xref: /llvm-project/llvm/test/CodeGen/AArch64/sve-split-insert-elt.ll (revision cc82f1290a1e2157a6c0530d78d8cc84d2b8553d)
1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -mtriple=aarch64-linux-gnu -mattr=+sve < %s | FileCheck %s
3
4; INSERT VECTOR ELT
5
6define <vscale x 8 x i8> @promote_insert_8i8(<vscale x 8 x i8> %a, i8 %elt, i64 %idx) {
7; CHECK-LABEL: promote_insert_8i8:
8; CHECK:       // %bb.0:
9; CHECK-NEXT:    index z1.h, #0, #1
10; CHECK-NEXT:    mov z2.h, w1
11; CHECK-NEXT:    ptrue p0.h
12; CHECK-NEXT:    cmpeq p0.h, p0/z, z1.h, z2.h
13; CHECK-NEXT:    mov z0.h, p0/m, w0
14; CHECK-NEXT:    ret
15  %ins = insertelement <vscale x 8 x i8> %a, i8 %elt, i64 %idx
16  ret <vscale x 8 x i8> %ins
17}
18
19define <vscale x 32 x i8> @split_insert_32i8_idx(<vscale x 32 x i8> %a, i8 %elt, i64 %idx) {
20; CHECK-LABEL: split_insert_32i8_idx:
21; CHECK:       // %bb.0:
22; CHECK-NEXT:    str x29, [sp, #-16]! // 8-byte Folded Spill
23; CHECK-NEXT:    addvl sp, sp, #-2
24; CHECK-NEXT:    .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG
25; CHECK-NEXT:    .cfi_offset w29, -16
26; CHECK-NEXT:    rdvl x8, #2
27; CHECK-NEXT:    ptrue p0.b
28; CHECK-NEXT:    mov x9, sp
29; CHECK-NEXT:    sub x8, x8, #1
30; CHECK-NEXT:    cmp x1, x8
31; CHECK-NEXT:    st1b { z1.b }, p0, [sp, #1, mul vl]
32; CHECK-NEXT:    csel x8, x1, x8, lo
33; CHECK-NEXT:    st1b { z0.b }, p0, [sp]
34; CHECK-NEXT:    strb w0, [x9, x8]
35; CHECK-NEXT:    ld1b { z0.b }, p0/z, [sp]
36; CHECK-NEXT:    ld1b { z1.b }, p0/z, [sp, #1, mul vl]
37; CHECK-NEXT:    addvl sp, sp, #2
38; CHECK-NEXT:    ldr x29, [sp], #16 // 8-byte Folded Reload
39; CHECK-NEXT:    ret
40  %ins = insertelement <vscale x 32 x i8> %a, i8 %elt, i64 %idx
41  ret <vscale x 32 x i8> %ins
42}
43
44define <vscale x 8 x float> @split_insert_8f32_idx(<vscale x 8 x float> %a, float %elt, i64 %idx) {
45; CHECK-LABEL: split_insert_8f32_idx:
46; CHECK:       // %bb.0:
47; CHECK-NEXT:    str x29, [sp, #-16]! // 8-byte Folded Spill
48; CHECK-NEXT:    addvl sp, sp, #-2
49; CHECK-NEXT:    .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG
50; CHECK-NEXT:    .cfi_offset w29, -16
51; CHECK-NEXT:    cnth x8
52; CHECK-NEXT:    ptrue p0.s
53; CHECK-NEXT:    mov x9, sp
54; CHECK-NEXT:    sub x8, x8, #1
55; CHECK-NEXT:    cmp x0, x8
56; CHECK-NEXT:    st1w { z1.s }, p0, [sp, #1, mul vl]
57; CHECK-NEXT:    csel x8, x0, x8, lo
58; CHECK-NEXT:    st1w { z0.s }, p0, [sp]
59; CHECK-NEXT:    str s2, [x9, x8, lsl #2]
60; CHECK-NEXT:    ld1w { z0.s }, p0/z, [sp]
61; CHECK-NEXT:    ld1w { z1.s }, p0/z, [sp, #1, mul vl]
62; CHECK-NEXT:    addvl sp, sp, #2
63; CHECK-NEXT:    ldr x29, [sp], #16 // 8-byte Folded Reload
64; CHECK-NEXT:    ret
65  %ins = insertelement <vscale x 8 x float> %a, float %elt, i64 %idx
66  ret <vscale x 8 x float> %ins
67}
68
69define <vscale x 8 x i64> @split_insert_8i64_idx(<vscale x 8 x i64> %a, i64 %elt, i64 %idx) {
70; CHECK-LABEL: split_insert_8i64_idx:
71; CHECK:       // %bb.0:
72; CHECK-NEXT:    str x29, [sp, #-16]! // 8-byte Folded Spill
73; CHECK-NEXT:    addvl sp, sp, #-4
74; CHECK-NEXT:    .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x20, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 32 * VG
75; CHECK-NEXT:    .cfi_offset w29, -16
76; CHECK-NEXT:    cnth x8
77; CHECK-NEXT:    ptrue p0.d
78; CHECK-NEXT:    mov x9, sp
79; CHECK-NEXT:    sub x8, x8, #1
80; CHECK-NEXT:    cmp x1, x8
81; CHECK-NEXT:    st1d { z3.d }, p0, [sp, #3, mul vl]
82; CHECK-NEXT:    csel x8, x1, x8, lo
83; CHECK-NEXT:    st1d { z2.d }, p0, [sp, #2, mul vl]
84; CHECK-NEXT:    st1d { z1.d }, p0, [sp, #1, mul vl]
85; CHECK-NEXT:    st1d { z0.d }, p0, [sp]
86; CHECK-NEXT:    str x0, [x9, x8, lsl #3]
87; CHECK-NEXT:    ld1d { z0.d }, p0/z, [sp]
88; CHECK-NEXT:    ld1d { z1.d }, p0/z, [sp, #1, mul vl]
89; CHECK-NEXT:    ld1d { z2.d }, p0/z, [sp, #2, mul vl]
90; CHECK-NEXT:    ld1d { z3.d }, p0/z, [sp, #3, mul vl]
91; CHECK-NEXT:    addvl sp, sp, #4
92; CHECK-NEXT:    ldr x29, [sp], #16 // 8-byte Folded Reload
93; CHECK-NEXT:    ret
94  %ins = insertelement <vscale x 8 x i64> %a, i64 %elt, i64 %idx
95  ret <vscale x 8 x i64> %ins
96}
97
98; INSERT VECTOR ELT, CONSTANT IDX
99
100define <vscale x 4 x i16> @promote_insert_4i16(<vscale x 4 x i16> %a, i16 %elt) {
101; CHECK-LABEL: promote_insert_4i16:
102; CHECK:       // %bb.0:
103; CHECK-NEXT:    mov w8, #5 // =0x5
104; CHECK-NEXT:    index z1.s, #0, #1
105; CHECK-NEXT:    ptrue p0.s
106; CHECK-NEXT:    mov z2.s, w8
107; CHECK-NEXT:    cmpeq p0.s, p0/z, z1.s, z2.s
108; CHECK-NEXT:    mov z0.s, p0/m, w0
109; CHECK-NEXT:    ret
110  %ins = insertelement <vscale x 4 x i16> %a, i16 %elt, i64 5
111  ret <vscale x 4 x i16> %ins
112}
113
114; In this test, the index is small enough that we know it will be in the
115; low half of the vector and there is no need to go through the stack as
116; done in the remaining tests
117define <vscale x 32 x i8> @split_insert_32i8(<vscale x 32 x i8> %a, i8 %elt) {
118; CHECK-LABEL: split_insert_32i8:
119; CHECK:       // %bb.0:
120; CHECK-NEXT:    mov w8, #3 // =0x3
121; CHECK-NEXT:    index z2.b, #0, #1
122; CHECK-NEXT:    ptrue p0.b
123; CHECK-NEXT:    mov z3.b, w8
124; CHECK-NEXT:    cmpeq p0.b, p0/z, z2.b, z3.b
125; CHECK-NEXT:    mov z0.b, p0/m, w0
126; CHECK-NEXT:    ret
127  %ins = insertelement <vscale x 32 x i8> %a, i8 %elt, i64 3
128  ret <vscale x 32 x i8> %ins
129}
130
131define <vscale x 32 x i16> @split_insert_32i16(<vscale x 32 x i16> %a, i16 %elt) {
132; CHECK-LABEL: split_insert_32i16:
133; CHECK:       // %bb.0:
134; CHECK-NEXT:    str x29, [sp, #-16]! // 8-byte Folded Spill
135; CHECK-NEXT:    addvl sp, sp, #-4
136; CHECK-NEXT:    .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x20, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 32 * VG
137; CHECK-NEXT:    .cfi_offset w29, -16
138; CHECK-NEXT:    rdvl x8, #2
139; CHECK-NEXT:    ptrue p0.h
140; CHECK-NEXT:    mov w9, #128 // =0x80
141; CHECK-NEXT:    sub x8, x8, #1
142; CHECK-NEXT:    cmp x8, #128
143; CHECK-NEXT:    st1h { z3.h }, p0, [sp, #3, mul vl]
144; CHECK-NEXT:    csel x8, x8, x9, lo
145; CHECK-NEXT:    mov x9, sp
146; CHECK-NEXT:    st1h { z2.h }, p0, [sp, #2, mul vl]
147; CHECK-NEXT:    st1h { z1.h }, p0, [sp, #1, mul vl]
148; CHECK-NEXT:    st1h { z0.h }, p0, [sp]
149; CHECK-NEXT:    strh w0, [x9, x8, lsl #1]
150; CHECK-NEXT:    ld1h { z0.h }, p0/z, [sp]
151; CHECK-NEXT:    ld1h { z1.h }, p0/z, [sp, #1, mul vl]
152; CHECK-NEXT:    ld1h { z2.h }, p0/z, [sp, #2, mul vl]
153; CHECK-NEXT:    ld1h { z3.h }, p0/z, [sp, #3, mul vl]
154; CHECK-NEXT:    addvl sp, sp, #4
155; CHECK-NEXT:    ldr x29, [sp], #16 // 8-byte Folded Reload
156; CHECK-NEXT:    ret
157  %ins = insertelement <vscale x 32 x i16> %a, i16 %elt, i64 128
158  ret <vscale x 32 x i16> %ins
159}
160
161define <vscale x 8 x i32> @split_insert_8i32(<vscale x 8 x i32> %a, i32 %elt) {
162; CHECK-LABEL: split_insert_8i32:
163; CHECK:       // %bb.0:
164; CHECK-NEXT:    str x29, [sp, #-16]! // 8-byte Folded Spill
165; CHECK-NEXT:    addvl sp, sp, #-2
166; CHECK-NEXT:    .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG
167; CHECK-NEXT:    .cfi_offset w29, -16
168; CHECK-NEXT:    cnth x8
169; CHECK-NEXT:    mov w9, #16960 // =0x4240
170; CHECK-NEXT:    ptrue p0.s
171; CHECK-NEXT:    movk w9, #15, lsl #16
172; CHECK-NEXT:    sub x8, x8, #1
173; CHECK-NEXT:    cmp x8, x9
174; CHECK-NEXT:    st1w { z1.s }, p0, [sp, #1, mul vl]
175; CHECK-NEXT:    csel x8, x8, x9, lo
176; CHECK-NEXT:    mov x9, sp
177; CHECK-NEXT:    st1w { z0.s }, p0, [sp]
178; CHECK-NEXT:    str w0, [x9, x8, lsl #2]
179; CHECK-NEXT:    ld1w { z0.s }, p0/z, [sp]
180; CHECK-NEXT:    ld1w { z1.s }, p0/z, [sp, #1, mul vl]
181; CHECK-NEXT:    addvl sp, sp, #2
182; CHECK-NEXT:    ldr x29, [sp], #16 // 8-byte Folded Reload
183; CHECK-NEXT:    ret
184  %ins = insertelement <vscale x 8 x i32> %a, i32 %elt, i64 1000000
185  ret <vscale x 8 x i32> %ins
186}
187