xref: /llvm-project/llvm/test/CodeGen/Thumb2/LowOverheadLoops/tail-pred-intrinsic-round.ll (revision b5b663aac17415625340eb29c8010832bfc4c21c)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs -tail-predication=enabled -o - %s | FileCheck %s
3
4define arm_aapcs_vfpcc void @round(ptr noalias nocapture readonly %pSrcA, ptr noalias nocapture %pDst, i32 %n) #0 {
5; CHECK-LABEL: round:
6; CHECK:       @ %bb.0: @ %entry
7; CHECK-NEXT:    .save {r7, lr}
8; CHECK-NEXT:    push {r7, lr}
9; CHECK-NEXT:    cmp r2, #0
10; CHECK-NEXT:    it eq
11; CHECK-NEXT:    popeq {r7, pc}
12; CHECK-NEXT:  .LBB0_1: @ %vector.ph
13; CHECK-NEXT:    dlstp.32 lr, r2
14; CHECK-NEXT:  .LBB0_2: @ %vector.body
15; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
16; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
17; CHECK-NEXT:    vrinta.f32 q0, q0
18; CHECK-NEXT:    vstrw.32 q0, [r1], #16
19; CHECK-NEXT:    letp lr, .LBB0_2
20; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
21; CHECK-NEXT:    pop {r7, pc}
22entry:
23  %cmp5 = icmp eq i32 %n, 0
24  br i1 %cmp5, label %for.cond.cleanup, label %vector.ph
25
26vector.ph:                                        ; preds = %entry
27  %n.rnd.up = add i32 %n, 3
28  %n.vec = and i32 %n.rnd.up, -4
29  br label %vector.body
30
31vector.body:                                      ; preds = %vector.body, %vector.ph
32  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
33  %next.gep = getelementptr float, ptr %pSrcA, i32 %index
34  %next.gep14 = getelementptr float, ptr %pDst, i32 %index
35  %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
36  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %next.gep, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef)
37  %0 = call fast <4 x float> @llvm.round.v4f32(<4 x float> %wide.masked.load)
38  call void @llvm.masked.store.v4f32.p0(<4 x float> %0, ptr %next.gep14, i32 4, <4 x i1> %active.lane.mask)
39  %index.next = add i32 %index, 4
40  %1 = icmp eq i32 %index.next, %n.vec
41  br i1 %1, label %for.cond.cleanup, label %vector.body
42
43for.cond.cleanup:                                 ; preds = %vector.body, %entry
44  ret void
45}
46
47define arm_aapcs_vfpcc void @rint(ptr noalias nocapture readonly %pSrcA, ptr noalias nocapture %pDst, i32 %n) #0 {
48; CHECK-LABEL: rint:
49; CHECK:       @ %bb.0: @ %entry
50; CHECK-NEXT:    .save {r7, lr}
51; CHECK-NEXT:    push {r7, lr}
52; CHECK-NEXT:    cmp r2, #0
53; CHECK-NEXT:    it eq
54; CHECK-NEXT:    popeq {r7, pc}
55; CHECK-NEXT:  .LBB1_1: @ %vector.ph
56; CHECK-NEXT:    dlstp.32 lr, r2
57; CHECK-NEXT:  .LBB1_2: @ %vector.body
58; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
59; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
60; CHECK-NEXT:    vrintx.f32 q0, q0
61; CHECK-NEXT:    vstrw.32 q0, [r1], #16
62; CHECK-NEXT:    letp lr, .LBB1_2
63; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
64; CHECK-NEXT:    pop {r7, pc}
65entry:
66  %cmp5 = icmp eq i32 %n, 0
67  br i1 %cmp5, label %for.cond.cleanup, label %vector.ph
68
69vector.ph:                                        ; preds = %entry
70  %n.rnd.up = add i32 %n, 3
71  %n.vec = and i32 %n.rnd.up, -4
72  br label %vector.body
73
74vector.body:                                      ; preds = %vector.body, %vector.ph
75  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
76  %next.gep = getelementptr float, ptr %pSrcA, i32 %index
77  %next.gep14 = getelementptr float, ptr %pDst, i32 %index
78  %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
79  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %next.gep, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef)
80  %0 = call fast <4 x float> @llvm.rint.v4f32(<4 x float> %wide.masked.load)
81  call void @llvm.masked.store.v4f32.p0(<4 x float> %0, ptr %next.gep14, i32 4, <4 x i1> %active.lane.mask)
82  %index.next = add i32 %index, 4
83  %1 = icmp eq i32 %index.next, %n.vec
84  br i1 %1, label %for.cond.cleanup, label %vector.body
85
86for.cond.cleanup:                                 ; preds = %vector.body, %entry
87  ret void
88}
89
90define arm_aapcs_vfpcc void @trunc(ptr noalias nocapture readonly %pSrcA, ptr noalias nocapture %pDst, i32 %n) #0 {
91; CHECK-LABEL: trunc:
92; CHECK:       @ %bb.0: @ %entry
93; CHECK-NEXT:    .save {r7, lr}
94; CHECK-NEXT:    push {r7, lr}
95; CHECK-NEXT:    cmp r2, #0
96; CHECK-NEXT:    it eq
97; CHECK-NEXT:    popeq {r7, pc}
98; CHECK-NEXT:  .LBB2_1: @ %vector.ph
99; CHECK-NEXT:    dlstp.32 lr, r2
100; CHECK-NEXT:  .LBB2_2: @ %vector.body
101; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
102; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
103; CHECK-NEXT:    vrintz.f32 q0, q0
104; CHECK-NEXT:    vstrw.32 q0, [r1], #16
105; CHECK-NEXT:    letp lr, .LBB2_2
106; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
107; CHECK-NEXT:    pop {r7, pc}
108entry:
109  %cmp5 = icmp eq i32 %n, 0
110  br i1 %cmp5, label %for.cond.cleanup, label %vector.ph
111
112vector.ph:                                        ; preds = %entry
113  %n.rnd.up = add i32 %n, 3
114  %n.vec = and i32 %n.rnd.up, -4
115  br label %vector.body
116
117vector.body:                                      ; preds = %vector.body, %vector.ph
118  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
119  %next.gep = getelementptr float, ptr %pSrcA, i32 %index
120  %next.gep14 = getelementptr float, ptr %pDst, i32 %index
121  %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
122  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %next.gep, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef)
123  %0 = call fast <4 x float> @llvm.trunc.v4f32(<4 x float> %wide.masked.load)
124  call void @llvm.masked.store.v4f32.p0(<4 x float> %0, ptr %next.gep14, i32 4, <4 x i1> %active.lane.mask)
125  %index.next = add i32 %index, 4
126  %1 = icmp eq i32 %index.next, %n.vec
127  br i1 %1, label %for.cond.cleanup, label %vector.body
128
129for.cond.cleanup:                                 ; preds = %vector.body, %entry
130  ret void
131}
132
133define arm_aapcs_vfpcc void @ceil(ptr noalias nocapture readonly %pSrcA, ptr noalias nocapture %pDst, i32 %n) #0 {
134; CHECK-LABEL: ceil:
135; CHECK:       @ %bb.0: @ %entry
136; CHECK-NEXT:    .save {r7, lr}
137; CHECK-NEXT:    push {r7, lr}
138; CHECK-NEXT:    cmp r2, #0
139; CHECK-NEXT:    it eq
140; CHECK-NEXT:    popeq {r7, pc}
141; CHECK-NEXT:  .LBB3_1: @ %vector.ph
142; CHECK-NEXT:    dlstp.32 lr, r2
143; CHECK-NEXT:  .LBB3_2: @ %vector.body
144; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
145; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
146; CHECK-NEXT:    vrintp.f32 q0, q0
147; CHECK-NEXT:    vstrw.32 q0, [r1], #16
148; CHECK-NEXT:    letp lr, .LBB3_2
149; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
150; CHECK-NEXT:    pop {r7, pc}
151entry:
152  %cmp5 = icmp eq i32 %n, 0
153  br i1 %cmp5, label %for.cond.cleanup, label %vector.ph
154
155vector.ph:                                        ; preds = %entry
156  %n.rnd.up = add i32 %n, 3
157  %n.vec = and i32 %n.rnd.up, -4
158  br label %vector.body
159
160vector.body:                                      ; preds = %vector.body, %vector.ph
161  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
162  %next.gep = getelementptr float, ptr %pSrcA, i32 %index
163  %next.gep14 = getelementptr float, ptr %pDst, i32 %index
164  %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
165  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %next.gep, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef)
166  %0 = call fast <4 x float> @llvm.ceil.v4f32(<4 x float> %wide.masked.load)
167  call void @llvm.masked.store.v4f32.p0(<4 x float> %0, ptr %next.gep14, i32 4, <4 x i1> %active.lane.mask)
168  %index.next = add i32 %index, 4
169  %1 = icmp eq i32 %index.next, %n.vec
170  br i1 %1, label %for.cond.cleanup, label %vector.body
171
172for.cond.cleanup:                                 ; preds = %vector.body, %entry
173  ret void
174}
175
176define arm_aapcs_vfpcc void @floor(ptr noalias nocapture readonly %pSrcA, ptr noalias nocapture %pDst, i32 %n) #0 {
177; CHECK-LABEL: floor:
178; CHECK:       @ %bb.0: @ %entry
179; CHECK-NEXT:    .save {r7, lr}
180; CHECK-NEXT:    push {r7, lr}
181; CHECK-NEXT:    cmp r2, #0
182; CHECK-NEXT:    it eq
183; CHECK-NEXT:    popeq {r7, pc}
184; CHECK-NEXT:  .LBB4_1: @ %vector.ph
185; CHECK-NEXT:    dlstp.32 lr, r2
186; CHECK-NEXT:  .LBB4_2: @ %vector.body
187; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
188; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
189; CHECK-NEXT:    vrintm.f32 q0, q0
190; CHECK-NEXT:    vstrw.32 q0, [r1], #16
191; CHECK-NEXT:    letp lr, .LBB4_2
192; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
193; CHECK-NEXT:    pop {r7, pc}
194entry:
195  %cmp5 = icmp eq i32 %n, 0
196  br i1 %cmp5, label %for.cond.cleanup, label %vector.ph
197
198vector.ph:                                        ; preds = %entry
199  %n.rnd.up = add i32 %n, 3
200  %n.vec = and i32 %n.rnd.up, -4
201  br label %vector.body
202
203vector.body:                                      ; preds = %vector.body, %vector.ph
204  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
205  %next.gep = getelementptr float, ptr %pSrcA, i32 %index
206  %next.gep14 = getelementptr float, ptr %pDst, i32 %index
207  %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
208  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %next.gep, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef)
209  %0 = call fast <4 x float> @llvm.floor.v4f32(<4 x float> %wide.masked.load)
210  call void @llvm.masked.store.v4f32.p0(<4 x float> %0, ptr %next.gep14, i32 4, <4 x i1> %active.lane.mask)
211  %index.next = add i32 %index, 4
212  %1 = icmp eq i32 %index.next, %n.vec
213  br i1 %1, label %for.cond.cleanup, label %vector.body
214
215for.cond.cleanup:                                 ; preds = %vector.body, %entry
216  ret void
217}
218
219; nearbyint shouldn't be tail predicated because it's lowered into multiple instructions
220define arm_aapcs_vfpcc void @nearbyint(ptr noalias nocapture readonly %pSrcA, ptr noalias nocapture %pDst, i32 %n) #0 {
221; CHECK-LABEL: nearbyint:
222; CHECK:       @ %bb.0: @ %entry
223; CHECK-NEXT:    .save {r7, lr}
224; CHECK-NEXT:    push {r7, lr}
225; CHECK-NEXT:    cmp r2, #0
226; CHECK-NEXT:    it eq
227; CHECK-NEXT:    popeq {r7, pc}
228; CHECK-NEXT:  .LBB5_1: @ %vector.ph
229; CHECK-NEXT:    dlstp.32 lr, r2
230; CHECK-NEXT:  .LBB5_2: @ %vector.body
231; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
232; CHECK-NEXT:    vldrw.u32 q0, [r0], #16
233; CHECK-NEXT:    vrintr.f32 s3, s3
234; CHECK-NEXT:    vrintr.f32 s2, s2
235; CHECK-NEXT:    vrintr.f32 s1, s1
236; CHECK-NEXT:    vrintr.f32 s0, s0
237; CHECK-NEXT:    vstrw.32 q0, [r1], #16
238; CHECK-NEXT:    letp lr, .LBB5_2
239; CHECK-NEXT:  @ %bb.3: @ %for.cond.cleanup
240; CHECK-NEXT:    pop {r7, pc}
241entry:
242  %cmp5 = icmp eq i32 %n, 0
243  br i1 %cmp5, label %for.cond.cleanup, label %vector.ph
244
245vector.ph:                                        ; preds = %entry
246  %n.rnd.up = add i32 %n, 3
247  %n.vec = and i32 %n.rnd.up, -4
248  br label %vector.body
249
250vector.body:                                      ; preds = %vector.body, %vector.ph
251  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
252  %next.gep = getelementptr float, ptr %pSrcA, i32 %index
253  %next.gep14 = getelementptr float, ptr %pDst, i32 %index
254  %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %n)
255  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %next.gep, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef)
256  %0 = call fast <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.masked.load)
257  call void @llvm.masked.store.v4f32.p0(<4 x float> %0, ptr %next.gep14, i32 4, <4 x i1> %active.lane.mask)
258  %index.next = add i32 %index, 4
259  %1 = icmp eq i32 %index.next, %n.vec
260  br i1 %1, label %for.cond.cleanup, label %vector.body
261
262for.cond.cleanup:                                 ; preds = %vector.body, %entry
263  ret void
264}
265
266declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32) #1
267
268declare <4 x float> @llvm.masked.load.v4f32.p0(ptr, i32 immarg, <4 x i1>, <4 x float>) #2
269
270declare <4 x float> @llvm.trunc.v4f32(<4 x float>) #3
271
272declare <4 x float> @llvm.rint.v4f32(<4 x float>) #3
273
274declare <4 x float> @llvm.round.v4f32(<4 x float>) #3
275
276declare <4 x float> @llvm.ceil.v4f32(<4 x float>) #3
277
278declare <4 x float> @llvm.floor.v4f32(<4 x float>) #3
279
280declare <4 x float> @llvm.nearbyint.v4f32(<4 x float>) #1
281
282declare void @llvm.masked.store.v4f32.p0(<4 x float>, ptr, i32 immarg, <4 x i1>) #4
283