xref: /llvm-project/llvm/test/CodeGen/DirectX/wave_is_first_lane.ll (revision 011b618644113996e2c0a8e57db40f89d20878e3)
1; RUN: opt -S  -dxil-op-lower  -mtriple=dxil-pc-shadermodel6.3-compute %s | FileCheck %s
2
3define void @main() #0 {
4entry:
5; CHECK: call i1 @dx.op.waveIsFirstLane(i32 110)
6  %0 = call i1 @llvm.dx.wave.is.first.lane()
7  ret void
8}
9
10; CHECK-NOT: attributes {{.*}} memory(none)
11
12declare i1 @llvm.dx.wave.is.first.lane() #1
13
14attributes #0 = { convergent norecurse "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" "no-trapping-math"="true" "stack-protector-buffer-size"="8" }
15attributes #1 = { convergent nocallback nofree nosync nounwind willreturn }
16