1.. _libc_gpu_rpc: 2 3====================== 4Remote Procedure Calls 5====================== 6 7.. contents:: Table of Contents 8 :depth: 4 9 :local: 10 11Remote Procedure Call Implementation 12==================================== 13 14Traditionally, the C library abstracts over several functions that interface 15with the platform's operating system through system calls. The GPU however does 16not provide an operating system that can handle target dependent operations. 17Instead, we implemented remote procedure calls to interface with the host's 18operating system while executing on a GPU. 19 20We implemented remote procedure calls using unified virtual memory to create a 21shared communicate channel between the two processes. This memory is often 22pinned memory that can be accessed asynchronously and atomically by multiple 23processes simultaneously. This supports means that we can simply provide mutual 24exclusion on a shared better to swap work back and forth between the host system 25and the GPU. We can then use this to create a simple client-server protocol 26using this shared memory. 27 28This work treats the GPU as a client and the host as a server. The client 29initiates a communication while the server listens for them. In order to 30communicate between the host and the device, we simply maintain a buffer of 31memory and two mailboxes. One mailbox is write-only while the other is 32read-only. This exposes three primitive operations: using the buffer, giving 33away ownership, and waiting for ownership. This is implemented as a half-duplex 34transmission channel between the two sides. We decided to assign ownership of 35the buffer to the client when the inbox and outbox bits are equal and to the 36server when they are not. 37 38In order to make this transmission channel thread-safe, we abstract ownership of 39the given mailbox pair and buffer around a port, effectively acting as a lock 40and an index into the allocated buffer slice. The server and device have 41independent locks around the given port. In this scheme, the buffer can be used 42to communicate intent and data generically with the server. We them simply 43provide multiple copies of this protocol and expose them as multiple ports. 44 45If this were simply a standard CPU system, this would be sufficient. However, 46GPUs have my unique architectural challenges. First, GPU threads execute in 47lock-step with each other in groups typically called warps or wavefronts. We 48need to target the smallest unit of independent parallelism, so the RPC 49interface needs to handle an entire group of threads at once. This is done by 50increasing the size of the buffer and adding a thread mask argument so the 51server knows which threads are active when it handles the communication. Second, 52GPUs generally have no forward progress guarantees. In order to guarantee we do 53not encounter deadlocks while executing it is required that the number of ports 54matches the maximum amount of hardware parallelism on the device. It is also 55very important that the thread mask remains consistent while interfacing with 56the port. 57 58.. image:: ./rpc-diagram.svg 59 :width: 75% 60 :align: center 61 62The above diagram outlines the architecture of the RPC interface. For clarity 63the following list will explain the operations done by the client and server 64respectively when initiating a communication. 65 66First, a communication from the perspective of the client: 67 68* The client searches for an available port and claims the lock. 69* The client checks that the port is still available to the current device and 70 continues if so. 71* The client writes its data to the fixed-size packet and toggles its outbox. 72* The client waits until its inbox matches its outbox. 73* The client reads the data from the fixed-size packet. 74* The client closes the port and continues executing. 75 76Now, the same communication from the perspective of the server: 77 78* The server searches for an available port with pending work and claims the 79 lock. 80* The server checks that the port is still available to the current device. 81* The server reads the opcode to perform the expected operation, in this 82 case a receive and then send. 83* The server reads the data from the fixed-size packet. 84* The server writes its data to the fixed-size packet and toggles its outbox. 85* The server closes the port and continues searching for ports that need to be 86 serviced 87 88This architecture currently requires that the host periodically checks the RPC 89server's buffer for ports with pending work. Note that a port can be closed 90without waiting for its submitted work to be completed. This allows us to model 91asynchronous operations that do not need to wait until the server has completed 92them. If an operation requires more data than the fixed size buffer, we simply 93send multiple packets back and forth in a streaming fashion. 94 95Client Example 96-------------- 97 98The Client API is not currently exported by the LLVM C library. This is 99primarily due to being written in C++ and relying on internal data structures. 100It uses a simple send and receive interface with a fixed-size packet. The 101following example uses the RPC interface to call a function pointer on the 102server. 103 104This code first opens a port with the given opcode to facilitate the 105communication. It then copies over the argument struct to the server using the 106``send_n`` interface to stream arbitrary bytes. The next send operation provides 107the server with the function pointer that will be executed. The final receive 108operation is a no-op and simply forces the client to wait until the server is 109done. It can be omitted if asynchronous execution is desired. 110 111.. code-block:: c++ 112 113 void rpc_host_call(void *fn, void *data, size_t size) { 114 rpc::Client::Port port = rpc::client.open<RPC_HOST_CALL>(); 115 port.send_n(data, size); 116 port.send([=](rpc::Buffer *buffer) { 117 buffer->data[0] = reinterpret_cast<uintptr_t>(fn); 118 }); 119 port.recv([](rpc::Buffer *) {}); 120 port.close(); 121 } 122 123Server Example 124-------------- 125 126This example shows the server-side handling of the previous client example. When 127the server is checked, if there are any ports with pending work it will check 128the opcode and perform the appropriate action. In this case, the action is to 129call a function pointer provided by the client. 130 131In this example, the server simply runs forever in a separate thread for 132brevity's sake. Because the client is a GPU potentially handling several threads 133at once, the server needs to loop over all the active threads on the GPU. We 134abstract this into the ``lane_size`` variable, which is simply the device's warp 135or wavefront size. The identifier is simply the threads index into the current 136warp or wavefront. We allocate memory to copy the struct data into, and then 137call the given function pointer with that copied data. The final send simply 138signals completion and uses the implicit thread mask to delete the temporary 139data. 140 141.. code-block:: c++ 142 143 for(;;) { 144 auto port = server.try_open(index); 145 if (!port) 146 return continue; 147 148 switch(port->get_opcode()) { 149 case RPC_HOST_CALL: { 150 uint64_t sizes[LANE_SIZE]; 151 void *args[LANE_SIZE]; 152 port->recv_n(args, sizes, [&](uint64_t size) { return new char[size]; }); 153 port->recv([&](rpc::Buffer *buffer, uint32_t id) { 154 reinterpret_cast<void (*)(void *)>(buffer->data[0])(args[id]); 155 }); 156 port->send([&](rpc::Buffer *, uint32_t id) { 157 delete[] reinterpret_cast<uint8_t *>(args[id]); 158 }); 159 break; 160 } 161 default: 162 port->recv([](rpc::Buffer *) {}); 163 break; 164 } 165 } 166 167CUDA Server Example 168------------------- 169 170The following code shows an example of using the exported RPC interface along 171with the C library to manually configure a working server using the CUDA 172language. Other runtimes can use the presence of the ``__llvm_rpc_client`` 173in the GPU executable as an indicator for whether or not the server can be 174checked. These details should ideally be handled by the GPU language runtime, 175but the following example shows how it can be used by a standard user. 176 177.. _libc_gpu_cuda_server: 178 179.. code-block:: cuda 180 181 #include <cstdio> 182 #include <cstdlib> 183 #include <cuda_runtime.h> 184 185 #include <shared/rpc.h> 186 #include <shared/rpc_opcodes.h> 187 188 [[noreturn]] void handle_error(cudaError_t err) { 189 fprintf(stderr, "CUDA error: %s\n", cudaGetErrorString(err)); 190 exit(EXIT_FAILURE); 191 } 192 193 // Routes the library symbol into the CUDA runtime interface. 194 [[gnu::weak]] __device__ rpc::Client client asm("__llvm_rpc_client"); 195 196 // The device-side overload of the standard C function to call. 197 extern "C" __device__ int puts(const char *); 198 199 // Calls the C library function from the GPU C library. 200 __global__ void hello() { puts("Hello world!"); } 201 202 int main() { 203 void *rpc_client = nullptr; 204 if (cudaError_t err = cudaGetSymbolAddress(&rpc_client, client)) 205 handle_error(err); 206 207 // Initialize the RPC client and server interface. 208 uint32_t warp_size = 32; 209 void *rpc_buffer = nullptr; 210 if (cudaError_t err = cudaMallocHost( 211 &rpc_buffer, 212 rpc::Server::allocation_size(warp_size, rpc::MAX_PORT_COUNT))) 213 handle_error(err); 214 rpc::Server server(rpc::MAX_PORT_COUNT, rpc_buffer); 215 rpc::Client client(rpc::MAX_PORT_COUNT, rpc_buffer); 216 217 // Initialize the client on the device so it can communicate with the server. 218 if (cudaError_t err = cudaMemcpy(rpc_client, &client, sizeof(rpc::Client), 219 cudaMemcpyHostToDevice)) 220 handle_error(err); 221 222 cudaStream_t stream; 223 if (cudaError_t err = cudaStreamCreate(&stream)) 224 handle_error(err); 225 226 // Execute the kernel. 227 hello<<<1, 1, 0, stream>>>(); 228 229 // While the kernel is executing, check the RPC server for work to do. 230 // Requires non-blocking CUDA kernels but avoids a separate thread. 231 do { 232 auto port = server.try_open(warp_size, /*index=*/0); 233 // From libllvmlibc_rpc_server.a in the installation. 234 if (!port) 235 continue; 236 237 handle_libc_opcodes(*port, warp_size); 238 port->close(); 239 } while (cudaStreamQuery(stream) == cudaErrorNotReady); 240 } 241 242The above code must be compiled in CUDA's relocatable device code mode and with 243the advanced offloading driver to link in the library. Currently this can be 244done with the following invocation. Using LTO avoids the overhead normally 245associated with relocatable device code linking. The C library for GPUs is 246linked in by forwarding the static library to the device-side link job. 247 248.. code-block:: sh 249 250 $> clang++ -x cuda rpc.cpp --offload-arch=native -fgpu-rdc -lcudart \ 251 -I<install-path>include -L<install-path>/lib -lllvmlibc_rpc_server \ 252 -Xoffload-linker -lc -O3 -foffload-lto -o hello 253 $> ./hello 254 Hello world! 255 256Extensions 257---------- 258 259The opcode is a 32-bit integer that must be unique to the requested operation. 260All opcodes used by ``libc`` internally have the character ``c`` in the most 261significant byte. Any other opcode is available for use outside of the ``libc`` 262implementation. 263