xref: /llvm-project/llvm/test/CodeGen/AMDGPU/GlobalISel/ubfx.ll (revision f2c164c8150548d983565c4ddc0fde790f9e2a5b)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=fiji -o - < %s | FileCheck --check-prefixes=GCN %s
3; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 -o - < %s | FileCheck --check-prefixes=GCN %s
4; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx1010 -o - < %s | FileCheck --check-prefixes=GCN %s
5
6; Test vector bitfield extract.
7define i32 @v_srl_mask_i32(i32 %value) {
8; GCN-LABEL: v_srl_mask_i32:
9; GCN:       ; %bb.0:
10; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
11; GCN-NEXT:    v_bfe_u32 v0, v0, 8, 5
12; GCN-NEXT:    s_setpc_b64 s[30:31]
13 %1 = lshr i32 %value, 8
14 %2 = and i32 %1, 31
15 ret i32 %2
16}
17
18; Test scalar bitfield extract.
19define amdgpu_ps i32 @s_srl_mask_i32(i32 inreg %value) {
20; GCN-LABEL: s_srl_mask_i32:
21; GCN:       ; %bb.0:
22; GCN-NEXT:    s_bfe_u32 s0, s0, 0x50008
23; GCN-NEXT:    ; return to shader part epilog
24 %1 = lshr i32 %value, 8
25 %2 = and i32 %1, 31
26 ret i32 %2
27}
28
29; Don't generate G_UBFX if the offset + width is too big.
30define amdgpu_ps i32 @s_srl_big_mask_i32(i32 inreg %value) {
31; GCN-LABEL: s_srl_big_mask_i32:
32; GCN:       ; %bb.0:
33; GCN-NEXT:    s_lshr_b32 s0, s0, 30
34; GCN-NEXT:    ; return to shader part epilog
35 %1 = lshr i32 %value, 30
36 %2 = and i32 %1, 31
37 ret i32 %2
38}
39
40; Test vector bitfield extract.
41define i32 @v_mask_srl_i32(i32 %value) {
42; GCN-LABEL: v_mask_srl_i32:
43; GCN:       ; %bb.0:
44; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
45; GCN-NEXT:    v_bfe_u32 v0, v0, 8, 5
46; GCN-NEXT:    s_setpc_b64 s[30:31]
47 %1 = and i32 %value, 7936 ; 31 << 8
48 %2 = lshr i32 %1, 8
49 ret i32 %2
50}
51
52; Test scalar bitfield extract.
53define amdgpu_ps i32 @s_mask_srl_i32(i32 inreg %value) {
54; GCN-LABEL: s_mask_srl_i32:
55; GCN:       ; %bb.0:
56; GCN-NEXT:    s_bfe_u32 s0, s0, 0x50008
57; GCN-NEXT:    ; return to shader part epilog
58 %1 = and i32 %value, 7936 ; 31 << 8
59 %2 = lshr i32 %1, 8
60 ret i32 %2
61}
62
63; Test vector bitfield extract for 64-bits.
64define i64 @v_srl_mask_i64(i64 %value) {
65; GCN-LABEL: v_srl_mask_i64:
66; GCN:       ; %bb.0:
67; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
68; GCN-NEXT:    v_lshrrev_b64 v[0:1], 25, v[0:1]
69; GCN-NEXT:    v_mov_b32_e32 v1, 0
70; GCN-NEXT:    v_bfe_u32 v0, v0, 0, 10
71; GCN-NEXT:    s_setpc_b64 s[30:31]
72 %1 = lshr i64 %value, 25
73 %2 = and i64 %1, 1023
74 ret i64 %2
75}
76
77; Test scalar bitfield extract for 64-bits.
78define amdgpu_ps i64 @s_srl_mask_i64(i64 inreg %value) {
79; GCN-LABEL: s_srl_mask_i64:
80; GCN:       ; %bb.0:
81; GCN-NEXT:    s_bfe_u64 s[0:1], s[0:1], 0xa0019
82; GCN-NEXT:    ; return to shader part epilog
83 %1 = lshr i64 %value, 25
84 %2 = and i64 %1, 1023
85 ret i64 %2
86}
87
88; Don't generate G_UBFX if the offset + width is too big.
89define amdgpu_ps i64 @s_srl_big_mask_i64(i64 inreg %value) {
90; GCN-LABEL: s_srl_big_mask_i64:
91; GCN:       ; %bb.0:
92; GCN-NEXT:    s_lshr_b32 s0, s1, 28
93; GCN-NEXT:    s_mov_b32 s1, 0
94; GCN-NEXT:    ; return to shader part epilog
95 %1 = lshr i64 %value, 60
96 %2 = and i64 %1, 63
97 ret i64 %2
98}
99
100; Test vector bitfield extract for 64-bits.
101; TODO: No need for a 64-bit shift instruction when the extracted value is
102; entirely contained within the upper or lower half.
103define i64 @v_mask_srl_i64(i64 %value) {
104; GCN-LABEL: v_mask_srl_i64:
105; GCN:       ; %bb.0:
106; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
107; GCN-NEXT:    v_lshrrev_b64 v[0:1], 25, v[0:1]
108; GCN-NEXT:    v_mov_b32_e32 v1, 0
109; GCN-NEXT:    v_bfe_u32 v0, v0, 0, 10
110; GCN-NEXT:    s_setpc_b64 s[30:31]
111 %1 = and i64 %value, 34326183936 ; 1023 << 25
112 %2 = lshr i64 %1, 25
113 ret i64 %2
114}
115
116; Test scalar bitfield extract for 64-bits.
117define amdgpu_ps i64 @s_mask_srl_i64(i64 inreg %value) {
118; GCN-LABEL: s_mask_srl_i64:
119; GCN:       ; %bb.0:
120; GCN-NEXT:    s_bfe_u64 s[0:1], s[0:1], 0xa0019
121; GCN-NEXT:    ; return to shader part epilog
122 %1 = and i64 %value, 34326183936 ; 1023 << 25
123 %2 = lshr i64 %1, 25
124 ret i64 %2
125}
126