1; RUN: llc -verify-machineinstrs -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s 2target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64" 3target triple = "powerpc64-unknown-linux-gnu" 4 5; Function Attrs: nounwind 6define void @foo(ptr noalias nocapture %x, ptr noalias nocapture readonly %y) #0 { 7entry: 8 br label %vector.body 9 10vector.body: ; preds = %vector.body, %entry 11; CHECK-LABEL: @foo 12; CHECK: lvsl 13; CHECK: blr 14 %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ] 15 %0 = getelementptr inbounds float, ptr %y, i64 %index 16 %wide.load = load <4 x float>, ptr %0, align 4 17 %1 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load) 18 %2 = getelementptr inbounds float, ptr %x, i64 %index 19 store <4 x float> %1, ptr %2, align 4 20 %index.next = add i64 %index, 4 21 %3 = getelementptr inbounds float, ptr %y, i64 %index.next 22 %wide.load.1 = load <4 x float>, ptr %3, align 4 23 %4 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1) 24 %5 = getelementptr inbounds float, ptr %x, i64 %index.next 25 store <4 x float> %4, ptr %5, align 4 26 %index.next.1 = add i64 %index.next, 4 27 %6 = getelementptr inbounds float, ptr %y, i64 %index.next.1 28 %wide.load.2 = load <4 x float>, ptr %6, align 4 29 %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2) 30 %8 = getelementptr inbounds float, ptr %x, i64 %index.next.1 31 store <4 x float> %7, ptr %8, align 4 32 %index.next.2 = add i64 %index.next.1, 4 33 %9 = getelementptr inbounds float, ptr %y, i64 %index.next.2 34 %wide.load.3 = load <4 x float>, ptr %9, align 4 35 %10 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3) 36 %11 = getelementptr inbounds float, ptr %x, i64 %index.next.2 37 store <4 x float> %10, ptr %11, align 4 38 %index.next.3 = add i64 %index.next.2, 4 39 %12 = getelementptr inbounds float, ptr %y, i64 %index.next.3 40 %wide.load.4 = load <4 x float>, ptr %12, align 4 41 %13 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4) 42 %14 = getelementptr inbounds float, ptr %x, i64 %index.next.3 43 store <4 x float> %13, ptr %14, align 4 44 %index.next.4 = add i64 %index.next.3, 4 45 %15 = getelementptr inbounds float, ptr %y, i64 %index.next.4 46 %wide.load.5 = load <4 x float>, ptr %15, align 4 47 %16 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5) 48 %17 = getelementptr inbounds float, ptr %x, i64 %index.next.4 49 store <4 x float> %16, ptr %17, align 4 50 %index.next.5 = add i64 %index.next.4, 4 51 %18 = getelementptr inbounds float, ptr %y, i64 %index.next.5 52 %wide.load.6 = load <4 x float>, ptr %18, align 4 53 %19 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6) 54 %20 = getelementptr inbounds float, ptr %x, i64 %index.next.5 55 store <4 x float> %19, ptr %20, align 4 56 %index.next.6 = add i64 %index.next.5, 4 57 %21 = getelementptr inbounds float, ptr %y, i64 %index.next.6 58 %wide.load.7 = load <4 x float>, ptr %21, align 4 59 %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7) 60 %23 = getelementptr inbounds float, ptr %x, i64 %index.next.6 61 store <4 x float> %22, ptr %23, align 4 62 %index.next.7 = add i64 %index.next.6, 4 63 %24 = getelementptr inbounds float, ptr %y, i64 %index.next.7 64 %wide.load.8 = load <4 x float>, ptr %24, align 4 65 %25 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8) 66 %26 = getelementptr inbounds float, ptr %x, i64 %index.next.7 67 store <4 x float> %25, ptr %26, align 4 68 %index.next.8 = add i64 %index.next.7, 4 69 %27 = getelementptr inbounds float, ptr %y, i64 %index.next.8 70 %wide.load.9 = load <4 x float>, ptr %27, align 4 71 %28 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9) 72 %29 = getelementptr inbounds float, ptr %x, i64 %index.next.8 73 store <4 x float> %28, ptr %29, align 4 74 %index.next.9 = add i64 %index.next.8, 4 75 %30 = getelementptr inbounds float, ptr %y, i64 %index.next.9 76 %wide.load.10 = load <4 x float>, ptr %30, align 4 77 %31 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10) 78 %32 = getelementptr inbounds float, ptr %x, i64 %index.next.9 79 store <4 x float> %31, ptr %32, align 4 80 %index.next.10 = add i64 %index.next.9, 4 81 %33 = getelementptr inbounds float, ptr %y, i64 %index.next.10 82 %wide.load.11 = load <4 x float>, ptr %33, align 4 83 %34 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11) 84 %35 = getelementptr inbounds float, ptr %x, i64 %index.next.10 85 store <4 x float> %34, ptr %35, align 4 86 %index.next.11 = add i64 %index.next.10, 4 87 %36 = getelementptr inbounds float, ptr %y, i64 %index.next.11 88 %wide.load.12 = load <4 x float>, ptr %36, align 4 89 %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12) 90 %38 = getelementptr inbounds float, ptr %x, i64 %index.next.11 91 store <4 x float> %37, ptr %38, align 4 92 %index.next.12 = add i64 %index.next.11, 4 93 %39 = getelementptr inbounds float, ptr %y, i64 %index.next.12 94 %wide.load.13 = load <4 x float>, ptr %39, align 4 95 %40 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13) 96 %41 = getelementptr inbounds float, ptr %x, i64 %index.next.12 97 store <4 x float> %40, ptr %41, align 4 98 %index.next.13 = add i64 %index.next.12, 4 99 %42 = getelementptr inbounds float, ptr %y, i64 %index.next.13 100 %wide.load.14 = load <4 x float>, ptr %42, align 4 101 %43 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14) 102 %44 = getelementptr inbounds float, ptr %x, i64 %index.next.13 103 store <4 x float> %43, ptr %44, align 4 104 %index.next.14 = add i64 %index.next.13, 4 105 %45 = getelementptr inbounds float, ptr %y, i64 %index.next.14 106 %wide.load.15 = load <4 x float>, ptr %45, align 4 107 %46 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15) 108 %47 = getelementptr inbounds float, ptr %x, i64 %index.next.14 109 store <4 x float> %46, ptr %47, align 4 110 %index.next.15 = add i64 %index.next.14, 4 111 %48 = icmp eq i64 %index.next.15, 2048 112 br i1 %48, label %for.end, label %vector.body 113 114for.end: ; preds = %vector.body 115 ret void 116} 117 118; Function Attrs: nounwind readonly 119declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1 120 121define <2 x double> @bar(ptr %x) { 122entry: 123 %r = load <2 x double>, ptr %x, align 8 124 125; CHECK-LABEL: @bar 126; CHECK-NOT: lvsl 127; CHECK: blr 128 129 ret <2 x double> %r 130} 131 132attributes #0 = { nounwind } 133attributes #1 = { nounwind readonly } 134