1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -mtriple=riscv32 -mattr=+m -mattr=+v -O2 < %s \ 3; RUN: | FileCheck --check-prefix=SPILL-O2 %s 4 5define <vscale x 1 x i32> @test_vector_std(<vscale x 1 x i32> %va) nounwind { 6; SPILL-O2-LABEL: test_vector_std: 7; SPILL-O2: # %bb.0: # %entry 8; SPILL-O2-NEXT: addi sp, sp, -16 9; SPILL-O2-NEXT: csrr a0, vlenb 10; SPILL-O2-NEXT: sub sp, sp, a0 11; SPILL-O2-NEXT: addi a0, sp, 16 12; SPILL-O2-NEXT: vs1r.v v8, (a0) # Unknown-size Folded Spill 13; SPILL-O2-NEXT: #APP 14; SPILL-O2-NEXT: #NO_APP 15; SPILL-O2-NEXT: vl1r.v v8, (a0) # Unknown-size Folded Reload 16; SPILL-O2-NEXT: csrr a0, vlenb 17; SPILL-O2-NEXT: add sp, sp, a0 18; SPILL-O2-NEXT: addi sp, sp, 16 19; SPILL-O2-NEXT: ret 20entry: 21 call void asm sideeffect "", 22 "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() 23 24 ret <vscale x 1 x i32> %va 25} 26 27define riscv_vector_cc <vscale x 1 x i32> @test_vector_callee(<vscale x 1 x i32> %va) nounwind { 28; SPILL-O2-LABEL: test_vector_callee: 29; SPILL-O2: # %bb.0: # %entry 30; SPILL-O2-NEXT: addi sp, sp, -16 31; SPILL-O2-NEXT: csrr a0, vlenb 32; SPILL-O2-NEXT: slli a0, a0, 4 33; SPILL-O2-NEXT: sub sp, sp, a0 34; SPILL-O2-NEXT: csrr a0, vlenb 35; SPILL-O2-NEXT: slli a1, a0, 4 36; SPILL-O2-NEXT: sub a0, a1, a0 37; SPILL-O2-NEXT: add a0, sp, a0 38; SPILL-O2-NEXT: addi a0, a0, 16 39; SPILL-O2-NEXT: vs1r.v v1, (a0) # Unknown-size Folded Spill 40; SPILL-O2-NEXT: csrr a0, vlenb 41; SPILL-O2-NEXT: li a1, 13 42; SPILL-O2-NEXT: mul a0, a0, a1 43; SPILL-O2-NEXT: add a0, sp, a0 44; SPILL-O2-NEXT: addi a0, a0, 16 45; SPILL-O2-NEXT: vs2r.v v2, (a0) # Unknown-size Folded Spill 46; SPILL-O2-NEXT: csrr a0, vlenb 47; SPILL-O2-NEXT: slli a1, a0, 3 48; SPILL-O2-NEXT: add a0, a1, a0 49; SPILL-O2-NEXT: add a0, sp, a0 50; SPILL-O2-NEXT: addi a0, a0, 16 51; SPILL-O2-NEXT: vs4r.v v4, (a0) # Unknown-size Folded Spill 52; SPILL-O2-NEXT: csrr a0, vlenb 53; SPILL-O2-NEXT: add a0, sp, a0 54; SPILL-O2-NEXT: addi a0, a0, 16 55; SPILL-O2-NEXT: vs8r.v v24, (a0) # Unknown-size Folded Spill 56; SPILL-O2-NEXT: addi a0, sp, 16 57; SPILL-O2-NEXT: vs1r.v v8, (a0) # Unknown-size Folded Spill 58; SPILL-O2-NEXT: #APP 59; SPILL-O2-NEXT: #NO_APP 60; SPILL-O2-NEXT: vl1r.v v8, (a0) # Unknown-size Folded Reload 61; SPILL-O2-NEXT: csrr a0, vlenb 62; SPILL-O2-NEXT: slli a1, a0, 4 63; SPILL-O2-NEXT: sub a0, a1, a0 64; SPILL-O2-NEXT: add a0, sp, a0 65; SPILL-O2-NEXT: addi a0, a0, 16 66; SPILL-O2-NEXT: vl1r.v v1, (a0) # Unknown-size Folded Reload 67; SPILL-O2-NEXT: csrr a0, vlenb 68; SPILL-O2-NEXT: li a1, 13 69; SPILL-O2-NEXT: mul a0, a0, a1 70; SPILL-O2-NEXT: add a0, sp, a0 71; SPILL-O2-NEXT: addi a0, a0, 16 72; SPILL-O2-NEXT: vl2r.v v2, (a0) # Unknown-size Folded Reload 73; SPILL-O2-NEXT: csrr a0, vlenb 74; SPILL-O2-NEXT: slli a1, a0, 3 75; SPILL-O2-NEXT: add a0, a1, a0 76; SPILL-O2-NEXT: add a0, sp, a0 77; SPILL-O2-NEXT: addi a0, a0, 16 78; SPILL-O2-NEXT: vl4r.v v4, (a0) # Unknown-size Folded Reload 79; SPILL-O2-NEXT: csrr a0, vlenb 80; SPILL-O2-NEXT: add a0, sp, a0 81; SPILL-O2-NEXT: addi a0, a0, 16 82; SPILL-O2-NEXT: vl8r.v v24, (a0) # Unknown-size Folded Reload 83; SPILL-O2-NEXT: csrr a0, vlenb 84; SPILL-O2-NEXT: slli a0, a0, 4 85; SPILL-O2-NEXT: add sp, sp, a0 86; SPILL-O2-NEXT: addi sp, sp, 16 87; SPILL-O2-NEXT: ret 88entry: 89 call void asm sideeffect "", 90 "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15},~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23},~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() 91 92 ret <vscale x 1 x i32> %va 93} 94 95; Make sure the local stack allocation pass doesn't count vector registers. The 96; sizes are chosen to be on the edge of what RISCVRegister::needsFrameBaseReg 97; considers to need a virtual base register. 98define riscv_vector_cc void @local_stack_allocation_frame_pointer() "frame-pointer"="all" { 99; SPILL-O2-LABEL: local_stack_allocation_frame_pointer: 100; SPILL-O2: # %bb.0: 101; SPILL-O2-NEXT: addi sp, sp, -2032 102; SPILL-O2-NEXT: .cfi_def_cfa_offset 2032 103; SPILL-O2-NEXT: sw ra, 2028(sp) # 4-byte Folded Spill 104; SPILL-O2-NEXT: sw s0, 2024(sp) # 4-byte Folded Spill 105; SPILL-O2-NEXT: .cfi_offset ra, -4 106; SPILL-O2-NEXT: .cfi_offset s0, -8 107; SPILL-O2-NEXT: addi s0, sp, 2032 108; SPILL-O2-NEXT: .cfi_def_cfa s0, 0 109; SPILL-O2-NEXT: addi sp, sp, -480 110; SPILL-O2-NEXT: lbu a0, -1912(s0) 111; SPILL-O2-NEXT: sb a0, -1912(s0) 112; SPILL-O2-NEXT: addi sp, s0, -2032 113; SPILL-O2-NEXT: .cfi_def_cfa sp, 2032 114; SPILL-O2-NEXT: lw ra, 2028(sp) # 4-byte Folded Reload 115; SPILL-O2-NEXT: lw s0, 2024(sp) # 4-byte Folded Reload 116; SPILL-O2-NEXT: .cfi_restore ra 117; SPILL-O2-NEXT: .cfi_restore s0 118; SPILL-O2-NEXT: addi sp, sp, 2032 119; SPILL-O2-NEXT: .cfi_def_cfa_offset 0 120; SPILL-O2-NEXT: ret 121 %va = alloca [2500 x i8], align 4 122 %va_gep = getelementptr [2000 x i8], ptr %va, i64 0, i64 600 123 %load = load volatile i8, ptr %va_gep, align 4 124 store volatile i8 %load, ptr %va_gep, align 4 125 ret void 126} 127