xref: /llvm-project/llvm/test/CodeGen/DirectX/asdouble.ll (revision a5f501e347f66d66818fba5aa7dbc25a07299ca5)
1; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
2
3; Test that for scalar and vector inputs, asdouble maps down to the makeDouble
4; DirectX op
5
6define noundef double @asdouble_scalar(i32 noundef %low, i32 noundef %high) {
7; CHECK: call double @dx.op.makeDouble(i32 101, i32 %low, i32 %high)
8  %ret = call double @llvm.dx.asdouble.i32(i32 %low, i32 %high)
9  ret double %ret
10}
11
12declare double @llvm.dx.asdouble.i32(i32, i32)
13
14define noundef <3 x double> @asdouble_vec(<3 x i32> noundef %low, <3 x i32> noundef %high) {
15; CHECK: call double @dx.op.makeDouble(i32 101, i32 %low.i0, i32 %high.i0)
16; CHECK: call double @dx.op.makeDouble(i32 101, i32 %low.i1, i32 %high.i1)
17; CHECK: call double @dx.op.makeDouble(i32 101, i32 %low.i2, i32 %high.i2)
18  %ret = call <3 x double> @llvm.dx.asdouble.v3i32(<3 x i32> %low, <3 x i32> %high)
19  ret <3 x double> %ret
20}
21
22declare <3 x double> @llvm.dx.asdouble.v3i32(<3 x i32>, <3 x i32>)
23