xref: /llvm-project/llvm/test/CodeGen/AMDGPU/xor3.ll (revision 5cae88164e5247d01f6a814cf610fa667c9aa9a6)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
3; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
4; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
5
6; ===================================================================================
7; V_XOR3_B32
8; ===================================================================================
9
10define amdgpu_ps float @xor3(i32 %a, i32 %b, i32 %c) {
11; GFX9-LABEL: xor3:
12; GFX9:       ; %bb.0:
13; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
14; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v2
15; GFX9-NEXT:    ; return to shader part epilog
16;
17; GFX10-LABEL: xor3:
18; GFX10:       ; %bb.0:
19; GFX10-NEXT:    v_xor3_b32 v0, v0, v1, v2
20; GFX10-NEXT:    ; return to shader part epilog
21  %x = xor i32 %a, %b
22  %result = xor i32 %x, %c
23  %bc = bitcast i32 %result to float
24  ret float %bc
25}
26
27define amdgpu_ps float @xor3_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) {
28; GFX9-LABEL: xor3_vgpr_b:
29; GFX9:       ; %bb.0:
30; GFX9-NEXT:    s_xor_b32 s0, s3, s2
31; GFX9-NEXT:    v_xor_b32_e32 v0, s0, v0
32; GFX9-NEXT:    ; return to shader part epilog
33;
34; GFX10-LABEL: xor3_vgpr_b:
35; GFX10:       ; %bb.0:
36; GFX10-NEXT:    v_xor3_b32 v0, s3, s2, v0
37; GFX10-NEXT:    ; return to shader part epilog
38  %x = xor i32 %a, %b
39  %result = xor i32 %x, %c
40  %bc = bitcast i32 %result to float
41  ret float %bc
42}
43
44define amdgpu_ps float @xor3_vgpr_all2(i32 %a, i32 %b, i32 %c) {
45; GFX9-LABEL: xor3_vgpr_all2:
46; GFX9:       ; %bb.0:
47; GFX9-NEXT:    v_xor_b32_e32 v1, v1, v2
48; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
49; GFX9-NEXT:    ; return to shader part epilog
50;
51; GFX10-LABEL: xor3_vgpr_all2:
52; GFX10:       ; %bb.0:
53; GFX10-NEXT:    v_xor3_b32 v0, v1, v2, v0
54; GFX10-NEXT:    ; return to shader part epilog
55  %x = xor i32 %b, %c
56  %result = xor i32 %a, %x
57  %bc = bitcast i32 %result to float
58  ret float %bc
59}
60
61define amdgpu_ps float @xor3_vgpr_bc(i32 inreg %a, i32 %b, i32 %c) {
62; GFX9-LABEL: xor3_vgpr_bc:
63; GFX9:       ; %bb.0:
64; GFX9-NEXT:    v_xor_b32_e32 v0, s2, v0
65; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
66; GFX9-NEXT:    ; return to shader part epilog
67;
68; GFX10-LABEL: xor3_vgpr_bc:
69; GFX10:       ; %bb.0:
70; GFX10-NEXT:    v_xor3_b32 v0, s2, v0, v1
71; GFX10-NEXT:    ; return to shader part epilog
72  %x = xor i32 %a, %b
73  %result = xor i32 %x, %c
74  %bc = bitcast i32 %result to float
75  ret float %bc
76}
77
78define amdgpu_ps float @xor3_vgpr_const(i32 %a, i32 %b) {
79; GFX9-LABEL: xor3_vgpr_const:
80; GFX9:       ; %bb.0:
81; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
82; GFX9-NEXT:    v_xor_b32_e32 v0, 16, v0
83; GFX9-NEXT:    ; return to shader part epilog
84;
85; GFX10-LABEL: xor3_vgpr_const:
86; GFX10:       ; %bb.0:
87; GFX10-NEXT:    v_xor3_b32 v0, v0, v1, 16
88; GFX10-NEXT:    ; return to shader part epilog
89  %x = xor i32 %a, %b
90  %result = xor i32 %x, 16
91  %bc = bitcast i32 %result to float
92  ret float %bc
93}
94
95define amdgpu_ps <2 x float> @xor3_multiuse_outer(i32 %a, i32 %b, i32 %c, i32 %x) {
96; GFX9-LABEL: xor3_multiuse_outer:
97; GFX9:       ; %bb.0:
98; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
99; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v2
100; GFX9-NEXT:    v_mul_lo_u32 v1, v0, v3
101; GFX9-NEXT:    ; return to shader part epilog
102;
103; GFX10-LABEL: xor3_multiuse_outer:
104; GFX10:       ; %bb.0:
105; GFX10-NEXT:    v_xor3_b32 v0, v0, v1, v2
106; GFX10-NEXT:    v_mul_lo_u32 v1, v0, v3
107; GFX10-NEXT:    ; return to shader part epilog
108  %inner = xor i32 %a, %b
109  %outer = xor i32 %inner, %c
110  %x1 = mul i32 %outer, %x
111  %r1 = insertelement <2 x i32> undef, i32 %outer, i32 0
112  %r0 = insertelement <2 x i32> %r1, i32 %x1, i32 1
113  %bc = bitcast <2 x i32> %r0 to <2 x float>
114  ret <2 x float> %bc
115}
116
117define amdgpu_ps <2 x float> @xor3_multiuse_inner(i32 %a, i32 %b, i32 %c) {
118; GFX9-LABEL: xor3_multiuse_inner:
119; GFX9:       ; %bb.0:
120; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
121; GFX9-NEXT:    v_xor_b32_e32 v1, v0, v2
122; GFX9-NEXT:    ; return to shader part epilog
123;
124; GFX10-LABEL: xor3_multiuse_inner:
125; GFX10:       ; %bb.0:
126; GFX10-NEXT:    v_xor_b32_e32 v0, v0, v1
127; GFX10-NEXT:    v_xor_b32_e32 v1, v0, v2
128; GFX10-NEXT:    ; return to shader part epilog
129  %inner = xor i32 %a, %b
130  %outer = xor i32 %inner, %c
131  %r1 = insertelement <2 x i32> undef, i32 %inner, i32 0
132  %r0 = insertelement <2 x i32> %r1, i32 %outer, i32 1
133  %bc = bitcast <2 x i32> %r0 to <2 x float>
134  ret <2 x float> %bc
135}
136
137; A case where uniform values end up in VGPRs -- we could use v_xor3_b32 here,
138; but we don't.
139define amdgpu_ps float @xor3_uniform_vgpr(float inreg %a, float inreg %b, float inreg %c) {
140; GFX9-LABEL: xor3_uniform_vgpr:
141; GFX9:       ; %bb.0:
142; GFX9-NEXT:    v_add_f32_e64 v0, s2, 1.0
143; GFX9-NEXT:    v_add_f32_e64 v1, s3, 2.0
144; GFX9-NEXT:    v_mov_b32_e32 v2, 0x40400000
145; GFX9-NEXT:    v_add_f32_e32 v2, s4, v2
146; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v1
147; GFX9-NEXT:    v_xor_b32_e32 v0, v0, v2
148; GFX9-NEXT:    ; return to shader part epilog
149;
150; GFX10-LABEL: xor3_uniform_vgpr:
151; GFX10:       ; %bb.0:
152; GFX10-NEXT:    v_add_f32_e64 v0, s2, 1.0
153; GFX10-NEXT:    v_add_f32_e64 v1, s3, 2.0
154; GFX10-NEXT:    v_add_f32_e64 v2, 0x40400000, s4
155; GFX10-NEXT:    v_xor_b32_e32 v0, v0, v1
156; GFX10-NEXT:    v_xor_b32_e32 v0, v0, v2
157; GFX10-NEXT:    ; return to shader part epilog
158  %a1 = fadd float %a, 1.0
159  %b2 = fadd float %b, 2.0
160  %c3 = fadd float %c, 3.0
161  %bc.a = bitcast float %a1 to i32
162  %bc.b = bitcast float %b2 to i32
163  %bc.c = bitcast float %c3 to i32
164  %x = xor i32 %bc.a, %bc.b
165  %result = xor i32 %x, %bc.c
166  %bc = bitcast i32 %result to float
167  ret float %bc
168}
169