1============= 2Clang Plugins 3============= 4 5Clang Plugins make it possible to run extra user defined actions during a 6compilation. This document will provide a basic walkthrough of how to write and 7run a Clang Plugin. 8 9Introduction 10============ 11 12Clang Plugins run FrontendActions over code. See the :doc:`FrontendAction 13tutorial <RAVFrontendAction>` on how to write a ``FrontendAction`` using the 14``RecursiveASTVisitor``. In this tutorial, we'll demonstrate how to write a 15simple clang plugin. 16 17Writing a ``PluginASTAction`` 18============================= 19 20The main difference from writing normal ``FrontendActions`` is that you can 21handle plugin command line options. The ``PluginASTAction`` base class declares 22a ``ParseArgs`` method which you have to implement in your plugin. 23 24.. code-block:: c++ 25 26 bool ParseArgs(const CompilerInstance &CI, 27 const std::vector<std::string>& args) { 28 for (unsigned i = 0, e = args.size(); i != e; ++i) { 29 if (args[i] == "-some-arg") { 30 // Handle the command line argument. 31 } 32 } 33 return true; 34 } 35 36Registering a plugin 37==================== 38 39A plugin is loaded from a dynamic library at runtime by the compiler. To 40register a plugin in a library, use ``FrontendPluginRegistry::Add<>``: 41 42.. code-block:: c++ 43 44 static FrontendPluginRegistry::Add<MyPlugin> X("my-plugin-name", "my plugin description"); 45 46Defining pragmas 47================ 48 49Plugins can also define pragmas by declaring a ``PragmaHandler`` and 50registering it using ``PragmaHandlerRegistry::Add<>``: 51 52.. code-block:: c++ 53 54 // Define a pragma handler for #pragma example_pragma 55 class ExamplePragmaHandler : public PragmaHandler { 56 public: 57 ExamplePragmaHandler() : PragmaHandler("example_pragma") { } 58 void HandlePragma(Preprocessor &PP, PragmaIntroducer Introducer, 59 Token &PragmaTok) { 60 // Handle the pragma 61 } 62 }; 63 64 static PragmaHandlerRegistry::Add<ExamplePragmaHandler> Y("example_pragma","example pragma description"); 65 66Defining attributes 67=================== 68 69Plugins can define attributes by declaring a ``ParsedAttrInfo`` and registering 70it using ``ParsedAttrInfoRegister::Add<>``: 71 72.. code-block:: c++ 73 74 class ExampleAttrInfo : public ParsedAttrInfo { 75 public: 76 ExampleAttrInfo() { 77 Spellings.push_back({ParsedAttr::AS_GNU,"example"}); 78 } 79 AttrHandling handleDeclAttribute(Sema &S, Decl *D, 80 const ParsedAttr &Attr) const override { 81 // Handle the attribute 82 return AttributeApplied; 83 } 84 }; 85 86 static ParsedAttrInfoRegistry::Add<ExampleAttrInfo> Z("example_attr","example attribute description"); 87 88The members of ``ParsedAttrInfo`` that a plugin attribute must define are: 89 90 * ``Spellings``, which must be populated with every `Spelling 91 </doxygen/structclang_1_1ParsedAttrInfo_1_1Spelling.html>`_ of the 92 attribute, each of which consists of an attribute syntax and how the 93 attribute name is spelled for that syntax. If the syntax allows a scope then 94 the spelling must be "scope::attr" if a scope is present or "::attr" if not. 95 96The members of ``ParsedAttrInfo`` that may need to be defined, depending on the 97attribute, are: 98 99 * ``NumArgs`` and ``OptArgs``, which set the number of required and optional 100 arguments to the attribute. 101 * ``diagAppertainsToDecl``, which checks if the attribute has been used on the 102 right kind of declaration and issues a diagnostic if not. 103 * ``handleDeclAttribute``, which is the function that applies the attribute to 104 a declaration. It is responsible for checking that the attribute's arguments 105 are valid, and typically applies the attribute by adding an ``Attr`` to the 106 ``Decl``. It returns either ``AttributeApplied``, to indicate that the 107 attribute was successfully applied, or ``AttributeNotApplied`` if it wasn't. 108 * ``diagAppertainsToStmt``, which checks if the attribute has been used on the 109 right kind of statement and issues a diagnostic if not. 110 * ``handleStmtAttribute``, which is the function that applies the attribute to 111 a statement. It is responsible for checking that the attribute's arguments 112 are valid, and typically applies the attribute by adding an ``Attr`` to the 113 ``Stmt``. It returns either ``AttributeApplied``, to indicate that the 114 attribute was successfully applied, or ``AttributeNotApplied`` if it wasn't. 115 * ``diagLangOpts``, which checks if the attribute is permitted for the current 116 language mode and issues a diagnostic if not. 117 * ``existsInTarget``, which checks if the attribute is permitted for the given 118 target. 119 120To see a working example of an attribute plugin, see `the Attribute.cpp example 121<https://github.com/llvm/llvm-project/blob/main/clang/examples/Attribute/Attribute.cpp>`_. 122 123Putting it all together 124======================= 125 126Let's look at an example plugin that prints top-level function names. This 127example is checked into the clang repository; please take a look at 128the `latest version of PrintFunctionNames.cpp 129<https://github.com/llvm/llvm-project/blob/main/clang/examples/PrintFunctionNames/PrintFunctionNames.cpp>`_. 130 131Running the plugin 132================== 133 134 135Using the compiler driver 136-------------------------- 137 138The Clang driver accepts the `-fplugin` option to load a plugin. 139Clang plugins can receive arguments from the compiler driver command 140line via the `fplugin-arg-<plugin name>-<argument>` option. Using this 141method, the plugin name cannot contain dashes itself, but the argument 142passed to the plugin can. 143 144 145.. code-block:: console 146 147 $ export BD=/path/to/build/directory 148 $ make -C $BD CallSuperAttr 149 $ clang++ -fplugin=$BD/lib/CallSuperAttr.so \ 150 -fplugin-arg-call_super_plugin-help \ 151 test.cpp 152 153If your plugin name contains dashes, either rename the plugin or used the 154cc1 command line options listed below. 155 156 157Using the cc1 command line 158-------------------------- 159 160To run a plugin, the dynamic library containing the plugin registry must be 161loaded via the `-load` command line option. This will load all plugins 162that are registered, and you can select the plugins to run by specifying the 163`-plugin` option. Additional parameters for the plugins can be passed with 164`-plugin-arg-<plugin-name>`. 165 166Note that those options must reach clang's cc1 process. There are two 167ways to do so: 168 169* Directly call the parsing process by using the `-cc1` option; this 170 has the downside of not configuring the default header search paths, so 171 you'll need to specify the full system path configuration on the command 172 line. 173* Use clang as usual, but prefix all arguments to the cc1 process with 174 `-Xclang`. 175 176For example, to run the ``print-function-names`` plugin over a source file in 177clang, first build the plugin, and then call clang with the plugin from the 178source tree: 179 180.. code-block:: console 181 182 $ export BD=/path/to/build/directory 183 $ (cd $BD && make PrintFunctionNames ) 184 $ clang++ -D_GNU_SOURCE -D_DEBUG -D__STDC_CONSTANT_MACROS \ 185 -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS -D_GNU_SOURCE \ 186 -I$BD/tools/clang/include -Itools/clang/include -I$BD/include -Iinclude \ 187 tools/clang/tools/clang-check/ClangCheck.cpp -fsyntax-only \ 188 -Xclang -load -Xclang $BD/lib/PrintFunctionNames.so -Xclang \ 189 -plugin -Xclang print-fns 190 191Also see the print-function-name plugin example's 192`README <https://github.com/llvm/llvm-project/blob/main/clang/examples/PrintFunctionNames/README.txt>`_ 193 194 195Using the clang command line 196---------------------------- 197 198Using `-fplugin=plugin` on the clang command line passes the plugin 199through as an argument to `-load` on the cc1 command line. If the plugin 200class implements the ``getActionType`` method then the plugin is run 201automatically. For example, to run the plugin automatically after the main AST 202action (i.e. the same as using `-add-plugin`): 203 204.. code-block:: c++ 205 206 // Automatically run the plugin after the main AST action 207 PluginASTAction::ActionType getActionType() override { 208 return AddAfterMainAction; 209 } 210 211Interaction with ``-clear-ast-before-backend`` 212---------------------------------------------- 213 214To reduce peak memory usage of the compiler, plugins are recommended to run 215*before* the main action, which is usually code generation. This is because 216having any plugins that run after the codegen action automatically turns off 217``-clear-ast-before-backend``. ``-clear-ast-before-backend`` reduces peak 218memory by clearing the Clang AST after generating IR and before running IR 219optimizations. Use ``CmdlineBeforeMainAction`` or ``AddBeforeMainAction`` as 220``getActionType`` to run plugins while still benefitting from 221``-clear-ast-before-backend``. Plugins must make sure not to modify the AST, 222otherwise they should run after the main action. 223 224