xref: /llvm-project/llvm/test/CodeGen/PowerPC/2007-11-19-VectorSplitting.ll (revision 427fb35192f1f7bb694a5910b05abc5925a798b2)
1; RUN: llc -verify-machineinstrs < %s
2; RUN: llc -verify-machineinstrs < %s -mtriple=ppc32-- -mcpu=g3
3; RUN: llc -verify-machineinstrs < %s -mtriple=ppc32-- -mcpu=g5
4; PR1811
5; REQUIRES: default_triple
6
7define void @execute_shader(ptr %OUT, ptr %IN, ptr
8%CONST) {
9entry:
10        %input2 = load <4 x float>, ptr null, align 16               ; <<4 x float>>
11       	%shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 >		; <<4 x float>> [#uses=1]
12
13        %mul1 = fmul <4 x float> %shuffle7, zeroinitializer              ; <<4 x
14        %add2 = fadd <4 x float> %mul1, %input2          ; <<4 x float>>
15        store <4 x float> %add2, ptr null, align 16
16        ret void
17}
18