xref: /llvm-project/lldb/docs/use/symbols.rst (revision 6a2552a1419d674033c8d2f8bfeeb981a70a2e67)
1Symbols on macOS
2================
3
4On macOS, debug symbols are often in stand alone bundles called **dSYM** files.
5These are bundles that contain DWARF debug information and other resources
6related to builds and debug info.
7
8The DebugSymbols.framework framework helps locate dSYM files when given a UUID.
9It can locate the symbols using a variety of methods:
10
11-  Spotlight
12-  Explicit search paths
13-  Implicit search paths
14-  File mapped UUID paths
15-  Running one or more shell scripts
16
17DebugSymbols.framework also has global defaults that can be modified to allow
18all of the debug tools (lldb, gdb, sample, CoreSymbolication.framework) to
19easily find important debug symbols. The domain for the DebugSymbols.framework
20defaults is **com.apple.DebugSymbols**, and the defaults can be read, written
21or modified using the **defaults** shell command:
22
23::
24
25   % defaults read com.apple.DebugSymbols
26   % defaults write com.apple.DebugSymbols KEY ...
27   % defaults delete com.apple.DebugSymbols KEY
28
29The following is a list of the defaults key value setting pairs that can
30be used to enhance symbol location:
31
32**DBGFileMappedPaths**
33
34This default can be specified as a single string, or an array of
35strings. Each string represents a directory that contains file mapped
36UUID values that point to dSYM files. See the "File Mapped UUID
37Directories" section below for more details. Whenever
38DebugSymbols.framework is asked to lookup a dSYM file, it will first
39look in any file mapped UUID directories for a quick match.
40
41::
42
43   % defaults write com.apple.DebugSymbols DBGFileMappedPaths -string /path/to/uuidmap1
44   % defaults write com.apple.DebugSymbols DBGFileMappedPaths -array /path/to/uuidmap1
45       /path/to/uuidmap2
46
47**DBGShellCommands**
48
49This default can be specified as a single string, or an array of
50strings. Specifies a shell script that will get run in order to find the
51dSYM. The shell script will be run given a single UUID value as the
52shell command arguments and the shell command is expected to return a
53property list. See the property list format defined below.
54
55::
56
57   % defaults write com.apple.DebugSymbols DBGShellCommands -string /path/to/script1
58   % defaults write com.apple.DebugSymbols DBGShellCommands -array /path/to/script1
59       /path/to/script2
60
61**DBGSpotlightPaths**
62
63Specifies the directories to limit spotlight searches to as a string or
64array of strings. When any other defaults are supplied to
65**com.apple.DebugSymbols**, spotlight searches will be disabled unless
66this default is set to an empty array:
67
68::
69
70   # Specify an empty array to keep Spotlight searches enabled in all locations
71   % defaults write com.apple.DebugSymbols DBGSpotlightPaths -array
72
73   # Specify an array of paths to limit spotlight searches to certain directories
74   % defaults write com.apple.DebugSymbols DBGSpotlightPaths -array /path/dir1 /path/dir2
75
76Shell Script Property List Format
77---------------------------------
78
79Shell scripts that are specified with the **DBGShellCommands** defaults key
80will be run in the order in which they are specified until a match is found.
81The shell script will be invoked with a single UUID string value like
82"23516BE4-29BE-350C-91C9-F36E7999F0F1". The shell script must respond with a
83property list being written to STDOUT. The property list returned must contain
84UUID string values as the root key values, with a dictionary for each UUID. The
85dictionaries can contain one or more of the following keys:
86
87+-----------------------------------+-----------------------------------+
88| Key                               | Description                       |
89+-----------------------------------+-----------------------------------+
90| **DBGArchitecture**               | A textual architecture or target  |
91|                                   | triple like "x86_64", "i386", or  |
92|                                   | "x86_64-apple-macosx".            |
93+-----------------------------------+-----------------------------------+
94| **DBGBuildSourcePath**            | A path prefix that was used when  |
95|                                   | building the dSYM file. The debug |
96|                                   | information will contain paths    |
97|                                   | with this prefix.                 |
98+-----------------------------------+-----------------------------------+
99| **DBGSourcePath**                 | A path prefix for where the       |
100|                                   | sources exist after the build has |
101|                                   | completed. Often when building    |
102|                                   | projects, build machines will     |
103|                                   | host the sources in a temporary   |
104|                                   | directory while building, then    |
105|                                   | move the sources to another       |
106|                                   | location for archiving. If the    |
107|                                   | paths in the debug info don't     |
108|                                   | match where the sources are       |
109|                                   | currently hosted, then specifying |
110|                                   | this path along with the          |
111|                                   | **DBGBuildSourcePath** will help  |
112|                                   | the developer tools always show   |
113|                                   | you sources when debugging or     |
114|                                   | symbolicating.                    |
115+-----------------------------------+-----------------------------------+
116| **DBGDSYMPath**                   | A path to the dSYM mach-o file    |
117|                                   | inside the dSYM bundle.           |
118+-----------------------------------+-----------------------------------+
119| **DBGSymbolRichExecutable**       | A path to the symbol rich         |
120|                                   | executable. Binaries are often    |
121|                                   | stripped after being built and    |
122|                                   | packaged into a release. If your  |
123|                                   | build systems saves an unstripped |
124|                                   | executable a path to this         |
125|                                   | executable can be provided.       |
126+-----------------------------------+-----------------------------------+
127| **DBGError**                      | If a binary can not be located    |
128|                                   | for the supplied UUID, a user     |
129|                                   | readable error can be returned.   |
130+-----------------------------------+-----------------------------------+
131
132Below is a sample shell script output for a binary that contains two
133architectures:
134
135::
136
137   <?xml version="1.0" encoding="UTF-8"?>
138   <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
139   <plist version="1.0">
140   <dict>
141       <key>23516BE4-29BE-350C-91C9-F36E7999F0F1</key>
142       <dict>
143           <key>DBGArchitecture</key>
144           <string>i386</string>
145           <key>DBGBuildSourcePath</key>
146           <string>/path/to/build/sources</string>
147           <key>DBGSourcePath</key>
148           <string>/path/to/actual/sources</string>
149           <key>DBGDSYMPath</key>
150           <string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string>
151           <key>DBGSymbolRichExecutable</key>
152           <string>/path/to/unstripped/executable</string>
153       </dict>
154       <key>A40597AA-5529-3337-8C09-D8A014EB1578</key>
155       <dict>
156           <key>DBGArchitecture</key>
157           <string>x86_64</string>
158           <key>DBGBuildSourcePath</key>
159           <string>/path/to/build/sources</string>
160           <key>DBGSourcePath</key>
161           <string>/path/to/actual/sources</string>
162           <key>DBGDSYMPath</key>
163           <string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string>
164           <key>DBGSymbolRichExecutable</key>
165           <string>/path/to/unstripped/executable</string>
166       </dict>
167   </dict>
168   </plist>
169
170There is no timeout imposed on a shell script when is it asked to locate a dSYM
171file, so be careful to not make a shell script that has high latency or takes a
172long time to download unless this is really what you want. This can slow down
173debug sessions in LLDB and GDB, symbolication with CoreSymbolication or Report
174Crash, with no visible feedback to the user. You can quickly return a plist
175with a single **DBGError** key that indicates a timeout has been reached. You
176might also want to exec new processes to do the downloads so that if you return
177an error that indicates a timeout, your download can still proceed after your
178shell script has exited so subsequent debug sessions can use the cached files.
179It is also important to track when a current download is in progress in case
180you get multiple requests for the same UUID so that you don't end up
181downloading the same file simultaneously. Also you will want to verify the
182download was successful and then and only then place the file into the cache
183for tools that will cache files locally.
184
185Embedding UUID property lists inside the dSYM bundles
186-----------------------------------------------------
187
188Since dSYM files are bundles, you can also place UUID info plists files inside
189your dSYM bundles in the **Contents/Resources** directory. One of the main
190reasons to create the UUID plists inside the dSYM bundles is that it will help
191LLDB and other developer tools show you source. LLDB currently knows how to
192check for these plist files so it can automatically remap the source location
193information in the debug info.
194
195If we take the two UUID values from the returns plist above, we can split them
196out and save then in the dSYM bundle:
197
198::
199
200   % ls /path/to/foo.dSYM/Contents/Resources
201   23516BE4-29BE-350C-91C9-F36E7999F0F1.plist
202   A40597AA-5529-3337-8C09-D8A014EB1578.plist
203
204   % cat /path/to/foo.dSYM/Contents/Resources/23516BE4-29BE-350C-91C9-F36E7999F0F1.plist
205   <?xml version="1.0" encoding="UTF-8"?>
206   <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
207   <plist version="1.0">
208   <dict>
209      <key>DBGArchitecture</key>
210      <string>i386</string>
211      <key>DBGBuildSourcePath</key>
212      <string>/path/to/build/sources</string>
213      <key>DBGSourcePath</key>
214      <string>/path/to/actual/sources</string>
215      <key>DBGDSYMPath</key>
216      <string>/path/to/foo.dSYM/Contents/Resources/DWARF/foo</string>
217      <key>DBGSymbolRichExecutable</key>
218      <string>/path/to/unstripped/executable</string>
219      <key>DBGVersion</key>
220      <string>3</string>
221      <key>DBGSourcePathRemapping</key>
222      <dict>
223          <key>/path/to/build/time/src/location1</key>
224          <string>/path/to/debug/time/src/location</string>
225          <key>/path/to/build/time/src/location2</key>
226          <string>/path/to/debug/time/src/location</string>
227      </dict>
228      <key>DBGSymbolRichExecutable</key>
229      <string>/path/to/unstripped/executable</string>
230   </dict>
231   </plist>
232
233Note that the output is very close to what is needed by shell script output, so
234making the results of your shell script will be very easy to create by
235combining two plists into a single one where you take the UUID and use it a
236string key, and the value is the contents of the plist.
237
238LLDB will read the following entries from the per-UUID plist file in the dSYM
239bundle: **DBGSymbolRichExecutable**, **DBGBuildSourcePath** and
240**DBGSourcePath**, and **DBGSourcePathRemapping** if **DBGVersion** is 3 or
241higher. **DBGBuildSourcePath** and **DBGSourcePath** are for remapping a single
242file path. For instance, the files may be in /BuildDir/SheetApp/SheetApp-37
243when built, but they are in /SourceDir/SheetApp/SheetApp-37 at debug time,
244those two paths could be listed in those keys. If there are multiple source
245path remappings, the **DBGSourcePathRemapping** dictionary can be used, where
246an arbitrary number of entries may be present. **DBGVersion** should be 3 or
247**DBGSourcePathRemapping** will not be read. If both **DBGSourcePathRemapping**
248AND **DBGBuildSourcePath**/**DBGSourcePath** are present in the plist, the
249**DBGSourcePathRemapping** entries will be used for path remapping first. This
250may allow for more specific remappings in the **DBGSourcePathRemapping**
251dictionary and a less specific remapping in the
252**DBGBuildSourcePath**/**DBGSourcePath** pair as a last resort.
253
254File Mapped UUID Directories
255----------------------------
256
257File Mapped directories can be used for efficient dSYM file lookups for local
258or remote dSYM files. The UUID is broken up by splitting the first 20 hex
259digits into 4 character chunks, and a directory is created for each chunk, and
260each subsequent directory is created inside the previous one. A symlink is then
261created whose name is the last 12 hex digits in the deepest directory. The
262symlinks value is a full path to the mach-o files inside the dSYM bundle which
263contains the DWARF. Whenever DebugSymbols.framework is asked to lookup a dSYM
264file, it will first look in any file mapped UUID directories for a quick match
265if the defaults are appropriately set.
266
267For example, if we take the sample UUID plist information from above, we can
268create a File Mapped UUID directory cache in
269**~/Library/SymbolCache/dsyms/uuids**. We can easily see how things are laid
270out:
271
272::
273
274   % find ~/Library/SymbolCache/dsyms/uuids -type l
275   ~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1
276   ~/Library/SymbolCache/dsyms/uuids/A405/97AA/5529/3337/8C09/D8A014EB1578
277
278The last entries in these file mapped directories are symlinks to the actual
279dsym mach file in the dsym bundle:
280
281::
282
283   % ls -lAF ~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1
284   ~/Library/SymbolCache/dsyms/uuids/2351/6BE4/29BE/350C/91C9/F36E7999F0F1@ -> ../../../../../../dsyms/foo.dSYM/Contents/Resources/DWARF/foo
285
286Then you can also tell DebugSymbols to check this UUID file map cache using:
287
288::
289
290   % defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids
291
292dSYM Locating Shell Script Tips
293-------------------------------
294
295One possible implementation of a dSYM finding shell script is to have the
296script download and cache files locally in a known location. Then create a UUID
297map for each UUID value that was found in a local UUID File Map cache so the
298next query for the dSYM file will be able to use the cached version. So the
299shell script is used to initially download and cache the file, and subsequent
300accesses will use the cache and avoid calling the shell script.
301
302Then the defaults for DebugSymbols.framework will entail enabling your shell
303script, enabling the file mapped path setting so that already downloaded dSYMS
304fill quickly be found without needing to run the shell script every time, and
305also leaving spotlight enabled so that other normal dSYM files are still found:
306
307::
308
309   % defaults write com.apple.DebugSymbols DBGShellCommands /path/to/shellscript
310   % defaults write com.apple.DebugSymbols DBGFileMappedPaths ~/Library/SymbolCache/dsyms/uuids
311   % defaults write com.apple.DebugSymbols DBGSpotlightPaths -array
312
313Hopefully this helps explain how DebugSymbols.framework can help any company
314implement a smart symbol finding and caching with minimal overhead.
315