1 //===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements basic block placement transformations using the CFG 11 // structure and branch probability estimates. 12 // 13 // The pass strives to preserve the structure of the CFG (that is, retain 14 // a topological ordering of basic blocks) in the absence of a *strong* signal 15 // to the contrary from probabilities. However, within the CFG structure, it 16 // attempts to choose an ordering which favors placing more likely sequences of 17 // blocks adjacent to each other. 18 // 19 // The algorithm works from the inner-most loop within a function outward, and 20 // at each stage walks through the basic blocks, trying to coalesce them into 21 // sequential chains where allowed by the CFG (or demanded by heavy 22 // probabilities). Finally, it walks the blocks in topological order, and the 23 // first time it reaches a chain of basic blocks, it schedules them in the 24 // function in-order. 25 // 26 //===----------------------------------------------------------------------===// 27 28 #include "llvm/CodeGen/Passes.h" 29 #include "llvm/CodeGen/TargetPassConfig.h" 30 #include "BranchFolding.h" 31 #include "llvm/ADT/DenseMap.h" 32 #include "llvm/ADT/SmallPtrSet.h" 33 #include "llvm/ADT/SmallVector.h" 34 #include "llvm/ADT/Statistic.h" 35 #include "llvm/Analysis/BlockFrequencyInfoImpl.h" 36 #include "llvm/CodeGen/MachineBasicBlock.h" 37 #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" 38 #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" 39 #include "llvm/CodeGen/MachineFunction.h" 40 #include "llvm/CodeGen/MachineFunctionPass.h" 41 #include "llvm/CodeGen/MachineLoopInfo.h" 42 #include "llvm/CodeGen/MachineModuleInfo.h" 43 #include "llvm/CodeGen/MachinePostDominators.h" 44 #include "llvm/CodeGen/TailDuplicator.h" 45 #include "llvm/Support/Allocator.h" 46 #include "llvm/Support/CommandLine.h" 47 #include "llvm/Support/Debug.h" 48 #include "llvm/Support/raw_ostream.h" 49 #include "llvm/Target/TargetInstrInfo.h" 50 #include "llvm/Target/TargetLowering.h" 51 #include "llvm/Target/TargetSubtargetInfo.h" 52 #include <algorithm> 53 #include <functional> 54 #include <utility> 55 using namespace llvm; 56 57 #define DEBUG_TYPE "block-placement" 58 59 STATISTIC(NumCondBranches, "Number of conditional branches"); 60 STATISTIC(NumUncondBranches, "Number of unconditional branches"); 61 STATISTIC(CondBranchTakenFreq, 62 "Potential frequency of taking conditional branches"); 63 STATISTIC(UncondBranchTakenFreq, 64 "Potential frequency of taking unconditional branches"); 65 66 static cl::opt<unsigned> AlignAllBlock("align-all-blocks", 67 cl::desc("Force the alignment of all " 68 "blocks in the function."), 69 cl::init(0), cl::Hidden); 70 71 static cl::opt<unsigned> AlignAllNonFallThruBlocks( 72 "align-all-nofallthru-blocks", 73 cl::desc("Force the alignment of all " 74 "blocks that have no fall-through predecessors (i.e. don't add " 75 "nops that are executed)."), 76 cl::init(0), cl::Hidden); 77 78 // FIXME: Find a good default for this flag and remove the flag. 79 static cl::opt<unsigned> ExitBlockBias( 80 "block-placement-exit-block-bias", 81 cl::desc("Block frequency percentage a loop exit block needs " 82 "over the original exit to be considered the new exit."), 83 cl::init(0), cl::Hidden); 84 85 // Definition: 86 // - Outlining: placement of a basic block outside the chain or hot path. 87 88 static cl::opt<unsigned> LoopToColdBlockRatio( 89 "loop-to-cold-block-ratio", 90 cl::desc("Outline loop blocks from loop chain if (frequency of loop) / " 91 "(frequency of block) is greater than this ratio"), 92 cl::init(5), cl::Hidden); 93 94 static cl::opt<bool> 95 PreciseRotationCost("precise-rotation-cost", 96 cl::desc("Model the cost of loop rotation more " 97 "precisely by using profile data."), 98 cl::init(false), cl::Hidden); 99 static cl::opt<bool> 100 ForcePreciseRotationCost("force-precise-rotation-cost", 101 cl::desc("Force the use of precise cost " 102 "loop rotation strategy."), 103 cl::init(false), cl::Hidden); 104 105 static cl::opt<unsigned> MisfetchCost( 106 "misfetch-cost", 107 cl::desc("Cost that models the probabilistic risk of an instruction " 108 "misfetch due to a jump comparing to falling through, whose cost " 109 "is zero."), 110 cl::init(1), cl::Hidden); 111 112 static cl::opt<unsigned> JumpInstCost("jump-inst-cost", 113 cl::desc("Cost of jump instructions."), 114 cl::init(1), cl::Hidden); 115 static cl::opt<bool> 116 TailDupPlacement("tail-dup-placement", 117 cl::desc("Perform tail duplication during placement. " 118 "Creates more fallthrough opportunites in " 119 "outline branches."), 120 cl::init(true), cl::Hidden); 121 122 static cl::opt<bool> 123 BranchFoldPlacement("branch-fold-placement", 124 cl::desc("Perform branch folding during placement. " 125 "Reduces code size."), 126 cl::init(true), cl::Hidden); 127 128 // Heuristic for tail duplication. 129 static cl::opt<unsigned> TailDupPlacementThreshold( 130 "tail-dup-placement-threshold", 131 cl::desc("Instruction cutoff for tail duplication during layout. " 132 "Tail merging during layout is forced to have a threshold " 133 "that won't conflict."), cl::init(2), 134 cl::Hidden); 135 136 // Heuristic for tail duplication. 137 static cl::opt<unsigned> TailDupPlacementPenalty( 138 "tail-dup-placement-penalty", 139 cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. " 140 "Copying can increase fallthrough, but it also increases icache " 141 "pressure. This parameter controls the penalty to account for that. " 142 "Percent as integer."), 143 cl::init(2), 144 cl::Hidden); 145 146 // Heuristic for triangle chains. 147 static cl::opt<unsigned> TriangleChainCount( 148 "triangle-chain-count", 149 cl::desc("Number of triangle-shaped-CFG's that need to be in a row for the " 150 "triangle tail duplication heuristic to kick in. 0 to disable."), 151 cl::init(2), 152 cl::Hidden); 153 154 extern cl::opt<unsigned> StaticLikelyProb; 155 extern cl::opt<unsigned> ProfileLikelyProb; 156 157 // Internal option used to control BFI display only after MBP pass. 158 // Defined in CodeGen/MachineBlockFrequencyInfo.cpp: 159 // -view-block-layout-with-bfi= 160 extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI; 161 162 // Command line option to specify the name of the function for CFG dump 163 // Defined in Analysis/BlockFrequencyInfo.cpp: -view-bfi-func-name= 164 extern cl::opt<std::string> ViewBlockFreqFuncName; 165 166 namespace { 167 class BlockChain; 168 /// \brief Type for our function-wide basic block -> block chain mapping. 169 typedef DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChainMapType; 170 } 171 172 namespace { 173 /// \brief A chain of blocks which will be laid out contiguously. 174 /// 175 /// This is the datastructure representing a chain of consecutive blocks that 176 /// are profitable to layout together in order to maximize fallthrough 177 /// probabilities and code locality. We also can use a block chain to represent 178 /// a sequence of basic blocks which have some external (correctness) 179 /// requirement for sequential layout. 180 /// 181 /// Chains can be built around a single basic block and can be merged to grow 182 /// them. They participate in a block-to-chain mapping, which is updated 183 /// automatically as chains are merged together. 184 class BlockChain { 185 /// \brief The sequence of blocks belonging to this chain. 186 /// 187 /// This is the sequence of blocks for a particular chain. These will be laid 188 /// out in-order within the function. 189 SmallVector<MachineBasicBlock *, 4> Blocks; 190 191 /// \brief A handle to the function-wide basic block to block chain mapping. 192 /// 193 /// This is retained in each block chain to simplify the computation of child 194 /// block chains for SCC-formation and iteration. We store the edges to child 195 /// basic blocks, and map them back to their associated chains using this 196 /// structure. 197 BlockToChainMapType &BlockToChain; 198 199 public: 200 /// \brief Construct a new BlockChain. 201 /// 202 /// This builds a new block chain representing a single basic block in the 203 /// function. It also registers itself as the chain that block participates 204 /// in with the BlockToChain mapping. 205 BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) 206 : Blocks(1, BB), BlockToChain(BlockToChain), UnscheduledPredecessors(0) { 207 assert(BB && "Cannot create a chain with a null basic block"); 208 BlockToChain[BB] = this; 209 } 210 211 /// \brief Iterator over blocks within the chain. 212 typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator; 213 typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator const_iterator; 214 215 /// \brief Beginning of blocks within the chain. 216 iterator begin() { return Blocks.begin(); } 217 const_iterator begin() const { return Blocks.begin(); } 218 219 /// \brief End of blocks within the chain. 220 iterator end() { return Blocks.end(); } 221 const_iterator end() const { return Blocks.end(); } 222 223 bool remove(MachineBasicBlock* BB) { 224 for(iterator i = begin(); i != end(); ++i) { 225 if (*i == BB) { 226 Blocks.erase(i); 227 return true; 228 } 229 } 230 return false; 231 } 232 233 /// \brief Merge a block chain into this one. 234 /// 235 /// This routine merges a block chain into this one. It takes care of forming 236 /// a contiguous sequence of basic blocks, updating the edge list, and 237 /// updating the block -> chain mapping. It does not free or tear down the 238 /// old chain, but the old chain's block list is no longer valid. 239 void merge(MachineBasicBlock *BB, BlockChain *Chain) { 240 assert(BB); 241 assert(!Blocks.empty()); 242 243 // Fast path in case we don't have a chain already. 244 if (!Chain) { 245 assert(!BlockToChain[BB]); 246 Blocks.push_back(BB); 247 BlockToChain[BB] = this; 248 return; 249 } 250 251 assert(BB == *Chain->begin()); 252 assert(Chain->begin() != Chain->end()); 253 254 // Update the incoming blocks to point to this chain, and add them to the 255 // chain structure. 256 for (MachineBasicBlock *ChainBB : *Chain) { 257 Blocks.push_back(ChainBB); 258 assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain"); 259 BlockToChain[ChainBB] = this; 260 } 261 } 262 263 #ifndef NDEBUG 264 /// \brief Dump the blocks in this chain. 265 LLVM_DUMP_METHOD void dump() { 266 for (MachineBasicBlock *MBB : *this) 267 MBB->dump(); 268 } 269 #endif // NDEBUG 270 271 /// \brief Count of predecessors of any block within the chain which have not 272 /// yet been scheduled. In general, we will delay scheduling this chain 273 /// until those predecessors are scheduled (or we find a sufficiently good 274 /// reason to override this heuristic.) Note that when forming loop chains, 275 /// blocks outside the loop are ignored and treated as if they were already 276 /// scheduled. 277 /// 278 /// Note: This field is reinitialized multiple times - once for each loop, 279 /// and then once for the function as a whole. 280 unsigned UnscheduledPredecessors; 281 }; 282 } 283 284 namespace { 285 class MachineBlockPlacement : public MachineFunctionPass { 286 /// \brief A typedef for a block filter set. 287 typedef SmallSetVector<const MachineBasicBlock *, 16> BlockFilterSet; 288 289 /// Pair struct containing basic block and taildup profitiability 290 struct BlockAndTailDupResult { 291 MachineBasicBlock *BB; 292 bool ShouldTailDup; 293 }; 294 295 /// Triple struct containing edge weight and the edge. 296 struct WeightedEdge { 297 BlockFrequency Weight; 298 MachineBasicBlock *Src; 299 MachineBasicBlock *Dest; 300 }; 301 302 /// \brief work lists of blocks that are ready to be laid out 303 SmallVector<MachineBasicBlock *, 16> BlockWorkList; 304 SmallVector<MachineBasicBlock *, 16> EHPadWorkList; 305 306 /// Edges that have already been computed as optimal. 307 DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges; 308 309 /// \brief Machine Function 310 MachineFunction *F; 311 312 /// \brief A handle to the branch probability pass. 313 const MachineBranchProbabilityInfo *MBPI; 314 315 /// \brief A handle to the function-wide block frequency pass. 316 std::unique_ptr<BranchFolder::MBFIWrapper> MBFI; 317 318 /// \brief A handle to the loop info. 319 MachineLoopInfo *MLI; 320 321 /// \brief Preferred loop exit. 322 /// Member variable for convenience. It may be removed by duplication deep 323 /// in the call stack. 324 MachineBasicBlock *PreferredLoopExit; 325 326 /// \brief A handle to the target's instruction info. 327 const TargetInstrInfo *TII; 328 329 /// \brief A handle to the target's lowering info. 330 const TargetLoweringBase *TLI; 331 332 /// \brief A handle to the post dominator tree. 333 MachinePostDominatorTree *MPDT; 334 335 /// \brief Duplicator used to duplicate tails during placement. 336 /// 337 /// Placement decisions can open up new tail duplication opportunities, but 338 /// since tail duplication affects placement decisions of later blocks, it 339 /// must be done inline. 340 TailDuplicator TailDup; 341 342 /// \brief Allocator and owner of BlockChain structures. 343 /// 344 /// We build BlockChains lazily while processing the loop structure of 345 /// a function. To reduce malloc traffic, we allocate them using this 346 /// slab-like allocator, and destroy them after the pass completes. An 347 /// important guarantee is that this allocator produces stable pointers to 348 /// the chains. 349 SpecificBumpPtrAllocator<BlockChain> ChainAllocator; 350 351 /// \brief Function wide BasicBlock to BlockChain mapping. 352 /// 353 /// This mapping allows efficiently moving from any given basic block to the 354 /// BlockChain it participates in, if any. We use it to, among other things, 355 /// allow implicitly defining edges between chains as the existing edges 356 /// between basic blocks. 357 DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain; 358 359 #ifndef NDEBUG 360 /// The set of basic blocks that have terminators that cannot be fully 361 /// analyzed. These basic blocks cannot be re-ordered safely by 362 /// MachineBlockPlacement, and we must preserve physical layout of these 363 /// blocks and their successors through the pass. 364 SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits; 365 #endif 366 367 /// Decrease the UnscheduledPredecessors count for all blocks in chain, and 368 /// if the count goes to 0, add them to the appropriate work list. 369 void markChainSuccessors( 370 const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, 371 const BlockFilterSet *BlockFilter = nullptr); 372 373 /// Decrease the UnscheduledPredecessors count for a single block, and 374 /// if the count goes to 0, add them to the appropriate work list. 375 void markBlockSuccessors( 376 const BlockChain &Chain, const MachineBasicBlock *BB, 377 const MachineBasicBlock *LoopHeaderBB, 378 const BlockFilterSet *BlockFilter = nullptr); 379 380 BranchProbability 381 collectViableSuccessors( 382 const MachineBasicBlock *BB, const BlockChain &Chain, 383 const BlockFilterSet *BlockFilter, 384 SmallVector<MachineBasicBlock *, 4> &Successors); 385 bool shouldPredBlockBeOutlined( 386 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 387 const BlockChain &Chain, const BlockFilterSet *BlockFilter, 388 BranchProbability SuccProb, BranchProbability HotProb); 389 bool repeatedlyTailDuplicateBlock( 390 MachineBasicBlock *BB, MachineBasicBlock *&LPred, 391 const MachineBasicBlock *LoopHeaderBB, 392 BlockChain &Chain, BlockFilterSet *BlockFilter, 393 MachineFunction::iterator &PrevUnplacedBlockIt); 394 bool maybeTailDuplicateBlock( 395 MachineBasicBlock *BB, MachineBasicBlock *LPred, 396 BlockChain &Chain, BlockFilterSet *BlockFilter, 397 MachineFunction::iterator &PrevUnplacedBlockIt, 398 bool &DuplicatedToPred); 399 bool hasBetterLayoutPredecessor( 400 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 401 const BlockChain &SuccChain, BranchProbability SuccProb, 402 BranchProbability RealSuccProb, const BlockChain &Chain, 403 const BlockFilterSet *BlockFilter); 404 BlockAndTailDupResult selectBestSuccessor( 405 const MachineBasicBlock *BB, const BlockChain &Chain, 406 const BlockFilterSet *BlockFilter); 407 MachineBasicBlock *selectBestCandidateBlock( 408 const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList); 409 MachineBasicBlock *getFirstUnplacedBlock( 410 const BlockChain &PlacedChain, 411 MachineFunction::iterator &PrevUnplacedBlockIt, 412 const BlockFilterSet *BlockFilter); 413 414 /// \brief Add a basic block to the work list if it is appropriate. 415 /// 416 /// If the optional parameter BlockFilter is provided, only MBB 417 /// present in the set will be added to the worklist. If nullptr 418 /// is provided, no filtering occurs. 419 void fillWorkLists(const MachineBasicBlock *MBB, 420 SmallPtrSetImpl<BlockChain *> &UpdatedPreds, 421 const BlockFilterSet *BlockFilter); 422 void buildChain(const MachineBasicBlock *BB, BlockChain &Chain, 423 BlockFilterSet *BlockFilter = nullptr); 424 MachineBasicBlock *findBestLoopTop( 425 const MachineLoop &L, const BlockFilterSet &LoopBlockSet); 426 MachineBasicBlock *findBestLoopExit( 427 const MachineLoop &L, const BlockFilterSet &LoopBlockSet); 428 BlockFilterSet collectLoopBlockSet(const MachineLoop &L); 429 void buildLoopChains(const MachineLoop &L); 430 void rotateLoop( 431 BlockChain &LoopChain, const MachineBasicBlock *ExitingBB, 432 const BlockFilterSet &LoopBlockSet); 433 void rotateLoopWithProfile( 434 BlockChain &LoopChain, const MachineLoop &L, 435 const BlockFilterSet &LoopBlockSet); 436 void buildCFGChains(); 437 void optimizeBranches(); 438 void alignBlocks(); 439 /// Returns true if a block should be tail-duplicated to increase fallthrough 440 /// opportunities. 441 bool shouldTailDuplicate(MachineBasicBlock *BB); 442 /// Check the edge frequencies to see if tail duplication will increase 443 /// fallthroughs. 444 bool isProfitableToTailDup( 445 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 446 BranchProbability AdjustedSumProb, 447 const BlockChain &Chain, const BlockFilterSet *BlockFilter); 448 /// Check for a trellis layout. 449 bool isTrellis(const MachineBasicBlock *BB, 450 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, 451 const BlockChain &Chain, const BlockFilterSet *BlockFilter); 452 /// Get the best successor given a trellis layout. 453 BlockAndTailDupResult getBestTrellisSuccessor( 454 const MachineBasicBlock *BB, 455 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, 456 BranchProbability AdjustedSumProb, const BlockChain &Chain, 457 const BlockFilterSet *BlockFilter); 458 /// Get the best pair of non-conflicting edges. 459 static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges( 460 const MachineBasicBlock *BB, 461 MutableArrayRef<SmallVector<WeightedEdge, 8>> Edges); 462 /// Returns true if a block can tail duplicate into all unplaced 463 /// predecessors. Filters based on loop. 464 bool canTailDuplicateUnplacedPreds( 465 const MachineBasicBlock *BB, MachineBasicBlock *Succ, 466 const BlockChain &Chain, const BlockFilterSet *BlockFilter); 467 /// Find chains of triangles to tail-duplicate where a global analysis works, 468 /// but a local analysis would not find them. 469 void precomputeTriangleChains(); 470 471 public: 472 static char ID; // Pass identification, replacement for typeid 473 MachineBlockPlacement() : MachineFunctionPass(ID) { 474 initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); 475 } 476 477 bool runOnMachineFunction(MachineFunction &F) override; 478 479 void getAnalysisUsage(AnalysisUsage &AU) const override { 480 AU.addRequired<MachineBranchProbabilityInfo>(); 481 AU.addRequired<MachineBlockFrequencyInfo>(); 482 if (TailDupPlacement) 483 AU.addRequired<MachinePostDominatorTree>(); 484 AU.addRequired<MachineLoopInfo>(); 485 AU.addRequired<TargetPassConfig>(); 486 MachineFunctionPass::getAnalysisUsage(AU); 487 } 488 }; 489 } 490 491 char MachineBlockPlacement::ID = 0; 492 char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID; 493 INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement", 494 "Branch Probability Basic Block Placement", false, false) 495 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) 496 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) 497 INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree) 498 INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) 499 INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement", 500 "Branch Probability Basic Block Placement", false, false) 501 502 #ifndef NDEBUG 503 /// \brief Helper to print the name of a MBB. 504 /// 505 /// Only used by debug logging. 506 static std::string getBlockName(const MachineBasicBlock *BB) { 507 std::string Result; 508 raw_string_ostream OS(Result); 509 OS << "BB#" << BB->getNumber(); 510 OS << " ('" << BB->getName() << "')"; 511 OS.flush(); 512 return Result; 513 } 514 #endif 515 516 /// \brief Mark a chain's successors as having one fewer preds. 517 /// 518 /// When a chain is being merged into the "placed" chain, this routine will 519 /// quickly walk the successors of each block in the chain and mark them as 520 /// having one fewer active predecessor. It also adds any successors of this 521 /// chain which reach the zero-predecessor state to the appropriate worklist. 522 void MachineBlockPlacement::markChainSuccessors( 523 const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, 524 const BlockFilterSet *BlockFilter) { 525 // Walk all the blocks in this chain, marking their successors as having 526 // a predecessor placed. 527 for (MachineBasicBlock *MBB : Chain) { 528 markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter); 529 } 530 } 531 532 /// \brief Mark a single block's successors as having one fewer preds. 533 /// 534 /// Under normal circumstances, this is only called by markChainSuccessors, 535 /// but if a block that was to be placed is completely tail-duplicated away, 536 /// and was duplicated into the chain end, we need to redo markBlockSuccessors 537 /// for just that block. 538 void MachineBlockPlacement::markBlockSuccessors( 539 const BlockChain &Chain, const MachineBasicBlock *MBB, 540 const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) { 541 // Add any successors for which this is the only un-placed in-loop 542 // predecessor to the worklist as a viable candidate for CFG-neutral 543 // placement. No subsequent placement of this block will violate the CFG 544 // shape, so we get to use heuristics to choose a favorable placement. 545 for (MachineBasicBlock *Succ : MBB->successors()) { 546 if (BlockFilter && !BlockFilter->count(Succ)) 547 continue; 548 BlockChain &SuccChain = *BlockToChain[Succ]; 549 // Disregard edges within a fixed chain, or edges to the loop header. 550 if (&Chain == &SuccChain || Succ == LoopHeaderBB) 551 continue; 552 553 // This is a cross-chain edge that is within the loop, so decrement the 554 // loop predecessor count of the destination chain. 555 if (SuccChain.UnscheduledPredecessors == 0 || 556 --SuccChain.UnscheduledPredecessors > 0) 557 continue; 558 559 auto *NewBB = *SuccChain.begin(); 560 if (NewBB->isEHPad()) 561 EHPadWorkList.push_back(NewBB); 562 else 563 BlockWorkList.push_back(NewBB); 564 } 565 } 566 567 /// This helper function collects the set of successors of block 568 /// \p BB that are allowed to be its layout successors, and return 569 /// the total branch probability of edges from \p BB to those 570 /// blocks. 571 BranchProbability MachineBlockPlacement::collectViableSuccessors( 572 const MachineBasicBlock *BB, const BlockChain &Chain, 573 const BlockFilterSet *BlockFilter, 574 SmallVector<MachineBasicBlock *, 4> &Successors) { 575 // Adjust edge probabilities by excluding edges pointing to blocks that is 576 // either not in BlockFilter or is already in the current chain. Consider the 577 // following CFG: 578 // 579 // --->A 580 // | / \ 581 // | B C 582 // | \ / \ 583 // ----D E 584 // 585 // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after 586 // A->C is chosen as a fall-through, D won't be selected as a successor of C 587 // due to CFG constraint (the probability of C->D is not greater than 588 // HotProb to break top-order). If we exclude E that is not in BlockFilter 589 // when calculating the probability of C->D, D will be selected and we 590 // will get A C D B as the layout of this loop. 591 auto AdjustedSumProb = BranchProbability::getOne(); 592 for (MachineBasicBlock *Succ : BB->successors()) { 593 bool SkipSucc = false; 594 if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) { 595 SkipSucc = true; 596 } else { 597 BlockChain *SuccChain = BlockToChain[Succ]; 598 if (SuccChain == &Chain) { 599 SkipSucc = true; 600 } else if (Succ != *SuccChain->begin()) { 601 DEBUG(dbgs() << " " << getBlockName(Succ) << " -> Mid chain!\n"); 602 continue; 603 } 604 } 605 if (SkipSucc) 606 AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ); 607 else 608 Successors.push_back(Succ); 609 } 610 611 return AdjustedSumProb; 612 } 613 614 /// The helper function returns the branch probability that is adjusted 615 /// or normalized over the new total \p AdjustedSumProb. 616 static BranchProbability 617 getAdjustedProbability(BranchProbability OrigProb, 618 BranchProbability AdjustedSumProb) { 619 BranchProbability SuccProb; 620 uint32_t SuccProbN = OrigProb.getNumerator(); 621 uint32_t SuccProbD = AdjustedSumProb.getNumerator(); 622 if (SuccProbN >= SuccProbD) 623 SuccProb = BranchProbability::getOne(); 624 else 625 SuccProb = BranchProbability(SuccProbN, SuccProbD); 626 627 return SuccProb; 628 } 629 630 /// Check if \p BB has exactly the successors in \p Successors. 631 static bool 632 hasSameSuccessors(MachineBasicBlock &BB, 633 SmallPtrSetImpl<const MachineBasicBlock *> &Successors) { 634 if (BB.succ_size() != Successors.size()) 635 return false; 636 // We don't want to count self-loops 637 if (Successors.count(&BB)) 638 return false; 639 for (MachineBasicBlock *Succ : BB.successors()) 640 if (!Successors.count(Succ)) 641 return false; 642 return true; 643 } 644 645 /// Check if a block should be tail duplicated to increase fallthrough 646 /// opportunities. 647 /// \p BB Block to check. 648 bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) { 649 // Blocks with single successors don't create additional fallthrough 650 // opportunities. Don't duplicate them. TODO: When conditional exits are 651 // analyzable, allow them to be duplicated. 652 bool IsSimple = TailDup.isSimpleBB(BB); 653 654 if (BB->succ_size() == 1) 655 return false; 656 return TailDup.shouldTailDuplicate(IsSimple, *BB); 657 } 658 659 /// Compare 2 BlockFrequency's with a small penalty for \p A. 660 /// In order to be conservative, we apply a X% penalty to account for 661 /// increased icache pressure and static heuristics. For small frequencies 662 /// we use only the numerators to improve accuracy. For simplicity, we assume the 663 /// penalty is less than 100% 664 /// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere. 665 static bool greaterWithBias(BlockFrequency A, BlockFrequency B, 666 uint64_t EntryFreq) { 667 BranchProbability ThresholdProb(TailDupPlacementPenalty, 100); 668 BlockFrequency Gain = A - B; 669 return (Gain / ThresholdProb).getFrequency() >= EntryFreq; 670 } 671 672 /// Check the edge frequencies to see if tail duplication will increase 673 /// fallthroughs. It only makes sense to call this function when 674 /// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is 675 /// always locally profitable if we would have picked \p Succ without 676 /// considering duplication. 677 bool MachineBlockPlacement::isProfitableToTailDup( 678 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 679 BranchProbability QProb, 680 const BlockChain &Chain, const BlockFilterSet *BlockFilter) { 681 // We need to do a probability calculation to make sure this is profitable. 682 // First: does succ have a successor that post-dominates? This affects the 683 // calculation. The 2 relevant cases are: 684 // BB BB 685 // | \Qout | \Qout 686 // P| C |P C 687 // = C' = C' 688 // | /Qin | /Qin 689 // | / | / 690 // Succ Succ 691 // / \ | \ V 692 // U/ =V |U \ 693 // / \ = D 694 // D E | / 695 // | / 696 // |/ 697 // PDom 698 // '=' : Branch taken for that CFG edge 699 // In the second case, Placing Succ while duplicating it into C prevents the 700 // fallthrough of Succ into either D or PDom, because they now have C as an 701 // unplaced predecessor 702 703 // Start by figuring out which case we fall into 704 MachineBasicBlock *PDom = nullptr; 705 SmallVector<MachineBasicBlock *, 4> SuccSuccs; 706 // Only scan the relevant successors 707 auto AdjustedSuccSumProb = 708 collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs); 709 BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ); 710 auto BBFreq = MBFI->getBlockFreq(BB); 711 auto SuccFreq = MBFI->getBlockFreq(Succ); 712 BlockFrequency P = BBFreq * PProb; 713 BlockFrequency Qout = BBFreq * QProb; 714 uint64_t EntryFreq = MBFI->getEntryFreq(); 715 // If there are no more successors, it is profitable to copy, as it strictly 716 // increases fallthrough. 717 if (SuccSuccs.size() == 0) 718 return greaterWithBias(P, Qout, EntryFreq); 719 720 auto BestSuccSucc = BranchProbability::getZero(); 721 // Find the PDom or the best Succ if no PDom exists. 722 for (MachineBasicBlock *SuccSucc : SuccSuccs) { 723 auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc); 724 if (Prob > BestSuccSucc) 725 BestSuccSucc = Prob; 726 if (PDom == nullptr) 727 if (MPDT->dominates(SuccSucc, Succ)) { 728 PDom = SuccSucc; 729 break; 730 } 731 } 732 // For the comparisons, we need to know Succ's best incoming edge that isn't 733 // from BB. 734 auto SuccBestPred = BlockFrequency(0); 735 for (MachineBasicBlock *SuccPred : Succ->predecessors()) { 736 if (SuccPred == Succ || SuccPred == BB 737 || BlockToChain[SuccPred] == &Chain 738 || (BlockFilter && !BlockFilter->count(SuccPred))) 739 continue; 740 auto Freq = MBFI->getBlockFreq(SuccPred) 741 * MBPI->getEdgeProbability(SuccPred, Succ); 742 if (Freq > SuccBestPred) 743 SuccBestPred = Freq; 744 } 745 // Qin is Succ's best unplaced incoming edge that isn't BB 746 BlockFrequency Qin = SuccBestPred; 747 // If it doesn't have a post-dominating successor, here is the calculation: 748 // BB BB 749 // | \Qout | \ 750 // P| C | = 751 // = C' | C 752 // | /Qin | | 753 // | / | C' (+Succ) 754 // Succ Succ /| 755 // / \ | \/ | 756 // U/ =V | == | 757 // / \ | / \| 758 // D E D E 759 // '=' : Branch taken for that CFG edge 760 // Cost in the first case is: P + V 761 // For this calculation, we always assume P > Qout. If Qout > P 762 // The result of this function will be ignored at the caller. 763 // Let F = SuccFreq - Qin 764 // Cost in the second case is: Qout + min(Qin, F) * U + max(Qin, F) * V 765 766 if (PDom == nullptr || !Succ->isSuccessor(PDom)) { 767 BranchProbability UProb = BestSuccSucc; 768 BranchProbability VProb = AdjustedSuccSumProb - UProb; 769 BlockFrequency F = SuccFreq - Qin; 770 BlockFrequency V = SuccFreq * VProb; 771 BlockFrequency QinU = std::min(Qin, F) * UProb; 772 BlockFrequency BaseCost = P + V; 773 BlockFrequency DupCost = Qout + QinU + std::max(Qin, F) * VProb; 774 return greaterWithBias(BaseCost, DupCost, EntryFreq); 775 } 776 BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom); 777 BranchProbability VProb = AdjustedSuccSumProb - UProb; 778 BlockFrequency U = SuccFreq * UProb; 779 BlockFrequency V = SuccFreq * VProb; 780 BlockFrequency F = SuccFreq - Qin; 781 // If there is a post-dominating successor, here is the calculation: 782 // BB BB BB BB 783 // | \Qout | \ | \Qout | \ 784 // |P C | = |P C | = 785 // = C' |P C = C' |P C 786 // | /Qin | | | /Qin | | 787 // | / | C' (+Succ) | / | C' (+Succ) 788 // Succ Succ /| Succ Succ /| 789 // | \ V | \/ | | \ V | \/ | 790 // |U \ |U /\ =? |U = |U /\ | 791 // = D = = =?| | D | = =| 792 // | / |/ D | / |/ D 793 // | / | / | = | / 794 // |/ | / |/ | = 795 // Dom Dom Dom Dom 796 // '=' : Branch taken for that CFG edge 797 // The cost for taken branches in the first case is P + U 798 // Let F = SuccFreq - Qin 799 // The cost in the second case (assuming independence), given the layout: 800 // BB, Succ, (C+Succ), D, Dom or the layout: 801 // BB, Succ, D, Dom, (C+Succ) 802 // is Qout + max(F, Qin) * U + min(F, Qin) 803 // compare P + U vs Qout + P * U + Qin. 804 // 805 // The 3rd and 4th cases cover when Dom would be chosen to follow Succ. 806 // 807 // For the 3rd case, the cost is P + 2 * V 808 // For the 4th case, the cost is Qout + min(Qin, F) * U + max(Qin, F) * V + V 809 // We choose 4 over 3 when (P + V) > Qout + min(Qin, F) * U + max(Qin, F) * V 810 if (UProb > AdjustedSuccSumProb / 2 && 811 !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb, 812 Chain, BlockFilter)) 813 // Cases 3 & 4 814 return greaterWithBias( 815 (P + V), (Qout + std::max(Qin, F) * VProb + std::min(Qin, F) * UProb), 816 EntryFreq); 817 // Cases 1 & 2 818 return greaterWithBias((P + U), 819 (Qout + std::min(Qin, F) * AdjustedSuccSumProb + 820 std::max(Qin, F) * UProb), 821 EntryFreq); 822 } 823 824 /// Check for a trellis layout. \p BB is the upper part of a trellis if its 825 /// successors form the lower part of a trellis. A successor set S forms the 826 /// lower part of a trellis if all of the predecessors of S are either in S or 827 /// have all of S as successors. We ignore trellises where BB doesn't have 2 828 /// successors because for fewer than 2, it's trivial, and for 3 or greater they 829 /// are very uncommon and complex to compute optimally. Allowing edges within S 830 /// is not strictly a trellis, but the same algorithm works, so we allow it. 831 bool MachineBlockPlacement::isTrellis( 832 const MachineBasicBlock *BB, 833 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, 834 const BlockChain &Chain, const BlockFilterSet *BlockFilter) { 835 // Technically BB could form a trellis with branching factor higher than 2. 836 // But that's extremely uncommon. 837 if (BB->succ_size() != 2 || ViableSuccs.size() != 2) 838 return false; 839 840 SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(), 841 BB->succ_end()); 842 // To avoid reviewing the same predecessors twice. 843 SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds; 844 845 for (MachineBasicBlock *Succ : ViableSuccs) { 846 int PredCount = 0; 847 for (auto SuccPred : Succ->predecessors()) { 848 // Allow triangle successors, but don't count them. 849 if (Successors.count(SuccPred)) { 850 // Make sure that it is actually a triangle. 851 for (MachineBasicBlock *CheckSucc : SuccPred->successors()) 852 if (!Successors.count(CheckSucc)) 853 return false; 854 continue; 855 } 856 const BlockChain *PredChain = BlockToChain[SuccPred]; 857 if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) || 858 PredChain == &Chain || PredChain == BlockToChain[Succ]) 859 continue; 860 ++PredCount; 861 // Perform the successor check only once. 862 if (!SeenPreds.insert(SuccPred).second) 863 continue; 864 if (!hasSameSuccessors(*SuccPred, Successors)) 865 return false; 866 } 867 // If one of the successors has only BB as a predecessor, it is not a 868 // trellis. 869 if (PredCount < 1) 870 return false; 871 } 872 return true; 873 } 874 875 /// Pick the highest total weight pair of edges that can both be laid out. 876 /// The edges in \p Edges[0] are assumed to have a different destination than 877 /// the edges in \p Edges[1]. Simple counting shows that the best pair is either 878 /// the individual highest weight edges to the 2 different destinations, or in 879 /// case of a conflict, one of them should be replaced with a 2nd best edge. 880 std::pair<MachineBlockPlacement::WeightedEdge, 881 MachineBlockPlacement::WeightedEdge> 882 MachineBlockPlacement::getBestNonConflictingEdges( 883 const MachineBasicBlock *BB, 884 MutableArrayRef<SmallVector<MachineBlockPlacement::WeightedEdge, 8>> 885 Edges) { 886 // Sort the edges, and then for each successor, find the best incoming 887 // predecessor. If the best incoming predecessors aren't the same, 888 // then that is clearly the best layout. If there is a conflict, one of the 889 // successors will have to fallthrough from the second best predecessor. We 890 // compare which combination is better overall. 891 892 // Sort for highest frequency. 893 auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; }; 894 895 std::stable_sort(Edges[0].begin(), Edges[0].end(), Cmp); 896 std::stable_sort(Edges[1].begin(), Edges[1].end(), Cmp); 897 auto BestA = Edges[0].begin(); 898 auto BestB = Edges[1].begin(); 899 // Arrange for the correct answer to be in BestA and BestB 900 // If the 2 best edges don't conflict, the answer is already there. 901 if (BestA->Src == BestB->Src) { 902 // Compare the total fallthrough of (Best + Second Best) for both pairs 903 auto SecondBestA = std::next(BestA); 904 auto SecondBestB = std::next(BestB); 905 BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight; 906 BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight; 907 if (BestAScore < BestBScore) 908 BestA = SecondBestA; 909 else 910 BestB = SecondBestB; 911 } 912 // Arrange for the BB edge to be in BestA if it exists. 913 if (BestB->Src == BB) 914 std::swap(BestA, BestB); 915 return std::make_pair(*BestA, *BestB); 916 } 917 918 /// Get the best successor from \p BB based on \p BB being part of a trellis. 919 /// We only handle trellises with 2 successors, so the algorithm is 920 /// straightforward: Find the best pair of edges that don't conflict. We find 921 /// the best incoming edge for each successor in the trellis. If those conflict, 922 /// we consider which of them should be replaced with the second best. 923 /// Upon return the two best edges will be in \p BestEdges. If one of the edges 924 /// comes from \p BB, it will be in \p BestEdges[0] 925 MachineBlockPlacement::BlockAndTailDupResult 926 MachineBlockPlacement::getBestTrellisSuccessor( 927 const MachineBasicBlock *BB, 928 const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, 929 BranchProbability AdjustedSumProb, const BlockChain &Chain, 930 const BlockFilterSet *BlockFilter) { 931 932 BlockAndTailDupResult Result = {nullptr, false}; 933 SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(), 934 BB->succ_end()); 935 936 // We assume size 2 because it's common. For general n, we would have to do 937 // the Hungarian algorithm, but it's not worth the complexity because more 938 // than 2 successors is fairly uncommon, and a trellis even more so. 939 if (Successors.size() != 2 || ViableSuccs.size() != 2) 940 return Result; 941 942 // Collect the edge frequencies of all edges that form the trellis. 943 SmallVector<WeightedEdge, 8> Edges[2]; 944 int SuccIndex = 0; 945 for (auto Succ : ViableSuccs) { 946 for (MachineBasicBlock *SuccPred : Succ->predecessors()) { 947 // Skip any placed predecessors that are not BB 948 if (SuccPred != BB) 949 if ((BlockFilter && !BlockFilter->count(SuccPred)) || 950 BlockToChain[SuccPred] == &Chain || 951 BlockToChain[SuccPred] == BlockToChain[Succ]) 952 continue; 953 BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) * 954 MBPI->getEdgeProbability(SuccPred, Succ); 955 Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ}); 956 } 957 ++SuccIndex; 958 } 959 960 // Pick the best combination of 2 edges from all the edges in the trellis. 961 WeightedEdge BestA, BestB; 962 std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges); 963 964 if (BestA.Src != BB) { 965 // If we have a trellis, and BB doesn't have the best fallthrough edges, 966 // we shouldn't choose any successor. We've already looked and there's a 967 // better fallthrough edge for all the successors. 968 DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n"); 969 return Result; 970 } 971 972 // Did we pick the triangle edge? If tail-duplication is profitable, do 973 // that instead. Otherwise merge the triangle edge now while we know it is 974 // optimal. 975 if (BestA.Dest == BestB.Src) { 976 // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2 977 // would be better. 978 MachineBasicBlock *Succ1 = BestA.Dest; 979 MachineBasicBlock *Succ2 = BestB.Dest; 980 // Check to see if tail-duplication would be profitable. 981 if (TailDupPlacement && shouldTailDuplicate(Succ2) && 982 canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) && 983 isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1), 984 Chain, BlockFilter)) { 985 DEBUG(BranchProbability Succ2Prob = getAdjustedProbability( 986 MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb); 987 dbgs() << " Selected: " << getBlockName(Succ2) 988 << ", probability: " << Succ2Prob << " (Tail Duplicate)\n"); 989 Result.BB = Succ2; 990 Result.ShouldTailDup = true; 991 return Result; 992 } 993 } 994 // We have already computed the optimal edge for the other side of the 995 // trellis. 996 ComputedEdges[BestB.Src] = { BestB.Dest, false }; 997 998 auto TrellisSucc = BestA.Dest; 999 DEBUG(BranchProbability SuccProb = getAdjustedProbability( 1000 MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb); 1001 dbgs() << " Selected: " << getBlockName(TrellisSucc) 1002 << ", probability: " << SuccProb << " (Trellis)\n"); 1003 Result.BB = TrellisSucc; 1004 return Result; 1005 } 1006 1007 /// When the option TailDupPlacement is on, this method checks if the 1008 /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated 1009 /// into all of its unplaced, unfiltered predecessors, that are not BB. 1010 bool MachineBlockPlacement::canTailDuplicateUnplacedPreds( 1011 const MachineBasicBlock *BB, MachineBasicBlock *Succ, 1012 const BlockChain &Chain, const BlockFilterSet *BlockFilter) { 1013 if (!shouldTailDuplicate(Succ)) 1014 return false; 1015 1016 // For CFG checking. 1017 SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(), 1018 BB->succ_end()); 1019 for (MachineBasicBlock *Pred : Succ->predecessors()) { 1020 // Make sure all unplaced and unfiltered predecessors can be 1021 // tail-duplicated into. 1022 // Skip any blocks that are already placed or not in this loop. 1023 if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred)) 1024 || BlockToChain[Pred] == &Chain) 1025 continue; 1026 if (!TailDup.canTailDuplicate(Succ, Pred)) { 1027 if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors)) 1028 // This will result in a trellis after tail duplication, so we don't 1029 // need to copy Succ into this predecessor. In the presence 1030 // of a trellis tail duplication can continue to be profitable. 1031 // For example: 1032 // A A 1033 // |\ |\ 1034 // | \ | \ 1035 // | C | C+BB 1036 // | / | | 1037 // |/ | | 1038 // BB => BB | 1039 // |\ |\/| 1040 // | \ |/\| 1041 // | D | D 1042 // | / | / 1043 // |/ |/ 1044 // Succ Succ 1045 // 1046 // After BB was duplicated into C, the layout looks like the one on the 1047 // right. BB and C now have the same successors. When considering 1048 // whether Succ can be duplicated into all its unplaced predecessors, we 1049 // ignore C. 1050 // We can do this because C already has a profitable fallthrough, namely 1051 // D. TODO(iteratee): ignore sufficiently cold predecessors for 1052 // duplication and for this test. 1053 // 1054 // This allows trellises to be laid out in 2 separate chains 1055 // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic 1056 // because it allows the creation of 2 fallthrough paths with links 1057 // between them, and we correctly identify the best layout for these 1058 // CFGs. We want to extend trellises that the user created in addition 1059 // to trellises created by tail-duplication, so we just look for the 1060 // CFG. 1061 continue; 1062 return false; 1063 } 1064 } 1065 return true; 1066 } 1067 1068 /// Find chains of triangles where we believe it would be profitable to 1069 /// tail-duplicate them all, but a local analysis would not find them. 1070 /// There are 3 ways this can be profitable: 1071 /// 1) The post-dominators marked 50% are actually taken 55% (This shrinks with 1072 /// longer chains) 1073 /// 2) The chains are statically correlated. Branch probabilities have a very 1074 /// U-shaped distribution. 1075 /// [http://nrs.harvard.edu/urn-3:HUL.InstRepos:24015805] 1076 /// If the branches in a chain are likely to be from the same side of the 1077 /// distribution as their predecessor, but are independent at runtime, this 1078 /// transformation is profitable. (Because the cost of being wrong is a small 1079 /// fixed cost, unlike the standard triangle layout where the cost of being 1080 /// wrong scales with the # of triangles.) 1081 /// 3) The chains are dynamically correlated. If the probability that a previous 1082 /// branch was taken positively influences whether the next branch will be 1083 /// taken 1084 /// We believe that 2 and 3 are common enough to justify the small margin in 1. 1085 void MachineBlockPlacement::precomputeTriangleChains() { 1086 struct TriangleChain { 1087 std::vector<MachineBasicBlock *> Edges; 1088 TriangleChain(MachineBasicBlock *src, MachineBasicBlock *dst) 1089 : Edges({src, dst}) {} 1090 1091 void append(MachineBasicBlock *dst) { 1092 assert(getKey()->isSuccessor(dst) && 1093 "Attempting to append a block that is not a successor."); 1094 Edges.push_back(dst); 1095 } 1096 1097 unsigned count() const { return Edges.size() - 1; } 1098 1099 MachineBasicBlock *getKey() const { 1100 return Edges.back(); 1101 } 1102 }; 1103 1104 if (TriangleChainCount == 0) 1105 return; 1106 1107 DEBUG(dbgs() << "Pre-computing triangle chains.\n"); 1108 // Map from last block to the chain that contains it. This allows us to extend 1109 // chains as we find new triangles. 1110 DenseMap<const MachineBasicBlock *, TriangleChain> TriangleChainMap; 1111 for (MachineBasicBlock &BB : *F) { 1112 // If BB doesn't have 2 successors, it doesn't start a triangle. 1113 if (BB.succ_size() != 2) 1114 continue; 1115 MachineBasicBlock *PDom = nullptr; 1116 for (MachineBasicBlock *Succ : BB.successors()) { 1117 if (!MPDT->dominates(Succ, &BB)) 1118 continue; 1119 PDom = Succ; 1120 break; 1121 } 1122 // If BB doesn't have a post-dominating successor, it doesn't form a 1123 // triangle. 1124 if (PDom == nullptr) 1125 continue; 1126 // If PDom has a hint that it is low probability, skip this triangle. 1127 if (MBPI->getEdgeProbability(&BB, PDom) < BranchProbability(50, 100)) 1128 continue; 1129 // If PDom isn't eligible for duplication, this isn't the kind of triangle 1130 // we're looking for. 1131 if (!shouldTailDuplicate(PDom)) 1132 continue; 1133 bool CanTailDuplicate = true; 1134 // If PDom can't tail-duplicate into it's non-BB predecessors, then this 1135 // isn't the kind of triangle we're looking for. 1136 for (MachineBasicBlock* Pred : PDom->predecessors()) { 1137 if (Pred == &BB) 1138 continue; 1139 if (!TailDup.canTailDuplicate(PDom, Pred)) { 1140 CanTailDuplicate = false; 1141 break; 1142 } 1143 } 1144 // If we can't tail-duplicate PDom to its predecessors, then skip this 1145 // triangle. 1146 if (!CanTailDuplicate) 1147 continue; 1148 1149 // Now we have an interesting triangle. Insert it if it's not part of an 1150 // existing chain 1151 // Note: This cannot be replaced with a call insert() or emplace() because 1152 // the find key is BB, but the insert/emplace key is PDom. 1153 auto Found = TriangleChainMap.find(&BB); 1154 // If it is, remove the chain from the map, grow it, and put it back in the 1155 // map with the end as the new key. 1156 if (Found != TriangleChainMap.end()) { 1157 TriangleChain Chain = std::move(Found->second); 1158 TriangleChainMap.erase(Found); 1159 Chain.append(PDom); 1160 TriangleChainMap.insert(std::make_pair(Chain.getKey(), std::move(Chain))); 1161 } else { 1162 auto InsertResult = TriangleChainMap.try_emplace(PDom, &BB, PDom); 1163 assert (InsertResult.second && "Block seen twice."); 1164 (void) InsertResult; 1165 } 1166 } 1167 1168 for (auto &ChainPair : TriangleChainMap) { 1169 TriangleChain &Chain = ChainPair.second; 1170 // Benchmarking has shown that due to branch correlation duplicating 2 or 1171 // more triangles is profitable, despite the calculations assuming 1172 // independence. 1173 if (Chain.count() < TriangleChainCount) 1174 continue; 1175 MachineBasicBlock *dst = Chain.Edges.back(); 1176 Chain.Edges.pop_back(); 1177 for (MachineBasicBlock *src : reverse(Chain.Edges)) { 1178 DEBUG(dbgs() << "Marking edge: " << getBlockName(src) << "->" << 1179 getBlockName(dst) << " as pre-computed based on triangles.\n"); 1180 ComputedEdges[src] = { dst, true }; 1181 dst = src; 1182 } 1183 } 1184 } 1185 1186 // When profile is not present, return the StaticLikelyProb. 1187 // When profile is available, we need to handle the triangle-shape CFG. 1188 static BranchProbability getLayoutSuccessorProbThreshold( 1189 const MachineBasicBlock *BB) { 1190 if (!BB->getParent()->getFunction()->getEntryCount()) 1191 return BranchProbability(StaticLikelyProb, 100); 1192 if (BB->succ_size() == 2) { 1193 const MachineBasicBlock *Succ1 = *BB->succ_begin(); 1194 const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1); 1195 if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) { 1196 /* See case 1 below for the cost analysis. For BB->Succ to 1197 * be taken with smaller cost, the following needs to hold: 1198 * Prob(BB->Succ) > 2 * Prob(BB->Pred) 1199 * So the threshold T in the calculation below 1200 * (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred) 1201 * So T / (1 - T) = 2, Yielding T = 2/3 1202 * Also adding user specified branch bias, we have 1203 * T = (2/3)*(ProfileLikelyProb/50) 1204 * = (2*ProfileLikelyProb)/150) 1205 */ 1206 return BranchProbability(2 * ProfileLikelyProb, 150); 1207 } 1208 } 1209 return BranchProbability(ProfileLikelyProb, 100); 1210 } 1211 1212 /// Checks to see if the layout candidate block \p Succ has a better layout 1213 /// predecessor than \c BB. If yes, returns true. 1214 /// \p SuccProb: The probability adjusted for only remaining blocks. 1215 /// Only used for logging 1216 /// \p RealSuccProb: The un-adjusted probability. 1217 /// \p Chain: The chain that BB belongs to and Succ is being considered for. 1218 /// \p BlockFilter: if non-null, the set of blocks that make up the loop being 1219 /// considered 1220 bool MachineBlockPlacement::hasBetterLayoutPredecessor( 1221 const MachineBasicBlock *BB, const MachineBasicBlock *Succ, 1222 const BlockChain &SuccChain, BranchProbability SuccProb, 1223 BranchProbability RealSuccProb, const BlockChain &Chain, 1224 const BlockFilterSet *BlockFilter) { 1225 1226 // There isn't a better layout when there are no unscheduled predecessors. 1227 if (SuccChain.UnscheduledPredecessors == 0) 1228 return false; 1229 1230 // There are two basic scenarios here: 1231 // ------------------------------------- 1232 // Case 1: triangular shape CFG (if-then): 1233 // BB 1234 // | \ 1235 // | \ 1236 // | Pred 1237 // | / 1238 // Succ 1239 // In this case, we are evaluating whether to select edge -> Succ, e.g. 1240 // set Succ as the layout successor of BB. Picking Succ as BB's 1241 // successor breaks the CFG constraints (FIXME: define these constraints). 1242 // With this layout, Pred BB 1243 // is forced to be outlined, so the overall cost will be cost of the 1244 // branch taken from BB to Pred, plus the cost of back taken branch 1245 // from Pred to Succ, as well as the additional cost associated 1246 // with the needed unconditional jump instruction from Pred To Succ. 1247 1248 // The cost of the topological order layout is the taken branch cost 1249 // from BB to Succ, so to make BB->Succ a viable candidate, the following 1250 // must hold: 1251 // 2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost 1252 // < freq(BB->Succ) * taken_branch_cost. 1253 // Ignoring unconditional jump cost, we get 1254 // freq(BB->Succ) > 2 * freq(BB->Pred), i.e., 1255 // prob(BB->Succ) > 2 * prob(BB->Pred) 1256 // 1257 // When real profile data is available, we can precisely compute the 1258 // probability threshold that is needed for edge BB->Succ to be considered. 1259 // Without profile data, the heuristic requires the branch bias to be 1260 // a lot larger to make sure the signal is very strong (e.g. 80% default). 1261 // ----------------------------------------------------------------- 1262 // Case 2: diamond like CFG (if-then-else): 1263 // S 1264 // / \ 1265 // | \ 1266 // BB Pred 1267 // \ / 1268 // Succ 1269 // .. 1270 // 1271 // The current block is BB and edge BB->Succ is now being evaluated. 1272 // Note that edge S->BB was previously already selected because 1273 // prob(S->BB) > prob(S->Pred). 1274 // At this point, 2 blocks can be placed after BB: Pred or Succ. If we 1275 // choose Pred, we will have a topological ordering as shown on the left 1276 // in the picture below. If we choose Succ, we have the solution as shown 1277 // on the right: 1278 // 1279 // topo-order: 1280 // 1281 // S----- ---S 1282 // | | | | 1283 // ---BB | | BB 1284 // | | | | 1285 // | pred-- | Succ-- 1286 // | | | | 1287 // ---succ ---pred-- 1288 // 1289 // cost = freq(S->Pred) + freq(BB->Succ) cost = 2 * freq (S->Pred) 1290 // = freq(S->Pred) + freq(S->BB) 1291 // 1292 // If we have profile data (i.e, branch probabilities can be trusted), the 1293 // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 * 1294 // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB). 1295 // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which 1296 // means the cost of topological order is greater. 1297 // When profile data is not available, however, we need to be more 1298 // conservative. If the branch prediction is wrong, breaking the topo-order 1299 // will actually yield a layout with large cost. For this reason, we need 1300 // strong biased branch at block S with Prob(S->BB) in order to select 1301 // BB->Succ. This is equivalent to looking the CFG backward with backward 1302 // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without 1303 // profile data). 1304 // -------------------------------------------------------------------------- 1305 // Case 3: forked diamond 1306 // S 1307 // / \ 1308 // / \ 1309 // BB Pred 1310 // | \ / | 1311 // | \ / | 1312 // | X | 1313 // | / \ | 1314 // | / \ | 1315 // S1 S2 1316 // 1317 // The current block is BB and edge BB->S1 is now being evaluated. 1318 // As above S->BB was already selected because 1319 // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2). 1320 // 1321 // topo-order: 1322 // 1323 // S-------| ---S 1324 // | | | | 1325 // ---BB | | BB 1326 // | | | | 1327 // | Pred----| | S1---- 1328 // | | | | 1329 // --(S1 or S2) ---Pred-- 1330 // | 1331 // S2 1332 // 1333 // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2) 1334 // + min(freq(Pred->S1), freq(Pred->S2)) 1335 // Non-topo-order cost: 1336 // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2). 1337 // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2)) 1338 // is 0. Then the non topo layout is better when 1339 // freq(S->Pred) < freq(BB->S1). 1340 // This is exactly what is checked below. 1341 // Note there are other shapes that apply (Pred may not be a single block, 1342 // but they all fit this general pattern.) 1343 BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB); 1344 1345 // Make sure that a hot successor doesn't have a globally more 1346 // important predecessor. 1347 BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb; 1348 bool BadCFGConflict = false; 1349 1350 for (MachineBasicBlock *Pred : Succ->predecessors()) { 1351 if (Pred == Succ || BlockToChain[Pred] == &SuccChain || 1352 (BlockFilter && !BlockFilter->count(Pred)) || 1353 BlockToChain[Pred] == &Chain || 1354 // This check is redundant except for look ahead. This function is 1355 // called for lookahead by isProfitableToTailDup when BB hasn't been 1356 // placed yet. 1357 (Pred == BB)) 1358 continue; 1359 // Do backward checking. 1360 // For all cases above, we need a backward checking to filter out edges that 1361 // are not 'strongly' biased. 1362 // BB Pred 1363 // \ / 1364 // Succ 1365 // We select edge BB->Succ if 1366 // freq(BB->Succ) > freq(Succ) * HotProb 1367 // i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) * 1368 // HotProb 1369 // i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb 1370 // Case 1 is covered too, because the first equation reduces to: 1371 // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle) 1372 BlockFrequency PredEdgeFreq = 1373 MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ); 1374 if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) { 1375 BadCFGConflict = true; 1376 break; 1377 } 1378 } 1379 1380 if (BadCFGConflict) { 1381 DEBUG(dbgs() << " Not a candidate: " << getBlockName(Succ) << " -> " << SuccProb 1382 << " (prob) (non-cold CFG conflict)\n"); 1383 return true; 1384 } 1385 1386 return false; 1387 } 1388 1389 /// \brief Select the best successor for a block. 1390 /// 1391 /// This looks across all successors of a particular block and attempts to 1392 /// select the "best" one to be the layout successor. It only considers direct 1393 /// successors which also pass the block filter. It will attempt to avoid 1394 /// breaking CFG structure, but cave and break such structures in the case of 1395 /// very hot successor edges. 1396 /// 1397 /// \returns The best successor block found, or null if none are viable, along 1398 /// with a boolean indicating if tail duplication is necessary. 1399 MachineBlockPlacement::BlockAndTailDupResult 1400 MachineBlockPlacement::selectBestSuccessor( 1401 const MachineBasicBlock *BB, const BlockChain &Chain, 1402 const BlockFilterSet *BlockFilter) { 1403 const BranchProbability HotProb(StaticLikelyProb, 100); 1404 1405 BlockAndTailDupResult BestSucc = { nullptr, false }; 1406 auto BestProb = BranchProbability::getZero(); 1407 1408 SmallVector<MachineBasicBlock *, 4> Successors; 1409 auto AdjustedSumProb = 1410 collectViableSuccessors(BB, Chain, BlockFilter, Successors); 1411 1412 DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB) << "\n"); 1413 1414 // if we already precomputed the best successor for BB, return that if still 1415 // applicable. 1416 auto FoundEdge = ComputedEdges.find(BB); 1417 if (FoundEdge != ComputedEdges.end()) { 1418 MachineBasicBlock *Succ = FoundEdge->second.BB; 1419 ComputedEdges.erase(FoundEdge); 1420 BlockChain *SuccChain = BlockToChain[Succ]; 1421 if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) && 1422 SuccChain != &Chain && Succ == *SuccChain->begin()) 1423 return FoundEdge->second; 1424 } 1425 1426 // if BB is part of a trellis, Use the trellis to determine the optimal 1427 // fallthrough edges 1428 if (isTrellis(BB, Successors, Chain, BlockFilter)) 1429 return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain, 1430 BlockFilter); 1431 1432 // For blocks with CFG violations, we may be able to lay them out anyway with 1433 // tail-duplication. We keep this vector so we can perform the probability 1434 // calculations the minimum number of times. 1435 SmallVector<std::tuple<BranchProbability, MachineBasicBlock *>, 4> 1436 DupCandidates; 1437 for (MachineBasicBlock *Succ : Successors) { 1438 auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ); 1439 BranchProbability SuccProb = 1440 getAdjustedProbability(RealSuccProb, AdjustedSumProb); 1441 1442 BlockChain &SuccChain = *BlockToChain[Succ]; 1443 // Skip the edge \c BB->Succ if block \c Succ has a better layout 1444 // predecessor that yields lower global cost. 1445 if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb, 1446 Chain, BlockFilter)) { 1447 // If tail duplication would make Succ profitable, place it. 1448 if (TailDupPlacement && shouldTailDuplicate(Succ)) 1449 DupCandidates.push_back(std::make_tuple(SuccProb, Succ)); 1450 continue; 1451 } 1452 1453 DEBUG( 1454 dbgs() << " Candidate: " << getBlockName(Succ) << ", probability: " 1455 << SuccProb 1456 << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "") 1457 << "\n"); 1458 1459 if (BestSucc.BB && BestProb >= SuccProb) { 1460 DEBUG(dbgs() << " Not the best candidate, continuing\n"); 1461 continue; 1462 } 1463 1464 DEBUG(dbgs() << " Setting it as best candidate\n"); 1465 BestSucc.BB = Succ; 1466 BestProb = SuccProb; 1467 } 1468 // Handle the tail duplication candidates in order of decreasing probability. 1469 // Stop at the first one that is profitable. Also stop if they are less 1470 // profitable than BestSucc. Position is important because we preserve it and 1471 // prefer first best match. Here we aren't comparing in order, so we capture 1472 // the position instead. 1473 if (DupCandidates.size() != 0) { 1474 auto cmp = 1475 [](const std::tuple<BranchProbability, MachineBasicBlock *> &a, 1476 const std::tuple<BranchProbability, MachineBasicBlock *> &b) { 1477 return std::get<0>(a) > std::get<0>(b); 1478 }; 1479 std::stable_sort(DupCandidates.begin(), DupCandidates.end(), cmp); 1480 } 1481 for(auto &Tup : DupCandidates) { 1482 BranchProbability DupProb; 1483 MachineBasicBlock *Succ; 1484 std::tie(DupProb, Succ) = Tup; 1485 if (DupProb < BestProb) 1486 break; 1487 if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter) 1488 && (isProfitableToTailDup(BB, Succ, BestProb, Chain, BlockFilter))) { 1489 DEBUG( 1490 dbgs() << " Candidate: " << getBlockName(Succ) << ", probability: " 1491 << DupProb 1492 << " (Tail Duplicate)\n"); 1493 BestSucc.BB = Succ; 1494 BestSucc.ShouldTailDup = true; 1495 break; 1496 } 1497 } 1498 1499 if (BestSucc.BB) 1500 DEBUG(dbgs() << " Selected: " << getBlockName(BestSucc.BB) << "\n"); 1501 1502 return BestSucc; 1503 } 1504 1505 /// \brief Select the best block from a worklist. 1506 /// 1507 /// This looks through the provided worklist as a list of candidate basic 1508 /// blocks and select the most profitable one to place. The definition of 1509 /// profitable only really makes sense in the context of a loop. This returns 1510 /// the most frequently visited block in the worklist, which in the case of 1511 /// a loop, is the one most desirable to be physically close to the rest of the 1512 /// loop body in order to improve i-cache behavior. 1513 /// 1514 /// \returns The best block found, or null if none are viable. 1515 MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock( 1516 const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) { 1517 // Once we need to walk the worklist looking for a candidate, cleanup the 1518 // worklist of already placed entries. 1519 // FIXME: If this shows up on profiles, it could be folded (at the cost of 1520 // some code complexity) into the loop below. 1521 WorkList.erase(remove_if(WorkList, 1522 [&](MachineBasicBlock *BB) { 1523 return BlockToChain.lookup(BB) == &Chain; 1524 }), 1525 WorkList.end()); 1526 1527 if (WorkList.empty()) 1528 return nullptr; 1529 1530 bool IsEHPad = WorkList[0]->isEHPad(); 1531 1532 MachineBasicBlock *BestBlock = nullptr; 1533 BlockFrequency BestFreq; 1534 for (MachineBasicBlock *MBB : WorkList) { 1535 assert(MBB->isEHPad() == IsEHPad); 1536 1537 BlockChain &SuccChain = *BlockToChain[MBB]; 1538 if (&SuccChain == &Chain) 1539 continue; 1540 1541 assert(SuccChain.UnscheduledPredecessors == 0 && "Found CFG-violating block"); 1542 1543 BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB); 1544 DEBUG(dbgs() << " " << getBlockName(MBB) << " -> "; 1545 MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n"); 1546 1547 // For ehpad, we layout the least probable first as to avoid jumping back 1548 // from least probable landingpads to more probable ones. 1549 // 1550 // FIXME: Using probability is probably (!) not the best way to achieve 1551 // this. We should probably have a more principled approach to layout 1552 // cleanup code. 1553 // 1554 // The goal is to get: 1555 // 1556 // +--------------------------+ 1557 // | V 1558 // InnerLp -> InnerCleanup OuterLp -> OuterCleanup -> Resume 1559 // 1560 // Rather than: 1561 // 1562 // +-------------------------------------+ 1563 // V | 1564 // OuterLp -> OuterCleanup -> Resume InnerLp -> InnerCleanup 1565 if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq))) 1566 continue; 1567 1568 BestBlock = MBB; 1569 BestFreq = CandidateFreq; 1570 } 1571 1572 return BestBlock; 1573 } 1574 1575 /// \brief Retrieve the first unplaced basic block. 1576 /// 1577 /// This routine is called when we are unable to use the CFG to walk through 1578 /// all of the basic blocks and form a chain due to unnatural loops in the CFG. 1579 /// We walk through the function's blocks in order, starting from the 1580 /// LastUnplacedBlockIt. We update this iterator on each call to avoid 1581 /// re-scanning the entire sequence on repeated calls to this routine. 1582 MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock( 1583 const BlockChain &PlacedChain, 1584 MachineFunction::iterator &PrevUnplacedBlockIt, 1585 const BlockFilterSet *BlockFilter) { 1586 for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E; 1587 ++I) { 1588 if (BlockFilter && !BlockFilter->count(&*I)) 1589 continue; 1590 if (BlockToChain[&*I] != &PlacedChain) { 1591 PrevUnplacedBlockIt = I; 1592 // Now select the head of the chain to which the unplaced block belongs 1593 // as the block to place. This will force the entire chain to be placed, 1594 // and satisfies the requirements of merging chains. 1595 return *BlockToChain[&*I]->begin(); 1596 } 1597 } 1598 return nullptr; 1599 } 1600 1601 void MachineBlockPlacement::fillWorkLists( 1602 const MachineBasicBlock *MBB, 1603 SmallPtrSetImpl<BlockChain *> &UpdatedPreds, 1604 const BlockFilterSet *BlockFilter = nullptr) { 1605 BlockChain &Chain = *BlockToChain[MBB]; 1606 if (!UpdatedPreds.insert(&Chain).second) 1607 return; 1608 1609 assert(Chain.UnscheduledPredecessors == 0); 1610 for (MachineBasicBlock *ChainBB : Chain) { 1611 assert(BlockToChain[ChainBB] == &Chain); 1612 for (MachineBasicBlock *Pred : ChainBB->predecessors()) { 1613 if (BlockFilter && !BlockFilter->count(Pred)) 1614 continue; 1615 if (BlockToChain[Pred] == &Chain) 1616 continue; 1617 ++Chain.UnscheduledPredecessors; 1618 } 1619 } 1620 1621 if (Chain.UnscheduledPredecessors != 0) 1622 return; 1623 1624 MachineBasicBlock *BB = *Chain.begin(); 1625 if (BB->isEHPad()) 1626 EHPadWorkList.push_back(BB); 1627 else 1628 BlockWorkList.push_back(BB); 1629 } 1630 1631 void MachineBlockPlacement::buildChain( 1632 const MachineBasicBlock *HeadBB, BlockChain &Chain, 1633 BlockFilterSet *BlockFilter) { 1634 assert(HeadBB && "BB must not be null.\n"); 1635 assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n"); 1636 MachineFunction::iterator PrevUnplacedBlockIt = F->begin(); 1637 1638 const MachineBasicBlock *LoopHeaderBB = HeadBB; 1639 markChainSuccessors(Chain, LoopHeaderBB, BlockFilter); 1640 MachineBasicBlock *BB = *std::prev(Chain.end()); 1641 for (;;) { 1642 assert(BB && "null block found at end of chain in loop."); 1643 assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop."); 1644 assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain."); 1645 1646 1647 // Look for the best viable successor if there is one to place immediately 1648 // after this block. 1649 auto Result = selectBestSuccessor(BB, Chain, BlockFilter); 1650 MachineBasicBlock* BestSucc = Result.BB; 1651 bool ShouldTailDup = Result.ShouldTailDup; 1652 if (TailDupPlacement) 1653 ShouldTailDup |= (BestSucc && shouldTailDuplicate(BestSucc)); 1654 1655 // If an immediate successor isn't available, look for the best viable 1656 // block among those we've identified as not violating the loop's CFG at 1657 // this point. This won't be a fallthrough, but it will increase locality. 1658 if (!BestSucc) 1659 BestSucc = selectBestCandidateBlock(Chain, BlockWorkList); 1660 if (!BestSucc) 1661 BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList); 1662 1663 if (!BestSucc) { 1664 BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter); 1665 if (!BestSucc) 1666 break; 1667 1668 DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the " 1669 "layout successor until the CFG reduces\n"); 1670 } 1671 1672 // Placement may have changed tail duplication opportunities. 1673 // Check for that now. 1674 if (TailDupPlacement && BestSucc && ShouldTailDup) { 1675 // If the chosen successor was duplicated into all its predecessors, 1676 // don't bother laying it out, just go round the loop again with BB as 1677 // the chain end. 1678 if (repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain, 1679 BlockFilter, PrevUnplacedBlockIt)) 1680 continue; 1681 } 1682 1683 // Place this block, updating the datastructures to reflect its placement. 1684 BlockChain &SuccChain = *BlockToChain[BestSucc]; 1685 // Zero out UnscheduledPredecessors for the successor we're about to merge in case 1686 // we selected a successor that didn't fit naturally into the CFG. 1687 SuccChain.UnscheduledPredecessors = 0; 1688 DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to " 1689 << getBlockName(BestSucc) << "\n"); 1690 markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter); 1691 Chain.merge(BestSucc, &SuccChain); 1692 BB = *std::prev(Chain.end()); 1693 } 1694 1695 DEBUG(dbgs() << "Finished forming chain for header block " 1696 << getBlockName(*Chain.begin()) << "\n"); 1697 } 1698 1699 /// \brief Find the best loop top block for layout. 1700 /// 1701 /// Look for a block which is strictly better than the loop header for laying 1702 /// out at the top of the loop. This looks for one and only one pattern: 1703 /// a latch block with no conditional exit. This block will cause a conditional 1704 /// jump around it or will be the bottom of the loop if we lay it out in place, 1705 /// but if it it doesn't end up at the bottom of the loop for any reason, 1706 /// rotation alone won't fix it. Because such a block will always result in an 1707 /// unconditional jump (for the backedge) rotating it in front of the loop 1708 /// header is always profitable. 1709 MachineBasicBlock * 1710 MachineBlockPlacement::findBestLoopTop(const MachineLoop &L, 1711 const BlockFilterSet &LoopBlockSet) { 1712 // Placing the latch block before the header may introduce an extra branch 1713 // that skips this block the first time the loop is executed, which we want 1714 // to avoid when optimising for size. 1715 // FIXME: in theory there is a case that does not introduce a new branch, 1716 // i.e. when the layout predecessor does not fallthrough to the loop header. 1717 // In practice this never happens though: there always seems to be a preheader 1718 // that can fallthrough and that is also placed before the header. 1719 if (F->getFunction()->optForSize()) 1720 return L.getHeader(); 1721 1722 // Check that the header hasn't been fused with a preheader block due to 1723 // crazy branches. If it has, we need to start with the header at the top to 1724 // prevent pulling the preheader into the loop body. 1725 BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; 1726 if (!LoopBlockSet.count(*HeaderChain.begin())) 1727 return L.getHeader(); 1728 1729 DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(L.getHeader()) 1730 << "\n"); 1731 1732 BlockFrequency BestPredFreq; 1733 MachineBasicBlock *BestPred = nullptr; 1734 for (MachineBasicBlock *Pred : L.getHeader()->predecessors()) { 1735 if (!LoopBlockSet.count(Pred)) 1736 continue; 1737 DEBUG(dbgs() << " header pred: " << getBlockName(Pred) << ", has " 1738 << Pred->succ_size() << " successors, "; 1739 MBFI->printBlockFreq(dbgs(), Pred) << " freq\n"); 1740 if (Pred->succ_size() > 1) 1741 continue; 1742 1743 BlockFrequency PredFreq = MBFI->getBlockFreq(Pred); 1744 if (!BestPred || PredFreq > BestPredFreq || 1745 (!(PredFreq < BestPredFreq) && 1746 Pred->isLayoutSuccessor(L.getHeader()))) { 1747 BestPred = Pred; 1748 BestPredFreq = PredFreq; 1749 } 1750 } 1751 1752 // If no direct predecessor is fine, just use the loop header. 1753 if (!BestPred) { 1754 DEBUG(dbgs() << " final top unchanged\n"); 1755 return L.getHeader(); 1756 } 1757 1758 // Walk backwards through any straight line of predecessors. 1759 while (BestPred->pred_size() == 1 && 1760 (*BestPred->pred_begin())->succ_size() == 1 && 1761 *BestPred->pred_begin() != L.getHeader()) 1762 BestPred = *BestPred->pred_begin(); 1763 1764 DEBUG(dbgs() << " final top: " << getBlockName(BestPred) << "\n"); 1765 return BestPred; 1766 } 1767 1768 /// \brief Find the best loop exiting block for layout. 1769 /// 1770 /// This routine implements the logic to analyze the loop looking for the best 1771 /// block to layout at the top of the loop. Typically this is done to maximize 1772 /// fallthrough opportunities. 1773 MachineBasicBlock * 1774 MachineBlockPlacement::findBestLoopExit(const MachineLoop &L, 1775 const BlockFilterSet &LoopBlockSet) { 1776 // We don't want to layout the loop linearly in all cases. If the loop header 1777 // is just a normal basic block in the loop, we want to look for what block 1778 // within the loop is the best one to layout at the top. However, if the loop 1779 // header has be pre-merged into a chain due to predecessors not having 1780 // analyzable branches, *and* the predecessor it is merged with is *not* part 1781 // of the loop, rotating the header into the middle of the loop will create 1782 // a non-contiguous range of blocks which is Very Bad. So start with the 1783 // header and only rotate if safe. 1784 BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; 1785 if (!LoopBlockSet.count(*HeaderChain.begin())) 1786 return nullptr; 1787 1788 BlockFrequency BestExitEdgeFreq; 1789 unsigned BestExitLoopDepth = 0; 1790 MachineBasicBlock *ExitingBB = nullptr; 1791 // If there are exits to outer loops, loop rotation can severely limit 1792 // fallthrough opportunities unless it selects such an exit. Keep a set of 1793 // blocks where rotating to exit with that block will reach an outer loop. 1794 SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop; 1795 1796 DEBUG(dbgs() << "Finding best loop exit for: " << getBlockName(L.getHeader()) 1797 << "\n"); 1798 for (MachineBasicBlock *MBB : L.getBlocks()) { 1799 BlockChain &Chain = *BlockToChain[MBB]; 1800 // Ensure that this block is at the end of a chain; otherwise it could be 1801 // mid-way through an inner loop or a successor of an unanalyzable branch. 1802 if (MBB != *std::prev(Chain.end())) 1803 continue; 1804 1805 // Now walk the successors. We need to establish whether this has a viable 1806 // exiting successor and whether it has a viable non-exiting successor. 1807 // We store the old exiting state and restore it if a viable looping 1808 // successor isn't found. 1809 MachineBasicBlock *OldExitingBB = ExitingBB; 1810 BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq; 1811 bool HasLoopingSucc = false; 1812 for (MachineBasicBlock *Succ : MBB->successors()) { 1813 if (Succ->isEHPad()) 1814 continue; 1815 if (Succ == MBB) 1816 continue; 1817 BlockChain &SuccChain = *BlockToChain[Succ]; 1818 // Don't split chains, either this chain or the successor's chain. 1819 if (&Chain == &SuccChain) { 1820 DEBUG(dbgs() << " exiting: " << getBlockName(MBB) << " -> " 1821 << getBlockName(Succ) << " (chain conflict)\n"); 1822 continue; 1823 } 1824 1825 auto SuccProb = MBPI->getEdgeProbability(MBB, Succ); 1826 if (LoopBlockSet.count(Succ)) { 1827 DEBUG(dbgs() << " looping: " << getBlockName(MBB) << " -> " 1828 << getBlockName(Succ) << " (" << SuccProb << ")\n"); 1829 HasLoopingSucc = true; 1830 continue; 1831 } 1832 1833 unsigned SuccLoopDepth = 0; 1834 if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) { 1835 SuccLoopDepth = ExitLoop->getLoopDepth(); 1836 if (ExitLoop->contains(&L)) 1837 BlocksExitingToOuterLoop.insert(MBB); 1838 } 1839 1840 BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb; 1841 DEBUG(dbgs() << " exiting: " << getBlockName(MBB) << " -> " 1842 << getBlockName(Succ) << " [L:" << SuccLoopDepth << "] ("; 1843 MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n"); 1844 // Note that we bias this toward an existing layout successor to retain 1845 // incoming order in the absence of better information. The exit must have 1846 // a frequency higher than the current exit before we consider breaking 1847 // the layout. 1848 BranchProbability Bias(100 - ExitBlockBias, 100); 1849 if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth || 1850 ExitEdgeFreq > BestExitEdgeFreq || 1851 (MBB->isLayoutSuccessor(Succ) && 1852 !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) { 1853 BestExitEdgeFreq = ExitEdgeFreq; 1854 ExitingBB = MBB; 1855 } 1856 } 1857 1858 if (!HasLoopingSucc) { 1859 // Restore the old exiting state, no viable looping successor was found. 1860 ExitingBB = OldExitingBB; 1861 BestExitEdgeFreq = OldBestExitEdgeFreq; 1862 } 1863 } 1864 // Without a candidate exiting block or with only a single block in the 1865 // loop, just use the loop header to layout the loop. 1866 if (!ExitingBB) { 1867 DEBUG(dbgs() << " No other candidate exit blocks, using loop header\n"); 1868 return nullptr; 1869 } 1870 if (L.getNumBlocks() == 1) { 1871 DEBUG(dbgs() << " Loop has 1 block, using loop header as exit\n"); 1872 return nullptr; 1873 } 1874 1875 // Also, if we have exit blocks which lead to outer loops but didn't select 1876 // one of them as the exiting block we are rotating toward, disable loop 1877 // rotation altogether. 1878 if (!BlocksExitingToOuterLoop.empty() && 1879 !BlocksExitingToOuterLoop.count(ExitingBB)) 1880 return nullptr; 1881 1882 DEBUG(dbgs() << " Best exiting block: " << getBlockName(ExitingBB) << "\n"); 1883 return ExitingBB; 1884 } 1885 1886 /// \brief Attempt to rotate an exiting block to the bottom of the loop. 1887 /// 1888 /// Once we have built a chain, try to rotate it to line up the hot exit block 1889 /// with fallthrough out of the loop if doing so doesn't introduce unnecessary 1890 /// branches. For example, if the loop has fallthrough into its header and out 1891 /// of its bottom already, don't rotate it. 1892 void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, 1893 const MachineBasicBlock *ExitingBB, 1894 const BlockFilterSet &LoopBlockSet) { 1895 if (!ExitingBB) 1896 return; 1897 1898 MachineBasicBlock *Top = *LoopChain.begin(); 1899 bool ViableTopFallthrough = false; 1900 for (MachineBasicBlock *Pred : Top->predecessors()) { 1901 BlockChain *PredChain = BlockToChain[Pred]; 1902 if (!LoopBlockSet.count(Pred) && 1903 (!PredChain || Pred == *std::prev(PredChain->end()))) { 1904 ViableTopFallthrough = true; 1905 break; 1906 } 1907 } 1908 1909 // If the header has viable fallthrough, check whether the current loop 1910 // bottom is a viable exiting block. If so, bail out as rotating will 1911 // introduce an unnecessary branch. 1912 if (ViableTopFallthrough) { 1913 MachineBasicBlock *Bottom = *std::prev(LoopChain.end()); 1914 for (MachineBasicBlock *Succ : Bottom->successors()) { 1915 BlockChain *SuccChain = BlockToChain[Succ]; 1916 if (!LoopBlockSet.count(Succ) && 1917 (!SuccChain || Succ == *SuccChain->begin())) 1918 return; 1919 } 1920 } 1921 1922 BlockChain::iterator ExitIt = find(LoopChain, ExitingBB); 1923 if (ExitIt == LoopChain.end()) 1924 return; 1925 1926 std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end()); 1927 } 1928 1929 /// \brief Attempt to rotate a loop based on profile data to reduce branch cost. 1930 /// 1931 /// With profile data, we can determine the cost in terms of missed fall through 1932 /// opportunities when rotating a loop chain and select the best rotation. 1933 /// Basically, there are three kinds of cost to consider for each rotation: 1934 /// 1. The possibly missed fall through edge (if it exists) from BB out of 1935 /// the loop to the loop header. 1936 /// 2. The possibly missed fall through edges (if they exist) from the loop 1937 /// exits to BB out of the loop. 1938 /// 3. The missed fall through edge (if it exists) from the last BB to the 1939 /// first BB in the loop chain. 1940 /// Therefore, the cost for a given rotation is the sum of costs listed above. 1941 /// We select the best rotation with the smallest cost. 1942 void MachineBlockPlacement::rotateLoopWithProfile( 1943 BlockChain &LoopChain, const MachineLoop &L, 1944 const BlockFilterSet &LoopBlockSet) { 1945 auto HeaderBB = L.getHeader(); 1946 auto HeaderIter = find(LoopChain, HeaderBB); 1947 auto RotationPos = LoopChain.end(); 1948 1949 BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency(); 1950 1951 // A utility lambda that scales up a block frequency by dividing it by a 1952 // branch probability which is the reciprocal of the scale. 1953 auto ScaleBlockFrequency = [](BlockFrequency Freq, 1954 unsigned Scale) -> BlockFrequency { 1955 if (Scale == 0) 1956 return 0; 1957 // Use operator / between BlockFrequency and BranchProbability to implement 1958 // saturating multiplication. 1959 return Freq / BranchProbability(1, Scale); 1960 }; 1961 1962 // Compute the cost of the missed fall-through edge to the loop header if the 1963 // chain head is not the loop header. As we only consider natural loops with 1964 // single header, this computation can be done only once. 1965 BlockFrequency HeaderFallThroughCost(0); 1966 for (auto *Pred : HeaderBB->predecessors()) { 1967 BlockChain *PredChain = BlockToChain[Pred]; 1968 if (!LoopBlockSet.count(Pred) && 1969 (!PredChain || Pred == *std::prev(PredChain->end()))) { 1970 auto EdgeFreq = 1971 MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, HeaderBB); 1972 auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost); 1973 // If the predecessor has only an unconditional jump to the header, we 1974 // need to consider the cost of this jump. 1975 if (Pred->succ_size() == 1) 1976 FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost); 1977 HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost); 1978 } 1979 } 1980 1981 // Here we collect all exit blocks in the loop, and for each exit we find out 1982 // its hottest exit edge. For each loop rotation, we define the loop exit cost 1983 // as the sum of frequencies of exit edges we collect here, excluding the exit 1984 // edge from the tail of the loop chain. 1985 SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq; 1986 for (auto BB : LoopChain) { 1987 auto LargestExitEdgeProb = BranchProbability::getZero(); 1988 for (auto *Succ : BB->successors()) { 1989 BlockChain *SuccChain = BlockToChain[Succ]; 1990 if (!LoopBlockSet.count(Succ) && 1991 (!SuccChain || Succ == *SuccChain->begin())) { 1992 auto SuccProb = MBPI->getEdgeProbability(BB, Succ); 1993 LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb); 1994 } 1995 } 1996 if (LargestExitEdgeProb > BranchProbability::getZero()) { 1997 auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb; 1998 ExitsWithFreq.emplace_back(BB, ExitFreq); 1999 } 2000 } 2001 2002 // In this loop we iterate every block in the loop chain and calculate the 2003 // cost assuming the block is the head of the loop chain. When the loop ends, 2004 // we should have found the best candidate as the loop chain's head. 2005 for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()), 2006 EndIter = LoopChain.end(); 2007 Iter != EndIter; Iter++, TailIter++) { 2008 // TailIter is used to track the tail of the loop chain if the block we are 2009 // checking (pointed by Iter) is the head of the chain. 2010 if (TailIter == LoopChain.end()) 2011 TailIter = LoopChain.begin(); 2012 2013 auto TailBB = *TailIter; 2014 2015 // Calculate the cost by putting this BB to the top. 2016 BlockFrequency Cost = 0; 2017 2018 // If the current BB is the loop header, we need to take into account the 2019 // cost of the missed fall through edge from outside of the loop to the 2020 // header. 2021 if (Iter != HeaderIter) 2022 Cost += HeaderFallThroughCost; 2023 2024 // Collect the loop exit cost by summing up frequencies of all exit edges 2025 // except the one from the chain tail. 2026 for (auto &ExitWithFreq : ExitsWithFreq) 2027 if (TailBB != ExitWithFreq.first) 2028 Cost += ExitWithFreq.second; 2029 2030 // The cost of breaking the once fall-through edge from the tail to the top 2031 // of the loop chain. Here we need to consider three cases: 2032 // 1. If the tail node has only one successor, then we will get an 2033 // additional jmp instruction. So the cost here is (MisfetchCost + 2034 // JumpInstCost) * tail node frequency. 2035 // 2. If the tail node has two successors, then we may still get an 2036 // additional jmp instruction if the layout successor after the loop 2037 // chain is not its CFG successor. Note that the more frequently executed 2038 // jmp instruction will be put ahead of the other one. Assume the 2039 // frequency of those two branches are x and y, where x is the frequency 2040 // of the edge to the chain head, then the cost will be 2041 // (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency. 2042 // 3. If the tail node has more than two successors (this rarely happens), 2043 // we won't consider any additional cost. 2044 if (TailBB->isSuccessor(*Iter)) { 2045 auto TailBBFreq = MBFI->getBlockFreq(TailBB); 2046 if (TailBB->succ_size() == 1) 2047 Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(), 2048 MisfetchCost + JumpInstCost); 2049 else if (TailBB->succ_size() == 2) { 2050 auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter); 2051 auto TailToHeadFreq = TailBBFreq * TailToHeadProb; 2052 auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2) 2053 ? TailBBFreq * TailToHeadProb.getCompl() 2054 : TailToHeadFreq; 2055 Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) + 2056 ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost); 2057 } 2058 } 2059 2060 DEBUG(dbgs() << "The cost of loop rotation by making " << getBlockName(*Iter) 2061 << " to the top: " << Cost.getFrequency() << "\n"); 2062 2063 if (Cost < SmallestRotationCost) { 2064 SmallestRotationCost = Cost; 2065 RotationPos = Iter; 2066 } 2067 } 2068 2069 if (RotationPos != LoopChain.end()) { 2070 DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos) 2071 << " to the top\n"); 2072 std::rotate(LoopChain.begin(), RotationPos, LoopChain.end()); 2073 } 2074 } 2075 2076 /// \brief Collect blocks in the given loop that are to be placed. 2077 /// 2078 /// When profile data is available, exclude cold blocks from the returned set; 2079 /// otherwise, collect all blocks in the loop. 2080 MachineBlockPlacement::BlockFilterSet 2081 MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) { 2082 BlockFilterSet LoopBlockSet; 2083 2084 // Filter cold blocks off from LoopBlockSet when profile data is available. 2085 // Collect the sum of frequencies of incoming edges to the loop header from 2086 // outside. If we treat the loop as a super block, this is the frequency of 2087 // the loop. Then for each block in the loop, we calculate the ratio between 2088 // its frequency and the frequency of the loop block. When it is too small, 2089 // don't add it to the loop chain. If there are outer loops, then this block 2090 // will be merged into the first outer loop chain for which this block is not 2091 // cold anymore. This needs precise profile data and we only do this when 2092 // profile data is available. 2093 if (F->getFunction()->getEntryCount()) { 2094 BlockFrequency LoopFreq(0); 2095 for (auto LoopPred : L.getHeader()->predecessors()) 2096 if (!L.contains(LoopPred)) 2097 LoopFreq += MBFI->getBlockFreq(LoopPred) * 2098 MBPI->getEdgeProbability(LoopPred, L.getHeader()); 2099 2100 for (MachineBasicBlock *LoopBB : L.getBlocks()) { 2101 auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency(); 2102 if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio) 2103 continue; 2104 LoopBlockSet.insert(LoopBB); 2105 } 2106 } else 2107 LoopBlockSet.insert(L.block_begin(), L.block_end()); 2108 2109 return LoopBlockSet; 2110 } 2111 2112 /// \brief Forms basic block chains from the natural loop structures. 2113 /// 2114 /// These chains are designed to preserve the existing *structure* of the code 2115 /// as much as possible. We can then stitch the chains together in a way which 2116 /// both preserves the topological structure and minimizes taken conditional 2117 /// branches. 2118 void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) { 2119 // First recurse through any nested loops, building chains for those inner 2120 // loops. 2121 for (const MachineLoop *InnerLoop : L) 2122 buildLoopChains(*InnerLoop); 2123 2124 assert(BlockWorkList.empty()); 2125 assert(EHPadWorkList.empty()); 2126 BlockFilterSet LoopBlockSet = collectLoopBlockSet(L); 2127 2128 // Check if we have profile data for this function. If yes, we will rotate 2129 // this loop by modeling costs more precisely which requires the profile data 2130 // for better layout. 2131 bool RotateLoopWithProfile = 2132 ForcePreciseRotationCost || 2133 (PreciseRotationCost && F->getFunction()->getEntryCount()); 2134 2135 // First check to see if there is an obviously preferable top block for the 2136 // loop. This will default to the header, but may end up as one of the 2137 // predecessors to the header if there is one which will result in strictly 2138 // fewer branches in the loop body. 2139 // When we use profile data to rotate the loop, this is unnecessary. 2140 MachineBasicBlock *LoopTop = 2141 RotateLoopWithProfile ? L.getHeader() : findBestLoopTop(L, LoopBlockSet); 2142 2143 // If we selected just the header for the loop top, look for a potentially 2144 // profitable exit block in the event that rotating the loop can eliminate 2145 // branches by placing an exit edge at the bottom. 2146 if (!RotateLoopWithProfile && LoopTop == L.getHeader()) 2147 PreferredLoopExit = findBestLoopExit(L, LoopBlockSet); 2148 2149 BlockChain &LoopChain = *BlockToChain[LoopTop]; 2150 2151 // FIXME: This is a really lame way of walking the chains in the loop: we 2152 // walk the blocks, and use a set to prevent visiting a particular chain 2153 // twice. 2154 SmallPtrSet<BlockChain *, 4> UpdatedPreds; 2155 assert(LoopChain.UnscheduledPredecessors == 0); 2156 UpdatedPreds.insert(&LoopChain); 2157 2158 for (const MachineBasicBlock *LoopBB : LoopBlockSet) 2159 fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet); 2160 2161 buildChain(LoopTop, LoopChain, &LoopBlockSet); 2162 2163 if (RotateLoopWithProfile) 2164 rotateLoopWithProfile(LoopChain, L, LoopBlockSet); 2165 else 2166 rotateLoop(LoopChain, PreferredLoopExit, LoopBlockSet); 2167 2168 DEBUG({ 2169 // Crash at the end so we get all of the debugging output first. 2170 bool BadLoop = false; 2171 if (LoopChain.UnscheduledPredecessors) { 2172 BadLoop = true; 2173 dbgs() << "Loop chain contains a block without its preds placed!\n" 2174 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 2175 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"; 2176 } 2177 for (MachineBasicBlock *ChainBB : LoopChain) { 2178 dbgs() << " ... " << getBlockName(ChainBB) << "\n"; 2179 if (!LoopBlockSet.remove(ChainBB)) { 2180 // We don't mark the loop as bad here because there are real situations 2181 // where this can occur. For example, with an unanalyzable fallthrough 2182 // from a loop block to a non-loop block or vice versa. 2183 dbgs() << "Loop chain contains a block not contained by the loop!\n" 2184 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 2185 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" 2186 << " Bad block: " << getBlockName(ChainBB) << "\n"; 2187 } 2188 } 2189 2190 if (!LoopBlockSet.empty()) { 2191 BadLoop = true; 2192 for (const MachineBasicBlock *LoopBB : LoopBlockSet) 2193 dbgs() << "Loop contains blocks never placed into a chain!\n" 2194 << " Loop header: " << getBlockName(*L.block_begin()) << "\n" 2195 << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" 2196 << " Bad block: " << getBlockName(LoopBB) << "\n"; 2197 } 2198 assert(!BadLoop && "Detected problems with the placement of this loop."); 2199 }); 2200 2201 BlockWorkList.clear(); 2202 EHPadWorkList.clear(); 2203 } 2204 2205 void MachineBlockPlacement::buildCFGChains() { 2206 // Ensure that every BB in the function has an associated chain to simplify 2207 // the assumptions of the remaining algorithm. 2208 SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. 2209 for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE; 2210 ++FI) { 2211 MachineBasicBlock *BB = &*FI; 2212 BlockChain *Chain = 2213 new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); 2214 // Also, merge any blocks which we cannot reason about and must preserve 2215 // the exact fallthrough behavior for. 2216 for (;;) { 2217 Cond.clear(); 2218 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 2219 if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough()) 2220 break; 2221 2222 MachineFunction::iterator NextFI = std::next(FI); 2223 MachineBasicBlock *NextBB = &*NextFI; 2224 // Ensure that the layout successor is a viable block, as we know that 2225 // fallthrough is a possibility. 2226 assert(NextFI != FE && "Can't fallthrough past the last block."); 2227 DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: " 2228 << getBlockName(BB) << " -> " << getBlockName(NextBB) 2229 << "\n"); 2230 Chain->merge(NextBB, nullptr); 2231 #ifndef NDEBUG 2232 BlocksWithUnanalyzableExits.insert(&*BB); 2233 #endif 2234 FI = NextFI; 2235 BB = NextBB; 2236 } 2237 } 2238 2239 // Build any loop-based chains. 2240 PreferredLoopExit = nullptr; 2241 for (MachineLoop *L : *MLI) 2242 buildLoopChains(*L); 2243 2244 assert(BlockWorkList.empty()); 2245 assert(EHPadWorkList.empty()); 2246 2247 SmallPtrSet<BlockChain *, 4> UpdatedPreds; 2248 for (MachineBasicBlock &MBB : *F) 2249 fillWorkLists(&MBB, UpdatedPreds); 2250 2251 BlockChain &FunctionChain = *BlockToChain[&F->front()]; 2252 buildChain(&F->front(), FunctionChain); 2253 2254 #ifndef NDEBUG 2255 typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType; 2256 #endif 2257 DEBUG({ 2258 // Crash at the end so we get all of the debugging output first. 2259 bool BadFunc = false; 2260 FunctionBlockSetType FunctionBlockSet; 2261 for (MachineBasicBlock &MBB : *F) 2262 FunctionBlockSet.insert(&MBB); 2263 2264 for (MachineBasicBlock *ChainBB : FunctionChain) 2265 if (!FunctionBlockSet.erase(ChainBB)) { 2266 BadFunc = true; 2267 dbgs() << "Function chain contains a block not in the function!\n" 2268 << " Bad block: " << getBlockName(ChainBB) << "\n"; 2269 } 2270 2271 if (!FunctionBlockSet.empty()) { 2272 BadFunc = true; 2273 for (MachineBasicBlock *RemainingBB : FunctionBlockSet) 2274 dbgs() << "Function contains blocks never placed into a chain!\n" 2275 << " Bad block: " << getBlockName(RemainingBB) << "\n"; 2276 } 2277 assert(!BadFunc && "Detected problems with the block placement."); 2278 }); 2279 2280 // Splice the blocks into place. 2281 MachineFunction::iterator InsertPos = F->begin(); 2282 DEBUG(dbgs() << "[MBP] Function: "<< F->getName() << "\n"); 2283 for (MachineBasicBlock *ChainBB : FunctionChain) { 2284 DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain " 2285 : " ... ") 2286 << getBlockName(ChainBB) << "\n"); 2287 if (InsertPos != MachineFunction::iterator(ChainBB)) 2288 F->splice(InsertPos, ChainBB); 2289 else 2290 ++InsertPos; 2291 2292 // Update the terminator of the previous block. 2293 if (ChainBB == *FunctionChain.begin()) 2294 continue; 2295 MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB)); 2296 2297 // FIXME: It would be awesome of updateTerminator would just return rather 2298 // than assert when the branch cannot be analyzed in order to remove this 2299 // boiler plate. 2300 Cond.clear(); 2301 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 2302 2303 #ifndef NDEBUG 2304 if (!BlocksWithUnanalyzableExits.count(PrevBB)) { 2305 // Given the exact block placement we chose, we may actually not _need_ to 2306 // be able to edit PrevBB's terminator sequence, but not being _able_ to 2307 // do that at this point is a bug. 2308 assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) || 2309 !PrevBB->canFallThrough()) && 2310 "Unexpected block with un-analyzable fallthrough!"); 2311 Cond.clear(); 2312 TBB = FBB = nullptr; 2313 } 2314 #endif 2315 2316 // The "PrevBB" is not yet updated to reflect current code layout, so, 2317 // o. it may fall-through to a block without explicit "goto" instruction 2318 // before layout, and no longer fall-through it after layout; or 2319 // o. just opposite. 2320 // 2321 // analyzeBranch() may return erroneous value for FBB when these two 2322 // situations take place. For the first scenario FBB is mistakenly set NULL; 2323 // for the 2nd scenario, the FBB, which is expected to be NULL, is 2324 // mistakenly pointing to "*BI". 2325 // Thus, if the future change needs to use FBB before the layout is set, it 2326 // has to correct FBB first by using the code similar to the following: 2327 // 2328 // if (!Cond.empty() && (!FBB || FBB == ChainBB)) { 2329 // PrevBB->updateTerminator(); 2330 // Cond.clear(); 2331 // TBB = FBB = nullptr; 2332 // if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) { 2333 // // FIXME: This should never take place. 2334 // TBB = FBB = nullptr; 2335 // } 2336 // } 2337 if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) 2338 PrevBB->updateTerminator(); 2339 } 2340 2341 // Fixup the last block. 2342 Cond.clear(); 2343 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 2344 if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond)) 2345 F->back().updateTerminator(); 2346 2347 BlockWorkList.clear(); 2348 EHPadWorkList.clear(); 2349 } 2350 2351 void MachineBlockPlacement::optimizeBranches() { 2352 BlockChain &FunctionChain = *BlockToChain[&F->front()]; 2353 SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. 2354 2355 // Now that all the basic blocks in the chain have the proper layout, 2356 // make a final call to AnalyzeBranch with AllowModify set. 2357 // Indeed, the target may be able to optimize the branches in a way we 2358 // cannot because all branches may not be analyzable. 2359 // E.g., the target may be able to remove an unconditional branch to 2360 // a fallthrough when it occurs after predicated terminators. 2361 for (MachineBasicBlock *ChainBB : FunctionChain) { 2362 Cond.clear(); 2363 MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch. 2364 if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) { 2365 // If PrevBB has a two-way branch, try to re-order the branches 2366 // such that we branch to the successor with higher probability first. 2367 if (TBB && !Cond.empty() && FBB && 2368 MBPI->getEdgeProbability(ChainBB, FBB) > 2369 MBPI->getEdgeProbability(ChainBB, TBB) && 2370 !TII->reverseBranchCondition(Cond)) { 2371 DEBUG(dbgs() << "Reverse order of the two branches: " 2372 << getBlockName(ChainBB) << "\n"); 2373 DEBUG(dbgs() << " Edge probability: " 2374 << MBPI->getEdgeProbability(ChainBB, FBB) << " vs " 2375 << MBPI->getEdgeProbability(ChainBB, TBB) << "\n"); 2376 DebugLoc dl; // FIXME: this is nowhere 2377 TII->removeBranch(*ChainBB); 2378 TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl); 2379 ChainBB->updateTerminator(); 2380 } 2381 } 2382 } 2383 } 2384 2385 void MachineBlockPlacement::alignBlocks() { 2386 // Walk through the backedges of the function now that we have fully laid out 2387 // the basic blocks and align the destination of each backedge. We don't rely 2388 // exclusively on the loop info here so that we can align backedges in 2389 // unnatural CFGs and backedges that were introduced purely because of the 2390 // loop rotations done during this layout pass. 2391 if (F->getFunction()->optForSize()) 2392 return; 2393 BlockChain &FunctionChain = *BlockToChain[&F->front()]; 2394 if (FunctionChain.begin() == FunctionChain.end()) 2395 return; // Empty chain. 2396 2397 const BranchProbability ColdProb(1, 5); // 20% 2398 BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front()); 2399 BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb; 2400 for (MachineBasicBlock *ChainBB : FunctionChain) { 2401 if (ChainBB == *FunctionChain.begin()) 2402 continue; 2403 2404 // Don't align non-looping basic blocks. These are unlikely to execute 2405 // enough times to matter in practice. Note that we'll still handle 2406 // unnatural CFGs inside of a natural outer loop (the common case) and 2407 // rotated loops. 2408 MachineLoop *L = MLI->getLoopFor(ChainBB); 2409 if (!L) 2410 continue; 2411 2412 unsigned Align = TLI->getPrefLoopAlignment(L); 2413 if (!Align) 2414 continue; // Don't care about loop alignment. 2415 2416 // If the block is cold relative to the function entry don't waste space 2417 // aligning it. 2418 BlockFrequency Freq = MBFI->getBlockFreq(ChainBB); 2419 if (Freq < WeightedEntryFreq) 2420 continue; 2421 2422 // If the block is cold relative to its loop header, don't align it 2423 // regardless of what edges into the block exist. 2424 MachineBasicBlock *LoopHeader = L->getHeader(); 2425 BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader); 2426 if (Freq < (LoopHeaderFreq * ColdProb)) 2427 continue; 2428 2429 // Check for the existence of a non-layout predecessor which would benefit 2430 // from aligning this block. 2431 MachineBasicBlock *LayoutPred = 2432 &*std::prev(MachineFunction::iterator(ChainBB)); 2433 2434 // Force alignment if all the predecessors are jumps. We already checked 2435 // that the block isn't cold above. 2436 if (!LayoutPred->isSuccessor(ChainBB)) { 2437 ChainBB->setAlignment(Align); 2438 continue; 2439 } 2440 2441 // Align this block if the layout predecessor's edge into this block is 2442 // cold relative to the block. When this is true, other predecessors make up 2443 // all of the hot entries into the block and thus alignment is likely to be 2444 // important. 2445 BranchProbability LayoutProb = 2446 MBPI->getEdgeProbability(LayoutPred, ChainBB); 2447 BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb; 2448 if (LayoutEdgeFreq <= (Freq * ColdProb)) 2449 ChainBB->setAlignment(Align); 2450 } 2451 } 2452 2453 /// Tail duplicate \p BB into (some) predecessors if profitable, repeating if 2454 /// it was duplicated into its chain predecessor and removed. 2455 /// \p BB - Basic block that may be duplicated. 2456 /// 2457 /// \p LPred - Chosen layout predecessor of \p BB. 2458 /// Updated to be the chain end if LPred is removed. 2459 /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong. 2460 /// \p BlockFilter - Set of blocks that belong to the loop being laid out. 2461 /// Used to identify which blocks to update predecessor 2462 /// counts. 2463 /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was 2464 /// chosen in the given order due to unnatural CFG 2465 /// only needed if \p BB is removed and 2466 /// \p PrevUnplacedBlockIt pointed to \p BB. 2467 /// @return true if \p BB was removed. 2468 bool MachineBlockPlacement::repeatedlyTailDuplicateBlock( 2469 MachineBasicBlock *BB, MachineBasicBlock *&LPred, 2470 const MachineBasicBlock *LoopHeaderBB, 2471 BlockChain &Chain, BlockFilterSet *BlockFilter, 2472 MachineFunction::iterator &PrevUnplacedBlockIt) { 2473 bool Removed, DuplicatedToLPred; 2474 bool DuplicatedToOriginalLPred; 2475 Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter, 2476 PrevUnplacedBlockIt, 2477 DuplicatedToLPred); 2478 if (!Removed) 2479 return false; 2480 DuplicatedToOriginalLPred = DuplicatedToLPred; 2481 // Iteratively try to duplicate again. It can happen that a block that is 2482 // duplicated into is still small enough to be duplicated again. 2483 // No need to call markBlockSuccessors in this case, as the blocks being 2484 // duplicated from here on are already scheduled. 2485 // Note that DuplicatedToLPred always implies Removed. 2486 while (DuplicatedToLPred) { 2487 assert (Removed && "Block must have been removed to be duplicated into its " 2488 "layout predecessor."); 2489 MachineBasicBlock *DupBB, *DupPred; 2490 // The removal callback causes Chain.end() to be updated when a block is 2491 // removed. On the first pass through the loop, the chain end should be the 2492 // same as it was on function entry. On subsequent passes, because we are 2493 // duplicating the block at the end of the chain, if it is removed the 2494 // chain will have shrunk by one block. 2495 BlockChain::iterator ChainEnd = Chain.end(); 2496 DupBB = *(--ChainEnd); 2497 // Now try to duplicate again. 2498 if (ChainEnd == Chain.begin()) 2499 break; 2500 DupPred = *std::prev(ChainEnd); 2501 Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter, 2502 PrevUnplacedBlockIt, 2503 DuplicatedToLPred); 2504 } 2505 // If BB was duplicated into LPred, it is now scheduled. But because it was 2506 // removed, markChainSuccessors won't be called for its chain. Instead we 2507 // call markBlockSuccessors for LPred to achieve the same effect. This must go 2508 // at the end because repeating the tail duplication can increase the number 2509 // of unscheduled predecessors. 2510 LPred = *std::prev(Chain.end()); 2511 if (DuplicatedToOriginalLPred) 2512 markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter); 2513 return true; 2514 } 2515 2516 /// Tail duplicate \p BB into (some) predecessors if profitable. 2517 /// \p BB - Basic block that may be duplicated 2518 /// \p LPred - Chosen layout predecessor of \p BB 2519 /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong. 2520 /// \p BlockFilter - Set of blocks that belong to the loop being laid out. 2521 /// Used to identify which blocks to update predecessor 2522 /// counts. 2523 /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was 2524 /// chosen in the given order due to unnatural CFG 2525 /// only needed if \p BB is removed and 2526 /// \p PrevUnplacedBlockIt pointed to \p BB. 2527 /// \p DuplicatedToLPred - True if the block was duplicated into LPred. Will 2528 /// only be true if the block was removed. 2529 /// \return - True if the block was duplicated into all preds and removed. 2530 bool MachineBlockPlacement::maybeTailDuplicateBlock( 2531 MachineBasicBlock *BB, MachineBasicBlock *LPred, 2532 BlockChain &Chain, BlockFilterSet *BlockFilter, 2533 MachineFunction::iterator &PrevUnplacedBlockIt, 2534 bool &DuplicatedToLPred) { 2535 DuplicatedToLPred = false; 2536 if (!shouldTailDuplicate(BB)) 2537 return false; 2538 2539 DEBUG(dbgs() << "Redoing tail duplication for Succ#" 2540 << BB->getNumber() << "\n"); 2541 2542 // This has to be a callback because none of it can be done after 2543 // BB is deleted. 2544 bool Removed = false; 2545 auto RemovalCallback = 2546 [&](MachineBasicBlock *RemBB) { 2547 // Signal to outer function 2548 Removed = true; 2549 2550 // Conservative default. 2551 bool InWorkList = true; 2552 // Remove from the Chain and Chain Map 2553 if (BlockToChain.count(RemBB)) { 2554 BlockChain *Chain = BlockToChain[RemBB]; 2555 InWorkList = Chain->UnscheduledPredecessors == 0; 2556 Chain->remove(RemBB); 2557 BlockToChain.erase(RemBB); 2558 } 2559 2560 // Handle the unplaced block iterator 2561 if (&(*PrevUnplacedBlockIt) == RemBB) { 2562 PrevUnplacedBlockIt++; 2563 } 2564 2565 // Handle the Work Lists 2566 if (InWorkList) { 2567 SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList; 2568 if (RemBB->isEHPad()) 2569 RemoveList = EHPadWorkList; 2570 RemoveList.erase( 2571 remove_if(RemoveList, 2572 [RemBB](MachineBasicBlock *BB) {return BB == RemBB;}), 2573 RemoveList.end()); 2574 } 2575 2576 // Handle the filter set 2577 if (BlockFilter) { 2578 BlockFilter->remove(RemBB); 2579 } 2580 2581 // Remove the block from loop info. 2582 MLI->removeBlock(RemBB); 2583 if (RemBB == PreferredLoopExit) 2584 PreferredLoopExit = nullptr; 2585 2586 DEBUG(dbgs() << "TailDuplicator deleted block: " 2587 << getBlockName(RemBB) << "\n"); 2588 }; 2589 auto RemovalCallbackRef = 2590 llvm::function_ref<void(MachineBasicBlock*)>(RemovalCallback); 2591 2592 SmallVector<MachineBasicBlock *, 8> DuplicatedPreds; 2593 bool IsSimple = TailDup.isSimpleBB(BB); 2594 TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred, 2595 &DuplicatedPreds, &RemovalCallbackRef); 2596 2597 // Update UnscheduledPredecessors to reflect tail-duplication. 2598 DuplicatedToLPred = false; 2599 for (MachineBasicBlock *Pred : DuplicatedPreds) { 2600 // We're only looking for unscheduled predecessors that match the filter. 2601 BlockChain* PredChain = BlockToChain[Pred]; 2602 if (Pred == LPred) 2603 DuplicatedToLPred = true; 2604 if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred)) 2605 || PredChain == &Chain) 2606 continue; 2607 for (MachineBasicBlock *NewSucc : Pred->successors()) { 2608 if (BlockFilter && !BlockFilter->count(NewSucc)) 2609 continue; 2610 BlockChain *NewChain = BlockToChain[NewSucc]; 2611 if (NewChain != &Chain && NewChain != PredChain) 2612 NewChain->UnscheduledPredecessors++; 2613 } 2614 } 2615 return Removed; 2616 } 2617 2618 bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) { 2619 if (skipFunction(*MF.getFunction())) 2620 return false; 2621 2622 // Check for single-block functions and skip them. 2623 if (std::next(MF.begin()) == MF.end()) 2624 return false; 2625 2626 F = &MF; 2627 MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); 2628 MBFI = llvm::make_unique<BranchFolder::MBFIWrapper>( 2629 getAnalysis<MachineBlockFrequencyInfo>()); 2630 MLI = &getAnalysis<MachineLoopInfo>(); 2631 TII = MF.getSubtarget().getInstrInfo(); 2632 TLI = MF.getSubtarget().getTargetLowering(); 2633 MPDT = nullptr; 2634 2635 // Initialize PreferredLoopExit to nullptr here since it may never be set if 2636 // there are no MachineLoops. 2637 PreferredLoopExit = nullptr; 2638 2639 assert(BlockToChain.empty()); 2640 assert(ComputedEdges.empty()); 2641 2642 if (TailDupPlacement) { 2643 MPDT = &getAnalysis<MachinePostDominatorTree>(); 2644 unsigned TailDupSize = TailDupPlacementThreshold; 2645 if (MF.getFunction()->optForSize()) 2646 TailDupSize = 1; 2647 TailDup.initMF(MF, MBPI, /* LayoutMode */ true, TailDupSize); 2648 precomputeTriangleChains(); 2649 } 2650 2651 buildCFGChains(); 2652 2653 // Changing the layout can create new tail merging opportunities. 2654 TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>(); 2655 // TailMerge can create jump into if branches that make CFG irreducible for 2656 // HW that requires structured CFG. 2657 bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() && 2658 PassConfig->getEnableTailMerge() && 2659 BranchFoldPlacement; 2660 // No tail merging opportunities if the block number is less than four. 2661 if (MF.size() > 3 && EnableTailMerge) { 2662 unsigned TailMergeSize = TailDupPlacementThreshold + 1; 2663 BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI, 2664 *MBPI, TailMergeSize); 2665 2666 if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(), 2667 getAnalysisIfAvailable<MachineModuleInfo>(), MLI, 2668 /*AfterBlockPlacement=*/true)) { 2669 // Redo the layout if tail merging creates/removes/moves blocks. 2670 BlockToChain.clear(); 2671 ComputedEdges.clear(); 2672 // Must redo the post-dominator tree if blocks were changed. 2673 if (MPDT) 2674 MPDT->runOnMachineFunction(MF); 2675 ChainAllocator.DestroyAll(); 2676 buildCFGChains(); 2677 } 2678 } 2679 2680 optimizeBranches(); 2681 alignBlocks(); 2682 2683 BlockToChain.clear(); 2684 ComputedEdges.clear(); 2685 ChainAllocator.DestroyAll(); 2686 2687 if (AlignAllBlock) 2688 // Align all of the blocks in the function to a specific alignment. 2689 for (MachineBasicBlock &MBB : MF) 2690 MBB.setAlignment(AlignAllBlock); 2691 else if (AlignAllNonFallThruBlocks) { 2692 // Align all of the blocks that have no fall-through predecessors to a 2693 // specific alignment. 2694 for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) { 2695 auto LayoutPred = std::prev(MBI); 2696 if (!LayoutPred->isSuccessor(&*MBI)) 2697 MBI->setAlignment(AlignAllNonFallThruBlocks); 2698 } 2699 } 2700 if (ViewBlockLayoutWithBFI != GVDT_None && 2701 (ViewBlockFreqFuncName.empty() || 2702 F->getFunction()->getName().equals(ViewBlockFreqFuncName))) { 2703 MBFI->view("MBP." + MF.getName(), false); 2704 } 2705 2706 2707 // We always return true as we have no way to track whether the final order 2708 // differs from the original order. 2709 return true; 2710 } 2711 2712 namespace { 2713 /// \brief A pass to compute block placement statistics. 2714 /// 2715 /// A separate pass to compute interesting statistics for evaluating block 2716 /// placement. This is separate from the actual placement pass so that they can 2717 /// be computed in the absence of any placement transformations or when using 2718 /// alternative placement strategies. 2719 class MachineBlockPlacementStats : public MachineFunctionPass { 2720 /// \brief A handle to the branch probability pass. 2721 const MachineBranchProbabilityInfo *MBPI; 2722 2723 /// \brief A handle to the function-wide block frequency pass. 2724 const MachineBlockFrequencyInfo *MBFI; 2725 2726 public: 2727 static char ID; // Pass identification, replacement for typeid 2728 MachineBlockPlacementStats() : MachineFunctionPass(ID) { 2729 initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); 2730 } 2731 2732 bool runOnMachineFunction(MachineFunction &F) override; 2733 2734 void getAnalysisUsage(AnalysisUsage &AU) const override { 2735 AU.addRequired<MachineBranchProbabilityInfo>(); 2736 AU.addRequired<MachineBlockFrequencyInfo>(); 2737 AU.setPreservesAll(); 2738 MachineFunctionPass::getAnalysisUsage(AU); 2739 } 2740 }; 2741 } 2742 2743 char MachineBlockPlacementStats::ID = 0; 2744 char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID; 2745 INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", 2746 "Basic Block Placement Stats", false, false) 2747 INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) 2748 INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) 2749 INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", 2750 "Basic Block Placement Stats", false, false) 2751 2752 bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { 2753 // Check for single-block functions and skip them. 2754 if (std::next(F.begin()) == F.end()) 2755 return false; 2756 2757 MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); 2758 MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); 2759 2760 for (MachineBasicBlock &MBB : F) { 2761 BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB); 2762 Statistic &NumBranches = 2763 (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches; 2764 Statistic &BranchTakenFreq = 2765 (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq; 2766 for (MachineBasicBlock *Succ : MBB.successors()) { 2767 // Skip if this successor is a fallthrough. 2768 if (MBB.isLayoutSuccessor(Succ)) 2769 continue; 2770 2771 BlockFrequency EdgeFreq = 2772 BlockFreq * MBPI->getEdgeProbability(&MBB, Succ); 2773 ++NumBranches; 2774 BranchTakenFreq += EdgeFreq.getFrequency(); 2775 } 2776 } 2777 2778 return false; 2779 } 2780