1 2TYPE ROWCOL 3NAME SYMBOL/UCS 4SRC_ZONE 0x00-0xFF 5OOB_MODE ILSEQ 6DST_ILSEQ 0xFFFE 7DST_UNIT_BITS 16 8 9BEGIN_MAP 10#======================================================================= 11# File name: SYMBOL.TXT 12# 13# Contents: Map (external version) from Mac OS Symbol 14# character set to Unicode 4.0 and later. 15# 16# Copyright: (c) 1994-2002, 2005 by Apple Computer, Inc., all rights 17# reserved. 18# 19# Contact: charsets@apple.com 20# 21# Changes: 22# 23# c02 2005-Apr-05 Change mappings for 0xBD, 0xE0. Update 24# header comments. Matches internal xml <c1.2> 25# and Text Encoding Converter 2.0. 26# b4,c1 2002-Dec-19 Update mappings for encoded glyph fragments 27# 0xBE, 0xE6-EF, 0xF4, 0xF6-FE to use new 28# Unicode 3.2 characters instead of sequences 29# involving corporate-use characters. Update 30# URLs, notes. Matches internal utom<b4>. 31# b03 1999-Sep-22 Update contact e-mail address. Matches 32# internal utom<b3>, ufrm<b3>, and Text 33# Encoding Converter version 1.5. 34# b02 1998-Aug-18 Encoding changed for Mac OS 8.5; add new 35# mapping from 0xA0 to EURO SIGN. Matches 36# internal utom<b3>, ufrm<b3>. 37# n05 1998-Feb-05 Update to match internal utom<n5>, ufrm<n15> 38# and Text Encoding Converter version 1.3: 39# Use standard Unicodes plus transcoding hints 40# instead of single corporate characters, also 41# change mappings for 0xE1 & 0xF1 from U+2329 42# & U+232A to their canonical decompositions; 43# see details below. Also update header 44# comments to new format. 45# n03 1995-Apr-15 First version (after fixing some typos). 46# Matches internal ufrm<n4>. 47# 48# Standard header: 49# ---------------- 50# 51# Apple, the Apple logo, and Macintosh are trademarks of Apple 52# Computer, Inc., registered in the United States and other countries. 53# Unicode is a trademark of Unicode Inc. For the sake of brevity, 54# throughout this document, "Macintosh" can be used to refer to 55# Macintosh computers and "Unicode" can be used to refer to the 56# Unicode standard. 57# 58# Apple Computer, Inc. ("Apple") makes no warranty or representation, 59# either express or implied, with respect to this document and the 60# included data, its quality, accuracy, or fitness for a particular 61# purpose. In no event will Apple be liable for direct, indirect, 62# special, incidental, or consequential damages resulting from any 63# defect or inaccuracy in this document or the included data. 64# 65# These mapping tables and character lists are subject to change. 66# The latest tables should be available from the following: 67# 68# <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/> 69# 70# For general information about Mac OS encodings and these mapping 71# tables, see the file "README.TXT". 72# 73# Format: 74# ------- 75# 76# Three tab-separated columns; 77# '#' begins a comment which continues to the end of the line. 78# Column #1 is the Mac OS Symbol code (in hex as 0xNN) 79# Column #2 is the corresponding Unicode or Unicode sequence 80# (in hex as 0xNNNN or 0xNNNN+0xNNNN). 81# Column #3 is a comment containing the Unicode name. 82# In some cases an additional comment follows the Unicode name. 83# 84# The entries are in Mac OS Symbol code order. 85# 86# Some of these mappings require the use of corporate characters. 87# See the file "CORPCHAR.TXT" and notes below. 88# 89# Control character mappings are not shown in this table, following 90# the conventions of the standard UTC mapping tables. However, the 91# Mac OS Symbol character set uses the standard control characters 92# at 0x00-0x1F and 0x7F. 93# 94# Notes on Mac OS Symbol: 95# ----------------------- 96# 97# This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa 98# environments, it is only supported directly in programming 99# interfaces for QuickDraw Text, the Script Manager, and related 100# Text Utilities. For other purposes it is supported via transcoding 101# to and from Unicode. 102# 103# The Mac OS Symbol encoding shares the script code smRoman 104# (0) with the Mac OS Roman encoding. To determine if the Symbol 105# encoding is being used, you must check if the font name is 106# "Symbol". 107# 108# Before Mac OS 8.5, code point 0xA0 was unused. In Mac OS 8.5 109# and later versions, code point 0xA0 is EURO SIGN and maps to 110# U+20AC (the Symbol font is updated for Mac OS 8.5 to reflect 111# this). 112# 113# The layout of the Mac OS Symbol character set is identical to 114# the layout of the Adobe Symbol encoding vector, with the 115# addition of the Apple logo character at 0xF0. 116# 117# This character set encodes a number of glyph fragments. Some are 118# used as extenders: 0x60 is used to extend radical signs, 0xBD and 119# 0xBE are used to extend vertical and horizontal arrows, etc. In 120# addition, there are top, bottom, and center sections for 121# parentheses, brackets, integral signs, and other signs that may 122# extend vertically for 2 or more lines of normal text. As of 123# Unicode 3.2, most of these are now encoded in Unicode; a few are 124# not, so these are mapped using corporate-zone Unicode characters 125# (see below). 126# 127# In addition, Symbol separately encodes both serif and sans-serif 128# forms for copyright, trademark, and registered signs. Unicode 129# encodes only the abstract characters, so one set of these (the 130# sans-serif forms) are also mapped using corporate-zone Unicode 131# characters (see below). 132# 133# The following code points are unused, and are not shown here: 134# 0x80-0x9F, 0xFF. 135# 136# Unicode mapping issues and notes: 137# --------------------------------- 138# 139# The goals in the mappings provided here are: 140# - Ensure roundtrip mapping from every character in the Mac OS 141# Symbol character set to Unicode and back 142# - Use standard Unicode characters as much as possible, to 143# maximize interchangeability of the resulting Unicode text. 144# Whenever possible, avoid having content carried by private-use 145# characters. 146# 147# Some of the characters in the Mac OS Symbol character set do not 148# correspond to distinct, single Unicode characters. To map these 149# and satisfy both goals above, we employ various strategies. 150# 151# a) If possible, use private use characters in combination with 152# standard Unicode characters to mark variants of the standard 153# Unicode character. 154# 155# Apple has defined a block of 32 corporate characters as "transcoding 156# hints." These are used in combination with standard Unicode 157# characters to force them to be treated in a special way for mapping 158# to other encodings; they have no other effect. Sixteen of these 159# transcoding hints are "grouping hints" - they indicate that the next 160# 2-4 Unicode characters should be treated as a single entity for 161# transcoding. The other sixteen transcoding hints are "variant tags" 162# - they are like combining characters, and can follow a standard 163# Unicode (or a sequence consisting of a base character and other 164# combining characters) to cause it to be treated in a special way for 165# transcoding. These always terminate a combining-character sequence. 166# 167# The transcoding coding hint used in this mapping table is the 168# variant tag 0xF87F. Since this is combined with standard Unicode 169# characters, some characters in the Mac OS Symbol character set map 170# to a sequence of two Unicodes instead of a single Unicode character. 171# 172# For example, the Mac OS Symbol character at 0xE2 is an alternate, 173# sans-serif form of the REGISTERED SIGN (the standard mapping is for 174# the abstract character at 0xD2, which here has a serif form). So 0xE2 175# is mapped to 0x00AE (REGISTERED SIGN) + 0xF87F (a variant tag). 176# 177# b) Otherwise, use private use characters by themselves to map 178# Mac OS Symbol characters which have no relationship to any standard 179# Unicode character. 180# 181# The following additional corporate zone Unicode characters are 182# used for this purpose here: 183# 184# 0xF8E5 radical extender 185# 0xF8FF Apple logo 186# 187# NOTE: The graphic image associated with the Apple logo character 188# is not authorized for use without permission of Apple, and 189# unauthorized use might constitute trademark infringement. 190# 191# Details of mapping changes in each version: 192# ------------------------------------------- 193# 194# Changes from version c01 to version c02: 195# 196# - Update mappings for 0xBD from 0xF8E6 to 0x23D0 (use new Unicode 197# 4.0 char) 198# - Correct mapping for 0xE0 from 0x22C4 to 0x25CA 199# 200# Changes from version b02 to version b03/c01: 201# 202# - Update mappings for encoded glyph fragments 0xBE, 0xE6-EF, 0xF4, 203# 0xF6-FE to use new Unicode 3.2 characters instead of using either 204# single corporate-use characters (e.g. 0xBE was mapped to 0xF8E7) or 205# sequences combining a standard Unicode character with a transcoding 206# hint (e.g. 0xE6 was mapped to 0x0028+0xF870). 207# 208# Changes from version n05 to version b02: 209# 210# - Encoding changed for Mac OS 8.5; 0xA0 now maps to 0x20AC, EURO 211# SIGN. 0xA0 was unmapped in earlier versions. 212# 213# Changes from version n03 to version n05: 214# 215# - Change strict mapping for 0xE1 & 0xF1 from U+2329 & U+232A 216# to their canonical decompositions, U+3008 & U+3009. 217# 218# - Change mapping for the following to use standard Unicode + 219# transcoding hint, instead of single corporate-zone 220# character: 0xE2-0xE4, 0xE6-0xEE, 0xF4, 0xF6-0xFE. 221# 222################## 223 2240x00 - 0x7F = 0x0000 - 2250xA0 = 0x20AC 2260xA1 = 0x03D2 2270xA2 = 0x2032 2280xA3 = 0x2264 2290xA4 = 0x2044 2300xA5 = 0x221E 2310xA6 = 0x0192 2320xA7 = 0x2663 2330xA8 = 0x2666 2340xA9 = 0x2665 2350xAA = 0x2660 2360xAB = 0x2194 2370xAC = 0x2190 2380xAD = 0x2191 2390xAE = 0x2192 2400xAF = 0x2193 2410xB0 = 0x00B0 2420xB1 = 0x00B1 2430xB2 = 0x2033 2440xB3 = 0x2265 2450xB4 = 0x00D7 2460xB5 = 0x221D 2470xB6 = 0x2202 2480xB7 = 0x2022 2490xB8 = 0x00F7 2500xB9 = 0x2260 2510xBA = 0x2261 2520xBB = 0x2248 2530xBC = 0x2026 2540xBD = 0x23D0 2550xBE = 0x23AF 2560xBF = 0x21B5 2570xC0 = 0x2135 2580xC1 = 0x2111 2590xC2 = 0x211C 2600xC3 = 0x2118 2610xC4 = 0x2297 2620xC5 = 0x2295 2630xC6 = 0x2205 2640xC7 = 0x2229 2650xC8 = 0x222A 2660xC9 = 0x2283 2670xCA = 0x2287 2680xCB = 0x2284 2690xCC = 0x2282 2700xCD = 0x2286 2710xCE = 0x2208 2720xCF = 0x2209 2730xD0 = 0x2220 2740xD1 = 0x2207 2750xD2 = 0x00AE 2760xD3 = 0x00A9 2770xD4 = 0x2122 2780xD5 = 0x220F 2790xD6 = 0x221A 2800xD7 = 0x22C5 2810xD8 = 0x00AC 2820xD9 = 0x2227 2830xDA = 0x2228 2840xDB = 0x21D4 2850xDC = 0x21D0 2860xDD = 0x21D1 2870xDE = 0x21D2 2880xDF = 0x21D3 2890xE0 = 0x25CA 2900xE1 = 0x3008 291#0xE2 = 0x00AE+0xF87F 292#0xE3 = 0x00A9+0xF87F 293#0xE4 = 0x2122+0xF87F 2940xE5 = 0x2211 2950xE6 = 0x239B 2960xE7 = 0x239C 2970xE8 = 0x239D 2980xE9 = 0x23A1 2990xEA = 0x23A2 3000xEB = 0x23A3 3010xEC = 0x23A7 3020xED = 0x23A8 3030xEE = 0x23A9 3040xEF = 0x23AA 3050xF0 = 0xF8FF 3060xF1 = 0x3009 3070xF2 = 0x222B 3080xF3 = 0x2320 3090xF4 = 0x23AE 3100xF5 = 0x2321 3110xF6 = 0x239E 3120xF7 = 0x239F 3130xF8 = 0x23A0 3140xF9 = 0x23A4 3150xFA = 0x23A5 3160xFB = 0x23A6 3170xFC = 0x23AB 3180xFD = 0x23AC 3190xFE = 0x23AD 320END_MAP 321