1; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s 2; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC 3 4target triple = "dxil-pc-shadermodel6.7-library" 5 6;CHECK: ; Combined Shader Flags for Module 7;CHECK-NEXT: ; Shader Flags Value: 0x00000004 8;CHECK-NEXT: ; 9;CHECK-NEXT: ; Note: shader requires additional functionality: 10;CHECK-NEXT: ; Double-precision floating point 11;CHECK-NEXT: ; Note: extra DXIL module flags: 12;CHECK-NEXT: ; 13;CHECK-NEXT: ; Shader Flags for Module Functions 14;CHECK-NEXT: ; Function add : 0x00000004 15 16define double @add(double %a, double %b) #0 { 17 %sum = fadd double %a, %b 18 ret double %sum 19} 20 21attributes #0 = { convergent norecurse nounwind "hlsl.export"} 22 23; DXC: - Name: SFI0 24; DXC-NEXT: Size: 8 25; DXC-NEXT: Flags: 26; DXC-NEXT: Doubles: true 27; DXC-NOT: {{[A-Za-z]+: +true}} 28; DXC: NextUnusedBit: false 29; DXC: ... 30