1""" 2Test breakpoint hit count is reset when target runs. 3""" 4 5import lldb 6from lldbsuite.test.decorators import * 7from lldbsuite.test.lldbtest import * 8 9 10class HitcountResetUponRun(TestBase): 11 BREAKPOINT_TEXT = "Set a breakpoint here" 12 13 def check_stopped_at_breakpoint_and_hit_once(self, thread, breakpoint): 14 frame0 = thread.GetFrameAtIndex(0) 15 location1 = breakpoint.FindLocationByAddress(frame0.GetPC()) 16 self.assertTrue(location1) 17 self.assertEqual(location1.GetHitCount(), 1) 18 self.assertEqual(breakpoint.GetHitCount(), 1) 19 20 def test_hitcount_reset_upon_run(self): 21 self.build() 22 23 exe = self.getBuildArtifact("a.out") 24 25 target = self.dbg.CreateTarget(exe) 26 self.assertTrue(target, VALID_TARGET) 27 28 breakpoint = target.BreakpointCreateBySourceRegex( 29 self.BREAKPOINT_TEXT, lldb.SBFileSpec("main.cpp") 30 ) 31 self.assertTrue( 32 breakpoint.IsValid() and breakpoint.GetNumLocations() == 1, VALID_BREAKPOINT 33 ) 34 35 process = target.LaunchSimple(None, None, self.get_process_working_directory()) 36 self.assertTrue(process, PROCESS_IS_VALID) 37 38 from lldbsuite.test.lldbutil import get_stopped_thread 39 40 # Verify 1st breakpoint location is hit. 41 thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint) 42 self.assertTrue( 43 thread.IsValid(), "There should be a thread stopped due to breakpoint" 44 ) 45 self.check_stopped_at_breakpoint_and_hit_once(thread, breakpoint) 46 47 # Relaunch 48 process.Kill() 49 process = target.LaunchSimple(None, None, self.get_process_working_directory()) 50 self.assertTrue(process, PROCESS_IS_VALID) 51 52 # Verify the hit counts are still one. 53 thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint) 54 self.assertTrue( 55 thread.IsValid(), "There should be a thread stopped due to breakpoint" 56 ) 57 self.check_stopped_at_breakpoint_and_hit_once(thread, breakpoint) 58