xref: /llvm-project/llvm/test/CodeGen/Thumb2/mve-tailpred-nonzerostart.ll (revision c4a60c9d34375e73fc2da5e02215eabe4bc90e8f)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 2
2; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp %s -o - | FileCheck %s
3
4define arm_aapcs_vfpcc void @start12(ptr nocapture readonly %x, ptr nocapture readonly %y, ptr noalias nocapture %z, float %a, i32 %n) {
5; CHECK-LABEL: start12:
6; CHECK:       @ %bb.0: @ %entry
7; CHECK-NEXT:    .save {r4, lr}
8; CHECK-NEXT:    push {r4, lr}
9; CHECK-NEXT:    cmp r3, #1
10; CHECK-NEXT:    it lt
11; CHECK-NEXT:    poplt {r4, pc}
12; CHECK-NEXT:  .LBB0_1: @ %vector.ph
13; CHECK-NEXT:    vmov r12, s0
14; CHECK-NEXT:    subs r3, #12
15; CHECK-NEXT:    adds r0, #48
16; CHECK-NEXT:    adds r1, #48
17; CHECK-NEXT:    adds r2, #48
18; CHECK-NEXT:    dlstp.32 lr, r3
19; CHECK-NEXT:  .LBB0_2: @ %vector.body
20; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
21; CHECK-NEXT:    vldrw.u32 q0, [r1], #16
22; CHECK-NEXT:    vldrw.u32 q1, [r0], #16
23; CHECK-NEXT:    vfmas.f32 q1, q0, r12
24; CHECK-NEXT:    vstrw.32 q1, [r2], #16
25; CHECK-NEXT:    letp lr, .LBB0_2
26; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
27; CHECK-NEXT:    pop {r4, pc}
28entry:
29  %cmp8 = icmp sgt i32 %n, 0
30  br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
31
32vector.ph:                                        ; preds = %entry
33  %n.rnd.up = add i32 %n, 3
34  %n.vec = and i32 %n.rnd.up, -4
35  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
36  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
37  br label %vector.body
38
39vector.body:                                      ; preds = %vector.body, %vector.ph
40  %index = phi i32 [ 12, %vector.ph ], [ %index.next, %vector.body ]
41  %0 = getelementptr inbounds float, ptr %x, i32 %index
42  %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
43  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %0, i32 4, <4 x i1> %1, <4 x float> undef)
44  %2 = getelementptr inbounds float, ptr %y, i32 %index
45  %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %2, i32 4, <4 x i1> %1, <4 x float> undef)
46  %3 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)
47  %4 = getelementptr inbounds float, ptr %z, i32 %index
48  call void @llvm.masked.store.v4f32.p0(<4 x float> %3, ptr %4, i32 4, <4 x i1> %1)
49  %index.next = add i32 %index, 4
50  %5 = icmp eq i32 %index.next, %n.vec
51  br i1 %5, label %for.cond.cleanup, label %vector.body
52
53for.cond.cleanup:                                 ; preds = %vector.body, %entry
54  ret void
55}
56
57
58define arm_aapcs_vfpcc void @start11(ptr nocapture readonly %x, ptr nocapture readonly %y, ptr noalias nocapture %z, float %a, i32 %n) {
59; CHECK-LABEL: start11:
60; CHECK:       @ %bb.0: @ %entry
61; CHECK-NEXT:    cmp r3, #1
62; CHECK-NEXT:    it lt
63; CHECK-NEXT:    bxlt lr
64; CHECK-NEXT:  .LBB1_1: @ %vector.ph
65; CHECK-NEXT:    .save {r4, r5, r7, lr}
66; CHECK-NEXT:    push {r4, r5, r7, lr}
67; CHECK-NEXT:    vmov r12, s0
68; CHECK-NEXT:    adds r4, r3, #3
69; CHECK-NEXT:    adr r5, .LCPI1_0
70; CHECK-NEXT:    bic lr, r4, #3
71; CHECK-NEXT:    adds r0, #44
72; CHECK-NEXT:    adds r1, #44
73; CHECK-NEXT:    adds r2, #44
74; CHECK-NEXT:    vldrw.u32 q0, [r5]
75; CHECK-NEXT:    movs r4, #11
76; CHECK-NEXT:    vdup.32 q1, r3
77; CHECK-NEXT:  .LBB1_2: @ %vector.body
78; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
79; CHECK-NEXT:    vqadd.u32 q2, q0, r4
80; CHECK-NEXT:    adds r4, #4
81; CHECK-NEXT:    cmp lr, r4
82; CHECK-NEXT:    vptt.u32 hi, q1, q2
83; CHECK-NEXT:    vldrwt.u32 q2, [r1], #16
84; CHECK-NEXT:    vldrwt.u32 q3, [r0], #16
85; CHECK-NEXT:    vfmas.f32 q3, q2, r12
86; CHECK-NEXT:    vpst
87; CHECK-NEXT:    vstrwt.32 q3, [r2], #16
88; CHECK-NEXT:    bne .LBB1_2
89; CHECK-NEXT:  @ %bb.3:
90; CHECK-NEXT:    pop.w {r4, r5, r7, lr}
91; CHECK-NEXT:    bx lr
92; CHECK-NEXT:    .p2align 4
93; CHECK-NEXT:  @ %bb.4:
94; CHECK-NEXT:  .LCPI1_0:
95; CHECK-NEXT:    .long 0 @ 0x0
96; CHECK-NEXT:    .long 1 @ 0x1
97; CHECK-NEXT:    .long 2 @ 0x2
98; CHECK-NEXT:    .long 3 @ 0x3
99entry:
100  %cmp8 = icmp sgt i32 %n, 0
101  br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
102
103vector.ph:                                        ; preds = %entry
104  %n.rnd.up = add i32 %n, 3
105  %n.vec = and i32 %n.rnd.up, -4
106  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
107  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
108  br label %vector.body
109
110vector.body:                                      ; preds = %vector.body, %vector.ph
111  %index = phi i32 [ 11, %vector.ph ], [ %index.next, %vector.body ]
112  %0 = getelementptr inbounds float, ptr %x, i32 %index
113  %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
114  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %0, i32 4, <4 x i1> %1, <4 x float> undef)
115  %2 = getelementptr inbounds float, ptr %y, i32 %index
116  %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %2, i32 4, <4 x i1> %1, <4 x float> undef)
117  %3 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)
118  %4 = getelementptr inbounds float, ptr %z, i32 %index
119  call void @llvm.masked.store.v4f32.p0(<4 x float> %3, ptr %4, i32 4, <4 x i1> %1)
120  %index.next = add i32 %index, 4
121  %5 = icmp eq i32 %index.next, %n.vec
122  br i1 %5, label %for.cond.cleanup, label %vector.body
123
124for.cond.cleanup:                                 ; preds = %vector.body, %entry
125  ret void
126}
127
128define arm_aapcs_vfpcc void @startS(i32 %S, ptr nocapture readonly %x, ptr nocapture readonly %y, ptr noalias nocapture %z, float %a, i32 %n) {
129; CHECK-LABEL: startS:
130; CHECK:       @ %bb.0: @ %entry
131; CHECK-NEXT:    .save {r4, r5, r7, lr}
132; CHECK-NEXT:    push {r4, r5, r7, lr}
133; CHECK-NEXT:    ldr r5, [sp, #16]
134; CHECK-NEXT:    cmp r5, #1
135; CHECK-NEXT:    blt .LBB2_3
136; CHECK-NEXT:  @ %bb.1: @ %vector.ph
137; CHECK-NEXT:    vmov r12, s0
138; CHECK-NEXT:    adds r4, r5, #3
139; CHECK-NEXT:    bic lr, r4, #3
140; CHECK-NEXT:    adr r4, .LCPI2_0
141; CHECK-NEXT:    add.w r1, r1, r0, lsl #2
142; CHECK-NEXT:    add.w r2, r2, r0, lsl #2
143; CHECK-NEXT:    add.w r3, r3, r0, lsl #2
144; CHECK-NEXT:    vldrw.u32 q0, [r4]
145; CHECK-NEXT:    vdup.32 q1, r5
146; CHECK-NEXT:  .LBB2_2: @ %vector.body
147; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
148; CHECK-NEXT:    vqadd.u32 q2, q0, r0
149; CHECK-NEXT:    adds r0, #4
150; CHECK-NEXT:    cmp lr, r0
151; CHECK-NEXT:    vptt.u32 hi, q1, q2
152; CHECK-NEXT:    vldrwt.u32 q2, [r2], #16
153; CHECK-NEXT:    vldrwt.u32 q3, [r1], #16
154; CHECK-NEXT:    vfmas.f32 q3, q2, r12
155; CHECK-NEXT:    vpst
156; CHECK-NEXT:    vstrwt.32 q3, [r3], #16
157; CHECK-NEXT:    bne .LBB2_2
158; CHECK-NEXT:  .LBB2_3: @ %for.cond.cleanup
159; CHECK-NEXT:    pop {r4, r5, r7, pc}
160; CHECK-NEXT:    .p2align 4
161; CHECK-NEXT:  @ %bb.4:
162; CHECK-NEXT:  .LCPI2_0:
163; CHECK-NEXT:    .long 0 @ 0x0
164; CHECK-NEXT:    .long 1 @ 0x1
165; CHECK-NEXT:    .long 2 @ 0x2
166; CHECK-NEXT:    .long 3 @ 0x3
167entry:
168  %cmp8 = icmp sgt i32 %n, 0
169  br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
170
171vector.ph:                                        ; preds = %entry
172  %n.rnd.up = add i32 %n, 3
173  %n.vec = and i32 %n.rnd.up, -4
174  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
175  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
176  br label %vector.body
177
178vector.body:                                      ; preds = %vector.body, %vector.ph
179  %index = phi i32 [ %S, %vector.ph ], [ %index.next, %vector.body ]
180  %0 = getelementptr inbounds float, ptr %x, i32 %index
181  %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
182  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %0, i32 4, <4 x i1> %1, <4 x float> undef)
183  %2 = getelementptr inbounds float, ptr %y, i32 %index
184  %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %2, i32 4, <4 x i1> %1, <4 x float> undef)
185  %3 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)
186  %4 = getelementptr inbounds float, ptr %z, i32 %index
187  call void @llvm.masked.store.v4f32.p0(<4 x float> %3, ptr %4, i32 4, <4 x i1> %1)
188  %index.next = add i32 %index, 4
189  %5 = icmp eq i32 %index.next, %n.vec
190  br i1 %5, label %for.cond.cleanup, label %vector.body
191
192for.cond.cleanup:                                 ; preds = %vector.body, %entry
193  ret void
194}
195
196define arm_aapcs_vfpcc void @startSmod4(i32 %S, ptr nocapture readonly %x, ptr nocapture readonly %y, ptr noalias nocapture %z, float %a, i32 %n) {
197; CHECK-LABEL: startSmod4:
198; CHECK:       @ %bb.0: @ %entry
199; CHECK-NEXT:    .save {r4, lr}
200; CHECK-NEXT:    push {r4, lr}
201; CHECK-NEXT:    ldr.w lr, [sp, #8]
202; CHECK-NEXT:    cmp.w lr, #1
203; CHECK-NEXT:    it lt
204; CHECK-NEXT:    poplt {r4, pc}
205; CHECK-NEXT:  .LBB3_1: @ %vector.ph
206; CHECK-NEXT:    vmov r12, s0
207; CHECK-NEXT:    mvn r4, #12
208; CHECK-NEXT:    and.w r4, r4, r0, lsl #2
209; CHECK-NEXT:    add r1, r4
210; CHECK-NEXT:    add r2, r4
211; CHECK-NEXT:    add r3, r4
212; CHECK-NEXT:    sub.w r0, lr, #4
213; CHECK-NEXT:    dlstp.32 lr, r0
214; CHECK-NEXT:  .LBB3_2: @ %vector.body
215; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
216; CHECK-NEXT:    vldrw.u32 q0, [r2], #16
217; CHECK-NEXT:    vldrw.u32 q1, [r1], #16
218; CHECK-NEXT:    vfmas.f32 q1, q0, r12
219; CHECK-NEXT:    vstrw.32 q1, [r3], #16
220; CHECK-NEXT:    letp lr, .LBB3_2
221; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
222; CHECK-NEXT:    pop {r4, pc}
223entry:
224  %cmp8 = icmp sgt i32 %n, 0
225  br i1 %cmp8, label %vector.ph, label %for.cond.cleanup
226
227vector.ph:                                        ; preds = %entry
228  %Sm = and i32 %S, -4
229  %n.rnd.up = add i32 %n, 3
230  %n.vec = and i32 %n.rnd.up, -4
231  %broadcast.splatinsert13 = insertelement <4 x float> undef, float %a, i32 0
232  %broadcast.splat14 = shufflevector <4 x float> %broadcast.splatinsert13, <4 x float> undef, <4 x i32> zeroinitializer
233  br label %vector.body
234
235vector.body:                                      ; preds = %vector.body, %vector.ph
236  %index = phi i32 [ %Sm, %vector.ph ], [ %index.next, %vector.body ]
237  %0 = getelementptr inbounds float, ptr %x, i32 %index
238  %1 = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
239  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %0, i32 4, <4 x i1> %1, <4 x float> undef)
240  %2 = getelementptr inbounds float, ptr %y, i32 %index
241  %wide.masked.load12 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %2, i32 4, <4 x i1> %1, <4 x float> undef)
242  %3 = call fast <4 x float> @llvm.fma.v4f32(<4 x float> %wide.masked.load, <4 x float> %wide.masked.load12, <4 x float> %broadcast.splat14)
243  %4 = getelementptr inbounds float, ptr %z, i32 %index
244  call void @llvm.masked.store.v4f32.p0(<4 x float> %3, ptr %4, i32 4, <4 x i1> %1)
245  %index.next = add i32 %index, 4
246  %5 = icmp eq i32 %index.next, %n.vec
247  br i1 %5, label %for.cond.cleanup, label %vector.body
248
249for.cond.cleanup:                                 ; preds = %vector.body, %entry
250  ret void
251}
252
253
254declare <4 x float> @llvm.masked.load.v4f32.p0(ptr, i32 immarg, <4 x i1>, <4 x float>)
255declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>)
256declare void @llvm.masked.store.v4f32.p0(<4 x float>, ptr, i32 immarg, <4 x i1>)
257declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32)
258
259