  store <32 x i8> %s, ptr %dst, align 1
306  ret void
307}
308
309; i64
310
311define void @vst2_v2i64(ptr %src, ptr %dst) {
312; CHECK-LABEL: vst2_v2i64:
313; CHECK:       @ %bb.0: @ %entry
314; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
315; CHECK-NEXT:    vldrw.u32 q1, [r0]
316; CHECK-NEXT:    vmov.f64 d4, d3
317; CHECK-NEXT:    vmov.f64 d5, d1
318; CHECK-NEXT:    vmov.f64 d3, d0
319; CHECK-NEXT:    vstrw.32 q2, [r1, #16]
320; CHECK-NEXT:    vstrw.32 q1, [r1]
321; CHECK-NEXT:    bx lr
322entry:
323  %l1 = load <2 x i64>, ptr %src, align 4
324  %s2 = getelementptr <2 x i64>, ptr %src, i32 1
325  %l2 = load <2 x i64>, ptr %s2, align 4
326  %s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
327  store <4 x i64> %s, ptr %dst, align 8
328  ret void
329}
330
331define void @vst2_v4i64(ptr %src, ptr %dst) {
332; CHECK-LABEL: vst2_v4i64:
333; CHECK:       @ %bb.0: @ %entry
334; CHECK-NEXT:    .vsave {d8, d9}
335; CHECK-NEXT:    vpush {d8, d9}
336; CHECK-NEXT:    vldrw.u32 q0, [r0, #32]
337; CHECK-NEXT:    vldrw.u32 q2, [r0]
338; CHECK-NEXT:    vldrw.u32 q1, [r0, #48]
339; CHECK-NEXT:    vldrw.u32 q3, [r0, #16]
340; CHECK-NEXT:    vmov.f64 d8, d4
341; CHECK-NEXT:    vmov.f64 d9, d0
342; CHECK-NEXT:    vmov.f64 d0, d5
343; CHECK-NEXT:    vstrw.32 q4, [r1]
344; CHECK-NEXT:    vmov.f64 d5, d2
345; CHECK-NEXT:    vstrw.32 q0, [r1, #16]
346; CHECK-NEXT:    vmov.f64 d4, d6
347; CHECK-NEXT:    vmov.f64 d2, d7
348; CHECK-NEXT:    vstrw.32 q2, [r1, #32]
349; CHECK-NEXT:    vstrw.32 q1, [r1, #48]
350; CHECK-NEXT:    vpop {d8, d9}
351; CHECK-NEXT:    bx lr
352entry:
353  %l1 = load <4 x i64>, ptr %src, align 4
354  %s2 = getelementptr <4 x i64>, ptr %src, i32 1
355  %l2 = load <4 x i64>, ptr %s2, align 4
356  %s = shufflevector <4 x i64> %l1, <4 x i64> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
357  store <8 x i64> %s, ptr %dst, align 8
358  ret void
359}
360
361; f32
362
363define void @vst2_v2f32(ptr %src, ptr %dst) {
364; CHECK-LABEL: vst2_v2f32:
365; CHECK:       @ %bb.0: @ %entry
366; CHECK-NEXT:    vldr s0, [r0]
367; CHECK-NEXT:    vldr s2, [r0, #4]
368; CHECK-NEXT:    vldr s1, [r0, #8]
369; CHECK-NEXT:    vldr s3, [r0, #12]
370; CHECK-NEXT:    vstrw.32 q0, [r1]
371; CHECK-NEXT:    bx lr
372entry:
373  %l1 = load <2 x float>, ptr %src, align 4
374  %s2 = getelementptr <2 x float>, ptr %src, i32 1
375  %l2 = load <2 x float>, ptr %s2, align 4
376  %s = shufflevector <2 x float> %l1, <2 x float> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
377  store <4 x float> %s, ptr %dst, align 4
378  ret void
379}
380
381define void @vst2_v4f32(ptr %src, ptr %dst) {
382; CHECK-LABEL: vst2_v4f32:
383; CHECK:       @ %bb.0: @ %entry
384; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
385; CHECK-NEXT:    vldrw.u32 q0, [r0]
386; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
387; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]
388; CHECK-NEXT:    bx lr
389entry:
390  %l1 = load <4 x float>, ptr %src, align 4
391  %s2 = getelementptr <4 x float>, ptr %src, i32 1
392  %l2 = load <4 x float>, ptr %s2, align 4
393  %s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
394  store <8 x float> %s, ptr %dst, align 4
395  ret void
396}
397
398define void @vst2_v8f32(ptr %src, ptr %dst) {
399; CHECK-LABEL: vst2_v8f32:
400; CHECK:       @ %bb.0: @ %entry
401; CHECK-NEXT:    vldrw.u32 q1, [r0, #32]
402; CHECK-NEXT:    vldrw.u32 q0, [r0]
403; CHECK-NEXT:    vldrw.u32 q3, [r0, #48]
404; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]
405; CHECK-NEXT:    vst20.32 {q0, q1}, [r1]
406; CHECK-NEXT:    vst21.32 {q0, q1}, [r1]!
407; CHECK-NEXT:    vst20.32 {q2, q3}, [r1]
408; CHECK-NEXT:    vst21.32 {q2, q3}, [r1]
409; CHECK-NEXT:    bx lr
410entry:
411  %l1 = load <8 x float>, ptr %src, align 4
412  %s2 = getelementptr <8 x float>, ptr %src, i32 1
413  %l2 = load <8 x float>, ptr %s2, align 4
414  %s = shufflevector <8 x float> %l1, <8 x float> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
415  store <16 x float> %s, ptr %dst, align 4
416  ret void
417}
418
419define void @vst2_v16f32(ptr %src, ptr %dst) {
420; CHECK-LABEL: vst2_v16f32:
421; CHECK:       @ %bb.0: @ %entry
422; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
423; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13, d14, d15}
424; CHECK-NEXT:    vldrw.u32 q7, [r0, #64]
425; CHECK-NEXT:    vldrw.u32 q6, [r0]
426; CHECK-NEXT:    vldrw.u32 q1, [r0, #112]
427; CHECK-NEXT:    vldrw.u32 q3, [r0, #96]
428; CHECK-NEXT:    vldrw.u32 q5, [r0, #80]
429; CHECK-NEXT:    vldrw.u32 q0, [r0, #48]
430; CHECK-NEXT:    vldrw.u32 q2, [r0, #32]
431; CHECK-NEXT:    vldrw.u32 q4, [r0, #16]
432; CHECK-NEXT:    add.w r0, r1, #96
433; CHECK-NEXT:    add.w r2, r1, #64
434; CHECK-NEXT:    vst20.32 {q6, q7}, [r1]
435; CHECK-NEXT:    vst21.32 {q6, q7}, [r1]!
436; CHECK-NEXT:    vst20.32 {q4, q5}, [r1]
437; CHECK-NEXT:    vst20.32 {q2, q3}, [r2]
438; CHECK-NEXT:    vst20.32 {q0, q1}, [r0]
439; CHECK-NEXT:    vst21.32 {q4, q5}, [r1]
440; CHECK-NEXT:    vst21.32 {q2, q3}, [r2]
441; CHECK-NEXT:    vst21.32 {q0, q1}, [r0]
442; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12, d13, d14, d15}
443; CHECK-NEXT:    bx lr
444entry:
445  %l1 = load <16 x float>, ptr %src, align 4
446  %s2 = getelementptr <16 x float>, ptr %src, i32 1
447  %l2 = load <16 x float>, ptr %s2, align 4
448  %s = shufflevector <16 x float> %l1, <16 x float> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
449  store <32 x float> %s, ptr %dst, align 4
450  ret void
451}
452
453define void @vst2_v4f32_align1(ptr %src, ptr %dst) {
454; CHECK-LABEL: vst2_v4f32_align1:
455; CHECK:       @ %bb.0: @ %entry
456; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
457; CHECK-NEXT:    vldrw.u32 q1, [r0]
458; CHECK-NEXT:    vmov.f32 s8, s6
459; CHECK-NEXT:    vmov.f32 s9, s2
460; CHECK-NEXT:    vmov.f32 s10, s7
461; CHECK-NEXT:    vmov.f32 s11, s3
462; CHECK-NEXT:    vmov.f32 s12, s4
463; CHECK-NEXT:    vstrb.8 q2, [r1, #16]
464; CHECK-NEXT:    vmov.f32 s13, s0
465; CHECK-NEXT:    vmov.f32 s14, s5
466; CHECK-NEXT:    vmov.f32 s15, s1
467; CHECK-NEXT:    vstrb.8 q3, [r1]
468; CHECK-NEXT:    bx lr
469entry:
470  %l1 = load <4 x float>, ptr %src, align 4
471  %s2 = getelementptr <4 x float>, ptr %src, i32 1
472  %l2 = load <4 x float>, ptr %s2, align 4
473  %s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
474  store <8 x float> %s, ptr %dst, align 1
475  ret void
476}
477
478; f16
479
480define void @vst2_v2f16(ptr %src, ptr %dst) {
481; CHECK-LABEL: vst2_v2f16:
482; CHECK:       @ %bb.0: @ %entry
483; CHECK-NEXT:    ldrd r0, r2, [r0]
484; CHECK-NEXT:    vmov.32 q1[0], r0
485; CHECK-NEXT:    vmov.32 q0[0], r2
486; CHECK-NEXT:    vmovx.f16 s5, s4
487; CHECK-NEXT:    vins.f16 s4, s0
488; CHECK-NEXT:    vmovx.f16 s0, s0
489; CHECK-NEXT:    vins.f16 s5, s0
490; CHECK-NEXT:    vmov r0, r2, d2
491; CHECK-NEXT:    str r2, [r1, #4]
492; CHECK-NEXT:    str r0, [r1]
493; CHECK-NEXT:    bx lr
494entry:
495  %l1 = load <2 x half>, ptr %src, align 4
496  %s2 = getelementptr <2 x half>, ptr %src, i32 1
497  %l2 = load <2 x half>, ptr %s2, align 4
498  %s = shufflevector <2 x half> %l1, <2 x half> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
499  store <4 x half> %s, ptr %dst, align 2
500  ret void
501}
502
503define void @vst2_v4f16(ptr %src, ptr %dst) {
504; CHECK-LABEL: vst2_v4f16:
505; CHECK:       @ %bb.0: @ %entry
506; CHECK-NEXT:    ldrd r2, r12, [r0]
507; CHECK-NEXT:    ldrd r3, r0, [r0, #8]
508; CHECK-NEXT:    vmov.32 q0[0], r2
509; CHECK-NEXT:    vmov.32 q1[0], r3
510; CHECK-NEXT:    vmov.32 q0[1], r12
511; CHECK-NEXT:    vmov.32 q1[1], r0
512; CHECK-NEXT:    vmovx.f16 s2, s0
513; CHECK-NEXT:    vins.f16 s0, s4
514; CHECK-NEXT:    vmovx.f16 s4, s4
515; CHECK-NEXT:    vins.f16 s2, s4
516; CHECK-NEXT:    vmovx.f16 s4, s1
517; CHECK-NEXT:    vins.f16 s1, s5
518; CHECK-NEXT:    vmovx.f16 s6, s5
519; CHECK-NEXT:    vmov q2, q0
520; CHECK-NEXT:    vins.f16 s4, s6
521; CHECK-NEXT:    vmov.f32 s9, s2
522; CHECK-NEXT:    vmov.f32 s10, s1
523; CHECK-NEXT:    vmov.f32 s11, s4
524; CHECK-NEXT:    vstrh.16 q2, [r1]
525; CHECK-NEXT:    bx lr
526entry:
527  %l1 = load <4 x half>, ptr %src, align 4
528  %s2 = getelementptr <4 x half>, ptr %src, i32 1
529  %l2 = load <4 x half>, ptr %s2, align 4
530  %s = shufflevector <4 x half> %l1, <4 x half> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
531  store <8 x half> %s, ptr %dst, align 2
532  ret void
533}
534
535define void @vst2_v8f16(ptr %src, ptr %dst) {
536; CHECK-LABEL: vst2_v8f16:
537; CHECK:       @ %bb.0: @ %entry
538; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
539; CHECK-NEXT:    vldrw.u32 q0, [r0]
540; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
541; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]
542; CHECK-NEXT:    bx lr
543entry:
544  %l1 = load <8 x half>, ptr %src, align 4
545  %s2 = getelementptr <8 x half>, ptr %src, i32 1
546  %l2 = load <8 x half>, ptr %s2, align 4
547  %s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
548  store <16 x half> %s, ptr %dst, align 2
549  ret void
550}
551
552define void @vst2_v16f16(ptr %src, ptr %dst) {
553; CHECK-LABEL: vst2_v16f16:
554; CHECK:       @ %bb.0: @ %entry
555; CHECK-NEXT:    vldrw.u32 q3, [r0, #32]
556; CHECK-NEXT:    vldrw.u32 q2, [r0]
557; CHECK-NEXT:    vldrw.u32 q1, [r0, #48]
558; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
559; CHECK-NEXT:    vst20.16 {q2, q3}, [r1]
560; CHECK-NEXT:    vst21.16 {q2, q3}, [r1]!
561; CHECK-NEXT:    vst20.16 {q0, q1}, [r1]
562; CHECK-NEXT:    vst21.16 {q0, q1}, [r1]
563; CHECK-NEXT:    bx lr
564entry:
565  %l1 = load <16 x half>, ptr %src, align 4
566  %s2 = getelementptr <16 x half>, ptr %src, i32 1
567  %l2 = load <16 x half>, ptr %s2, align 4
568  %s = shufflevector <16 x half> %l1, <16 x half> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
569  store <32 x half> %s, ptr %dst, align 2
570  ret void
571}
572
573define void @vst2_v8f16_align1(ptr %src, ptr %dst) {
574; CHECK-LABEL: vst2_v8f16_align1:
575; CHECK:       @ %bb.0: @ %entry
576; CHECK-NEXT:    vldrw.u32 q1, [r0]
577; CHECK-NEXT:    vldrw.u32 q2, [r0, #16]
578; CHECK-NEXT:    vmovx.f16 s1, s6
579; CHECK-NEXT:    vmovx.f16 s0, s10
580; CHECK-NEXT:    vins.f16 s1, s0
581; CHECK-NEXT:    vmovx.f16 s3, s7
582; CHECK-NEXT:    vmovx.f16 s0, s11
583; CHECK-NEXT:    vins.f16 s6, s10
584; CHECK-NEXT:    vins.f16 s3, s0
585; CHECK-NEXT:    vmovx.f16 s10, s4
586; CHECK-NEXT:    vmovx.f16 s0, s8
587; CHECK-NEXT:    vins.f16 s7, s11
588; CHECK-NEXT:    vins.f16 s4, s8
589; CHECK-NEXT:    vins.f16 s10, s0
590; CHECK-NEXT:    vmovx.f16 s8, s5
591; CHECK-NEXT:    vins.f16 s5, s9
592; CHECK-NEXT:    vmovx.f16 s0, s9
593; CHECK-NEXT:    vmov q3, q1
594; CHECK-NEXT:    vins.f16 s8, s0
595; CHECK-NEXT:    vmov.f32 s0, s6
596; CHECK-NEXT:    vmov.f32 s2, s7
597; CHECK-NEXT:    vmov.f32 s13, s10
598; CHECK-NEXT:    vstrb.8 q0, [r1, #16]
599; CHECK-NEXT:    vmov.f32 s14, s5
600; CHECK-NEXT:    vmov.f32 s15, s8
601; CHECK-NEXT:    vstrb.8 q3, [r1]
602; CHECK-NEXT:    bx lr
603entry:
604  %l1 = load <8 x half>, ptr %src, align 4
605  %s2 = getelementptr <8 x half>, ptr %src, i32 1
606  %l2 = load <8 x half>, ptr %s2, align 4
607  %s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
608  store <16 x half> %s, ptr %dst, align 1
609  ret void
610}
611
612; f64
613
614define void @vst2_v2f64(ptr %src, ptr %dst) {
615; CHECK-LABEL: vst2_v2f64:
616; CHECK:       @ %bb.0: @ %entry
617; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
618; CHECK-NEXT:    vldrw.u32 q1, [r0]
619; CHECK-NEXT:    vmov.f64 d4, d3
620; CHECK-NEXT:    vmov.f64 d5, d1
621; CHECK-NEXT:    vmov.f64 d3, d0
622; CHECK-NEXT:    vstrw.32 q2, [r1, #16]
623; CHECK-NEXT:    vstrw.32 q1, [r1]
624; CHECK-NEXT:    bx lr
625entry:
626  %l1 = load <2 x double>, ptr %src, align 4
627  %s2 = getelementptr <2 x double>, ptr %src, i32 1
628  %l2 = load <2 x double>, ptr %s2, align 4
629  %s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
630  store <4 x double> %s, ptr %dst, align 8
631  ret void
632}
633
634define void @vst2_v4f64(ptr %src, ptr %dst) {
635; CHECK-LABEL: vst2_v4f64:
636; CHECK:       @ %bb.0: @ %entry
637; CHECK-NEXT:    .vsave {d8, d9}
638; CHECK-NEXT:    vpush {d8, d9}
639; CHECK-NEXT:    vldrw.u32 q0, [r0, #32]
640; CHECK-NEXT:    vldrw.u32 q2, [r0]
641; CHECK-NEXT:    vldrw.u32 q1, [r0, #48]
642; CHECK-NEXT:    vldrw.u32 q3, [r0, #16]
643; CHECK-NEXT:    vmov.f64 d8, d4
644; CHECK-NEXT:    vmov.f64 d9, d0
645; CHECK-NEXT:    vmov.f64 d0, d5
646; CHECK-NEXT:    vstrw.32 q4, [r1]
647; CHECK-NEXT:    vmov.f64 d5, d2
648; CHECK-NEXT:    vstrw.32 q0, [r1, #16]
649; CHECK-NEXT:    vmov.f64 d4, d6
650; CHECK-NEXT:    vmov.f64 d2, d7
651; CHECK-NEXT:    vstrw.32 q2, [r1, #32]
652; CHECK-NEXT:    vstrw.32 q1, [r1, #48]
653; CHECK-NEXT:    vpop {d8, d9}
654; CHECK-NEXT:    bx lr
655entry:
656  %l1 = load <4 x double>, ptr %src, align 4
657  %s2 = getelementptr <4 x double>, ptr %src, i32 1
658  %l2 = load <4 x double>, ptr %s2, align 4
659  %s = shufflevector <4 x double> %l1, <4 x double> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
660  store <8 x double> %s, ptr %dst, align 8
661  ret void
662}
663