1 2// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -emit-llvm-only -disable-llvm-passes -verify -verify-ignore-unexpected 3 4float test_too_few_arg() { 5 return __builtin_elementwise_round(); 6 // expected-error@-1 {{too few arguments to function call, expected 1, have 0}} 7} 8 9float2 test_too_many_arg(float2 p0) { 10 return __builtin_elementwise_round(p0, p0); 11 // expected-error@-1 {{too many arguments to function call, expected 1, have 2}} 12} 13 14float builtin_bool_to_float_type_promotion(bool p1) { 15 return __builtin_elementwise_round(p1); 16 // expected-error@-1 {{1st argument must be a vector, integer or floating point type (was 'bool')}} 17} 18 19float builtin_round_int_to_float_promotion(int p1) { 20 return __builtin_elementwise_round(p1); 21 // expected-error@-1 {{1st argument must be a floating point type (was 'int')}} 22} 23 24float2 builtin_round_int2_to_float2_promotion(int2 p1) { 25 return __builtin_elementwise_round(p1); 26 // expected-error@-1 {{1st argument must be a floating point type (was 'int2' (aka 'vector<int, 2>'))}} 27} 28