1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry foo -DWITH_NUM_THREADS -ast-dump -o - %s | FileCheck %s 2// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry foo -o - %s -verify 3 4 5// Make sure add HLSLShaderAttr along with HLSLNumThreadsAttr. 6// CHECK:HLSLNumThreadsAttr 0x{{.*}} <line:10:2, col:18> 1 1 1 7// CHECK:HLSLShaderAttr 0x{{.*}} <line:13:1> Implicit Compute 8 9#ifdef WITH_NUM_THREADS 10[numthreads(1,1,1)] 11#endif 12// expected-error@+1 {{missing numthreads attribute for compute shader entry}} 13void foo() { 14 15} 16