xref: /llvm-project/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.sample.cd.dim.ll (revision 9e9907f1cfa424366fba58d9520f9305b537cec9)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -mtriple=amdgcn -mcpu=verde -verify-machineinstrs < %s | FileCheck -check-prefixes=VERDE %s
3; RUN: llc -mtriple=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX6789 %s
4; RUN: llc -mtriple=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s
5
6define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, float %s) {
7; VERDE-LABEL: sample_cd_1d:
8; VERDE:       ; %bb.0: ; %main_body
9; VERDE-NEXT:    image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf
10; VERDE-NEXT:    s_waitcnt vmcnt(0)
11; VERDE-NEXT:    ; return to shader part epilog
12;
13; GFX6789-LABEL: sample_cd_1d:
14; GFX6789:       ; %bb.0: ; %main_body
15; GFX6789-NEXT:    image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf
16; GFX6789-NEXT:    s_waitcnt vmcnt(0)
17; GFX6789-NEXT:    ; return to shader part epilog
18;
19; GFX10-LABEL: sample_cd_1d:
20; GFX10:       ; %bb.0: ; %main_body
21; GFX10-NEXT:    image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
22; GFX10-NEXT:    s_waitcnt vmcnt(0)
23; GFX10-NEXT:    ; return to shader part epilog
24main_body:
25  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f32(i32 15, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
26  ret <4 x float> %v
27}
28
29define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t) {
30; VERDE-LABEL: sample_cd_2d:
31; VERDE:       ; %bb.0: ; %main_body
32; VERDE-NEXT:    image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf
33; VERDE-NEXT:    s_waitcnt vmcnt(0)
34; VERDE-NEXT:    ; return to shader part epilog
35;
36; GFX6789-LABEL: sample_cd_2d:
37; GFX6789:       ; %bb.0: ; %main_body
38; GFX6789-NEXT:    image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf
39; GFX6789-NEXT:    s_waitcnt vmcnt(0)
40; GFX6789-NEXT:    ; return to shader part epilog
41;
42; GFX10-LABEL: sample_cd_2d:
43; GFX10:       ; %bb.0: ; %main_body
44; GFX10-NEXT:    image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
45; GFX10-NEXT:    s_waitcnt vmcnt(0)
46; GFX10-NEXT:    ; return to shader part epilog
47main_body:
48  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f32(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
49  ret <4 x float> %v
50}
51
52define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) {
53; VERDE-LABEL: sample_c_cd_1d:
54; VERDE:       ; %bb.0: ; %main_body
55; VERDE-NEXT:    image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
56; VERDE-NEXT:    s_waitcnt vmcnt(0)
57; VERDE-NEXT:    ; return to shader part epilog
58;
59; GFX6789-LABEL: sample_c_cd_1d:
60; GFX6789:       ; %bb.0: ; %main_body
61; GFX6789-NEXT:    image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
62; GFX6789-NEXT:    s_waitcnt vmcnt(0)
63; GFX6789-NEXT:    ; return to shader part epilog
64;
65; GFX10-LABEL: sample_c_cd_1d:
66; GFX10:       ; %bb.0: ; %main_body
67; GFX10-NEXT:    image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
68; GFX10-NEXT:    s_waitcnt vmcnt(0)
69; GFX10-NEXT:    ; return to shader part epilog
70main_body:
71  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
72  ret <4 x float> %v
73}
74
75define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t) {
76; VERDE-LABEL: sample_c_cd_2d:
77; VERDE:       ; %bb.0: ; %main_body
78; VERDE-NEXT:    image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
79; VERDE-NEXT:    s_waitcnt vmcnt(0)
80; VERDE-NEXT:    ; return to shader part epilog
81;
82; GFX6789-LABEL: sample_c_cd_2d:
83; GFX6789:       ; %bb.0: ; %main_body
84; GFX6789-NEXT:    image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
85; GFX6789-NEXT:    s_waitcnt vmcnt(0)
86; GFX6789-NEXT:    ; return to shader part epilog
87;
88; GFX10-LABEL: sample_c_cd_2d:
89; GFX10:       ; %bb.0: ; %main_body
90; GFX10-NEXT:    image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
91; GFX10-NEXT:    s_waitcnt vmcnt(0)
92; GFX10-NEXT:    ; return to shader part epilog
93main_body:
94  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
95  ret <4 x float> %v
96}
97
98define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, float %s, float %clamp) {
99; VERDE-LABEL: sample_cd_cl_1d:
100; VERDE:       ; %bb.0: ; %main_body
101; VERDE-NEXT:    image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
102; VERDE-NEXT:    s_waitcnt vmcnt(0)
103; VERDE-NEXT:    ; return to shader part epilog
104;
105; GFX6789-LABEL: sample_cd_cl_1d:
106; GFX6789:       ; %bb.0: ; %main_body
107; GFX6789-NEXT:    image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
108; GFX6789-NEXT:    s_waitcnt vmcnt(0)
109; GFX6789-NEXT:    ; return to shader part epilog
110;
111; GFX10-LABEL: sample_cd_cl_1d:
112; GFX10:       ; %bb.0: ; %main_body
113; GFX10-NEXT:    image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
114; GFX10-NEXT:    s_waitcnt vmcnt(0)
115; GFX10-NEXT:    ; return to shader part epilog
116main_body:
117  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f32(i32 15, float %dsdh, float %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
118  ret <4 x float> %v
119}
120
121define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, float %clamp) {
122; VERDE-LABEL: sample_cd_cl_2d:
123; VERDE:       ; %bb.0: ; %main_body
124; VERDE-NEXT:    image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
125; VERDE-NEXT:    s_waitcnt vmcnt(0)
126; VERDE-NEXT:    ; return to shader part epilog
127;
128; GFX6789-LABEL: sample_cd_cl_2d:
129; GFX6789:       ; %bb.0: ; %main_body
130; GFX6789-NEXT:    image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
131; GFX6789-NEXT:    s_waitcnt vmcnt(0)
132; GFX6789-NEXT:    ; return to shader part epilog
133;
134; GFX10-LABEL: sample_cd_cl_2d:
135; GFX10:       ; %bb.0: ; %main_body
136; GFX10-NEXT:    image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
137; GFX10-NEXT:    s_waitcnt vmcnt(0)
138; GFX10-NEXT:    ; return to shader part epilog
139main_body:
140  %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f32(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
141  ret <4 x float> %v
142}
143
144define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s, float %clamp) {
145; VERDE-LABEL: sample_c_cd_cl_1d:
146; VERDE:       ; %bb.0: ; %main_body
147; VERDE-NEXT:    image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf
148; VERDE-NEXT:    s_waitcnt vmcnt(0)
149; VERDE-NEXT:    ; return to shader part epilog
150;
151; GFX6789-LABEL: sample_c_cd_cl_1d:
152; GFX6789:       ; %bb.0: ; %main_body
153; GFX6789-NEXT:    image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf
154; GFX6789-NEXT:    s_waitcnt vmcnt(0)
155; GFX6789-NEXT:    ; return to shader part epilog
156;
157; GFX10-LABEL: sample_c_cd_cl_1d:
158; GFX10:       ; %bb.0: ; %main_body
159; GFX10-NEXT:    image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
160; GFX10-NEXT:    s_waitcnt vmcnt(0)
161; GFX10-NEXT:    ; return to shader part epilog
162main_body:
163  %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
164  ret <4 x float> %v
165}
166
167declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
168declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
169declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
170declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
171declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
172declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
173declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f32(i32, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
174declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
175
176attributes #0 = { nounwind }
177attributes #1 = { nounwind readonly }
178attributes #2 = { nounwind readnone }
179