xref: /llvm-project/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.image.load.2d.ll (revision ba52f06f9d92c7ca04b440f618f8d352ea121fcc)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s
3; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s
4; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s
5; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1200 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX12 %s
6
7define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw(<8 x i32> inreg %rsrc, i32 %s, i32 %t) {
8; GFX6-LABEL: load_2d_v4f32_xyzw:
9; GFX6:       ; %bb.0:
10; GFX6-NEXT:    s_mov_b32 s0, s2
11; GFX6-NEXT:    s_mov_b32 s1, s3
12; GFX6-NEXT:    s_mov_b32 s2, s4
13; GFX6-NEXT:    s_mov_b32 s3, s5
14; GFX6-NEXT:    s_mov_b32 s4, s6
15; GFX6-NEXT:    s_mov_b32 s5, s7
16; GFX6-NEXT:    s_mov_b32 s6, s8
17; GFX6-NEXT:    s_mov_b32 s7, s9
18; GFX6-NEXT:    image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm
19; GFX6-NEXT:    s_waitcnt vmcnt(0)
20; GFX6-NEXT:    ; return to shader part epilog
21;
22; GFX10PLUS-LABEL: load_2d_v4f32_xyzw:
23; GFX10PLUS:       ; %bb.0:
24; GFX10PLUS-NEXT:    s_mov_b32 s0, s2
25; GFX10PLUS-NEXT:    s_mov_b32 s1, s3
26; GFX10PLUS-NEXT:    s_mov_b32 s2, s4
27; GFX10PLUS-NEXT:    s_mov_b32 s3, s5
28; GFX10PLUS-NEXT:    s_mov_b32 s4, s6
29; GFX10PLUS-NEXT:    s_mov_b32 s5, s7
30; GFX10PLUS-NEXT:    s_mov_b32 s6, s8
31; GFX10PLUS-NEXT:    s_mov_b32 s7, s9
32; GFX10PLUS-NEXT:    image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm
33; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0)
34; GFX10PLUS-NEXT:    ; return to shader part epilog
35;
36; GFX12-LABEL: load_2d_v4f32_xyzw:
37; GFX12:       ; %bb.0:
38; GFX12-NEXT:    s_mov_b32 s0, s2
39; GFX12-NEXT:    s_mov_b32 s1, s3
40; GFX12-NEXT:    s_mov_b32 s2, s4
41; GFX12-NEXT:    s_mov_b32 s3, s5
42; GFX12-NEXT:    s_mov_b32 s4, s6
43; GFX12-NEXT:    s_mov_b32 s5, s7
44; GFX12-NEXT:    s_mov_b32 s6, s8
45; GFX12-NEXT:    s_mov_b32 s7, s9
46; GFX12-NEXT:    image_load v[0:3], [v0, v1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D
47; GFX12-NEXT:    s_wait_loadcnt 0x0
48; GFX12-NEXT:    ; return to shader part epilog
49  %v = call <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0)
50  ret <4 x float> %v
51}
52
53define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t) {
54; GFX6-LABEL: load_2d_v4f32_xyzw_tfe:
55; GFX6:       ; %bb.0:
56; GFX6-NEXT:    v_mov_b32_e32 v5, v0
57; GFX6-NEXT:    v_mov_b32_e32 v0, 0
58; GFX6-NEXT:    s_mov_b32 s0, s2
59; GFX6-NEXT:    s_mov_b32 s1, s3
60; GFX6-NEXT:    s_mov_b32 s2, s4
61; GFX6-NEXT:    s_mov_b32 s3, s5
62; GFX6-NEXT:    s_mov_b32 s4, s6
63; GFX6-NEXT:    s_mov_b32 s5, s7
64; GFX6-NEXT:    s_mov_b32 s6, s8
65; GFX6-NEXT:    s_mov_b32 s7, s9
66; GFX6-NEXT:    v_mov_b32_e32 v6, v1
67; GFX6-NEXT:    v_mov_b32_e32 v1, v0
68; GFX6-NEXT:    v_mov_b32_e32 v2, v0
69; GFX6-NEXT:    v_mov_b32_e32 v3, v0
70; GFX6-NEXT:    v_mov_b32_e32 v4, v0
71; GFX6-NEXT:    image_load v[0:4], v[5:6], s[0:7] dmask:0xf unorm tfe
72; GFX6-NEXT:    s_mov_b32 s8, s10
73; GFX6-NEXT:    s_mov_b32 s9, s11
74; GFX6-NEXT:    s_mov_b32 s10, -1
75; GFX6-NEXT:    s_mov_b32 s11, 0xf000
76; GFX6-NEXT:    s_waitcnt vmcnt(0)
77; GFX6-NEXT:    buffer_store_dword v4, off, s[8:11], 0
78; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0)
79; GFX6-NEXT:    ; return to shader part epilog
80;
81; GFX10-LABEL: load_2d_v4f32_xyzw_tfe:
82; GFX10:       ; %bb.0:
83; GFX10-NEXT:    v_mov_b32_e32 v7, 0
84; GFX10-NEXT:    v_mov_b32_e32 v5, v0
85; GFX10-NEXT:    v_mov_b32_e32 v6, v1
86; GFX10-NEXT:    s_mov_b32 s0, s2
87; GFX10-NEXT:    s_mov_b32 s1, s3
88; GFX10-NEXT:    v_mov_b32_e32 v8, v7
89; GFX10-NEXT:    v_mov_b32_e32 v9, v7
90; GFX10-NEXT:    v_mov_b32_e32 v10, v7
91; GFX10-NEXT:    v_mov_b32_e32 v11, v7
92; GFX10-NEXT:    s_mov_b32 s2, s4
93; GFX10-NEXT:    s_mov_b32 s3, s5
94; GFX10-NEXT:    s_mov_b32 s4, s6
95; GFX10-NEXT:    s_mov_b32 s5, s7
96; GFX10-NEXT:    s_mov_b32 s6, s8
97; GFX10-NEXT:    s_mov_b32 s7, s9
98; GFX10-NEXT:    v_mov_b32_e32 v0, v7
99; GFX10-NEXT:    v_mov_b32_e32 v1, v8
100; GFX10-NEXT:    v_mov_b32_e32 v2, v9
101; GFX10-NEXT:    v_mov_b32_e32 v3, v10
102; GFX10-NEXT:    v_mov_b32_e32 v4, v11
103; GFX10-NEXT:    image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe
104; GFX10-NEXT:    s_waitcnt vmcnt(0)
105; GFX10-NEXT:    global_store_dword v7, v4, s[10:11]
106; GFX10-NEXT:    ; return to shader part epilog
107;
108; GFX11-LABEL: load_2d_v4f32_xyzw_tfe:
109; GFX11:       ; %bb.0:
110; GFX11-NEXT:    v_mov_b32_e32 v7, 0
111; GFX11-NEXT:    v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v6, v1
112; GFX11-NEXT:    s_mov_b32 s0, s2
113; GFX11-NEXT:    s_mov_b32 s1, s3
114; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2)
115; GFX11-NEXT:    v_mov_b32_e32 v8, v7
116; GFX11-NEXT:    v_mov_b32_e32 v9, v7
117; GFX11-NEXT:    v_mov_b32_e32 v10, v7
118; GFX11-NEXT:    v_mov_b32_e32 v11, v7
119; GFX11-NEXT:    s_mov_b32 s2, s4
120; GFX11-NEXT:    s_mov_b32 s3, s5
121; GFX11-NEXT:    s_mov_b32 s4, s6
122; GFX11-NEXT:    s_mov_b32 s5, s7
123; GFX11-NEXT:    s_mov_b32 s6, s8
124; GFX11-NEXT:    s_mov_b32 s7, s9
125; GFX11-NEXT:    v_dual_mov_b32 v0, v7 :: v_dual_mov_b32 v1, v8
126; GFX11-NEXT:    v_dual_mov_b32 v2, v9 :: v_dual_mov_b32 v3, v10
127; GFX11-NEXT:    v_mov_b32_e32 v4, v11
128; GFX11-NEXT:    image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe
129; GFX11-NEXT:    s_waitcnt vmcnt(0)
130; GFX11-NEXT:    global_store_b32 v7, v4, s[10:11]
131; GFX11-NEXT:    ; return to shader part epilog
132;
133; GFX12-LABEL: load_2d_v4f32_xyzw_tfe:
134; GFX12:       ; %bb.0:
135; GFX12-NEXT:    v_mov_b32_e32 v7, 0
136; GFX12-NEXT:    v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v6, v1
137; GFX12-NEXT:    s_mov_b32 s0, s2
138; GFX12-NEXT:    s_mov_b32 s1, s3
139; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_2)
140; GFX12-NEXT:    v_dual_mov_b32 v8, v7 :: v_dual_mov_b32 v9, v7
141; GFX12-NEXT:    v_dual_mov_b32 v10, v7 :: v_dual_mov_b32 v11, v7
142; GFX12-NEXT:    s_mov_b32 s2, s4
143; GFX12-NEXT:    s_mov_b32 s3, s5
144; GFX12-NEXT:    s_mov_b32 s4, s6
145; GFX12-NEXT:    s_mov_b32 s5, s7
146; GFX12-NEXT:    s_mov_b32 s6, s8
147; GFX12-NEXT:    s_mov_b32 s7, s9
148; GFX12-NEXT:    v_dual_mov_b32 v0, v7 :: v_dual_mov_b32 v1, v8
149; GFX12-NEXT:    v_dual_mov_b32 v2, v9 :: v_dual_mov_b32 v3, v10
150; GFX12-NEXT:    v_mov_b32_e32 v4, v11
151; GFX12-NEXT:    image_load v[0:4], [v5, v6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D tfe
152; GFX12-NEXT:    s_wait_loadcnt 0x0
153; GFX12-NEXT:    global_store_b32 v7, v4, s[10:11]
154; GFX12-NEXT:    ; return to shader part epilog
155  %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 1, i32 0)
156  %v.vec = extractvalue { <4 x float>, i32 } %v, 0
157  %v.err = extractvalue { <4 x float>, i32 } %v, 1
158  store i32 %v.err, ptr addrspace(1) %out, align 4
159  ret <4 x float> %v.vec
160}
161
162define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, ptr addrspace(1) inreg %out, i32 %s, i32 %t) {
163; GFX6-LABEL: load_2d_v4f32_xyzw_tfe_lwe:
164; GFX6:       ; %bb.0:
165; GFX6-NEXT:    v_mov_b32_e32 v5, v0
166; GFX6-NEXT:    v_mov_b32_e32 v0, 0
167; GFX6-NEXT:    s_mov_b32 s0, s2
168; GFX6-NEXT:    s_mov_b32 s1, s3
169; GFX6-NEXT:    s_mov_b32 s2, s4
170; GFX6-NEXT:    s_mov_b32 s3, s5
171; GFX6-NEXT:    s_mov_b32 s4, s6
172; GFX6-NEXT:    s_mov_b32 s5, s7
173; GFX6-NEXT:    s_mov_b32 s6, s8
174; GFX6-NEXT:    s_mov_b32 s7, s9
175; GFX6-NEXT:    v_mov_b32_e32 v6, v1
176; GFX6-NEXT:    v_mov_b32_e32 v1, v0
177; GFX6-NEXT:    v_mov_b32_e32 v2, v0
178; GFX6-NEXT:    v_mov_b32_e32 v3, v0
179; GFX6-NEXT:    v_mov_b32_e32 v4, v0
180; GFX6-NEXT:    image_load v[0:4], v[5:6], s[0:7] dmask:0xf unorm tfe lwe
181; GFX6-NEXT:    s_mov_b32 s8, s10
182; GFX6-NEXT:    s_mov_b32 s9, s11
183; GFX6-NEXT:    s_mov_b32 s10, -1
184; GFX6-NEXT:    s_mov_b32 s11, 0xf000
185; GFX6-NEXT:    s_waitcnt vmcnt(0)
186; GFX6-NEXT:    buffer_store_dword v4, off, s[8:11], 0
187; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0)
188; GFX6-NEXT:    ; return to shader part epilog
189;
190; GFX10-LABEL: load_2d_v4f32_xyzw_tfe_lwe:
191; GFX10:       ; %bb.0:
192; GFX10-NEXT:    v_mov_b32_e32 v7, 0
193; GFX10-NEXT:    v_mov_b32_e32 v5, v0
194; GFX10-NEXT:    v_mov_b32_e32 v6, v1
195; GFX10-NEXT:    s_mov_b32 s0, s2
196; GFX10-NEXT:    s_mov_b32 s1, s3
197; GFX10-NEXT:    v_mov_b32_e32 v8, v7
198; GFX10-NEXT:    v_mov_b32_e32 v9, v7
199; GFX10-NEXT:    v_mov_b32_e32 v10, v7
200; GFX10-NEXT:    v_mov_b32_e32 v11, v7
201; GFX10-NEXT:    s_mov_b32 s2, s4
202; GFX10-NEXT:    s_mov_b32 s3, s5
203; GFX10-NEXT:    s_mov_b32 s4, s6
204; GFX10-NEXT:    s_mov_b32 s5, s7
205; GFX10-NEXT:    s_mov_b32 s6, s8
206; GFX10-NEXT:    s_mov_b32 s7, s9
207; GFX10-NEXT:    v_mov_b32_e32 v0, v7
208; GFX10-NEXT:    v_mov_b32_e32 v1, v8
209; GFX10-NEXT:    v_mov_b32_e32 v2, v9
210; GFX10-NEXT:    v_mov_b32_e32 v3, v10
211; GFX10-NEXT:    v_mov_b32_e32 v4, v11
212; GFX10-NEXT:    image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe lwe
213; GFX10-NEXT:    s_waitcnt vmcnt(0)
214; GFX10-NEXT:    global_store_dword v7, v4, s[10:11]
215; GFX10-NEXT:    ; return to shader part epilog
216;
217; GFX11-LABEL: load_2d_v4f32_xyzw_tfe_lwe:
218; GFX11:       ; %bb.0:
219; GFX11-NEXT:    v_mov_b32_e32 v7, 0
220; GFX11-NEXT:    v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v6, v1
221; GFX11-NEXT:    s_mov_b32 s0, s2
222; GFX11-NEXT:    s_mov_b32 s1, s3
223; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2)
224; GFX11-NEXT:    v_mov_b32_e32 v8, v7
225; GFX11-NEXT:    v_mov_b32_e32 v9, v7
226; GFX11-NEXT:    v_mov_b32_e32 v10, v7
227; GFX11-NEXT:    v_mov_b32_e32 v11, v7
228; GFX11-NEXT:    s_mov_b32 s2, s4
229; GFX11-NEXT:    s_mov_b32 s3, s5
230; GFX11-NEXT:    s_mov_b32 s4, s6
231; GFX11-NEXT:    s_mov_b32 s5, s7
232; GFX11-NEXT:    s_mov_b32 s6, s8
233; GFX11-NEXT:    s_mov_b32 s7, s9
234; GFX11-NEXT:    v_dual_mov_b32 v0, v7 :: v_dual_mov_b32 v1, v8
235; GFX11-NEXT:    v_dual_mov_b32 v2, v9 :: v_dual_mov_b32 v3, v10
236; GFX11-NEXT:    v_mov_b32_e32 v4, v11
237; GFX11-NEXT:    image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe lwe
238; GFX11-NEXT:    s_waitcnt vmcnt(0)
239; GFX11-NEXT:    global_store_b32 v7, v4, s[10:11]
240; GFX11-NEXT:    ; return to shader part epilog
241;
242; GFX12-LABEL: load_2d_v4f32_xyzw_tfe_lwe:
243; GFX12:       ; %bb.0:
244; GFX12-NEXT:    v_mov_b32_e32 v7, 0
245; GFX12-NEXT:    v_dual_mov_b32 v5, v0 :: v_dual_mov_b32 v6, v1
246; GFX12-NEXT:    s_mov_b32 s0, s2
247; GFX12-NEXT:    s_mov_b32 s1, s3
248; GFX12-NEXT:    s_delay_alu instid0(VALU_DEP_2)
249; GFX12-NEXT:    v_dual_mov_b32 v8, v7 :: v_dual_mov_b32 v9, v7
250; GFX12-NEXT:    v_dual_mov_b32 v10, v7 :: v_dual_mov_b32 v11, v7
251; GFX12-NEXT:    s_mov_b32 s2, s4
252; GFX12-NEXT:    s_mov_b32 s3, s5
253; GFX12-NEXT:    s_mov_b32 s4, s6
254; GFX12-NEXT:    s_mov_b32 s5, s7
255; GFX12-NEXT:    s_mov_b32 s6, s8
256; GFX12-NEXT:    s_mov_b32 s7, s9
257; GFX12-NEXT:    v_dual_mov_b32 v0, v7 :: v_dual_mov_b32 v1, v8
258; GFX12-NEXT:    v_dual_mov_b32 v2, v9 :: v_dual_mov_b32 v3, v10
259; GFX12-NEXT:    v_mov_b32_e32 v4, v11
260; GFX12-NEXT:    image_load v[0:4], [v5, v6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D tfe
261; GFX12-NEXT:    s_wait_loadcnt 0x0
262; GFX12-NEXT:    global_store_b32 v7, v4, s[10:11]
263; GFX12-NEXT:    ; return to shader part epilog
264  %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 3, i32 0)
265  %v.vec = extractvalue { <4 x float>, i32 } %v, 0
266  %v.err = extractvalue { <4 x float>, i32 } %v, 1
267  store i32 %v.err, ptr addrspace(1) %out, align 4
268  ret <4 x float> %v.vec
269}
270
271declare <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 immarg, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
272declare { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 immarg, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
273
274attributes #0 = { nounwind readonly }
275