1; RUN: opt -S -passes=dxil-translate-metadata %s | FileCheck %s 2target triple = "dxil-pc-shadermodel6.0-vertex" 3 4; CHECK: !dx.version = !{![[DXVER:[0-9]+]]} 5; CHECK: ![[DXVER]] = !{i32 1, i32 0} 6 7define void @entry() #0 { 8entry: 9 ret void 10} 11 12attributes #0 = { noinline nounwind "hlsl.shader"="vertex" } 13