1// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -ast-dump -o - %s | FileCheck %s 2 3// CHECK: NamespaceDecl 0x{{[0-9a-fA-F]+}} <<invalid sloc>> <invalid sloc> implicit hlsl 4// CHECK-NEXT: TypeAliasTemplateDecl 0x{{[0-9a-fA-F]+}} <<invalid sloc>> <invalid sloc> implicit vector 5// CHECK-NEXT: TemplateTypeParmDecl 0x{{[0-9a-fA-F]+}} <<invalid sloc>> <invalid sloc> class depth 0 index 0 element 6// CHECK-NEXT: TemplateArgument type 'float' 7// CHECK-NEXT: BuiltinType 0x{{[0-9a-fA-F]+}} 'float' 8// CHECK-NEXT: NonTypeTemplateParmDecl 0x{{[0-9a-fA-F]+}} <<invalid sloc>> <invalid sloc> 'int' depth 0 index 1 element_count 9// CHECK-NEXT: TemplateArgument expr 10// CHECK-NEXT: IntegerLiteral 0x{{[0-9a-fA-F]+}} <<invalid sloc>> 'int' 4 11// CHECK-NEXT: TypeAliasDecl 0x{{[0-9a-fA-F]+}} <<invalid sloc>> <invalid sloc> implicit vector 'vector<element, element_count>' 12// CHECK-NEXT: DependentSizedExtVectorType 0x{{[0-9a-fA-F]+}} 'vector<element, element_count>' dependent <invalid sloc> 13// CHECK-NEXT: TemplateTypeParmType 0x{{[0-9a-fA-F]+}} 'element' dependent depth 0 index 0 14// CHECK-NEXT: TemplateTypeParm 0x{{[0-9a-fA-F]+}} 'element' 15// CHECK-NEXT: DeclRefExpr 0x{{[0-9a-fA-F]+}} <<invalid sloc>> 'int' lvalue 16// NonTypeTemplateParm 0x{{[0-9a-fA-F]+}} 'element_count' 'int' 17 18// Make sure we got a using directive at the end. 19// CHECK: UsingDirectiveDecl 0x{{[0-9a-fA-F]+}} <<invalid sloc>> <invalid sloc> Namespace 0x{{[0-9a-fA-F]+}} 'hlsl' 20 21[numthreads(1,1,1)] 22int entry() { 23 // Verify that the alias is generated inside the hlsl namespace. 24 hlsl::vector<float, 2> Vec2 = {1.0, 2.0}; 25 26 // CHECK: DeclStmt 0x{{[0-9a-fA-F]+}} <line:24:3, col:43> 27 // CHECK-NEXT: VarDecl 0x{{[0-9a-fA-F]+}} <col:3, col:42> col:26 Vec2 'hlsl::vector<float, 2>':'vector<float, 2>' cinit 28 29 // Verify that you don't need to specify the namespace. 30 vector<int, 2> Vec2a = {1, 2}; 31 32 // CHECK: DeclStmt 0x{{[0-9a-fA-F]+}} <line:30:3, col:32> 33 // CHECK-NEXT: VarDecl 0x{{[0-9a-fA-F]+}} <col:3, col:31> col:18 Vec2a 'vector<int, 2>' cinit 34 35 // Build a bigger vector. 36 vector<double, 4> Vec4 = {1.0, 2.0, 3.0, 4.0}; 37 38 // CHECK: DeclStmt 0x{{[0-9a-fA-F]+}} <line:36:3, col:48> 39 // CHECK-NEXT: VarDecl 0x{{[0-9a-fA-F]+}} <col:3, col:47> col:21 used Vec4 'vector<double, 4>' cinit 40 41 // Verify that swizzles still work. 42 vector<double, 3> Vec3 = Vec4.xyz; 43 44 // CHECK: DeclStmt 0x{{[0-9a-fA-F]+}} <line:42:3, col:36> 45 // CHECK-NEXT: VarDecl 0x{{[0-9a-fA-F]+}} <col:3, col:33> col:21 Vec3 'vector<double, 3>' cinit 46 47 // Verify that the implicit arguments generate the correct type. 48 vector<> ImpVec4 = {1.0, 2.0, 3.0, 4.0}; 49 50 // CHECK: DeclStmt 0x{{[0-9a-fA-F]+}} <line:48:3, col:42> 51 // CHECK-NEXT: VarDecl 0x{{[0-9a-fA-F]+}} <col:3, col:41> col:12 ImpVec4 'vector<>':'vector<float, 4>' cinit 52 return 1; 53} 54