1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -finclude-default-header -o - %s -verify 2 3// expected-no-diagnostics 4 5[shader("pixel")] void pixel() {} 6[shader("vertex")] void vertex() {} 7[shader("raygeneration")] void raygeneration() {} 8[shader("intersection")] void intersection() {} 9 10[numthreads(1,1,1)][shader("compute")] void compute() {} 11[numthreads(1,1,1)][shader("mesh")] void mesh() {} 12 13// Note: the rest of these have additional constraints that aren't implemented 14// yet, so here we just declare them to make sure the spelling works and 15// whatnot. 16[shader("geometry")] void geometry(); 17[shader("hull")] void hull(); 18[shader("domain")] void domain(); 19[shader("callable")] void callable(); 20[shader("closesthit")] void closesthit(); 21[shader("anyhit")] void anyhit(); 22[shader("miss")] void miss(); 23 24[numthreads(1,1,1)][shader("amplification")] void amplification(); 25