1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s 2 3// CHECK: CXXRecordDecl 0x{{[0-9a-f]+}} {{.*}} struct MyBuffer definition 4// CHECK: FieldDecl 0x{{[0-9a-f]+}} <line:[[# @LINE + 4]]:3, col:72> col:72 h1 '__hlsl_resource_t 5// CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] 6// CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] 7struct MyBuffer { 8 __hlsl_resource_t [[hlsl::resource_class(UAV)]] [[hlsl::raw_buffer]] h1; 9}; 10 11// CHECK: VarDecl 0x{{[0-9a-f]+}} <line:[[# @LINE + 3]]:1, col:70> col:70 h2 '__hlsl_resource_t 12// CHECK-SAME{LITERAL}: [[hlsl::resource_class(SRV)]] 13// CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] 14__hlsl_resource_t [[hlsl::raw_buffer]] [[hlsl::resource_class(SRV)]] h2; 15 16// CHECK: FunctionDecl 0x{{[0-9a-f]+}} <line:[[# @LINE + 4]]:1, line:[[# @LINE + 6]]:1> line:[[# @LINE + 4]]:6 f 'void () 17// CHECK: VarDecl 0x{{[0-9a-f]+}} <col:3, col:72> col:72 h3 '__hlsl_resource_t 18// CHECK-SAME{LITERAL}: [[hlsl::resource_class(UAV)]] 19// CHECK-SAME{LITERAL}: [[hlsl::raw_buffer]] 20void f() { 21 __hlsl_resource_t [[hlsl::resource_class(UAV)]] [[hlsl::raw_buffer]] h3; 22} 23